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Author Topic: Battlecoin.org - Multiplayer bomberman clone  (Read 27468 times)
rivoke
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April 24, 2015, 02:14:56 AM
 #101

ok, enabled deposits/withdrawals, you can play for btc!
transactions are registered within 30 seconds.
you can withdraw after 3 confirmations (on both incoming and outgoing transactions (outgoing because this gives me some initial throttling just so someone doesn't make 1000 1 satoshi withdrawals for fun Smiley ))

transactions can be as small as you'd like, server will pay transaction fees

server edge is 10%, just initial test, this will be tweaked


pls don't send btc you aren't ready to lose due to some stupid bug, lets save time for you and for me restoring balances, this is just a test.



PS try clicking on btc amounts anywhere on the site - this changes a currency display, satoshi (サ), mBtc or USD

That great news and it get more getting serious and challenging !
I'm also want to see more various bomb like P-bomb ( explode on full line) , satay bomb ( summon multiple bomb at once) , bomb controll ( place a bomb , trigger at the right time ) Cheesy
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April 24, 2015, 03:22:35 AM
 #102

im really like this game, bomberman is fun game and now can earn bitcoin too Smiley

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April 24, 2015, 07:59:54 AM
 #103

ok, enabled deposits/withdrawals, you can play for btc!
transactions are registered within 30 seconds.
you can withdraw after 3 confirmations (on both incoming and outgoing transactions (outgoing because this gives me some initial throttling just so someone doesn't make 1000 1 satoshi withdrawals for fun Smiley ))

transactions can be as small as you'd like, server will pay transaction fees

server edge is 10%, just initial test, this will be tweaked


pls don't send btc you aren't ready to lose due to some stupid bug, lets save time for you and for me restoring balances, this is just a test.



PS try clicking on btc amounts anywhere on the site - this changes a currency display, satoshi (サ), mBtc or USD

You da man! thanks!

Im ready for the games, looking forward to some traffic later in the day, sendng a test deposit.  Something that might be handy is a p2p tipping feature but understand this is no way priority Smiley


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April 24, 2015, 08:30:14 AM
 #104

Im ready for the games, looking forward to some traffic later in the day, sendng a test deposit.  Something that might be handy is a p2p tipping feature but understand this is no way priority Smiley

good idea! on todo list

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April 24, 2015, 09:01:19 AM
Last edit: April 24, 2015, 09:38:16 AM by Slark
 #105

I love how that random name  generator works on your site holorga. I logged in and first thing I saw was the name of the game: "Digital Final Satan" owned by "Celebrity Hell 379" and that combination made my day. Cheesy Really nice idea you have there.
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April 24, 2015, 09:05:23 AM
 #106

I love what that random name  generator works on your site holorga. I logged in and first thing I saw was the name of the game: "Digital Final Satan" owned by "Celebrity Hell 379" and that combination made my day. Cheesy Really nice idea you have there.

hahaha yeah me too. when I first wrote it, I stopped working and was just giggling and saving names into good_names.txt

here is an excerpt:
Turbo Nudist Potato
Mister Burrito
Sadness Potato

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April 24, 2015, 09:29:34 AM
 #107

I love what that random name  generator works on your site holorga. I logged in and first thing I saw was the name of the game: "Digital Final Satan" owned by "Celebrity Hell 379" and that combination made my day. Cheesy Really nice idea you have there.

lol they are class names, Euclid Supersize Package 218 is already a legendary bomberman
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April 24, 2015, 02:04:31 PM
 #108

btw I'm aware that there are not that many players on the site to play with atm and I'm ok with low traffic for now.

long term plan is to fix obvious bugs, and then implement game replays and spectating in order to debug individual game sessions.

when I'm sure everything works smoothly I can start working on getting more people to the site, including faucet mode with tournaments (winner of the tournament takes the faucet prize) which should bring you more players.

thanks everyone for your feedback and support.

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April 24, 2015, 02:43:48 PM
 #109

asian server online (in tokyo)

Well, I located in HK and get a very high network delays in Asian server... But this game is quiet interesting. I'll try another server.
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April 24, 2015, 03:20:58 PM
 #110

btw I'm aware that there are not that many players on the site to play with atm and I'm ok with low traffic for now.

long term plan is to fix obvious bugs, and then implement game replays and spectating in order to debug individual game sessions.

when I'm sure everything works smoothly I can start working on getting more people to the site, including faucet mode with tournaments (winner of the tournament takes the faucet prize) which should bring you more players.

thanks everyone for your feedback and support.

When it runs smooth i will be helping getting you in traffic also, im sure a few others wont mind spreading the word.  The good thing is even if you had only say 10 active players in the games/lobby these players could play game after game consistently for hours.   It can then build from there.   

Unless someone will only play for 0.5 BTC per game or something lol its a very quick game to log in and get going.
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April 25, 2015, 05:16:19 PM
 #111

asian server online (in tokyo)

Well, I located in HK and get a very high network delays in Asian server... But this game is quiet interesting. I'll try another server.

oh. ok. I'm collecting this data from users and will move servers or create new ones if nessesary.

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April 29, 2015, 07:32:37 AM
 #112

asian server online (in tokyo)

Well, I located in HK and get a very high network delays in Asian server... But this game is quiet interesting. I'll try another server.

oh. ok. I'm collecting this data from users and will move servers or create new ones if nessesary.
I was testing it again today , I also get a few delays while playing it.
Also I got the same problem of going out of the walls , that I reported in the starting of the month .
https://bitcointalk.org/index.php?topic=1010288.msg10964912#msg10964912
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April 29, 2015, 07:48:30 AM
 #113

This is such a fun game. Smiley
Some feedback for now: The game some times lags and if its at a crucial time it can cost you to lose. It has the classic feel of bomberman and its quite fun to play.
Keep it up and man. Smiley

 

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holorga (OP)
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April 30, 2015, 10:39:35 PM
Last edit: April 30, 2015, 11:28:11 PM by holorga
 #114

sry for late replies I was away for a bit.

Also I got the same problem of going out of the walls , that I reported in the starting of the month .
https://bitcointalk.org/index.php?topic=1010288.msg10964912#msg10964912

Yup, I'm aware of that issue, I've been working on other things, but now this has been resolved.

This is such a fun game. Smiley
Some feedback for now: The game some times lags and if its at a crucial time it can cost you to lose. It has the classic feel of bomberman and its quite fun to play.
Keep it up and man. Smiley

thanks!

about lags, I feel that if my ping is around 50ms, game is totally ok to play, how much is your ping?

game lags due to a network, can't help much with that, it happens with all online multiplayer games. bomberman is super sensitive lagging because its so fast paced, I know.

make sure you are not torrenting or straining your network connection in some other way when playing the game.

also, chrome works the best, on my machine I don't see a difference between ff and chrome, but maybe try chrome if your machine is slowish and see if it that helps at all

one more time, wall passing bug has been resolved

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April 30, 2015, 10:47:36 PM
Last edit: April 30, 2015, 10:58:34 PM by holorga
 #115

removed an asian server for now, very little games were played on it.


quick high level todo list,

- spectating and game replays (for debugging potential in-game issues)

- tournaments

- faucet mode

with these things done, I will consider this a beta release, do some marketing, and I will be ready to refund bets due to any in-game issues at this point. here we will see if this site will actually work and if people will use it.

- lagging fix experiments - there are a few things I can do to hide the lag and compensate, (moving more parts of the engine to the clientside) these things are complex but I will definitely try them out.



after this, and if people actually play the game, I will work on bomberman with infinite field and many players, new games, bring in more people to work on development, and such

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May 01, 2015, 06:31:18 AM
 #116

removed an asian server for now, very little games were played on it.


quick high level todo list,

- spectating and game replays (for debugging potential in-game issues)

- tournaments

- faucet mode

with these things done, I will consider this a beta release, do some marketing, and I will be ready to refund bets due to any in-game issues at this point. here we will see if this site will actually work and if people will use it.

- lagging fix experiments - there are a few things I can do to hide the lag and compensate, (moving more parts of the engine to the clientside) these things are complex but I will definitely try them out.



after this, and if people actually play the game, I will work on bomberman with infinite field and many players, new games, bring in more people to work on development, and such

thanks for the update, looking forward to seeinng faucet mode to keep a steady flow of traffic, even if its very low the whores will come Smiley
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May 01, 2015, 06:59:24 AM
 #117

one more time, wall passing bug has been resolved
Good! Grin

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May 01, 2015, 08:04:55 AM
 #118

removed an asian server for now, very little games were played on it.


quick high level todo list,

- spectating and game replays (for debugging potential in-game issues)

- tournaments

- faucet mode

with these things done, I will consider this a beta release, do some marketing, and I will be ready to refund bets due to any in-game issues at this point. here we will see if this site will actually work and if people will use it.

- lagging fix experiments - there are a few things I can do to hide the lag and compensate, (moving more parts of the engine to the clientside) these things are complex but I will definitely try them out.



after this, and if people actually play the game, I will work on bomberman with infinite field and many players, new games, bring in more people to work on development, and such

why u removed asian server? so we from asian cant play ?

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May 01, 2015, 08:08:45 AM
 #119

one more time, wall passing bug has been resolved
Good! Grin

Unless you pick up the jesus token. Grin
holorga (OP)
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May 01, 2015, 02:09:04 PM
 #120

why u removed asian server? so we from asian cant play ?
as I said, almost no one played on it, I will add asian server a bit later

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