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Author Topic: [ANN] CosmosCR [$CYBR] 🌌Virtual reality world, NFT's, Data solution#blockchain  (Read 32209 times)
tiCeR
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February 15, 2019, 08:56:43 PM
 #721


the selfdrop could be a winning idea a new way to get publicity, however i believe that if the launch of the cosmoscr platform will be successful team will be able to find the necessary funds from the sale of lands

There were just too many dumps when it came to airdrops in the ast, so this involvement with paying for gas yourself could really force you to look yourself as a investors and  would take care of tokens more.

Cosmos has had some coverage from well known people in the industry and I can't imagine that they end up having trouble raising enough money.

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February 16, 2019, 06:38:57 AM
 #722

Your coin will be minted like Grin etc.? You will have pre-mine or no and how many if yes? Mining will be via GPU or CPU?
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February 16, 2019, 03:44:32 PM
 #723

Your coin will be minted like Grin etc.? You will have pre-mine or no and how many if yes? Mining will be via GPU or CPU?

Initially, it will be an ERC 20 token on Ethereum. I don't think you can swap and start PoW because it would devalue the investment.
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February 16, 2019, 04:47:01 PM
 #724

Your coin will be minted like Grin etc.? You will have pre-mine or no and how many if yes? Mining will be via GPU or CPU?

Initially, it will be an ERC 20 token on Ethereum. I don't think you can swap and start PoW because it would devalue the investment.

we don't know this yet, he said that no ICO or STO will be involved but there will be another initial distribution. He talked about initial distribution via PoW but we really don't know it yet

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February 16, 2019, 06:33:37 PM
 #725


the selfdrop could be a winning idea a new way to get publicity, however i believe that if the launch of the cosmoscr platform will be successful team will be able to find the necessary funds from the sale of lands

There were just too many dumps when it came to airdrops in the ast, so this involvement with paying for gas yourself could really force you to look yourself as a investors and  would take care of tokens more.

Cosmos has had some coverage from well known people in the industry and I can't imagine that they end up having trouble raising enough money.

Since the start of the crypto bear market early last year it is but natural that projects are having a hardtime securing funds regardless of connections with some influencial people but I believe it will take a sudden shift hopefully in the near future. Imho.

I have no idea how this will play out and whether the gates will open out of a sudden again and every team will again receive millions and millions of dollars.

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February 16, 2019, 07:48:31 PM
 #726

I've seen some VR projects who also sold virtual real estate like residential units but somewhat hit a stumbling block along the way, I was wondering what actions will you take to prevent such issues from happening again?
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February 16, 2019, 09:04:41 PM
 #727

Can the users buy the virtual land from the vr world application only? (since those are non-fungible tokens), or can we shop them via markets like opensea.io - I am asking because i have invested (in the past) on the virtual city where you could buy land tokens only trough their site.

That's a very good question and I am also interested to know about their views on this.

good question indeed, well the first sale will be handled by us, but after its a decentralized service so indeed opensea.io can list it.

Will take some time before they probably will, but its only good for liquidity of the land parcels. But we will offer a nice design that people will love to use.
Also dont forget that is only a small use-case for the token so we dont see this as lost value for our token/coin.


What do you mean by the First sale? I thought ICO or any kind of sale is not happening anymore.

This is about the land-sale, we will sell land that always was the plan. Virtual Land is the backbone of our platforms (the domain names of our internet) if you would give them away for free people will take advantage of it
and you will end up with a lot land in empty wallets not looking to build an application nor a VR experience. This wont work thats why you should always create a fair price thats cheap but cant be spammed for gains.

Well actually the blockchain will be the backbone, but you get what i mean.

So, you will be selling the land tokens, but what are we actually going to mine then? I thought we were buying land from the ico (currently in pow distribution format)

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February 17, 2019, 09:59:54 AM
 #728

I've seen some VR projects who also sold virtual real estate like residential units but somewhat hit a stumbling block along the way, I was wondering what actions will you take to prevent such issues from happening again?

I think they would need to get reliable and established partners to make their VR world estates wanted by people. I know this will be hard to do in the beginning but they need to somehow keep people interested in the first few months.

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February 17, 2019, 10:36:19 AM
 #729

I've seen some VR projects who also sold virtual real estate like residential units but somewhat hit a stumbling block along the way, I was wondering what actions will you take to prevent such issues from happening again?

I think they would need to get reliable and established partners to make their VR world estates wanted by people. I know this will be hard to do in the beginning but they need to somehow keep people interested in the first few months.

Isn't VR well received by all kinds of people, especially the younger generations who are into computer gams as well? Or is this purely about expensive VR estates that are difficult to afford by younger people?

.
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February 17, 2019, 01:08:13 PM
 #730

I've seen some VR projects who also sold virtual real estate like residential units but somewhat hit a stumbling block along the way, I was wondering what actions will you take to prevent such issues from happening again?

I think they would need to get reliable and established partners to make their VR world estates wanted by people. I know this will be hard to do in the beginning but they need to somehow keep people interested in the first few months.

You are absolutely right. Like markspace just gave away limited free land units on first come first serve basis.
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February 17, 2019, 04:03:49 PM
 #731


i have not understood well how the distribution will takes place, no more pow? i do not dare to wait like everyone else for the announcement to understand a little better

As Mrboot said, he is currently busy organizing a crypto workshop, so I guess there is no other option than to wait for the official announcement this weekend. All we know so far is that it is neither an ICO nor a STO and that the distribution method was already mentioned here in the thread. So a PoW based distribution is still on the table.

I am currently seeing a new form of fundraising called ''SelfDrop'' with derisory contributions and high token collection by ''investors'' parties. I hope it is not the adopted alternative, and that there is something much bigger and more professional in mind

Selfdrop is like an airdrop only the difference is airdrop participant pays the gas instead of the token creator. It is slightly better because if people pay even some gas for that token, they tend to give more value to it, instead of dumping it for less than a buck. But it is slightly better as i said Smiley

It could keep away bots but on the other hand broke people will not even pay for the gas sp probably less participants. It has pros and cons but is probably worth trying.

If they are that broke for can't afford 0.01-2$ they shouldn't ask anything. I mean even if they want to sell this tokens they will need gas and right now gas is cheap as hell. Selfdrop has positive sides and no negative sides comparing to regular airdrops.

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February 17, 2019, 08:30:41 PM
 #732


i wonder how the team is organizing for the distribution of tokens if there will not be an ico/sto not even mining / pow, no airdrop/selfdrop maybe they will do a private sale?
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February 17, 2019, 09:11:25 PM
 #733


i wonder how the team is organizing for the distribution of tokens if there will not be an ico/sto not even mining / pow, no airdrop/selfdrop maybe they will do a private sale?

I am also curious, but we should give them time for the announcement.

 
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February 17, 2019, 11:16:51 PM
 #734

I've seen some VR projects who also sold virtual real estate like residential units but somewhat hit a stumbling block along the way, I was wondering what actions will you take to prevent such issues from happening again?

I think they would need to get reliable and established partners to make their VR world estates wanted by people. I know this will be hard to do in the beginning but they need to somehow keep people interested in the first few months.

Isn't VR well received by all kinds of people, especially the younger generations who are into computer gams as well? Or is this purely about expensive VR estates that are difficult to afford by younger people?

Younger generations are now beginning to embrace VR technology yet only a handful has access to it and I think it will be a big challenge for the team to spur mass adoption regardless of age.
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February 18, 2019, 10:07:43 AM
 #735

I've seen some VR projects who also sold virtual real estate like residential units but somewhat hit a stumbling block along the way, I was wondering what actions will you take to prevent such issues from happening again?

I think they would need to get reliable and established partners to make their VR world estates wanted by people. I know this will be hard to do in the beginning but they need to somehow keep people interested in the first few months.

Isn't VR well received by all kinds of people, especially the younger generations who are into computer gams as well? Or is this purely about expensive VR estates that are difficult to afford by younger people?

Younger generations are now beginning to embrace VR technology yet only a handful has access to it and I think it will be a big challenge for the team to spur mass adoption regardless of age.

VR has still some limitations. It is only affordable for first World countries and you can only really use it at home.
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February 18, 2019, 11:21:45 AM
 #736

I've seen some VR projects who also sold virtual real estate like residential units but somewhat hit a stumbling block along the way, I was wondering what actions will you take to prevent such issues from happening again?

I think they would need to get reliable and established partners to make their VR world estates wanted by people. I know this will be hard to do in the beginning but they need to somehow keep people interested in the first few months.

Isn't VR well received by all kinds of people, especially the younger generations who are into computer gams as well? Or is this purely about expensive VR estates that are difficult to afford by younger people?

Younger generations are now beginning to embrace VR technology yet only a handful has access to it and I think it will be a big challenge for the team to spur mass adoption regardless of age.

VR has still some limitations. It is only affordable for first World countries and you can only really use it at home.

It will need some time, yes, but when you look into not so rich countries, the first thing they everybody own is a smartphone ...
Maybe they feel, that connecting eachother and to get information is the most important thing in our time.

 
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February 18, 2019, 07:46:18 PM
 #737

I've seen some VR projects who also sold virtual real estate like residential units but somewhat hit a stumbling block along the way, I was wondering what actions will you take to prevent such issues from happening again?

I think they would need to get reliable and established partners to make their VR world estates wanted by people. I know this will be hard to do in the beginning but they need to somehow keep people interested in the first few months.

Isn't VR well received by all kinds of people, especially the younger generations who are into computer gams as well? Or is this purely about expensive VR estates that are difficult to afford by younger people?

Younger generations are now beginning to embrace VR technology yet only a handful has access to it and I think it will be a big challenge for the team to spur mass adoption regardless of age.

VR has still some limitations. It is only affordable for first World countries and you can only really use it at home.

It will need some time, yes, but when you look into not so rich countries, the first thing they everybody own is a smartphone ...
Maybe they feel, that connecting eachother and to get information is the most important thing in our time.

Yeah, as soon as mobile VR applications or VR via your smartphone become more common, I am sure virtual reality in general will get another boost. Im my opinion it's understandable that people now don't wanna spend that much on special VR gear.
mandibleclaw
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February 18, 2019, 07:47:21 PM
 #738

the fun fact about our phones is that we don't use them to call anymore, we use it for social networks and other apps in general. A lot of poeple use them also for gaming only

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February 18, 2019, 08:33:16 PM
 #739

Given a few years from now, I think the VR industry will eventually flourish as this promising technology have limitless real world applications which could make our live much better and its fortunate that CosmosCR is at the forefront of this revolution and were part of its community. Goodluck.
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February 18, 2019, 10:42:40 PM
 #740

Given a few years from now, I think the VR industry will eventually flourish as this promising technology have limitless real world applications which could make our live much better and its fortunate that CosmosCR is at the forefront of this revolution and were part of its community. Goodluck.

I'm grateful for the rise of both, but I still believe that the AR / VR explosion will happen sooner and faster than Blockchain's mass adoption
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