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Author Topic: ★★★ GameCredits - The future of in-game monetization ★★★  (Read 550094 times)
This is a self-moderated topic. If you do not want to be moderated by the person who started this topic, create a new topic. (30 posts by 1+ user deleted.)
Johnny00
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March 04, 2017, 03:15:08 AM
 #1781



I like your words, they make me buy more!! I too don't understand this dip as was said a few comments above.. any explanation? Btc rising, but so are most other coins
[/quote]

Markets are volatile but buying a solid business at a fair price is all you can ask for. Although coins/tokens aren't ownership but I assume the value will increase once it goes live. Hold long term.


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OnTheMoon
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March 04, 2017, 08:40:24 AM
 #1782

GAME has took quite a hit on Polo today - so decided to buy a stash of them - looks like this coin could do pretty well over the next few months and the current price looks like a good entry point... Lets see =)

On the eve of the opening of the Gamecredits Mobile Store now we have a good opportunity to buy cheap Gamecredits, that will yield good returns in the spring, as well as get additional bonuses for participation in MobileGo ICO. Bitcoin growth gave some great points to enter on the altcoins market, and it is necessary to use this good opportunities to buy.

I don't see the bonuses for participation.  Where did you see this?
Bonuses for investments in GameCredits is written in the whitepaper, however the bonus amount has yet to be determined, but is estimated to lie around 10-15%.

So we get mobilego tokens for investing in gamecredits?
No. If you invest in MobileGo using GameCredits you will get a ~10-15% more MobileGo.

Excellent offer, it will result in GameCredits cost increase. We need to more actively disseminate this information.

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Captain_Ahab
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March 04, 2017, 06:29:00 PM
 #1783

GAME longterm hodler here.  I have a small position.  My question:  could one indirectly buy BTC or other coins using a credit card to buy GAME and then exchanging?  Also, would the fees be lower than traditional fees associated w/ buying BTC w/ credit cards?  If so, that would be a plus for GAME I would think although it might make it more of an enforcement target if it became popular.
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March 04, 2017, 07:16:43 PM
Last edit: April 03, 2017, 11:37:02 AM by granat
 #1784

New Miningpool for Gamecredits + 8 mergecoin

https://granatgas-pool.info

support payment only game and dash Smiley


.......HAPPY MINING.....
l8nit3
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March 04, 2017, 07:23:29 PM
 #1785

Please come joins us in mining GAME at www.l8nit3-miners.com

Simply point your miners to stratum+tcp://www.107.161.95.108:3333 or :3334 <- VARDIFF

**DISCLAIMER - Pool is curently in beta mode while changes are made, use failover settings - **DISCLAIMER**
Jack Kuveke
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March 04, 2017, 07:26:43 PM
 #1786

GAME longterm hodler here.  I have a small position.  My question:  could one indirectly buy BTC or other coins using a credit card to buy GAME and then exchanging?  Also, would the fees be lower than traditional fees associated w/ buying BTC w/ credit cards?  If so, that would be a plus for GAME I would think although it might make it more of an enforcement target if it became popular.
I'm not sure if I understand the wording of your first question. But we currently offer the ability to purchase GameCredits with Bitcoin in our wallet and are waiting to add support to other coins as well.

To your second question. We are reducing the credit card fees as much as possible, however purchasing with Credit Cards will always be more expensive than purchasing with bitcoin. When we allow credit card purchases, we are taking on a hefty fee ourselves. Our proprietary system also has to deal with trading fees on Poloniex and other exchanges because we take all credit card purchases and use them to fill sell orders. With that said, we have managed to get the fee down as low as 4-7% depending on each purchase. For buying cryptocurrencies with a credit card this isn't bad, but we do strive to get it lower.

With that said, extensive market research has shown that gamer purchases will not be affected by a higher fee. Because of this we still feel GameCredits will be the best form of in-game payment on the market.
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March 04, 2017, 07:41:13 PM
 #1787

Thanks Jack.  Sorry for the the poor wording.  You answered my question.  Yes.  Buying BTC w/ credit cards is bad. 
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March 04, 2017, 08:03:14 PM
 #1788

oh i see they will let them win gamecredits for playing their games in tournaments your saying? So it makes them want to play the game. That is clever idea.
Yes. And also, Gamers can transfer their funds from game to game, enjoy higher consumer deposit limits, and earn discounts for in-game purchase using GAME.

Also, GameCredits also buys in-game items. This is where most revenue in the gaming world comes from. GameCredits is meant to be a currency to take over in-game purchases. Now, why would developers want to keep MobileGo? Because of the increasing value, and also the ability to incentivize gamers. Imagine how many more people will play a game they can earn money by playing. If a developer took .5% of the revenue GameCredits saved them (we charge 10% instead of 30% like Apple or google so we save developers 20%), a developer could award gamers with GameCredits. This would drive traffic up and actually help both the gamer and the developer.

Also, GameCredits Inc (the company) will be running the tournaments in partnership with game developers. This is another way to greatly increase traffic to whichever game is running the tournament, and also award gamers with cash for playing.

MobileGo tokens will be set at a fixed amount of 100 million. However, over time we will buy back and burn some of the supply.


You already have GameCredits / GAME - why release another token?
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March 04, 2017, 09:10:29 PM
 #1789

oh i see they will let them win gamecredits for playing their games in tournaments your saying? So it makes them want to play the game. That is clever idea.
Yes. And also, Gamers can transfer their funds from game to game, enjoy higher consumer deposit limits, and earn discounts for in-game purchase using GAME.

Also, GameCredits also buys in-game items. This is where most revenue in the gaming world comes from. GameCredits is meant to be a currency to take over in-game purchases. Now, why would developers want to keep MobileGo? Because of the increasing value, and also the ability to incentivize gamers. Imagine how many more people will play a game they can earn money by playing. If a developer took .5% of the revenue GameCredits saved them (we charge 10% instead of 30% like Apple or google so we save developers 20%), a developer could award gamers with GameCredits. This would drive traffic up and actually help both the gamer and the developer.

Also, GameCredits Inc (the company) will be running the tournaments in partnership with game developers. This is another way to greatly increase traffic to whichever game is running the tournament, and also award gamers with cash for playing.

MobileGo tokens will be set at a fixed amount of 100 million. However, over time we will buy back and burn some of the supply.


You already have GameCredits / GAME - why release another token?
We've gotten this question many times.

GameCredits doesn't run smart contracts. That means decentralized player run tournaments (players awarding other players for winning), virtual item exchange, and peer to peer match play (where one player says if you win I'll pay you 20$) aren't possible with GameCredits.

Rather than miss out on these billion dollar markets, we decided to create a coin that would enhance the functionality of the GameCredits Store. By creating MobileGo we are effectively increasing the market possibility of the Mobile Store, ultimately drawing in more players who will only be able to use GameCredits to buy games and in-game items. At the same time MobileGo will allow us to create a massive marketing fund for the GameCredits Store. Half of all funds raised during MobileGo will go to acquiring millions of gamers to the GAME Store. This whole process will begin this spring directly after the launch of the mobile store. Creating MobileGo will both increase the popularity of GameCredits and create one stop (the GameCredits Store) for every new and exciting feature of the mobile gaming industry.
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March 05, 2017, 01:28:06 AM
 #1790

OK, Let me see IF I understand this correctly.

FIRST OFF, I had to look up the definition of a "Smart Contract". Here is a short version:

Smart contracts also known as a smart property are computer protocols that facilitate, verify, or enforce the negotiation or performance of a contract, or that make a contractual clause unnecessary. Smart contracts often emulate the logic of contractual clauses. Proponents of smart contracts claim that many kinds of contractual clauses may thus be made partially or fully self-executing, self-enforcing, or both. Smart contracts aim to provide security superior to traditional contract law and to reduce other transaction costs associated with contracting.
-----------
With emphasis on the smart contract, 2 players can before starting a contest each put up say $20 to the winner(let's call it an escrow), and the winner of the contest will automatically(Fully Self-Executing, Smart Contract) be awarded the $20 that was put up in the escrow.

Now if I  understand this correctly Game Credits cannot perform Smart Contracts such as the MobileGo coin. So in other words players can gamble money on their ability to win such a contest.

Is this correct ?

IF So, then wow, because that is Peer to Peer gambling Smiley

Again IF this is the case, THEN I will have to buy more Game Credits, I simply do not own enough. Smiley

----------


You already have GameCredits / GAME - why release another token?
[/quote]
We've gotten this question many times.

GameCredits doesn't run smart contracts. That means decentralized player run tournaments (players awarding other players for winning), virtual item exchange, and peer to peer match play (where one player says if you win I'll pay you 20$) aren't possible with GameCredits.

Rather than miss out on these billion dollar markets, we decided to create a coin that would enhance the functionality of the GameCredits Store. By creating MobileGo we are effectively increasing the market possibility of the Mobile Store, ultimately drawing in more players who will only be able to use GameCredits to buy games and in-game items. At the same time MobileGo will allow us to create a massive marketing fund for the GameCredits Store. Half of all funds raised during MobileGo will go to acquiring millions of gamers to the GAME Store. This whole process will begin this spring directly after the launch of the mobile store. Creating MobileGo will both increase the popularity of GameCredits and create one stop (the GameCredits Store) for every new and exciting feature of the mobile gaming industry.
[/quote]
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March 05, 2017, 02:30:33 AM
 #1791

OK, Let me see IF I understand this correctly.

FIRST OFF, I had to look up the definition of a "Smart Contract". Here is a short version:

Smart contracts also known as a smart property are computer protocols that facilitate, verify, or enforce the negotiation or performance of a contract, or that make a contractual clause unnecessary. Smart contracts often emulate the logic of contractual clauses. Proponents of smart contracts claim that many kinds of contractual clauses may thus be made partially or fully self-executing, self-enforcing, or both. Smart contracts aim to provide security superior to traditional contract law and to reduce other transaction costs associated with contracting.
-----------
With emphasis on the smart contract, 2 players can before starting a contest each put up say $20 to the winner(let's call it an escrow), and the winner of the contest will automatically(Fully Self-Executing, Smart Contract) be awarded the $20 that was put up in the escrow.

Now if I  understand this correctly Game Credits cannot perform Smart Contracts such as the MobileGo coin. So in other words players can gamble money on their ability to win such a contest.

Is this correct ?

IF So, then wow, because that is Peer to Peer gambling Smiley

Again IF this is the case, THEN I will have to buy more Game Credits, I simply do not own enough. Smiley

----------


You already have GameCredits / GAME - why release another token?
That is exactly what is going on here Wink . That is why we are creating MobileGo, glad you see our vision!
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March 05, 2017, 02:39:44 AM
 #1792

OK, Let me see IF I understand this correctly.

FIRST OFF, I had to look up the definition of a "Smart Contract". Here is a short version:

Smart contracts also known as a smart property are computer protocols that facilitate, verify, or enforce the negotiation or performance of a contract, or that make a contractual clause unnecessary. Smart contracts often emulate the logic of contractual clauses. Proponents of smart contracts claim that many kinds of contractual clauses may thus be made partially or fully self-executing, self-enforcing, or both. Smart contracts aim to provide security superior to traditional contract law and to reduce other transaction costs associated with contracting.
-----------
With emphasis on the smart contract, 2 players can before starting a contest each put up say $20 to the winner(let's call it an escrow), and the winner of the contest will automatically(Fully Self-Executing, Smart Contract) be awarded the $20 that was put up in the escrow.

Now if I  understand this correctly Game Credits cannot perform Smart Contracts such as the MobileGo coin. So in other words players can gamble money on their ability to win such a contest.

Is this correct ?

IF So, then wow, because that is Peer to Peer gambling Smiley

Again IF this is the case, THEN I will have to buy more Game Credits, I simply do not own enough. Smiley

----------


You already have GameCredits / GAME - why release another token?
That is exactly what is going on here Wink . That is why we are creating MobileGo, glad you see our vision!

Thanks Jack, Very Kool Smiley, As I always say down here in the south.

"It don't get no better than this"

Smiley

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March 05, 2017, 02:41:57 AM
 #1793

OK, Let me see IF I understand this correctly.

FIRST OFF, I had to look up the definition of a "Smart Contract". Here is a short version:

Smart contracts also known as a smart property are computer protocols that facilitate, verify, or enforce the negotiation or performance of a contract, or that make a contractual clause unnecessary. Smart contracts often emulate the logic of contractual clauses. Proponents of smart contracts claim that many kinds of contractual clauses may thus be made partially or fully self-executing, self-enforcing, or both. Smart contracts aim to provide security superior to traditional contract law and to reduce other transaction costs associated with contracting.
-----------
With emphasis on the smart contract, 2 players can before starting a contest each put up say $20 to the winner(let's call it an escrow), and the winner of the contest will automatically(Fully Self-Executing, Smart Contract) be awarded the $20 that was put up in the escrow.

Now if I  understand this correctly Game Credits cannot perform Smart Contracts such as the MobileGo coin. So in other words players can gamble money on their ability to win such a contest.

Is this correct ?

IF So, then wow, because that is Peer to Peer gambling Smiley

Again IF this is the case, THEN I will have to buy more Game Credits, I simply do not own enough. Smiley

----------


You already have GameCredits / GAME - why release another token?
That is exactly what is going on here Wink . That is why we are creating MobileGo, glad you see our vision!

Thanks Jack, Very Kool Smiley, As I always say down here in the south.

"It don't get no better than this"

Smiley

You may want to quote me elsewhere on my explanation. I too was a little drawn back a little by you guys starting a 2nd coin.


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March 05, 2017, 07:03:02 AM
 #1794

GameCredits was just published in TheNextWeb (A popular tech magazine)

This is How Blockchain Deals With the Gaming Industry’s Troubles

The article: http://bit.ly/2mGIFfV


Augmentors were trying to sell their non existing game under the pretense that it is as innovative as leo da vincis flying machine and failed. Why do u think u are different?

dont listen to this guy. he supports ionomy which is run by in competent devs that sang praises to josh garza as customers for xpy. hes clueless. ionomy teams transparency is less than steller and they had to reclone their coin under transfer coin due to stability and being unable to fix and bittrex refused to list till stable. ask himback why hes questioning game credits compared to augmentors and not ion team the sam question.
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March 05, 2017, 11:02:55 AM
 #1795

How far is the progress in MobileGo? Is the launch dat realistic?
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March 05, 2017, 03:04:26 PM
 #1796

How far is the progress in MobileGo? Is the launch dat realistic?
So the crowdfund will begin on April 25th and run for about a month. The GameCredits Store will launch around that same time in the spring. The launch of the GameCredits Store is entirely realistic, since it is already completed is just in the final stages of game integration and minor bug testing.

MobileGo will not launch on the store this spring. It will obviously need to be developed since it just hit the market days/months earlier. Over the summer you will begin to see aspects of MobileGo added to the store. MobileGo development will continue into late 2017 to 2018. During all of that time however, the GameCredits Store will have been launched and gathering players.
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March 05, 2017, 03:15:57 PM
 #1797

Hi,

We've added GMC to the miners multipool: www.zpool.ca

Cheers!

Crackfoo, your pool is added @ OP. Thank you and best of luck! Wink

New pool at www.l8nit3-miners.com aswell Smiley
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March 05, 2017, 06:30:30 PM
 #1798

Hi, have been keeping an eye on your work. Interesting. But I do wonder how are you planning to get players on your platform? I assume the majority of the players will be kids who don't own credit cards or paypal. I see that from experience, my sister spent a shitload of $$ on steam because she could buy steam gift cards in a physical store. A physical gift card would make your platform accessible to anyone. Maybe you could try to push that at least on one continent if you will get enough $$ for marketing.
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March 05, 2017, 07:30:25 PM
 #1799

Hi, have been keeping an eye on your work. Interesting. But I do wonder how are you planning to get players on your platform? I assume the majority of the players will be kids who don't own credit cards or paypal. I see that from experience, my sister spent a shitload of $$ on steam because she could buy steam gift cards in a physical store. A physical gift card would make your platform accessible to anyone. Maybe you could try to push that at least on one continent if you will get enough $$ for marketing.

Half of the funds raised from MobileGo will be used for direct gamer acquisition. We will target the most profitable and likely to play demographics. The average gamer acquisition will cost around .83 cents to 1.70, and the average gamer recommends 2 friends. So if we raise 3 million dollars in our MobileGo crowdfund we will likely see millions of players within the first year of launch.

 However, we will also be adding compatibility with gift cards and paypal to allow any age group to use the GAME Store. The Mobile Gaming market is actually largely over 18 years of age. The average gamer spends 3-4 dollars a month in-game (U.S. and Europe Stat).
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March 05, 2017, 07:42:11 PM
 #1800

nice to see the api wrapped up and complete, nice work fellas
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