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Author Topic: [ANN] [ICO] VIBEHub | Crypto Based Virtual Reality Marketplaces & Hubs  (Read 85626 times)
PewPewGoesTheDuck
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September 19, 2017, 04:50:31 PM
 #1581

The VR marketplace is a growing one and implementing something early is the key to success. I see a lot of potential in a product like this.
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viljy
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September 19, 2017, 04:54:14 PM
 #1582

Today they posted a video about an education example. In this video, they show the possibilities of this project for presentations.
https://www.youtube.com/watch?v=qvXfDZdVo7I

It looks like a computer game with not very good graphics. Quality should be increased and very much. In 2017, it looks like a 5-year-old game engine.

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  Semux uses 100% original codebase
  Superfast with 30 seconds instant finality
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kraterion
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September 19, 2017, 05:07:37 PM
 #1583

If we speak about educational HUB, imho graphics don't play a huge role, it's not the point of using it. If we talk about concerts yes I'm with you, the final product must have top notch graphics, fortunally we're at very early stages here Smiley

vibehubdev
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September 19, 2017, 05:09:39 PM
 #1584

Today they posted a video about an education example. In this video, they show the possibilities of this project for presentations.
https://www.youtube.com/watch?v=qvXfDZdVo7I

It looks like a computer game with not very good graphics. Quality should be increased and very much. In 2017, it looks like a 5-year-old game engine.

Please keep in mind that screen captures do not do VR demos justice...I can assure you we use the latest engines on the market.

VibeHub: Crypto Based Virtual / Augmented Reality Marketplaces | Website  ICO Ends 9/21
Sozialtourist
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September 19, 2017, 05:19:12 PM
 #1585

Just came home from a theme park where I could ride on a roller coaster while wearing a VR headset (it was a pair of glasses with a mobile phone attached).
This way the roller coaster ride was like flying in an airplane. It was amazing!

I can imagine that this could really be a thing on VibeHub, too. That you can buy different movies/realities for an roller coaster ride, so that every ride can be a complete new adventure.

cantdecide
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September 19, 2017, 05:21:23 PM
 #1586

If we speak about educational HUB, imho graphics don't play a huge role, it's not the point of using it. If we talk about concerts yes I'm with you, the final product must have top notch graphics, fortunally we're at very early stages here Smiley

Well, to be honest, a lot of people are going for graphics. You can see it in the video game sector where younger people never would play old games, even if they have better gameplay and story but going for high graphic games with less interesting story etc. Also because of great graphics sells a lot of games get remakes.
Graphic is not everything but even for something like education I think there is a good graphic needed.

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Drokzid
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September 19, 2017, 06:11:14 PM
 #1587

Today they posted a video about an education example. In this video, they show the possibilities of this project for presentations.
https://www.youtube.com/watch?v=qvXfDZdVo7I

It looks like a computer game with not very good graphics. Quality should be increased and very much. In 2017, it looks like a 5-year-old game engine.
It was only an example. Did you watch the video in Full HD resolution? Not the worst simulation I have ever seen imho. But yeah, engine seems to be lil bit outdated.

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  Semux uses 100% original codebase
  Superfast with 30 seconds instant finality
  Tested 5000 tx per block on open network
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ParRus
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September 19, 2017, 06:16:02 PM
 #1588

Just came home from a theme park where I could ride on a roller coaster while wearing a VR headset (it was a pair of glasses with a mobile phone attached).
This way the roller coaster ride was like flying in an airplane. It was amazing!

I can imagine that this could really be a thing on VibeHub, too. That you can buy different movies/realities for an roller coaster ride, so that every ride can be a complete new adventure.
I agree, it's awesome! every time you experience a colossal adrenaline rush! I don't know how who, but I saw more than 100 different videos and games for Oculus Rift glasses, I really like this technology, and this industry as a whole

Islapdonkey
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September 19, 2017, 06:17:36 PM
 #1589

Vibehub will not replace Videochatplatforms. Guys thats Not realistic. These platforms are established with many many Users. They just have to implement a VR function. We have to focus on those features, wich are totally new, as the music idea.

agreed. it's good to focus on a set of features and only expand once you got those down.

That's actually not true. i see VR replacing reg Video chat platforms cos it offers heightened interaction between participants.

Do not forget about the comfort of a regular video chat. you dont have to switch on your computer and dont have to put on a VR headset. Easy example: Imagine beeing on vacation and wanting to share som impression with your beloved ones while talking to them. regular video chat plattforms like implementet in whatsapp are gold for that purpose. i do not use regular video chats on my computer. i use my smartphone instead. VR is useful when it comes to the point when "deep" interaction is needed like "hanging out" with a friend who lives in a foreign country or maybe in business meetings in product presentations or the already discussed dating thing.

I believe in about 10- 15yrs, VR headsets will be the size of regular sunglasses with no need to connect to the computer, cos all of the interface will be attached to the glasses. So it ease of use should facilitate the aforementioned

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  Semux uses 100% original codebase
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Sozialtourist
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September 19, 2017, 06:18:57 PM
 #1590

Just came home from a theme park where I could ride on a roller coaster while wearing a VR headset (it was a pair of glasses with a mobile phone attached).
This way the roller coaster ride was like flying in an airplane. It was amazing!

I can imagine that this could really be a thing on VibeHub, too. That you can buy different movies/realities for an roller coaster ride, so that every ride can be a complete new adventure.
I agree, it's awesome! every time you experience a colossal adrenaline rush! I don't know how who, but I saw more than 100 different videos and games for Oculus Rift glasses, I really like this technology, and this industry as a whole

For me it was my first time experience with VR and it was mindblowing. To actually see the technology with my own eyes hyped me even more.

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September 19, 2017, 06:24:39 PM
 #1591

Just came home from a theme park where I could ride on a roller coaster while wearing a VR headset (it was a pair of glasses with a mobile phone attached).
This way the roller coaster ride was like flying in an airplane. It was amazing!

I can imagine that this could really be a thing on VibeHub, too. That you can buy different movies/realities for an roller coaster ride, so that every ride can be a complete new adventure.
I agree, it's awesome! every time you experience a colossal adrenaline rush! I don't know how who, but I saw more than 100 different videos and games for Oculus Rift glasses, I really like this technology, and this industry as a whole

For me it was my first time experience with VR and it was mindblowing. To actually see the technology with my own eyes hyped me even more.

welcome to the club...and congrats on your first experience...thats just it we all know its not perfect yet, but its enough there to show that soon this technology with be in every household...and if you dont think so...they thought the same negative thing about computers, or even the internet itself for that matter...get ready folks...what a time to be alive...we will see amazing things in our lifetime....

VibeHub: Crypto Based Virtual / Augmented Reality Marketplaces | Website  ICO Ends 9/21
Heimer
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September 19, 2017, 06:27:48 PM
 #1592

Today they posted a video about an education example. In this video, they show the possibilities of this project for presentations.
https://www.youtube.com/watch?v=qvXfDZdVo7I

It looks like a computer game with not very good graphics. Quality should be increased and very much. In 2017, it looks like a 5-year-old game engine.
It's not that bad, bear in mind that VR needs almost two times more power than traditional PC game. Anyway they've got much time and I'm sure that they will improve graphics
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September 19, 2017, 06:28:05 PM
 #1593

Today they posted a video about an education example. In this video, they show the possibilities of this project for presentations.
https://www.youtube.com/watch?v=qvXfDZdVo7I

It looks like a computer game with not very good graphics. Quality should be increased and very much. In 2017, it looks like a 5-year-old game engine.

Please keep in mind that screen captures do not do VR demos justice...I can assure you we use the latest engines on the market.

Well VR don't reach PC quality for the moment. And I think that's normal, the technology is new.

The gap will be reduced with time.

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Islapdonkey
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September 19, 2017, 06:38:02 PM
 #1594

Today they posted a video about an education example. In this video, they show the possibilities of this project for presentations.
https://www.youtube.com/watch?v=qvXfDZdVo7I

It looks like a computer game with not very good graphics. Quality should be increased and very much. In 2017, it looks like a 5-year-old game engine.

Please keep in mind that screen captures do not do VR demos justice...I can assure you we use the latest engines on the market.

Well VR don't reach PC quality for the moment. And I think that's normal, the technology is new.

The gap will be reduced with time.

Yeah that's like trying to determine the quality of a 3D or Imax movie by watching it on a regular TV without the extra peripherals

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September 19, 2017, 06:46:38 PM
 #1595

I was happy to see the https://www.youtube.com/watch?v=qvXfDZdVo7I demo because i think education is the biggest sector for VR. If it gets mass adoption by the schools/government curriculum, you are set for life.

Sozialtourist
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September 19, 2017, 06:55:54 PM
 #1596

Today they posted a video about an education example. In this video, they show the possibilities of this project for presentations.
https://www.youtube.com/watch?v=qvXfDZdVo7I

It looks like a computer game with not very good graphics. Quality should be increased and very much. In 2017, it looks like a 5-year-old game engine.

Please keep in mind that screen captures do not do VR demos justice...I can assure you we use the latest engines on the market.

Well VR don't reach PC quality for the moment. And I think that's normal, the technology is new.

The gap will be reduced with time.

Yeah that's like trying to determine the quality of a 3D or Imax movie by watching it on a regular TV without the extra peripherals

And I dont get it why graphics are still a top priority for so many people. Especially in VibeHubs video about their education example are the graphics for me more than adequate considering that we are looking at a preview of a brand new technology.

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September 19, 2017, 06:59:29 PM
 #1597

2 days left and 5,214.50 eth collected so far, imho can go to 5,500 or even 6,000. Are you happy with this result?

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September 19, 2017, 07:02:49 PM
 #1598

2 days left and 5,214.50 eth collected so far, imho can go to 5,500 or even 6,000. Are you happy with this result?

i think this should be alright. a lot of businesses are financed for a lot less.

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September 19, 2017, 07:22:43 PM
 #1599

I was happy to see the https://www.youtube.com/watch?v=qvXfDZdVo7I demo because i think education is the biggest sector for VR. If it gets mass adoption by the schools/government curriculum, you are set for life.

Reminds me of Second Life, at some point all universities wanted to get involved and setup a virtual campus. In fact, I think they are still active.
sarul
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September 19, 2017, 07:30:36 PM
 #1600

2 days left and 5,214.50 eth collected so far, imho can go to 5,500 or even 6,000. Are you happy with this result?
They should be happy, no matter how it may be it's the fact. Sure, they can go to 5,500-6,000 some of most investor came in at the last moment.

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