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Author Topic: [ANN] [ICO] VIBEHub | Crypto Based Virtual Reality Marketplaces & Hubs  (Read 114313 times)
Drokzid
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September 19, 2017, 06:11:14 PM
 #1581

Today they posted a video about an education example. In this video, they show the possibilities of this project for presentations.
https://www.youtube.com/watch?v=qvXfDZdVo7I

It looks like a computer game with not very good graphics. Quality should be increased and very much. In 2017, it looks like a 5-year-old game engine.
It was only an example. Did you watch the video in Full HD resolution? Not the worst simulation I have ever seen imho. But yeah, engine seems to be lil bit outdated.

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ParRus
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September 19, 2017, 06:16:02 PM
 #1582

Just came home from a theme park where I could ride on a roller coaster while wearing a VR headset (it was a pair of glasses with a mobile phone attached).
This way the roller coaster ride was like flying in an airplane. It was amazing!

I can imagine that this could really be a thing on VibeHub, too. That you can buy different movies/realities for an roller coaster ride, so that every ride can be a complete new adventure.
I agree, it's awesome! every time you experience a colossal adrenaline rush! I don't know how who, but I saw more than 100 different videos and games for Oculus Rift glasses, I really like this technology, and this industry as a whole
Islapdonkey
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September 19, 2017, 06:17:36 PM
 #1583

Vibehub will not replace Videochatplatforms. Guys thats Not realistic. These platforms are established with many many Users. They just have to implement a VR function. We have to focus on those features, wich are totally new, as the music idea.

agreed. it's good to focus on a set of features and only expand once you got those down.

That's actually not true. i see VR replacing reg Video chat platforms cos it offers heightened interaction between participants.

Do not forget about the comfort of a regular video chat. you dont have to switch on your computer and dont have to put on a VR headset. Easy example: Imagine beeing on vacation and wanting to share som impression with your beloved ones while talking to them. regular video chat plattforms like implementet in whatsapp are gold for that purpose. i do not use regular video chats on my computer. i use my smartphone instead. VR is useful when it comes to the point when "deep" interaction is needed like "hanging out" with a friend who lives in a foreign country or maybe in business meetings in product presentations or the already discussed dating thing.

I believe in about 10- 15yrs, VR headsets will be the size of regular sunglasses with no need to connect to the computer, cos all of the interface will be attached to the glasses. So it ease of use should facilitate the aforementioned

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  Semux uses 100% original codebase
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Sozialtourist
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September 19, 2017, 06:18:57 PM
 #1584

Just came home from a theme park where I could ride on a roller coaster while wearing a VR headset (it was a pair of glasses with a mobile phone attached).
This way the roller coaster ride was like flying in an airplane. It was amazing!

I can imagine that this could really be a thing on VibeHub, too. That you can buy different movies/realities for an roller coaster ride, so that every ride can be a complete new adventure.
I agree, it's awesome! every time you experience a colossal adrenaline rush! I don't know how who, but I saw more than 100 different videos and games for Oculus Rift glasses, I really like this technology, and this industry as a whole

For me it was my first time experience with VR and it was mindblowing. To actually see the technology with my own eyes hyped me even more.
vibehubdev (OP)
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September 19, 2017, 06:24:39 PM
 #1585

Just came home from a theme park where I could ride on a roller coaster while wearing a VR headset (it was a pair of glasses with a mobile phone attached).
This way the roller coaster ride was like flying in an airplane. It was amazing!

I can imagine that this could really be a thing on VibeHub, too. That you can buy different movies/realities for an roller coaster ride, so that every ride can be a complete new adventure.
I agree, it's awesome! every time you experience a colossal adrenaline rush! I don't know how who, but I saw more than 100 different videos and games for Oculus Rift glasses, I really like this technology, and this industry as a whole

For me it was my first time experience with VR and it was mindblowing. To actually see the technology with my own eyes hyped me even more.

welcome to the club...and congrats on your first experience...thats just it we all know its not perfect yet, but its enough there to show that soon this technology with be in every household...and if you dont think so...they thought the same negative thing about computers, or even the internet itself for that matter...get ready folks...what a time to be alive...we will see amazing things in our lifetime....

VibeHub: Crypto Based Virtual / Augmented Reality Marketplaces | Website  ICO Ends 9/21
Heimer
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September 19, 2017, 06:27:48 PM
 #1586

Today they posted a video about an education example. In this video, they show the possibilities of this project for presentations.
https://www.youtube.com/watch?v=qvXfDZdVo7I

It looks like a computer game with not very good graphics. Quality should be increased and very much. In 2017, it looks like a 5-year-old game engine.
It's not that bad, bear in mind that VR needs almost two times more power than traditional PC game. Anyway they've got much time and I'm sure that they will improve graphics
Elkmar
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September 19, 2017, 06:28:05 PM
 #1587

Today they posted a video about an education example. In this video, they show the possibilities of this project for presentations.
https://www.youtube.com/watch?v=qvXfDZdVo7I

It looks like a computer game with not very good graphics. Quality should be increased and very much. In 2017, it looks like a 5-year-old game engine.

Please keep in mind that screen captures do not do VR demos justice...I can assure you we use the latest engines on the market.

Well VR don't reach PC quality for the moment. And I think that's normal, the technology is new.

The gap will be reduced with time.
Islapdonkey
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September 19, 2017, 06:38:02 PM
 #1588

Today they posted a video about an education example. In this video, they show the possibilities of this project for presentations.
https://www.youtube.com/watch?v=qvXfDZdVo7I

It looks like a computer game with not very good graphics. Quality should be increased and very much. In 2017, it looks like a 5-year-old game engine.

Please keep in mind that screen captures do not do VR demos justice...I can assure you we use the latest engines on the market.

Well VR don't reach PC quality for the moment. And I think that's normal, the technology is new.

The gap will be reduced with time.

Yeah that's like trying to determine the quality of a 3D or Imax movie by watching it on a regular TV without the extra peripherals

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  Semux uses 100% original codebase
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Korsakopf
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September 19, 2017, 06:46:38 PM
 #1589

I was happy to see the https://www.youtube.com/watch?v=qvXfDZdVo7I demo because i think education is the biggest sector for VR. If it gets mass adoption by the schools/government curriculum, you are set for life.
Sozialtourist
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September 19, 2017, 06:55:54 PM
 #1590

Today they posted a video about an education example. In this video, they show the possibilities of this project for presentations.
https://www.youtube.com/watch?v=qvXfDZdVo7I

It looks like a computer game with not very good graphics. Quality should be increased and very much. In 2017, it looks like a 5-year-old game engine.

Please keep in mind that screen captures do not do VR demos justice...I can assure you we use the latest engines on the market.

Well VR don't reach PC quality for the moment. And I think that's normal, the technology is new.

The gap will be reduced with time.

Yeah that's like trying to determine the quality of a 3D or Imax movie by watching it on a regular TV without the extra peripherals

And I dont get it why graphics are still a top priority for so many people. Especially in VibeHubs video about their education example are the graphics for me more than adequate considering that we are looking at a preview of a brand new technology.
kraterion
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September 19, 2017, 06:59:29 PM
 #1591

2 days left and 5,214.50 eth collected so far, imho can go to 5,500 or even 6,000. Are you happy with this result?

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the_donald
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September 19, 2017, 07:02:49 PM
 #1592

2 days left and 5,214.50 eth collected so far, imho can go to 5,500 or even 6,000. Are you happy with this result?

i think this should be alright. a lot of businesses are financed for a lot less.

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September 19, 2017, 07:22:43 PM
 #1593

I was happy to see the https://www.youtube.com/watch?v=qvXfDZdVo7I demo because i think education is the biggest sector for VR. If it gets mass adoption by the schools/government curriculum, you are set for life.

Reminds me of Second Life, at some point all universities wanted to get involved and setup a virtual campus. In fact, I think they are still active.
sarul
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September 19, 2017, 07:30:36 PM
 #1594

2 days left and 5,214.50 eth collected so far, imho can go to 5,500 or even 6,000. Are you happy with this result?
They should be happy, no matter how it may be it's the fact. Sure, they can go to 5,500-6,000 some of most investor came in at the last moment.
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September 19, 2017, 07:34:32 PM
 #1595

Official Token Sale Final Round Ends Sep 21 11:59PM. Only 2 days left
VIBEX Tokens Created So Far: 594,148.36
ETH Received: 5,214.50
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September 19, 2017, 07:39:14 PM
 #1596

A youtube video about Vibehub Co Founder Interview if anyone wants some information
https://www.youtube.com/watch?v=v7XPB_4re7c
Mystic90
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September 19, 2017, 07:41:09 PM
 #1597

Just saw that already more than 5000 ETH were raised. That's great, even more in such a difficult period, when the market is unstable, investments don't flow in easily.

Yes 5.100 ETH is already a great amount and the ICO is running for 6 more days. I am sure a lot more people will contribute.

Actually i think it's very low for a project like vibehub. It makes vibehub incredibly under valued.

There is a new tech that we all know in three years it will be every house.

And vibehub is the best content on this tech for now. And development already finished!


Yes 5.100 eth is a good amount of money but for vibehub, it's just a indicator of its under value.

Good time to invest, hard to find Ico's that are undervalued. And being first with a good product in a competitive field is very important!
Sozialtourist
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September 19, 2017, 07:45:46 PM
 #1598

A youtube video about Vibehub Co Founder Interview if anyone wants some information
https://www.youtube.com/watch?v=v7XPB_4re7c

The video was already posted earlier in this thread but I guess its a okay to post it again because not everybody is reading the whole 80 pages.
haxllega
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September 19, 2017, 07:53:26 PM
 #1599

Today they posted a video about an education example. In this video, they show the possibilities of this project for presentations.
https://www.youtube.com/watch?v=qvXfDZdVo7I

It looks like a computer game with not very good graphics. Quality should be increased and very much. In 2017, it looks like a 5-year-old game engine.

Please keep in mind that screen captures do not do VR demos justice...I can assure you we use the latest engines on the market.
Virtual reality will have better graphics in a few years. Today we don't have good enough computers to run VR games with better graphics smoothly.

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September 19, 2017, 07:53:51 PM
 #1600

Very interested in this platform as I own an Oculus Rift! I have been marketing for a few years and would like to help out if you need it? Website design / Logo design / Wallet design etc. Let me know  Wink
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