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Author Topic: Gambling or playing?  (Read 1843 times)
KTChampions
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July 13, 2021, 11:34:06 PM
 #61

I am sure most of you have played videogames of one short or another and many have noticed that may offer gambling in-game options - I am thinking mostly of Role Games and MMPORGs -  like implementing a casino or some short of fortune game. As an old example, Fallout New Vegas has an in-built game called Caravans, but you can play blackjack, roulette, etc... Newer games that are free to play or cheap to play offer lotteries that award prices such as unique or rare in-game items...

There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable. Is this going too far? What type of effect may this game on underaged players?

This is an old problem - just drive "lootbox gambling" into Google and you will see that this has been discussed for a long time and even at the legislative level, different countries have resolved this issue in different ways. In some countries, this is regarded as pure gambling and, accordingly, age restrictions apply to games in which it is.

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stomachgrowls
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July 13, 2021, 11:44:36 PM
 #62

I am sure most of you have played videogames of one short or another and many have noticed that may offer gambling in-game options - I am thinking mostly of Role Games and MMPORGs -  like implementing a casino or some short of fortune game. As an old example, Fallout New Vegas has an in-built game called Caravans, but you can play blackjack, roulette, etc... Newer games that are free to play or cheap to play offer lotteries that award prices such as unique or rare in-game items...

There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable. Is this going too far? What type of effect may this game on underaged players?

This is an old problem - just drive "lootbox gambling" into Google and you will see that this has been discussed for a long time and even at the legislative level, different countries have resolved this issue in different ways. In some countries, this is regarded as pure gambling and, accordingly, age restrictions apply to games in which it is.
And they had been banned on other places in the world.
https://screenrant.com/lootbox-gambling-microtransactions-illegal-japan-china-belgium-netherlands/
https://techcrunch.com/2019/09/12/loot-boxes-in-games-are-gambling-and-should-be-banned-for-kids-say-uk-mps/

every country does had indeed laws against these loot boxes and aside those online engagement with playing games attached with gambling
and this one is totally on point and physical so its no surprise about such decisions.

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July 14, 2021, 12:08:44 AM
 #63

I think that the effects on the players are usually diverse, there are many who seek to get out of the monotony, in fact this type of game within another game in my opinion causes much more concentration and makes the player develop more strategy and continue to another level , There are many players who enter among them minors, it is difficult to control it, but I think that if a game becomes more complicated, it implies that they must try harder to win, I think it would serve a lot for players who are bored with the routine. I think the combination of both makes it more interesting, because strategy and randomness play a much stronger role.

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uneng
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July 14, 2021, 01:52:30 AM
 #64

I am sure most of you have played videogames of one short or another and many have noticed that may offer gambling in-game options - I am thinking mostly of Role Games and MMPORGs -  like implementing a casino or some short of fortune game. As an old example, Fallout New Vegas has an in-built game called Caravans, but you can play blackjack, roulette, etc... Newer games that are free to play or cheap to play offer lotteries that award prices such as unique or rare in-game items...

There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable. Is this going too far? What type of effect may this game on underaged players?
I started seeing this feature in online games about ten years ago from on. It was a strategy used by these games to increase their receipt besides selling traditional membership packages (cosmetic items were also introduced on those times). There is the traditional wheel of fortune which you need to buy spins with real money or win one or few spins daily for login into the game. This was adopted by several online games.
Some prizes were common items you could acquire anytime in the game, but others were rare and offered for limited time, so people felt under pressure to buy those spins before the time ran out.

However, I've never seen these games involving real money prizes. They get your money, but offer only virtual rewards to you. For me that isn't interesting for this reason. Now blockchain mmorpgs will change this scenario and make things interesting for both sides: developers and players.

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July 14, 2021, 02:12:11 AM
 #65

If it has a big risk for the younger generation then the developers should ask for KYC. We aren't sure if underage players would be honest about their age and it might only lead them to gambling addiction which will surely affect their lives negatively if they couldn't handle it well. Developers should consider this possible scenario since most players are underage these days.

Underage players are now getting smarter to access gambling sites that do not allow them to access, but they are very difficult to control.
Unfortunately, gambling sites are now very easy to access by underage players, they simply claim to be over 18 years old. I agree that this
will jeopardize the future of the younger generation, so in the end there must be firmness on gambling sites to enforce KYC. The problem is
that there are some gambling sites that don't care about this problem, they only think about profits with the many players who join.
So the role of the government is needed by making rules, so that gambling sites are required to apply KYC,  this is all to protect the future of
the younger generation.

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traderethereum
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July 14, 2021, 09:21:51 AM
 #66

I think that the effects on the players are usually diverse, there are many who seek to get out of the monotony, in fact this type of game within another game in my opinion causes much more concentration and makes the player develop more strategy and continue to another level , There are many players who enter among them minors, it is difficult to control it, but I think that if a game becomes more complicated, it implies that they must try harder to win, I think it would serve a lot for players who are bored with the routine. I think the combination of both makes it more interesting, because strategy and randomness play a much stronger role.
It will be okay if they want to temporarily get out of the monotony by playing the game and returning to their routine with a fresh mind.
But if they become deeper and only playing or search for the other games, that will be a problem for them, especially for teenagers who still need guidance from the adult.
When they enjoy the game, it will be hard to tell them that it is time to stop playing and do something else because they will continue and say I need 5 minutes more and then I will stop it.

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July 14, 2021, 10:09:24 AM
 #67

~
There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable.

They surely might, and for lots of reasons. I think there should be some kind of a warning, somewhere among those lines



there should be something like "Exposure to Gambling" or something.

Is this going too far? What type of effect may this game on underaged players?

Same as with porn and violence, the effect on young players can be pretty bad. People should be warned about possible risks.

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peter0425
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July 14, 2021, 10:42:43 AM
 #68

If it has a big risk for the younger generation then the developers should ask for KYC. We aren't sure if underage players would be honest about their age and it might only lead them to gambling addiction which will surely affect their lives negatively if they couldn't handle it well. Developers should consider this possible scenario since most players are underage these days.
Agreed on that mate, Younger generation are so wild that they can even make decisions ahead of time .

Gambling is basically for adult and they must not get involved until they are in the right age.

If you're worried about underage children gambling or curious about gambling, you might want to be a responsible adult and supervise so you can tell them that's too early for them or that it's not good for them since it's a vice. I think there is nothing wrong with making gambling look like you're just playing, that's part of how they want to make money.
Nowadays it is really hard to maintain our childrens behavior and activities because of the internet.









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July 14, 2021, 11:24:36 AM
 #69

If the makers include an option for those over the age of 18+ it can minimize that those at that age cannot play for adults. because after all, when the game's presentation does not match the portion, it will have a very bad impact.

Of course, the maker does not want to be at a loss. I think that every player can choose a game based on certain age criteria.

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July 14, 2021, 11:32:19 AM
 #70

This is an old problem - just drive "lootbox gambling" into Google and you will see that this has been discussed for a long time and even at the legislative level, different countries have resolved this issue in different ways. In some countries, this is regarded as pure gambling and, accordingly, age restrictions apply to games in which it is.
And they had been banned on other places in the world.
https://screenrant.com/lootbox-gambling-microtransactions-illegal-japan-china-belgium-netherlands/
https://techcrunch.com/2019/09/12/loot-boxes-in-games-are-gambling-and-should-be-banned-for-kids-say-uk-mps/

every country does had indeed laws against these loot boxes and aside those online engagement with playing games attached with gambling
and this one is totally on point and physical so its no surprise about such decisions.

As far as I know, there are many countries where this is more lenient. In fact, this is a difficult question, and if at one end of the spectrum everything is clear - lootboxing is gambling, then at the other end everything is very blurry - for example, is it possible to consider sharpening knives in Lineage or similar mechanics of a game with a random component as gambling.

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July 14, 2021, 12:00:11 PM
 #71

If it has a big risk for the younger generation then the developers should ask for KYC. We aren't sure if underage players would be honest about their age and it might only lead them to gambling addiction which will surely affect their lives negatively if they couldn't handle it well. Developers should consider this possible scenario since most players are underage these days.

Underage players are now getting smarter to access gambling sites that do not allow them to access, but they are very difficult to control.
Unfortunately, gambling sites are now very easy to access by underage players, they simply claim to be over 18 years old. I agree that this
will jeopardize the future of the younger generation, so in the end there must be firmness on gambling sites to enforce KYC. The problem is
that there are some gambling sites that don't care about this problem, they only think about profits with the many players who join.
So the role of the government is needed by making rules, so that gambling sites are required to apply KYC,  this is all to protect the future of
the younger generation.

Well, I agree when you said that kids nowadays are getting smarter, but it's not gambling site fault's if there are kids playing on their site, because in the first place, parents are the one who is responsible on monitoring their child's activities in the internet, besides, even if they do KYC, kids might stole their parent's ID to submit it to be verified, easy as that.

There are options in your internet service provider that bans certain sites that is harmful for your child, that way, you coud monitor everything they do.
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July 14, 2021, 12:19:02 PM
 #72

this was not new tho but some games before already have lotteries and some has other forms of gambling .
 i heard there is also one in gta v where you can play in a casino but this is not going to far as long as there is no real money involved .
every player will still consider this as a video game and not more of a gambling because the story of the game does not totally rely on it


I've found some video games have gambling in them, but as long as it doesn't involve real money it's not really a problem. Because gambling in video
games is only a complement, it is very unlikely that it will have a bad effect. Actually, old video games have had gambling elements for a long time,
and I didn't like playing gambling when I played them. Because gambling in video games is not the main thing in the story, so we will not feel like
gambling. So it shouldn't make we addicted to gambling when playing the video game, but to be safer, it does prohibit underaged players from playing
video games that are a form of gambling.
there are like a mini game . On some games I remember it was Pokemon ,
 it has a slot machine game in there where you can double your money and you can redeem this money with a specific type of Pokemon but there are still different ways to earn money in the game but games like Pokemon are not restricted to younger age people because the battle scenes and game play are not violent .
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July 14, 2021, 12:40:50 PM
 #73

The effect of all kinds of games is addiction. However, games that offer gambling in them may have a negative impact on minors. Gambling should limit the age of its players to an average of 18+ which may be different for each game. It is feared that children who are exposed to gambling will experience many problem when they are still growing. When their minds are too focused on gaming and gambling then it will interfere with their growth and mindset. In this case, I think every child under the age of 18 still need parental supervision in choosing the game he likes.

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July 14, 2021, 12:58:35 PM
 #74

The effect of all kinds of games is addiction. However, games that offer gambling in them may have a negative impact on minors. Gambling should limit the age of its players to an average of 18+ which may be different for each game. It is feared that children who are exposed to gambling will experience many problem when they are still growing. When their minds are too focused on gaming and gambling then it will interfere with their growth and mindset. In this case, I think every child under the age of 18 still need parental supervision in choosing the game he likes.
Yes, and the logic is that games without gambling offers or pure games can make minors addicted, especially games with gambling offers and will have a negative impact on minors and damage generations if they do and become addicts.
and other reasons gambling games can have a huge negative impact on minors and even more so on the developing brain.

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July 14, 2021, 01:48:11 PM
 #75

The whole gaming industry integrating loot cases, which is a form of gambling on games which are rated under 18 years old doesn't sit right with me. There's been multiple stories of kids taking their parents credit card without them knowing it, and using it to buy them. Not only that, even if they do have their parents guidance, its still teaching your kids the thrill of gambling at a young age. I've never been a fan of it, and I believe its absolutely ridiculous that they are allowed. I'm not your typical, "don't let your kids play violent games!" type person, but gambling should be taken serious, and who knows what repercussions we will see in 10-20 years when these kids can legally gamble.  

When its a game inside a game with no real money, and its using in game money, then that's not that bad compared to the loot box industry which uses real money, with very small odds of actually winning anything. I mean, games like Fifa have been doing it for quite a few years now, and there are no repercussions worldwide, only certain countries have banned the use.
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July 14, 2021, 03:34:09 PM
 #76

The effect of all kinds of games is addiction. However, games that offer gambling in them may have a negative impact on minors. Gambling should limit the age of its players to an average of 18+ which may be different for each game. It is feared that children who are exposed to gambling will experience many problem when they are still growing. When their minds are too focused on gaming and gambling then it will interfere with their growth and mindset. In this case, I think every child under the age of 18 still need parental supervision in choosing the game he likes.

I can say that most of the minor children today were being so engaged in an online games and the addiction can be pictured out. However it is much more disturbing knowing that a minor could possibly engaged or worst develop a gambling addiction and this is possibly be happen because online gambling today can be easily accessed and I just hope that it has a programmed which has a age requiring that wouldn't allow minor to access it. Children below 18 really needs a parental guidance and should be spared from the addiction.
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July 14, 2021, 03:54:44 PM
 #77

The effect of all kinds of games is addiction. However, games that offer gambling in them may have a negative impact on minors. Gambling should limit the age of its players to an average of 18+ which may be different for each game. It is feared that children who are exposed to gambling will experience many problem when they are still growing. When their minds are too focused on gaming and gambling then it will interfere with their growth and mindset. In this case, I think every child under the age of 18 still need parental supervision in choosing the game he likes.

I can say that most of the minor children today were being so engaged in an online games and the addiction can be pictured out. However it is much more disturbing knowing that a minor could possibly engaged or worst develop a gambling addiction and this is possibly be happen because online gambling today can be easily accessed and I just hope that it has a programmed which has a age requiring that wouldn't allow minor to access it. Children below 18 really needs a parental guidance and should be spared from the addiction.

A 18-year-old boy can be self-sufficient, we can't call him a child. However, gambling websites need to make some changes. Those under the age of 18 or 20 will not be able to gamble more than a certain amount. We cannot forbid them to gamble under the age of 18. Because gambling is legal in many countries. According to the rules, all citizens can do it.

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July 14, 2021, 04:20:09 PM
 #78

That is one nice way to let people gamble from the game itself. I have never seen such type of games where one could gamble within the game.
The least that I saw was in GTA but I would hardly consider that as gambling. If there are games that would allow users to do real gambling then I would like to know which those games are.
I wonder how the licensing of such games would work since casino sites have to declare their activities and get a legal license to operate such gambling sites.

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July 14, 2021, 10:39:29 PM
 #79

If it has a big risk for the younger generation then the developers should ask for KYC. We aren't sure if underage players would be honest about their age and it might only lead them to gambling addiction which will surely affect their lives negatively if they couldn't handle it well. Developers should consider this possible scenario since most players are underage these days.
Underage players are now getting smarter to access gambling sites that do not allow them to access, but they are very difficult to control.
Unfortunately, gambling sites are now very easy to access by underage players, they simply claim to be over 18 years old. I agree that this
will jeopardize the future of the younger generation, so in the end there must be firmness on gambling sites to enforce KYC. The problem is
that there are some gambling sites that don't care about this problem, they only think about profits with the many players who join.
So the role of the government is needed by making rules, so that gambling sites are required to apply KYC,  this is all to protect the future of
the younger generation.
Well, I agree when you said that kids nowadays are getting smarter, but it's not gambling site fault's if there are kids playing on their site, because in the first place, parents are the one who is responsible on monitoring their child's activities in the internet, besides, even if they do KYC, kids might stole their parent's ID to submit it to be verified, easy as that.

There are options in your internet service provider that bans certain sites that is harmful for your child, that way, you coud monitor everything they do.

All kids are still the responsibility of their parents, but the problem now is that many parents are also busy with their work. Moreover, some parents
don't even keep up with technological advances, so parents find it difficult to control their children when accessing the internet. Indeed, applying
KYC does not guarantee 100% of kids cannot access the gambling site, kids can steal the identity of their parents or borrow someone else's identity.
In the end, none of the solutions to prevent kids from accessing gambling sites are perfect. Maybe parents provide education about gambling or sex
from an early age to children. so children can understand the dangers of accessing porn and gambling sites.

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July 14, 2021, 11:02:10 PM
 #80

There may be some people who start gambling from playing.
We know that playing games is very fun and many people are being attracted, desired to always play games, moreover those who are addicted.
And nowadays, many young ages or kids are playing any games, during this pandemic, they can hold mobile phone fully daily.

And about gambling, yeah, we cannot avoid that we can find out many gambling advertisement of gambling in the video games. And mostly they re all about attracting people to play gambling or betting with the high chance of winning, a lottery, and many more adv for gambling. And this, exactly, becomes one of the reasons why people are starting to gambliong.

For adults, it may be usual and common enough, moreover we should have our self-management in gambling. However for kids? Well, only limited kids can be. But, if they re interested in gambling, I don't think that they can play well or manage well thei funds, snd psychology. I know this is not a godo start for kids playing gambling.

R


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