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Author Topic: [ANN] [ICO] VIBEHub | Crypto Based Virtual Reality Marketplaces & Hubs  (Read 85291 times)
toolucky98
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September 15, 2017, 05:21:02 AM
 #1201

vibehubfounder

Teachers which professions you planning attract to your platform?
I think: programmer, math, medicine will be more in demand  Roll Eyes
As much as possible will be good, i want a music teacher too  Grin

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September 15, 2017, 05:32:06 AM
 #1202

vibehubfounder

Teachers which professions you planning attract to your platform?
I think: programmer, math, medicine will be more in demand  Roll Eyes

Online learning is a hot field nowadays.
Teachers that can teach anything from English to maths are in high demand.

                                       
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Voltaje
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September 15, 2017, 05:43:39 AM
 #1203

vibehubfounder

Teachers which professions you planning attract to your platform?
I think: programmer, math, medicine will be more in demand  Roll Eyes

The platform could be used in universities to teach online, or in the University itself using VR/AR to teach and show the students anatomy, videos, etc. that is in medicine, it could be the same in other areas, that pat of being in an ambient of your choosing, could be a hospital, a theater, or a real place that is being recorded in real time, the possibilities are endless.
matjas
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September 15, 2017, 06:12:00 AM
 #1204

Already some applications in VR, but no good applications in VR
Our beta already has the same amount of environments then all of VR apps that have been around for a while. What VibeHub is doing differently is allowing artists/educators to monetize thier content by streaming in Augmented/Virtual Reality. Nobody else is doing this or better yet mentioning this in a realistic way
We are purchasing the holoporation technology after the ICO and this is the future of Augmented Reality and will showcase exactly how the future is going to look. The monetization opportunities for artists and educators is absolutely astronomical
So to answer your question of what is VibeHub doing differently, the answer would be everything. VR/AR needs to have monetization opportunities to go mainstream and that is exactly what we are providing the world in Virtual and Augmented Reality
Purchasing the tech is a really brave decision.
No need to reinvent the wheel. Also, your project path is very clear so, I don't think that anyone will think twice before making an investment.
Not brave but the right decision. They should spend their time to design and program new platforms which can be used with VR and not use their precious time to chase something that could be simply bought.
With the new crew on board, this project is bound to succeed. 

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September 15, 2017, 06:40:54 AM
 #1205

vibehubfounder

Teachers which professions you planning attract to your platform?
I think: programmer, math, medicine will be more in demand  Roll Eyes

The platform could be used in universities to teach online, or in the University itself using VR/AR to teach and show the students anatomy, videos, etc. that is in medicine, it could be the same in other areas, that pat of being in an ambient of your choosing, could be a hospital, a theater, or a real place that is being recorded in real time, the possibilities are endless.

I mean, on which proffesions will be focus?
Programming, Language teaching, Math and Medicine lessons are most in demand...




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Deepak_46
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September 15, 2017, 06:45:52 AM
 #1206

Great Project, can indeed change the way people communicate, will watch out for this one. All the best!
vibehubfounder
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September 15, 2017, 06:47:37 AM
 #1207

vibehubfounder

Teachers which professions you planning attract to your platform?
I think: programmer, math, medicine will be more in demand  Roll Eyes

The platform could be used in universities to teach online, or in the University itself using VR/AR to teach and show the students anatomy, videos, etc. that is in medicine, it could be the same in other areas, that pat of being in an ambient of your choosing, could be a hospital, a theater, or a real place that is being recorded in real time, the possibilities are endless.

I mean, on which proffesions will be focus?
Programming, Language teaching, Math and Medicine lessons are most in demand...

Whatever professions or subjects people want to stream to educate people about
cantdecide
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September 15, 2017, 06:51:37 AM
 #1208

vibehubfounder

Teachers which professions you planning attract to your platform?
I think: programmer, math, medicine will be more in demand  Roll Eyes

The platform could be used in universities to teach online, or in the University itself using VR/AR to teach and show the students anatomy, videos, etc. that is in medicine, it could be the same in other areas, that pat of being in an ambient of your choosing, could be a hospital, a theater, or a real place that is being recorded in real time, the possibilities are endless.

I mean, on which proffesions will be focus?
Programming, Language teaching, Math and Medicine lessons are most in demand...

I don't think there is a focus yet. I could imagen so many different use cases for teaching through VIBEHUb, but on the other side they also have to make it possible to use it for areas like Medicine or for example Architects, where you need to integrate the shown material. Like it was said before from someone, it would be great to be able to show 3D views of for example buildings or design stuff etc.

But I can imagen about a lot other cases. In my university there are sometimes "elearning classes" which goes hand in hand with the normal classes. This would be a great opportunity to meet your classfriends to learn together, without the need to meet at a specific place. But that's future talk Smiley

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helloal
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September 15, 2017, 07:02:34 AM
 #1209

There are already some VR application out there. What will make VibeHub different with the existing one?

Already some applications in VR, but no good applications in VR

Our beta already has the same amount of environments then all of VR apps that have been around for a while. What VibeHub is doing differently is allowing artists/educators to monetize thier content by streaming in Augmented/Virtual Reality. Nobody else is doing this or better yet mentioning this in a realistic way

We are purchasing the holoporation technology after the ICO and this is the future of Augmented Reality and will showcase exactly how the future is going to look. The monetization opportunities for artists and educators is absolutely astronomical

So to answer your question of what is VibeHub doing differently, the answer would be everything. VR/AR needs to have monetization opportunities to go mainstream and that is exactly what we are providing the world in Virtual and Augmented Reality

Totally agree with the claim about VR needing monetization to succeed. In order to have a higher quantity and quality of content on VR, we need creative people to be able to (at least partially) financial support themselves in an easy and user-friendly way. Funding sites like Patreon are one way to get support, but an inbuilt monetisation system like what Vibehub is creating has much more potential for success.

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September 15, 2017, 07:07:07 AM
 #1210

In case some of you missed it, have an information session with VibeHub Smiley Smiley

https://www.youtube.com/watch?v=Chl60_2qib8
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September 15, 2017, 07:10:30 AM
 #1211

Seems to me the team are using a well thought out strategy and path!
vibehubfounder
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September 15, 2017, 07:12:57 AM
 #1212

There are already some VR application out there. What will make VibeHub different with the existing one?

Already some applications in VR, but no good applications in VR

Our beta already has the same amount of environments then all of VR apps that have been around for a while. What VibeHub is doing differently is allowing artists/educators to monetize thier content by streaming in Augmented/Virtual Reality. Nobody else is doing this or better yet mentioning this in a realistic way

We are purchasing the holoporation technology after the ICO and this is the future of Augmented Reality and will showcase exactly how the future is going to look. The monetization opportunities for artists and educators is absolutely astronomical

So to answer your question of what is VibeHub doing differently, the answer would be everything. VR/AR needs to have monetization opportunities to go mainstream and that is exactly what we are providing the world in Virtual and Augmented Reality

Totally agree with the claim about VR needing monetization to succeed. In order to have a higher quantity and quality of content on VR, we need creative people to be able to (at least partially) financial support themselves in an easy and user-friendly way. Funding sites like Patreon are one way to get support, but an inbuilt monetisation system like what Vibehub is creating has much more potential for success.


Of course, monetization opportunities is what drives the internet and it's whats going to push Virtual Worlds into mainstream adoption. If creators are not making money, then platforms will never exist
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September 15, 2017, 07:29:23 AM
 #1213

vibehubfounder

Teachers which professions you planning attract to your platform?
I think: programmer, math, medicine will be more in demand  Roll Eyes

i can see this been real useful for an on line anatomy class

toolucky98
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September 15, 2017, 07:31:20 AM
 #1214

vibehubfounder

Teachers which professions you planning attract to your platform?
I think: programmer, math, medicine will be more in demand  Roll Eyes

The platform could be used in universities to teach online, or in the University itself using VR/AR to teach and show the students anatomy, videos, etc. that is in medicine, it could be the same in other areas, that pat of being in an ambient of your choosing, could be a hospital, a theater, or a real place that is being recorded in real time, the possibilities are endless.

I mean, on which proffesions will be focus?
Programming, Language teaching, Math and Medicine lessons are most in demand...

Whatever professions or subjects people want to stream to educate people about
Yes, there is nothing about focus.
Even the teacher himself/herself would be the user of this platform.

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September 15, 2017, 07:38:34 AM
 #1215

Great Project, can indeed change the way people communicate, will watch out for this one. All the best!

Since ETH has dipped a lot, this is everyone's chance to get in on the project cheaply.

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September 15, 2017, 07:42:12 AM
 #1216

vibehubfounder

Teachers which professions you planning attract to your platform?
I think: programmer, math, medicine will be more in demand  Roll Eyes

I'm a teacher in primary school, so this could also be great for children who are in hospital or have a serious illness for homescholing.
Would like to be part of this! Teaching children using VR or maybe later with a hologram.

I'm so excited about this!


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pynetx
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September 15, 2017, 07:42:42 AM
 #1217

vibehubfounder

Teachers which professions you planning attract to your platform?
I think: programmer, math, medicine will be more in demand  Roll Eyes

i can see this been real
useful for an on line anatomy class

You meant live webcam sessions  Grin

                                       
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September 15, 2017, 07:51:18 AM
 #1218

vibehubfounder

Teachers which professions you planning attract to your platform?
I think: programmer, math, medicine will be more in demand  Roll Eyes

i can see this been real
useful for an on line anatomy class

You meant live webcam sessions  Grin

 Grin No i was actually talking about anatomy for science students. This too will suffice Wink

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September 15, 2017, 08:04:04 AM
 #1219

Its true that vr will improve a lot of sector like education. For home schooling or for education directly In schoool class for more immersion in different subject like in history for exemple. Its true that the possibility for Vibehub is infinite. And that's why a lot of us like the project. Cause with have enourmous possibility to explore for the hub.

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September 15, 2017, 08:16:58 AM
 #1220

vibehubfounder

Teachers which professions you planning attract to your platform?
I think: programmer, math, medicine will be more in demand  Roll Eyes

I'm a teacher in primary school, so this could also be great for children who are in hospital or have a serious illness for homescholing.
Would like to be part of this! Teaching children using VR or maybe later with a hologram.

I'm so excited about this!


We are very excited as well, putting holograms in a VR environment is going to be fascinating and we can't wait to showcase this technology
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