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Author Topic: [ANN] [ICO] VIBEHub | Crypto Based Virtual Reality Marketplaces & Hubs  (Read 85238 times)
toolucky98
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September 04, 2017, 09:33:05 PM
 #381

Did I understand it right, that you develope your own virtual reality glasses? How much will they cost?
Its more about platform sir, marketplaces and hubs as in the title.

For answering my question you have to go deeper. To read the title is Not enough. Read the whitepaper:

"...Our VibeHub technology makes this possible and it’s starting to make it possible today with a   fully   immersive VR beta already being released..."

Does it mean, that there is a unique software or as I ask before, your own glasses?
You need to learn what is the meaning of title sir, you dont write the title carelessly.
See dev answer :
Developing hardware is a possibility for the "future". However, "right now" our "main focus" in developing our marketplaces and hubs

Software? Yes
Glasses/Hardware? Nope, they dont develope it right now.

The thing is, they already told you through the title "marketplaces and hubs", its platform/software  Wink

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September 04, 2017, 09:38:24 PM
 #382

I noticed the focus really lies with VR instead of AR when looking at the roadmap and the demo videos. I personally feel AR on smartphones will be a lot more easily adoptable. Is this something you have planned for the future, and if so, is there an estimate for when this will be worked on?

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September 04, 2017, 09:54:03 PM
 #383

This project got my full attention. I personally see a lot of potential cross marketing opportunities to be implemented in future versions of this project. Just imagine how irrational the markets will react if innovative solutions will be announced in future roadmaps. You could see that happen when Nintendo announced Pokemon Go for example. VR is the tomorrows leading topic for where we will go some time, for sure.

Is there already a fixed date for the beta release?

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September 04, 2017, 09:54:28 PM
 #384

A marketplace and hubs have so much potential with VR and AR. Vibehub continue to develop their soft, so marketplace will be competitive very soon. I'm impatient to see how the experience is, put my glaces and go to a virtual world where I can buy what I want and enjoy things like I am In a mall for example. This is a really futuristic technologie, its very bankable and I think Vibehub has a bright future and a very good timing to enter in the VR market.

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chaoscoinz
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September 04, 2017, 10:02:56 PM
 #385

Virtual reality is a small niche market, as of now. I simply don't think theres enough end users at the moment, to build a working community platform. This startup is good, but way too advanced, and ahead of it's time, to grab the average consumer. Virtual reality is new, and very strange to the casual enthusiast.
     I'm psyched, to be honest, this is everything I dreamed of as a kid, but I don't see the V.R market taking off, in a mainstream direction, especially with its current affordability, for another few years. I will continue to follow this project closely though!
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September 04, 2017, 10:09:03 PM
 #386

Virtual reality is a small niche market, as of now. I simply don't think theres enough end users at the moment, to build a working community platform. This startup is good, but way too advanced, and ahead of it's time, to grab the average consumer. Virtual reality is new, and very strange to the casual enthusiast.
     I'm psyched, to be honest, this is everything I dreamed of as a kid, but I don't see the V.R market taking off, in a mainstream direction, especially with its current affordability, for another few years. I will continue to follow this project closely though!

We are in it for the long run...if you believe that VR/AR will be mainstream within a few years time...then you would probably agree, that if we want a good foot hold in this space...we have to start now...before everyone moves to these new devices...with longevity in mind we have to stay ahead of the times...

VibeHub: Crypto Based Virtual / Augmented Reality Marketplaces | Website  ICO Ends 9/21
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September 04, 2017, 10:10:10 PM
 #387

This project got my full attention. I personally see a lot of potential cross marketing opportunities to be implemented in future versions of this project. Just imagine how irrational the markets will react if innovative solutions will be announced in future roadmaps. You could see that happen when Nintendo announced Pokemon Go for example. VR is the tomorrows leading topic for where we will go some time, for sure.

Is there already a fixed date for the beta release?

So true, just found out about this project and am really excited. VR and AR are gonna be sooo huge. It does need more easy access use cases like Pokemon Go to get through to the masses about what's possible.

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September 04, 2017, 10:17:18 PM
 #388

Virtual reality is a small niche market, as of now. I simply don't think theres enough end users at the moment, to build a working community platform. This startup is good, but way too advanced, and ahead of it's time, to grab the average consumer. Virtual reality is new, and very strange to the casual enthusiast.
     I'm psyched, to be honest, this is everything I dreamed of as a kid, but I don't see the V.R market taking off, in a mainstream direction, especially with its current affordability, for another few years. I will continue to follow this project closely though!

We are in it for the long run...if you believe that VR/AR will be mainstream within a few years time...then you would probably agree, that if we want a good foot hold in this space...we have to start now...before everyone moves to these new devices...with longevity in mind we have to stay ahead of the times...
Now that you put it that way, I guess your absolutely right! Better to get in now, before competition appears, and build your brand. It's risky, but damn it, you've got to love the enthusiasm  Cool, you guys are gonna be ahead of the curve for sure. Bravo!
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September 04, 2017, 10:27:44 PM
 #389

This project got my full attention. I personally see a lot of potential cross marketing opportunities to be implemented in future versions of this project. Just imagine how irrational the markets will react if innovative solutions will be announced in future roadmaps. You could see that happen when Nintendo announced Pokemon Go for example. VR is the tomorrows leading topic for where we will go some time, for sure.

Is there already a fixed date for the beta release?

So true, just found out about this project and am really excited. VR and AR are gonna be sooo huge. It does need more easy access use cases like Pokemon Go to get through to the masses about what's possible.

Pokemon GO might not be the best example, that was popular for like 2 months before everyone stopped playing it. I didn't even hear about it until you mentioned it. The VR/AR market needs something that people will be playing for years, or perhaps not even a game, just good applications.
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September 04, 2017, 10:47:00 PM
 #390

This project got my full attention. I personally see a lot of potential cross marketing opportunities to be implemented in future versions of this project. Just imagine how irrational the markets will react if innovative solutions will be announced in future roadmaps. You could see that happen when Nintendo announced Pokemon Go for example. VR is the tomorrows leading topic for where we will go some time, for sure.

Is there already a fixed date for the beta release?

So true, just found out about this project and am really excited. VR and AR are gonna be sooo huge. It does need more easy access use cases like Pokemon Go to get through to the masses about what's possible.

Pokemon GO might not be the best example, that was popular for like 2 months before everyone stopped playing it. I didn't even hear about it until you mentioned it. The VR/AR market needs something that people will be playing for years, or perhaps not even a game, just good applications.

But in those 2 months, it reached so many people who got their first taste of AR. What's possible and how much fun it is.

The game itself is shit  Smiley (for me at least, not for kids (and many adults)), but still we need more of these contact moments, normalizing VR/AR for the masses.

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September 04, 2017, 11:42:23 PM
 #391

Taking the VR game to the "HNL" (hole nutha level). i'm very impressed by this. The detail in the artifacts that I saw in the youtube video was incredible. The particle effect was hardly even present. This is the perfect time for this you guys. The VR space has a void that nobody has been able to identify or fill. I think this will be the project that does both.


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September 04, 2017, 11:56:29 PM
 #392

Virtual reality is a small niche market, as of now. I simply don't think theres enough end users at the moment, to build a working community platform. This startup is good, but way too advanced, and ahead of it's time, to grab the average consumer. Virtual reality is new, and very strange to the casual enthusiast.
     I'm psyched, to be honest, this is everything I dreamed of as a kid, but I don't see the V.R market taking off, in a mainstream direction, especially with its current affordability, for another few years. I will continue to follow this project closely though!

We are in it for the long run...if you believe that VR/AR will be mainstream within a few years time...then you would probably agree, that if we want a good foot hold in this space...we have to start now...before everyone moves to these new devices...with longevity in mind we have to stay ahead of the times...

I used to work at the innovation department of a hospital. You wouldn't believe how much in healthcare is already being done in VR around the world. Let alone, how much cool stuff they're working on. This might not be mainstream, but these industries do have a lot of pull.

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September 04, 2017, 11:59:45 PM
 #393

Pokemon GO might not be the best example, that was popular for like 2 months before everyone stopped playing it. I didn't even hear about it until you mentioned it. The VR/AR market needs something that people will be playing for years, or perhaps not even a game, just good applications.

What anyone could learn from Pokemon Go is taking the features of a device, in this case a phone - camera, GPS, sensors, wireless internet, touch screen - and combining them into a new unique experience that is only possible that way.
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September 05, 2017, 12:14:10 AM
 #394

I like this project. hope do not get tangled into SEC stuff. is there adjustment in amount if eth price go down?

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September 05, 2017, 12:23:50 AM
 #395

I tried to member of the team on LinkedIn but I could not find anything. Is there some so we can see your previous accomplishments ?

Is there a way to watch your previous works ?

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September 05, 2017, 01:02:22 AM
 #396

10% discount on ICO is almost done. time to get in now. dev, is there upper limit for ICO set?

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September 05, 2017, 01:09:44 AM
 #397

I tried to member of the team on LinkedIn but I could not find anything. Is there some so we can see your previous accomplishments ?

Is there a way to watch your previous works ?

As far as linkedIn I created one when it first came out...but never had a need to use it...I have been developing for 20 yrs now, across every programming language you can think of. The last couple of years i have been heavy in non crypto VR game development for a major resort and casino brand who have just been approved gaming licenses in several countries...and are currently about to launch for real money casino games.
i still get email of ppl asking to join my network...but i have not logged in since i created
Alot of good developers are pretty reclusive and anti social...speaking from experiences...we work behind the scenes and have no need for linkedln accounts to acquire work...the developers on the team were brought over from our last project 3yr vr project for a major resort and casino brand... fred another senior developer, on top of that has done vr experiences for budlight and ford as well...Better than past work we have provided with current work from this project...have you seen the VR beta on oculus or the web beta on our website?...

VibeHub: Crypto Based Virtual / Augmented Reality Marketplaces | Website  ICO Ends 9/21
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September 05, 2017, 01:11:48 AM
 #398

10% discount on ICO is almost done. time to get in now. dev, is there upper limit for ICO set?


max cap is 115 000 ETH, thanks for your interest..

VibeHub: Crypto Based Virtual / Augmented Reality Marketplaces | Website  ICO Ends 9/21
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September 05, 2017, 01:55:07 AM
 #399

There is enough consistency in the project to keep intact without being obsolete for many decades, this shows us the commitment of the Team is reflected in the work, I bet in the segment of virtual reality for application in various areas of life, no doubt, and VibeHub will bring a great percentage to the reality in its course. excellent investment to make

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September 05, 2017, 02:29:31 AM
 #400

I've been looking at cryptos for a few months now and I am big fan of VR, so I'm definitely interested in Vibehub. I've also been a supporter of Spectiv, but they have delayed their token sale till November or December. So, right now I'm excited to be able to contribute to the vibehub token sale and look forward to using their platform. I use an Oculus rift and there are definitely not enough apps like this in the space, to be able to connect with friends in a virtual room seems really exciting. Keep up the good work.
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