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1881  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 14, 2018, 12:07:48 AM
I was wondering about this since card prices went up and with the crazy bandwidth of the One X it seemed like it could be competitive. I'd like to see what someone with a scorpio dev kit could manage as a proof of concept. Though the dev kit has 4 more CUs than retail.
All Scorpio APUs have 44 CUs etched on the die, but 4 of them are disabled "just in case" (for redundancy purposes in case some CUs are defective).

http://www.eurogamer.net/articles/digitalfoundry-2018-ps4-pro-and-xbox-one-x-processors-compared

Dev kits probably have higher-grade chips (silicon lottery) with 44 functional CUs.
1882  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 11:30:17 PM
Apparently this is a Microsoft-approved app/game:

https://twitter.com/Scott_Helme/status/963188159348727813
1883  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 09:24:24 PM
I think that's more for Azure though since they already have their own blockchain service for Azure. Doesn't look like it's meant for mining altcoins anyways, but rather some kind of identity service. Probably not Xbox Live gamertags either. I'd imagine Microsoft would want to keep all Xbox Live services very much centralized.
Yeah, perhaps, but utilizing already existing consoles is probably cheaper than buying tons of server GPUs for PoW... not to mention electricity.

Microsoft Azure already has tons of those server GPU's. They have several different options for spinning up VM's on Azure with NVidia Tesla GPU's, including the latest versions. Anyways, I'm like very interested in mining on my Xbox One X now but I want to go beyond web-based javascript mining since 11-13 h/s is absolutely not worth it. I need the full power of the CPU and GPU for it to be worth it. But just gotta wait till someone can write the mining software for Xbox One using UWP or a game engine.
Now that I think about it, is Azure a good idea (centralization of hashing power/51% double spending attacks)? The whole point is decentralization...

And yeah, I agree that JavaScript mining is not worth it. The best idea would be a dedicated app with 2 CPU threads (4MB L2) and 100% GPGPU utilization.

What if MS cancels your warranty rights as soon as you start mining/accept the terms and conditions? That way they wouldn't have to worry about replacements and you would mine at your own risk.
1884  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 08:04:38 PM
I think that's more for Azure though since they already have their own blockchain service for Azure. Doesn't look like it's meant for mining altcoins anyways, but rather some kind of identity service. Probably not Xbox Live gamertags either. I'd imagine Microsoft would want to keep all Xbox Live services very much centralized.
Yeah, perhaps, but utilizing already existing consoles is probably cheaper than buying tons of server GPUs for PoW... not to mention electricity.
1885  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 07:12:13 PM
I still don't see Microsoft personally getting into developing mining software for the Xbox One. I think we're on our own for that. Miners aren't the intended market for Microsoft's Xbox One and I don't see Microsoft really taking much of an interest in mining.
Microsoft is preparing something:

https://cloudblogs.microsoft.com/enterprisemobility/2018/02/12/decentralized-digital-identities-and-blockchain-the-future-as-we-see-it/

We'll have to see if it utilizes PoW (mining) or something else...
1886  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 06:47:31 PM
I also agree that there's no reason the Xbox One X can't perform as well as its PC equivalent. That being said, it's true that mining performance is a lot different than gaming performance. Game consoles are indeed optimized for gaming first and foremost. However from what I understand, that's not going to have a huge negative affect on mining performance anyways.
We're talking about DX12 Compute Shaders, so it's not that different from modern video games and certainly not as bad as FurMark (you can burn your GPU with that within a few minutes).

The big question here is how well can an Xbox One X reasonably sustain 100% GPU and CPU performance. When I'm playing demanding games that run in 4K 60fps like Halo 5 or Forza 7, the Xbox One X does get very warm. To keep it like that constantly will no doubt reduce the lifespan of the console, but that's true for any device you use for mining. Someone else above did reference the Xbox 360's red rings of death and PS3's yellow light of death which is a concern and pushing that generation of consoles. But as far as this current generation goes, I've never heard or seen an Xbox One or PS4 have another red rings of death or yellow light of death issue yet. So I think this time around, Microsoft and Sony did a pretty good with the cooling system.
http://www.eurogamer.net/articles/digitalfoundry-2017-microsoft-xbox-one-x-review_1
https://www.reddit.com/r/xboxone/comments/7gq5sw/xbox_one_x_temperature_question/

Doesn't seem that bad compared to a discrete GPU and it's a lot lower than Ryzen APUs (dat thermal paste)... modern chips can reach up to 80C with no problems.

AFAIK, it's the fan that will fail first, depending on its quality. Also, keep in mind that CryptoNight doesn't overheat the GPU that much compared to other algos.

Unfortunately I doubt Microsoft and Sony are going to do anything to make their consoles more friendly for miners. But the fact remains that there's a very real possibility to take full advantage of the Xbox One X for mining. I would love to be able to write the mining software for it too but like I said I'd need help from people who are more experienced. Or another option could be to start a bounty for someone to write the software.
Whoever strikes a deal with MS is going to enjoy 1-2% mining fees easily. There are 30-35 million XB1 consoles out there...
1887  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 04:44:37 PM
I'm glad someone brought up this topic, I've tried discussing this in other places but got quickly shutdown. Anyways, I hope I can add some new info here but there are basically 3 possibilities to mining cryptonight currencies on an Xbox One, the first of which I already tried to minimal benefit:

1. Use a browser based javascript miner like Coinhive (set up your own site) and mine with the Xbox One's edge browser. I've tried this on my own Xbox One and Xbox One X, the hashrate is pretty bad. It's CPU only and you'll get like close to 12 H/s on the Xbox One X CPU. What's VERY interesting though is that the original Xbox One CPU actually gets around 13 H/s. It's consistently a full 1 H/s better than the Xbox One X CPU which makes me curious why since the Xbox One X not only has a higher clockspeed, but is supposed to have made many other improvements over the original CPU. This is currently the only method that anyone can do at the moment.

2. Someone will need to write a UWP version of a cryptonight miner. Microsoft recently allowed UWP apps and games to have access to a lot more system resources than in the past. I am a C# UWP dev, but I don't have the skills or experience to be able to port or write my own cryptonight miner without help. I'm totally willing to do that if someone with the knowledge and experience wants to help. Unfortunately, chances are Microsoft wouldn't approve a mining app on the app store for distribution on the Xbox One. That being said, any Xbox One can be dev mode unlocked by anyone so that's all that will need to be done and any UWP app can be compiled and sideloaded easily by anyone.

3. Similar to option 2, but someone will need to write a miner using a game engine like Unity or Unreal. Using a game engine should give you full DX12 access to the CPU and GPU, allowing for better theoretical performance over UWP. For an engine like Unity, the mining code could probably be written using compute shaders. I've also developed in Unity before, but again I don't have the level of experience to be able to write a miner without help. And of course the same restriction applies here where you'll probably end up having to sideload the app yourself since it likely wouldn't get through Microsoft's approval process and even if it did, probably wouldn't go unnoticed for very long.

Considering how expensive graphics cards are now these days, game consoles, especially the Xbox One X, make a lot of sense for mining and are great value. Plus, the prices of game consoles are a lot more stable than PC graphics cards for numerous reasons. I'm willing to try to write a UWP or Unity miner for the Xbox One if someone with the knowledge and experience is willing to help me. Otherwise, we could try to start a bounty or something for someone to write one for us.
Finally an interesting post! And I thought this forum was infested with trolls, but I'm glad you proved me wrong. Smiley Don't feel intimidated, just ignore malicious posters. Most of them are not even devs to begin with, so their opinion holds zero weight.

Yeah, XB1X is a bargain compared to the likes of RX 580, Vega 56, GTX 1070 (due to inflated prices), not to mention it's a fully integrated system (not just a GPU) with a max power consumption of 175W for the entire system. Console prices tend to remain stable, even if component prices increase: https://www.anandtech.com/show/11724/samsung-sk-hynix-graphics-memory-prices-increase-over-30-percent (guess what, MS ate up that cost)

There's no reason it cannot perform as good as an RX 580, with the benefit of having a unified memory pool of 5-9GB (S vs X). Even the latest Ryzen/Vega APUs (2200G/2400G) have a fixed allocation limit of 2GB for the Vega iGPU, which probably means regular PC Windows don't support hUMA. Not to mention having signifantly weaker GPUs and a lot less memory bandwidth. Ryzen is their only saving grace compared to Jaguar, but with only 4MB of L3 cache, don't expect more than 2 threads of CryptoNight mining, so it's a moot point really.

That's why I've been saying that we shouldn't compare PC technology with console semi-custom technology in a narrow-minded manner. That's like comparing homo sapiens to chimps, just because we share 98% of the same DNA. Yes, consoles use PC-based technology, just like we're evolved apes (in a sense), but that doesn't mean that crucial differences don't exist. I don't know why it's so hard for some people to understand this. We gotta see the big picture and I'm pretty sure MS is working on it as we speak.
1888  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 02:04:48 PM

You went into discussion - verbal fight - with rare person here (if not the only one) that is actually "mining" on APUs, claiming how good will be to mine on certain's hardware APU.
You could (l)earn much more if You asked him politely how to maximize profit from APU instead of linking "APU knowledge" and "farms" mining cryptonight. Do You know number of needed XBOX Ss to be in par with single Radeon Vega 56? I will tell You - it's between 10 and 20. Oh, almost forgot - the power needed is in similar ratio.
Another ignorant comment...

RX 580 (the same GPU the X has) can mine 800 H/s in Monero/CryptoNight. Vega 56 is around 2000 H/s on CryptoNight. 10-20? Not really. Educate yourself.

Source: http://monerobenchmarks.info/

Btw, MS seems willing to adopt the blockchain technology:

https://cloudblogs.microsoft.com/enterprisemobility/2018/02/12/decentralized-digital-identities-and-blockchain-the-future-as-we-see-it/

If you're not willing the discuss the subject in hand, then please leave.
1889  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 03:38:46 AM
https://www.reddit.com/r/CryptoCurrency/comments/7vze1k/spoke_with_a_cryptocurrency_specialist_todayhe/
1890  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 10, 2018, 12:45:50 PM
Can someone explain what's the point of choosing a pool port with higher difficulty?

Isn't the reward (48 CREP per block) always the same?
1891  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 10, 2018, 01:18:49 AM
Just use xmr-stack for CPU + GPU.
I tried it, but I didn't like it. Claymore yields more h/s on my old GPU and xmrig is very good as well for the CPU.
1892  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 09, 2018, 11:02:11 PM
I'm currently using xmrig v2.4.4 for CPU mining and this is my config.json file:

Code:
{
    "algo": "cryptonight",  // cryptonight (default) or cryptonight-lite
    "av": 3,                // algorithm variation, 0 auto select
    "background": false,    // true to run the miner in the background
    "colors": true,         // false to disable colored output    
    "cpu-affinity": null,   // set process affinity to CPU core(s), mask "0x3" for cores 0 and 1
    "cpu-priority": 0,      // set process priority (0 idle, 2 normal to 5 highest)
    "donate-level": 1,      // donate level, mininum 1%
    "log-file": null,       // log all output to a file, example: "c:/some/path/xmrig.log"
    "max-cpu-usage": 100,   // maximum CPU usage for automatic mode, usually limiting factor is CPU cache not this option.  
    "print-time": 60,       // print hashrate report every N seconds
    "retries": 5,           // number of times to retry before switch to backup server
    "retry-pause": 5,       // time to pause between retries
    "safe": false,          // true to safe adjust threads and av settings for current CPU
    "threads": 4,           // number of miner threads
    "pools": [
        {
            "url": "crep.miner.rocks:3333", // URL of mining server
            "user": "my_public_address", // username for mining server
            "pass": "desktop_PC_CPU", // password for mining server
            "keepalive": true, // send keepalived for prevent timeout (need pool support)
            "nicehash": false // enable nicehash/xmrig-proxy support
        }
    ],
    "api": {
        "port": 0,                             // port for the miner API https://github.com/xmrig/xmrig/wiki/API
        "access-token": null,                  // access token for API
        "worker-id": null                      // custom worker-id for API
    }
}

The problem is, the pool doesn't show any "desktop_PC_CPU" worker for me.

For GPU mining I use Claymore v9.7 and worker "desktop_PC_GPU" shows up just fine.

Any ideas?  Huh

I'm afraid that CPU mining doesn't count for my address...

edit: just fixed it, it should be "w=desktop_PC_CPU"
1893  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 09, 2018, 11:27:06 AM
The password needs no quotes... it works fine now.

My 8-year old Radeon 5770 mines ~20 CREP per day at the current difficulty. Not a lot, but it's something I guess. Smiley

Btw, what's the CREP/XMR and CREP/USD exchange rate (if there's any)?
1894  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 09, 2018, 10:59:00 AM
I have the following problem with Claymore v9.7:

Code:
Stratum - connecting to 'crep.miner.rocks' <54.38.103.140> port 3333 (SSL/TLS)
SSL/TLS encryption is enabled
Stratum - Connected (SSL/TLS)
Stratum - reading socket failed 0, disconnect
 Job timeout, disconnect, retry in 20 sec...

And it doesn't start mining at all...

My config.txt:

Code:
-o ssl://crep.miner.rocks:3333 
-u my_public_address
-p "w=desktop_PC"
-tt 1
-a 3
-h 320
-li 1
-mport -3333
-nofee 1
-allpools 1

Any ideas?

ps: The exact same miner works fine on NiceHash.
You tried with: -o stratum+tcp://crep.miner.rocks:3333 ?
Just tried it:

Code:
Stratum - connecting to 'crep.miner.rocks' <54.38.103.140> port 3333 (unsecure)
Stratum - Connected (unsecure)
 Job timeout, disconnect, retry in 20 sec...

What am I doing wrong? Sad
1895  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 09, 2018, 03:05:26 AM
I have the following problem with Claymore v9.7:

Code:
Stratum - connecting to 'crep.miner.rocks' <54.38.103.140> port 3333 (SSL/TLS)
SSL/TLS encryption is enabled
Stratum - Connected (SSL/TLS)
Stratum - reading socket failed 0, disconnect
 Job timeout, disconnect, retry in 20 sec...

And it doesn't start mining at all...

My config.txt:

Code:
-o ssl://crep.miner.rocks:3333 
-u my_public_address
-p "w=desktop_PC"
-tt 1
-a 3
-h 320
-li 1
-mport -3333
-nofee 1
-allpools 1

Any ideas?

ps: The exact same miner works fine on NiceHash.
1896  Other / CPU/GPU Bitcoin mining hardware / Re: AMDs new HSA technology - impact on mining on: February 05, 2018, 08:05:53 PM
Just wondering... has anyone made a cryptocurrency that favors APUs by utilizing HSA/hUMA?

Traditional discrete CPU/GPU rigs have PCIe latency which hinders certain GPGPU algorithms (where the CPU/GPU need to work concurrently on the same data set with zero delay).
1897  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 05, 2018, 01:41:55 PM
Download the latest claymore edition.
https://github.com/nanopool/Claymore-XMR-Miner/releases
The latest claymore is not compatible with Radeon 5770.
1898  Alternate cryptocurrencies / Mining (Altcoins) / Re: Claymore's CryptoNote AMD GPU Miner v11.2 on: February 05, 2018, 01:49:51 AM
Does anyone know if Claymore v9.7 is compatible with Crepcoin?
1899  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 05, 2018, 01:45:41 AM
Unfortunately I get the following error with Claymore v9.7:
Code:
Stratum - reading socket failed 0, disconnect
 Job timeout, disconnect, retry in 20 sec...
server: bind failed with error: 10048 (port is busy, use different -mport value), next attempt in 10sec...
Any idea how to fix it?
1900  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 04, 2018, 08:03:54 PM
Hello everyone!

I got an old PC (Intel Q9550, 4GB DDR2, Radeon 5770 1GB GDDR5, Windows 10).

Can I mine with it?
Hi,

Yes, XMR-STAK should be work for you. You can find link and pools here: http://www.crepcoin.org/pools.php

Regards
Thanks for the response.

I'm a bit confused with the multiple pools and stratum/ports. Which one should I choose?
at this moment two better options are:

- http://crep.cnotepool.info: high hashrate and 3% fee (I set up high fees in order to redirect some traffic to other pools). You will get more payments, but they will be small, according to your hashrate.
- http://crep.miner.rocks: low hashrate and 0% fee. You can get less payments (around 2 hours for mining a block) but your reward will be greater.

Also, keep in mind your balance will not increased until blocks will be confirmed (1 hour approx.).

Regards
Thanks again.

Where do I register for the 2nd pool?

Also, my GPU says it cannot allocate enough memory (1GB GDDR5 VRAM is not enough for Cryptonight/Crepcoin?) on xmr-stak.

Sorry for the noob questions, just trying to figure things out! Smiley
You need to create a wallet first.

For that, you can download the software, sync daemon and create a wallet with simple wallet. Or you can create one wallet online (don't forgot your address and password, and download wallet to your computer on first session for more security): https://wallet.crepcoin.org

Once you have an address, you can download xmr-stak-cpu precompiled from here: https://github.com/fireice-uk/xmr-stak/releases

When you downloaded and unziped it, you need to edit config.txt file, and change pool address and wallet address, just like this:

"pool_address" : "crep.miner.rocks:3333",
"wallet_address" : "YOUR WALLET ADDRESS HERE",
"pool_password" : "",

Then, start xmr-stak.exe

Regards
I have already created a local wallet. I guess there's no need for registration in the pool?

Apparently xmr-stak doesn't seem to work with my GPU (CPU is OK, but not sure about its hashrate). Only Claymore v9.7 seems to be compatible with Radeon HD 5770 (pre-GCN, VLIW5 uarch), but it's not recommended (?) in the pool.
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