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Author Topic: [ANN] Spells of Genesis - Innovating the Game Economy with BitCrystals (BCY)  (Read 675627 times)
laugh2btc
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May 31, 2017, 10:19:49 AM
 #4061


Do you know who protects the eternal snow of Askian?


The Snow Guardian is our brand new card designed in collaboration with Factom.
FACTOMCD, issued in a limited supply of 2 000 units will be available at the
Partner Merchant’s from Thursday, June 1st, 3pm CEST. Get your Snow Guardian
for 15 BCY only!





Will be there a maximum amount of new cards created?
BitcoinCleanup.com: Learn why Bitcoin isn't bad for the environment
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veridisquo
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May 31, 2017, 05:08:24 PM
 #4062

good NEWS


24hr Low
0.00014000
E1337
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May 31, 2017, 05:49:55 PM
 #4063


24hr Low
0.00014000

Moar FUD and we'll able to buy at 6k sats  Wink
Appreciate panic sellers, keep the party going
veridisquo
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June 01, 2017, 05:00:50 AM
 #4064


24hr Low
0.00014000

Moar FUD and we'll able to buy at 6k sats  Wink
Appreciate panic sellers, keep the party going

Of course, i see only new cards,  but no news.... And  Any new roadmap..... enjoy the " Sound of silence "


115 in Market Cap today, my friends

VirtualCloudMining
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June 01, 2017, 06:21:36 AM
Last edit: June 01, 2017, 06:58:54 AM by VirtualCloudMining
 #4065

Everdreamsoft (http://everdreamsoft.com/) has enjoyed money from the original sale of bitcrystals in 2015 and a steady stream of money from the weekly cardsales. These money have totally funded the company expenses for salaries to the employees, cost for an office and other development costs. Thanks to bitcrystals buyers and card buyers. Now after the game release they seem to expect new users to buy their overpriced cards and the loyal old card buyers to continue to buy cards. They also expect new users to buy in game currency in the app game. The money has gone to bank accounts, cars and domestic housing. Thanks to investors. Please continue to donate buy buying cards? And new users could you please possibly donate money by buying cards? There are new games springing up (https://bitcointalk.org/index.php?board=159.0) that have adopted the successful model of releasing "valuable" digital cards "cheap".

Star Citizen, from a $5 million game to a $143 million game, thanks(?) to investors.
"And with all this going on, and knowing full well that they i) can’t develop and deliver the game as promised back in 2012 ii) are now intending to release the game as a Minimum Viable Product, rather than with all the promised features; they are still selling concept images (JPEGs) of ships that are neither built, let alone in the game. In the past month, they have sold the Buccaneer and the Dragonfly (a space bike – seriously)."
http://dereksmart.com/2016/06/star-citizen-fidelity-of-failure/
https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/htmlview#
Star Citizen stretch goals
https://robertsspaceindustries.com/funding-goals
"200 Imaginary Spaceships Sold For a Real $250,000 in Star Citizen 24-hour Livestream Event"
http://www.gameskinny.com/mdrty/200-imaginary-spaceships-sold-for-a-real-250000-in-star-citizen-24-hour-livestream-event
"Star Citizen made $1.3 million this weekend by selling spaceships"
https://www.vg247.com/2014/08/18/star-citizen-made-1-3-million-dollars-this-weekend/
"Would you spend $275 on a spaceship in a game that doesn't even exist yet?"
"In some ways this sort of support it is akin to putting money in a church collection plate, a belief that the money will be used to make good things happen, things that you approve of. Some people put in more than others, in the belief that more money will make more good things happen, and that sense of supporting the greater good can feel like a reward in itself."
http://www.newstatesman.com/culture/2014/01/would-you-spend-275-spaceship-game-doesnt-even-exist-yet
"Meet a fan who has spent $30,000 on Star Citizen ships"
http://www.pcgamer.com/meet-a-fan-who-has-spent-30000-on-star-citizen-ships/

More information about Star Citizen.
http://www.kotaku.co.uk/tag/inside-star-citizen/
http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen
veridisquo
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June 01, 2017, 08:04:53 AM
 #4066

Everdreamsoft (http://everdreamsoft.com/) has enjoyed money from the original sale of bitcrystals in 2015 and a steady stream of money from the weekly cardsales. These money have totally funded the company expenses for salaries to the employees, cost for an office and other development costs. Thanks to bitcrystals buyers and card buyers. Now after the game release they seem to expect new users to buy their overpriced cards and the loyal old card buyers to continue to buy cards. They also expect new users to buy in game currency in the app game. The money has gone to bank accounts, cars and domestic housing. Thanks to investors. Please continue to donate buy buying cards? And new users could you please possibly donate money by buying cards? There are new games springing up (https://bitcointalk.org/index.php?board=159.0) that have adopted the successful model of releasing "valuable" digital cards "cheap".

Star Citizen, from a $5 million game to a $143 million game, thanks(?) to investors.
"And with all this going on, and knowing full well that they i) can’t develop and deliver the game as promised back in 2012 ii) are now intending to release the game as a Minimum Viable Product, rather than with all the promised features; they are still selling concept images (JPEGs) of ships that are neither built, let alone in the game. In the past month, they have sold the Buccaneer and the Dragonfly (a space bike – seriously)."
http://dereksmart.com/2016/06/star-citizen-fidelity-of-failure/
https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/htmlview#
Star Citizen stretch goals
https://robertsspaceindustries.com/funding-goals
"200 Imaginary Spaceships Sold For a Real $250,000 in Star Citizen 24-hour Livestream Event"
http://www.gameskinny.com/mdrty/200-imaginary-spaceships-sold-for-a-real-250000-in-star-citizen-24-hour-livestream-event
"Star Citizen made $1.3 million this weekend by selling spaceships"
https://www.vg247.com/2014/08/18/star-citizen-made-1-3-million-dollars-this-weekend/
"Would you spend $275 on a spaceship in a game that doesn't even exist yet?"
"In some ways this sort of support it is akin to putting money in a church collection plate, a belief that the money will be used to make good things happen, things that you approve of. Some people put in more than others, in the belief that more money will make more good things happen, and that sense of supporting the greater good can feel like a reward in itself."
http://www.newstatesman.com/culture/2014/01/would-you-spend-275-spaceship-game-doesnt-even-exist-yet
"Meet a fan who has spent $30,000 on Star Citizen ships"
http://www.pcgamer.com/meet-a-fan-who-has-spent-30000-on-star-citizen-ships/

More information about Star Citizen.
http://www.kotaku.co.uk/tag/inside-star-citizen/
http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen


The cars they buyed it's good ? like Ferrari and Lamborghini ?

hnin (OP)
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June 01, 2017, 09:27:15 AM
 #4067

Everdreamsoft (http://everdreamsoft.com/) has enjoyed money from the original sale of bitcrystals in 2015 and a steady stream of money from the weekly cardsales. These money have totally funded the company expenses for salaries to the employees, cost for an office and other development costs. Thanks to bitcrystals buyers and card buyers. Now after the game release they seem to expect new users to buy their overpriced cards and the loyal old card buyers to continue to buy cards. They also expect new users to buy in game currency in the app game. The money has gone to bank accounts, cars and domestic housing. Thanks to investors. Please continue to donate buy buying cards? And new users could you please possibly donate money by buying cards? There are new games springing up (https://bitcointalk.org/index.php?board=159.0) that have adopted the successful model of releasing "valuable" digital cards "cheap".

Star Citizen, from a $5 million game to a $143 million game, thanks(?) to investors.
"And with all this going on, and knowing full well that they i) can’t develop and deliver the game as promised back in 2012 ii) are now intending to release the game as a Minimum Viable Product, rather than with all the promised features; they are still selling concept images (JPEGs) of ships that are neither built, let alone in the game. In the past month, they have sold the Buccaneer and the Dragonfly (a space bike – seriously)."
http://dereksmart.com/2016/06/star-citizen-fidelity-of-failure/
https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/htmlview#
Star Citizen stretch goals
https://robertsspaceindustries.com/funding-goals
"200 Imaginary Spaceships Sold For a Real $250,000 in Star Citizen 24-hour Livestream Event"
http://www.gameskinny.com/mdrty/200-imaginary-spaceships-sold-for-a-real-250000-in-star-citizen-24-hour-livestream-event
"Star Citizen made $1.3 million this weekend by selling spaceships"
https://www.vg247.com/2014/08/18/star-citizen-made-1-3-million-dollars-this-weekend/
"Would you spend $275 on a spaceship in a game that doesn't even exist yet?"
"In some ways this sort of support it is akin to putting money in a church collection plate, a belief that the money will be used to make good things happen, things that you approve of. Some people put in more than others, in the belief that more money will make more good things happen, and that sense of supporting the greater good can feel like a reward in itself."
http://www.newstatesman.com/culture/2014/01/would-you-spend-275-spaceship-game-doesnt-even-exist-yet
"Meet a fan who has spent $30,000 on Star Citizen ships"
http://www.pcgamer.com/meet-a-fan-who-has-spent-30000-on-star-citizen-ships/

More information about Star Citizen.
http://www.kotaku.co.uk/tag/inside-star-citizen/
http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen

yes, you're totally right..

piccionipier
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June 01, 2017, 09:37:17 AM
 #4068

Everdreamsoft (http://everdreamsoft.com/) has enjoyed money from the original sale of bitcrystals in 2015 and a steady stream of money from the weekly cardsales. These money have totally funded the company expenses for salaries to the employees, cost for an office and other development costs. Thanks to bitcrystals buyers and card buyers. Now after the game release they seem to expect new users to buy their overpriced cards and the loyal old card buyers to continue to buy cards. They also expect new users to buy in game currency in the app game. The money has gone to bank accounts, cars and domestic housing. Thanks to investors. Please continue to donate buy buying cards? And new users could you please possibly donate money by buying cards? There are new games springing up (https://bitcointalk.org/index.php?board=159.0) that have adopted the successful model of releasing "valuable" digital cards "cheap".

Star Citizen, from a $5 million game to a $143 million game, thanks(?) to investors.
"And with all this going on, and knowing full well that they i) can’t develop and deliver the game as promised back in 2012 ii) are now intending to release the game as a Minimum Viable Product, rather than with all the promised features; they are still selling concept images (JPEGs) of ships that are neither built, let alone in the game. In the past month, they have sold the Buccaneer and the Dragonfly (a space bike – seriously)."
http://dereksmart.com/2016/06/star-citizen-fidelity-of-failure/
https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/htmlview#
Star Citizen stretch goals
https://robertsspaceindustries.com/funding-goals
"200 Imaginary Spaceships Sold For a Real $250,000 in Star Citizen 24-hour Livestream Event"
http://www.gameskinny.com/mdrty/200-imaginary-spaceships-sold-for-a-real-250000-in-star-citizen-24-hour-livestream-event
"Star Citizen made $1.3 million this weekend by selling spaceships"
https://www.vg247.com/2014/08/18/star-citizen-made-1-3-million-dollars-this-weekend/
"Would you spend $275 on a spaceship in a game that doesn't even exist yet?"
"In some ways this sort of support it is akin to putting money in a church collection plate, a belief that the money will be used to make good things happen, things that you approve of. Some people put in more than others, in the belief that more money will make more good things happen, and that sense of supporting the greater good can feel like a reward in itself."
http://www.newstatesman.com/culture/2014/01/would-you-spend-275-spaceship-game-doesnt-even-exist-yet
"Meet a fan who has spent $30,000 on Star Citizen ships"
http://www.pcgamer.com/meet-a-fan-who-has-spent-30000-on-star-citizen-ships/

More information about Star Citizen.
http://www.kotaku.co.uk/tag/inside-star-citizen/
http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen

yes, you're totally right..


it's BMW M3 right ?
hnin (OP)
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June 01, 2017, 10:15:58 AM
 #4069


Spells of Genesis Progress Report - "Witch Hunters"


It’s been a month since Spells of Genesis has been released globally and it was a great success. We reached almost 17’000 downloads
and are still working on new user acquisition and game promotion. Our developers have kept working hard in order to offer you new
exciting features and content soon!

The build for the next release is ready and it is going to be amazing!
Our publisher thinks there is quite a big chance to be featured on the Appstore with our next game update, so we decided to postpone its
release a bit to hit the right time slot and increase the possibility of being featured.

The next game update will be released on June 21st.

Multiplayer Mode


“Raid” is the name for the new multiplayer mode. Raid is an asynchronous Player vs. Player (PvP) mode. You won’t play against another
player in real time but you’ll choose your opponent among other players from the same PvP rank and the cards from their Team will
represent your enemies.


If you win, you will gain some gold, points for Raid-rank and even more. In the highest ranks, you can win Epic and even Legendary cards!

If you lose, you will lose some points, but not gold.

There are currently 14 Raid ranks and the gold reward increases with each rank, as well as your element based bonuses and enemy
boosts.

Five New Campaigns

We also have great news for those who’ve completed all the current campaigns and who have reached the Sia level. In the new build, you’ll
discover 5 brand new campaigns, and others are planned for the next game update.

Tutorial

The tutorial has been completely revamped. All core features, such as crystallizing, leveling up and fusing, are now explained. This will help
new players see and understand the deep underlying gameplay elements.




If you don’t want to follow the tutorial you can quit it by opening the menu in the top-right corner and then pressing the button “Exit Tutorial”.

Game Experience Improvement

  • new Raid and Challenge button directly on map
  • better font in battle
  • better background in gold reward
  • better placement of value in card upgrade
  • better sizing of text field for different languages
  • better placement of campaign icon on map
  • settings button now available on every screen (suggested by community)
  • boost value displayed in challenge mode
  • advance view in team page always by default
  • quest and achievement progression value display corrected
  • better collision with arena side in battle
  • possibility to go to connexion screen from settings menu
  • loads of bugs all around

Wicked Werewolf Planning

We still have plenty of work to do and it is difficult to decide which features to bring first, because we’re excited about all of them as you certainly
are!

For the next sprint, the “Wicked Werewolf”, first we need to evaluate the time necessary to implement different features. Then we’ll decide which
ones will be included in the next update.

For sure, we’re going to define the rules of in-game cards blockchainization.

Blockchainization Specification

Blockchainization of in-game cards is a big feature. Before implementing it in the game, we need to define precisely which cards, and in which
conditions, can be tokenized, and also to review each step of the planned blockchainization procedure. Once we’ve decided the last details, we will
schedule its implementation.


We’ll keep you updated with next planned features announcement. Please stay tuned!




hnin (OP)
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June 01, 2017, 10:16:39 AM
 #4070

Everdreamsoft (http://everdreamsoft.com/) has enjoyed money from the original sale of bitcrystals in 2015 and a steady stream of money from the weekly cardsales. These money have totally funded the company expenses for salaries to the employees, cost for an office and other development costs. Thanks to bitcrystals buyers and card buyers. Now after the game release they seem to expect new users to buy their overpriced cards and the loyal old card buyers to continue to buy cards. They also expect new users to buy in game currency in the app game. The money has gone to bank accounts, cars and domestic housing. Thanks to investors. Please continue to donate buy buying cards? And new users could you please possibly donate money by buying cards? There are new games springing up (https://bitcointalk.org/index.php?board=159.0) that have adopted the successful model of releasing "valuable" digital cards "cheap".

Star Citizen, from a $5 million game to a $143 million game, thanks(?) to investors.
"And with all this going on, and knowing full well that they i) can’t develop and deliver the game as promised back in 2012 ii) are now intending to release the game as a Minimum Viable Product, rather than with all the promised features; they are still selling concept images (JPEGs) of ships that are neither built, let alone in the game. In the past month, they have sold the Buccaneer and the Dragonfly (a space bike – seriously)."
http://dereksmart.com/2016/06/star-citizen-fidelity-of-failure/
https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/htmlview#
Star Citizen stretch goals
https://robertsspaceindustries.com/funding-goals
"200 Imaginary Spaceships Sold For a Real $250,000 in Star Citizen 24-hour Livestream Event"
http://www.gameskinny.com/mdrty/200-imaginary-spaceships-sold-for-a-real-250000-in-star-citizen-24-hour-livestream-event
"Star Citizen made $1.3 million this weekend by selling spaceships"
https://www.vg247.com/2014/08/18/star-citizen-made-1-3-million-dollars-this-weekend/
"Would you spend $275 on a spaceship in a game that doesn't even exist yet?"
"In some ways this sort of support it is akin to putting money in a church collection plate, a belief that the money will be used to make good things happen, things that you approve of. Some people put in more than others, in the belief that more money will make more good things happen, and that sense of supporting the greater good can feel like a reward in itself."
http://www.newstatesman.com/culture/2014/01/would-you-spend-275-spaceship-game-doesnt-even-exist-yet
"Meet a fan who has spent $30,000 on Star Citizen ships"
http://www.pcgamer.com/meet-a-fan-who-has-spent-30000-on-star-citizen-ships/

More information about Star Citizen.
http://www.kotaku.co.uk/tag/inside-star-citizen/
http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen

yes, you're totally right..


it's BMW M3 right ?
this one? yes I guess...dunno, we have plenty of them...

Cryptorials
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June 01, 2017, 11:30:32 AM
 #4071

Great news on the update!

I'd stopped playing the game since finishing all the levels, but I do miss it so it will be good to get back in there.

fedmahnkassad
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June 01, 2017, 12:54:05 PM
 #4072

I posted this on twitter, but will write it here as well, bcy's chart looks bottomed out and buying here offers a very nice r/r
coin@coin
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June 01, 2017, 06:43:12 PM
 #4073

Oh wow looking forward to the next release!

A bit of PVP, new levels, improvements all over.

Well done and thanks for sharing some updates!
soyab0007
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June 01, 2017, 07:01:34 PM
 #4074

Oh wow looking forward to the next release!

A bit of PVP, new levels, improvements all over.

Well done and thanks for sharing some updates!

When is next release?
veridisquo
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June 01, 2017, 07:28:30 PM
 #4075

Oh wow looking forward to the next release!

A bit of PVP, new levels, improvements all over.

Well done and thanks for sharing some updates!

When is next release?

21/6/17
bitabit
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June 02, 2017, 11:01:26 AM
 #4076

I love the snow guardian card.  But isn't it too cheap?  Card prices should be based on Bitcoins, not fiat.  People stop buying cards because they know they can hold bitcoins and get those cards cheaper at a future date.  If it was based on Bitcoins, then the cards' value would hold better.

Age of Chains changed their policy:  "Due to customer feedback, we will also disconnect the pricing of the next cards from the Dollar to reward early adopters for purchasing our cards."  This means that in the long term, the Age of Chains card will retain their value based on Bitcoin.

https://bitcointalk.org/index.php?topic=1692890.220
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June 02, 2017, 11:06:26 AM
 #4077

Hi EDS, i know i have been relentless with marketing recently... But did you realize that as of today, your are the lowest trading cryptocurrency of all in poloniex with a mere 27 btc ... Even the shittiest of cryptocurrency have more volume than you.... Yet your project is great...don't you think of this as an alarm of some sort? No warning sign has lighted yet at EDS? I'm now concern about Bcy getting delisted ... Very dangerous if your multiplayer isn't well received... Your project dies asap... So once again, marketing guys ! It's not too late ...but you are clearly on the verge... All 4 did nothing in more than a month I don't know what you are waiting or hoping from them but it's clearly not coming any soon...take your own decision and start with targeted adds On Facebook...I already told you all about this before so I won't repeat that... Wake up EDS

Your concerns are already being addressed in the latest updates:
"Our publisher thinks there is quite a big chance to be featured on the Appstore with our next game update, so we decided to postpone its release a bit to hit the right time slot and increase the possibility of being featured.

The next game update will be released on June 21st."

And wtf Facebook....  Are you living the stone age?
bitabit
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June 02, 2017, 11:09:50 AM
 #4078

Everdreamsoft (http://everdreamsoft.com/) has enjoyed money from the original sale of bitcrystals in 2015 and a steady stream of money from the weekly cardsales. These money have totally funded the company expenses for salaries to the employees, cost for an office and other development costs. Thanks to bitcrystals buyers and card buyers. Now after the game release they seem to expect new users to buy their overpriced cards and the loyal old card buyers to continue to buy cards. They also expect new users to buy in game currency in the app game. The money has gone to bank accounts, cars and domestic housing. Thanks to investors. Please continue to donate buy buying cards? And new users could you please possibly donate money by buying cards? There are new games springing up (https://bitcointalk.org/index.php?board=159.0) that have adopted the successful model of releasing "valuable" digital cards "cheap".

Star Citizen, from a $5 million game to a $143 million game, thanks(?) to investors.
"And with all this going on, and knowing full well that they i) can’t develop and deliver the game as promised back in 2012 ii) are now intending to release the game as a Minimum Viable Product, rather than with all the promised features; they are still selling concept images (JPEGs) of ships that are neither built, let alone in the game. In the past month, they have sold the Buccaneer and the Dragonfly (a space bike – seriously)."
http://dereksmart.com/2016/06/star-citizen-fidelity-of-failure/
https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/htmlview#
Star Citizen stretch goals
https://robertsspaceindustries.com/funding-goals
"200 Imaginary Spaceships Sold For a Real $250,000 in Star Citizen 24-hour Livestream Event"
http://www.gameskinny.com/mdrty/200-imaginary-spaceships-sold-for-a-real-250000-in-star-citizen-24-hour-livestream-event
"Star Citizen made $1.3 million this weekend by selling spaceships"
https://www.vg247.com/2014/08/18/star-citizen-made-1-3-million-dollars-this-weekend/
"Would you spend $275 on a spaceship in a game that doesn't even exist yet?"
"In some ways this sort of support it is akin to putting money in a church collection plate, a belief that the money will be used to make good things happen, things that you approve of. Some people put in more than others, in the belief that more money will make more good things happen, and that sense of supporting the greater good can feel like a reward in itself."
http://www.newstatesman.com/culture/2014/01/would-you-spend-275-spaceship-game-doesnt-even-exist-yet
"Meet a fan who has spent $30,000 on Star Citizen ships"
http://www.pcgamer.com/meet-a-fan-who-has-spent-30000-on-star-citizen-ships/

More information about Star Citizen.
http://www.kotaku.co.uk/tag/inside-star-citizen/
http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen

Do you own any game assets in any of the above mentioned games?  SPAM SPAM SPAM... $30,000 went down the drain.

On the other hand, in Spells of Genesis you spend money in return of real valuable assets that you "OWN" and can sell back later at a higher price.
fedmahnkassad
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June 02, 2017, 02:12:27 PM
 #4079

I posted this on twitter, but will write it here as well, bcy's chart looks bottomed out and buying here offers a very nice r/r

The market usually needs more time to react but it looks like we are on track here.
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June 02, 2017, 03:06:38 PM
 #4080

Everdreamsoft (http://everdreamsoft.com/) has enjoyed money from the original sale of bitcrystals in 2015 and a steady stream of money from the weekly cardsales. These money have totally funded the company expenses for salaries to the employees, cost for an office and other development costs. Thanks to bitcrystals buyers and card buyers. Now after the game release they seem to expect new users to buy their overpriced cards and the loyal old card buyers to continue to buy cards. They also expect new users to buy in game currency in the app game. The money has gone to bank accounts, cars and domestic housing. Thanks to investors. Please continue to donate buy buying cards? And new users could you please possibly donate money by buying cards? There are new games springing up (https://bitcointalk.org/index.php?board=159.0) that have adopted the successful model of releasing "valuable" digital cards "cheap".

Star Citizen, from a $5 million game to a $143 million game, thanks(?) to investors.
"And with all this going on, and knowing full well that they i) can’t develop and deliver the game as promised back in 2012 ii) are now intending to release the game as a Minimum Viable Product, rather than with all the promised features; they are still selling concept images (JPEGs) of ships that are neither built, let alone in the game. In the past month, they have sold the Buccaneer and the Dragonfly (a space bike – seriously)."
http://dereksmart.com/2016/06/star-citizen-fidelity-of-failure/
https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI/htmlview#
Star Citizen stretch goals
https://robertsspaceindustries.com/funding-goals
"200 Imaginary Spaceships Sold For a Real $250,000 in Star Citizen 24-hour Livestream Event"
http://www.gameskinny.com/mdrty/200-imaginary-spaceships-sold-for-a-real-250000-in-star-citizen-24-hour-livestream-event
"Star Citizen made $1.3 million this weekend by selling spaceships"
https://www.vg247.com/2014/08/18/star-citizen-made-1-3-million-dollars-this-weekend/
"Would you spend $275 on a spaceship in a game that doesn't even exist yet?"
"In some ways this sort of support it is akin to putting money in a church collection plate, a belief that the money will be used to make good things happen, things that you approve of. Some people put in more than others, in the belief that more money will make more good things happen, and that sense of supporting the greater good can feel like a reward in itself."
http://www.newstatesman.com/culture/2014/01/would-you-spend-275-spaceship-game-doesnt-even-exist-yet
"Meet a fan who has spent $30,000 on Star Citizen ships"
http://www.pcgamer.com/meet-a-fan-who-has-spent-30000-on-star-citizen-ships/

More information about Star Citizen.
http://www.kotaku.co.uk/tag/inside-star-citizen/
http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen

Do you own any game assets in any of the above mentioned games?  SPAM SPAM SPAM... $30,000 went down the drain.

On the other hand, in Spells of Genesis you spend money in return of real valuable assets that you "OWN" and can sell back later at a higher price.


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