tomos81 (OP)
|
|
December 12, 2016, 06:57:25 AM |
|
Thx! I think That means for one hour, the max profit is. (3-1)*60+(10-5)*10+(21-10)*6-60=830 satoshi if max lv of warehouse?
If yes, it is a good earning!
Hi, it's much more, because 4 hour bonus gives you upto 200 satoshis, also 1x per hour you can catch an event + xmas gifts every 12 hours Also you can collect tips from sold alcohol and with science uprade you can unlock more buildings and bonuses , also more expensive whisky and wine Usually, my faucets paying more than "average" faucets.. That's why i have a bit more ads than usually - i am giving out 90-95% of income
|
|
|
|
boomShakalaka
Member
Offline
Activity: 71
Merit: 10
|
|
December 12, 2016, 07:23:50 AM |
|
Thank you very much, Tomos This time bartender sold all drinks from my warehouse https://postimg.org/image/wdcs8xg3l/I`m totally addicted to your game already and its really hight paying) I earned about 30k last week
|
|
|
|
tomos81 (OP)
|
|
December 12, 2016, 07:30:22 AM |
|
Thank you very much, Tomos This time bartender sold all drinks from my warehouse https://postimg.org/image/wdcs8xg3l/I`m totally addicted for your game already and its really hight paying) I earned about 30k last week I am happy with you, now i have 150.000 satohsis and making last science upgrades
|
|
|
|
jackchun
|
|
December 12, 2016, 09:55:57 AM |
|
Thx! I will try urgrading them!
|
|
|
|
gussef
Newbie
Offline
Activity: 14
Merit: 0
|
|
December 12, 2016, 01:22:31 PM |
|
hey thank u again for the game ..i just did some maths and found that : --> if we sell just the beer we got : 60 sat / hour --> if we sell just the wine we got : 40 sat /hour --> if we just sell just the wine we got : 60 sat /hour so the beer profitable than the wine ! even if we want mix the drinks .. for exempl : --> 5 bottles of wine + 30 L of beer = 50 sat /H (sell only beer still better ) so beer is enough ! ummm am i right ?
|
|
|
|
tomos81 (OP)
|
|
December 12, 2016, 01:30:33 PM |
|
hey thank u again for the game ..i just did some maths and found that : --> if we sell just the beer we got : 60 sat / hour --> if we sell just the wine we got : 40 sat /hour --> if we just sell just the wine we got : 60 sat /hour so the beer profitable than the wine ! even if we want mix the drinks .. for exempl : --> 5 bottles of wine + 30 L of beer = 50 sat /H (sell only beer still better ) so beer is enough ! ummm am i right ? You are selling drinks alongside, not only 1 drink at the moment, so the best is to mix them and sell non stop all.. for example, in 1 hour (mixed drinks) you are selling: 60 beers / 5 seats 10 bottles of wine / 5 seats 6 whiskys / 5 seats the profit is accumulated, so it still worth to combine them, specially after science upgrades, when wine and whisky has higher profit
|
|
|
|
mrcash02
|
|
December 13, 2016, 12:22:42 AM |
|
Hi, the game is going very well, I was some off for some days, but now I'm back saving satoshis to upgrade the final one, Bartender lvl 2. I'm excited to see the Science Points working.
When it will be available for me, will I need to buy all the first pack's features to have access to the second one, or can I buy just one from pack 1 and have access to pack 2 instead?
|
|
|
|
tomos81 (OP)
|
|
December 13, 2016, 04:00:41 AM |
|
Hi, the game is going very well, I was some off for some days, but now I'm back saving satoshis to upgrade the final one, Bartender lvl 2. I'm excited to see the Science Points working.
When it will be available for me, will I need to buy all the first pack's features to have access to the second one, or can I buy just one from pack 1 and have access to pack 2 instead?
yes , the uprades are in packs, after finishin the first pack, the second(better) pack will appear
|
|
|
|
xdtiagonzhar
|
|
December 13, 2016, 05:26:53 AM |
|
May i know did you are planing to make upgrade level 3 available?
|
|
|
|
tomos81 (OP)
|
|
December 13, 2016, 05:40:11 AM |
|
May i know did you are planing to make upgrade level 3 available?
hi, for now not, but in the future i am planning some new buildings or cards you have a lot to do with these upgrades + science upgrades
|
|
|
|
Groath
|
|
December 13, 2016, 09:54:57 AM |
|
Hello all!
Question for owner of this interesting game:
Do You will to expand Virtual Bar? This game have wonderful potential to be great economy based game. I think, every player have some ideas for it. Here are some of mine.
Question for the players:
What You all think about some upgrades of VirtualBar?
Additional Bartenders:
Second bartender sell half of primary on the same time, but his cost is equal. Third sell half of half and so on... Player must count wheter whether it is cost-effective.
Warehouse for hire:
Place for 1000 bottles. Price: 1000 sat./12h. If no renewed all commodities in warehouse are lost when hiring-time is ended.
Infinite number of seats
Every next 5 seats cost twice more as prior. If we buy second "5" we pay 10k satoshi. for next 5 will be 20k, for next 40k and so on.. ROI of every next seat will be longer and longer. That should work as brakes. This should also work pretty with additional bartenders.
Events
1. Merrymens: All beer/vine/whiskey is sold in the moment at his price.
2. "OctoBeer" Fest - 2 liters of beer is sold every 30sec. (for 5 seats), but his price is lowered to 5 satoshi/2l.
3. Saint Patrick Day - Price of beer is raised to 4/bottle and You sell twice more bottles/min. Unfortunately cleaning bar after cheerful fun cost (random) 10-200 satoshi.
4. Karaoke - If You pay 100satoshi, in next hour You sell all drinks twice faster.
|
|
|
|
tomos81 (OP)
|
|
December 13, 2016, 10:14:19 AM |
|
Hello all!
Question for owner of this interesting game:
Do You will to expand Virtual Bar? This game have wonderful potential to be great economy based game. I think, every player have some ideas for it. Here are some of mine.
Question for the players:
What You all think about some upgrades of VirtualBar?
Additional Bartenders:
Second bartender sell half of primary on the same time, but his cost is equal. Third sell half of half and so on... Player must count wheter whether it is cost-effective.
Warehouse for hire:
Place for 1000 bottles. Price: 1000 sat./12h. If no renewed all commodities in warehouse are lost when hiring-time is ended.
Infinite number of seats
Every next 5 seats cost twice more as prior. If we buy second "5" we pay 10k satoshi. for next 5 will be 20k, for next 40k and so on.. ROI of every next seat will be longer and longer. That should work as brakes. This should also work pretty with additional bartenders.
Events
1. Merrymens: All beer/vine/whiskey is sold in the moment at his price.
2. "OctoBeer" Fest - 2 liters of beer is sold every 30sec. (for 5 seats), but his price is lowered to 5 satoshi/2l.
3. Saint Patrick Day - Price of beer is raised to 4/bottle and You sell twice more bottles/min. Unfortunately cleaning bar after cheerful fun cost (random) 10-200 satoshi.
4. Karaoke - If You pay 100satoshi, in next hour You sell all drinks twice faster.
Hi , thanks for your interesting ideas I will make changes of events + some interesting upgrades too, but now i am working hard to have the game faster, more smooth and less ads , but with higher income to the players. (it's not a secret, i am keeping around 10% of ads icome to server hosting fee + "profit") Because everybody is playing this game for money - real money - satoshis. I am working really hard to be better than other faucets and games based on bitcoins. It means, the players (and their referrers too , of course) will have much better incomes soon. I just need to nave active players that thinking similar than you
|
|
|
|
Groath
|
|
December 13, 2016, 10:53:33 AM Last edit: December 13, 2016, 12:56:11 PM by Groath |
|
Ads are'nt bad. Ads give money. Money give more satoshi for players. This help increase number of players clicking ads. Ergo: much expensive ads I really understand You do'nt make games for charity Or pro bono. And IMHO You should to expect money for Your work. I try to help to improve game, because I'm here: "more satoshi for players" Some events should be in "offerwall" style: if You click ads, or if You register somewhere (or do something else) You have access to event (building, skill, ability..) P.S. 20 years ago I was created few board games (+50k sold), testing few others for other autors (f.E. polish version of Talisman). And 10-12 years ago I has got my own pub ;P I like games, and I like pubs :]
|
|
|
|
Satnamigyz
Member
Offline
Activity: 93
Merit: 10
|
|
December 13, 2016, 01:33:26 PM |
|
Explain me this, I've disabled ublock and ABP and now, after few days, this shit comes back:
|
|
|
|
tomos81 (OP)
|
|
December 13, 2016, 01:47:24 PM |
|
Explain me this, I've disabled ublock and ABP and now, after few days, this shit comes back: Hi, i removed 3 ad networks today and added my own ad network, that loads faster. You probably have cached the old ad spaces, try please at first, press F5 and see, if it's working. If not, try to clear cache, cookies, if still not working, try to change your browser. I am using Google Chrome and i am a daily frequent player too, but i don't see this anti adblock alert
|
|
|
|
shameonscams
Newbie
Offline
Activity: 14
Merit: 0
|
|
December 13, 2016, 02:59:05 PM |
|
How can we reset forgotten password?
There is no option to do that, and there is no support contact....
|
|
|
|
tomos81 (OP)
|
|
December 13, 2016, 03:02:29 PM |
|
How can we reset forgotten password?
There is no option to do that, and there is no support contact....
hi, this forum is support contact... PM me here your nick, BTC address and new password you want to set, i will set up new password and reply to you. Please do not send your password here as reply
|
|
|
|
mrcash02
|
|
December 13, 2016, 03:04:56 PM |
|
In my opinion ads don't bother me, it's good to have more of them, extra income for the faucet sustainability.
The events idea is nice, I liked that. Extra features always make the game more interesting and help to bring more users to this.
|
|
|
|
Groath
|
|
December 13, 2016, 03:05:56 PM |
|
if You really considering expand of Your project.... INFINITE WAREHOUSEThe same idea as by seats. Next level of Your own Warehouse (+50) cost twice more as current. Warehouse give big comfort in game - should be expensive STOCK OF PERFORMANCESSometimes (1-10x per hour) server will display few offers. For example: "Wedding Party for 50 persons.", "Beer Catering - 150l. needed"... Every offer give (partialy random) income. And player, who meet the conditions (number of seats, quantity of some drink) can click the button. But only one, only FIRST player take the offer. This should exact frequent observation With the same system may be constructed Stock of Commodities. Offers: "100l. beer for 40 satoshi", "5 bottles of vine for 10 sat."... Player, who want to click offer should have of course money and place in his Warehouse. Example for prices: PRICE = |QUANTITY * NORMAL_PRICE * (0.25 + 0.75 * FACTOR)| where FACTOR is randomised from 0 to 1. QUANTITY is randomised from 1 to 1000 too. OWNER WORKWhen someone accomplish some work for You (for Example: give You fine referral income from links You have on Your site) may use "Owner Work" ability. What this mean? He must not hire bartender - Player "sell drinks" until his session is unlogged. Of course additional bartenders are still available. I have much more ideas if You want.
|
|
|
|
mrcash02
|
|
December 13, 2016, 03:22:36 PM |
|
if You really considering expand of Your project.... INFINITE WAREHOUSEThe same idea as by seats. Next level of Your own Warehouse (+50) cost twice more as current. Warehouse give big comfort in game - should be expensive STOCK OF PERFORMANCESSometimes (1-10x per hour) server will display few offers. For example: "Wedding Party for 50 persons.", "Beer Catering - 150l. needed"... Every offer give (partialy random) income. And player, who meet the conditions (number of seats, quantity of some drink) can click the button. But only one, only FIRST player take the offer. This should exact frequent observation With the same system may be constructed Stock of Commodities. Offers: "100l. beer for 40 satoshi", "5 bottles of vine for 10 sat."... Player, who want to click offer should have of course money and place in his Warehouse. Example for prices: PRICE = |QUANTITY * NORMAL_PRICE * (0.25 + 0.75 * FACTOR)| where FACTOR is randomised from 0 to 1. QUANTITY is randomised from 1 to 1000 too. OWNER WORKWhen someone accomplish some work for You (for Example: give You fine referral income from links You have on Your site) may use "Owner Work" ability. What this mean? He must not hire bartender - Player "sell drinks" until his session is unlogged. Of course additional bartenders are still available. I have much more ideas if You want. Improving the game this way soon we will have something like this: About the events, "Happy Hour" would be nice, drinks being sold faster during x minutes. Maybe add more one drink (brandy, vodka, absinth) and increase the costs of upgrades. Add a rank spreadsheet could boost the players interest to rise their Pubs faster, so they will play more and more frequently.
|
|
|
|
|