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Author Topic: 🔵☄️🔵 [ANN][ICO]VRT.WORLD - VR WORLD IN ONE TECHNOLOGY 🔵☄️🔵  (Read 18197 times)
KotiKo
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December 22, 2017, 08:03:20 PM
 #501

How many places is your Park VR? I mean how many people can simultaneously immerse yourself in virtual reality in one game

hey! 4 ppl can play together in the same game )
It is very good! I think that you will not stop there, and in the future there will be an opportunity to play with a lot of people! But what we now have is also not bad
KotiKo
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December 22, 2017, 08:05:19 PM
 #502

What games out of all released and being released do you think will be the most demanded and successful, by the way is it possible to implement soccer into virtual reality? That would be amazing to my mind  Smiley

I would say that there aren't any limits to the scope of potential VR games. Why should there be? VR in itself is without any technical limits I guess. All just about engineering.
Football is a team game, which plays at least 10 people. I think to play football in real life is much more interesting than virtual lol
It seems to me that there will be a lot of different games there. But if they told us specifically it would be good. For example, can the opposite be more like being in virtual reality?
Georgi Tsankov
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December 22, 2017, 08:40:34 PM
 #503

A lot of stuff going into VR, how is your project different from ArToken Cappacity for example?
goovsy
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December 23, 2017, 12:53:15 AM
 #504

What games out of all released and being released do you think will be the most demanded and successful, by the way is it possible to implement soccer into virtual reality? That would be amazing to my mind  Smiley

I would say that there aren't any limits to the scope of potential VR games. Why should there be? VR in itself is without any technical limits I guess. All just about engineering.
Football is a team game, which plays at least 10 people. I think to play football in real life is much more interesting than virtual lol


What about football with swords =) or soccer with blasters or whatever else that impossible in our reality? Soccer in real life is boring game for old ladies...but VR can make this game good
consigliere
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December 23, 2017, 01:10:43 PM
 #505

What games out of all released and being released do you think will be the most demanded and successful, by the way is it possible to implement soccer into virtual reality? That would be amazing to my mind  Smiley

I would say that there aren't any limits to the scope of potential VR games. Why should there be? VR in itself is without any technical limits I guess. All just about engineering.
Football is a team game, which plays at least 10 people. I think to play football in real life is much more interesting than virtual lol


What about football with swords =) or soccer with blasters or whatever else that impossible in our reality? Soccer in real life is boring game for old ladies...but VR can make this game good
Nice imagination man, you are so broad-minded  Grin
Coindest
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December 23, 2017, 02:12:36 PM
 #506

How do you assess the growth of the VR/AR market in the next few years? What percentage of this market do you plan to occupy?)
According to analysts of goldman sachs, by 2025 the market volume should reach 80 billion dollars, and this forecast is one of the most modest.
This forecast includes only sales of VR-devices?
No, that including the software segment is equal to $35 million; video games, live events and video entertaments is equals to $18 million. and etc

morgan4140
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December 23, 2017, 03:03:30 PM
 #507

How do you assess the growth of the VR/AR market in the next few years? What percentage of this market do you plan to occupy?)
According to analysts of goldman sachs, by 2025 the market volume should reach 80 billion dollars, and this forecast is one of the most modest.
This forecast includes only sales of VR-devices?
No, that including the software segment is equal to $35 million; video games, live events and video entertaments is equals to $18 million. and etc


To date, what is your gamer audience?
Coindest
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December 23, 2017, 04:50:32 PM
 #508

How do you assess the growth of the VR/AR market in the next few years? What percentage of this market do you plan to occupy?)
According to analysts of goldman sachs, by 2025 the market volume should reach 80 billion dollars, and this forecast is one of the most modest.
This forecast includes only sales of VR-devices?
No, that including the software segment is equal to $35 million; video games, live events and video entertaments is equals to $18 million. and etc
To date, what is your gamer audience?

According to Goldman Sachs, the existing target audience for VR gaming about 380 millions people
Toltekayotl
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December 23, 2017, 05:35:20 PM
 #509

What games out of all released and being released do you think will be the most demanded and successful, by the way is it possible to implement soccer into virtual reality? That would be amazing to my mind  Smiley

I would say that there aren't any limits to the scope of potential VR games. Why should there be? VR in itself is without any technical limits I guess. All just about engineering.
Football is a team game, which plays at least 10 people. I think to play football in real life is much more interesting than virtual lol


What about football with swords =) or soccer with blasters or whatever else that impossible in our reality? Soccer in real life is boring game for old ladies...but VR can make this game good
And I dream to re-play the game Doom 3 with a full immersion in virtual reality. I want to run along corridors in equipment and crush demons)
goovsy
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December 23, 2017, 06:16:02 PM
 #510

According to Goldman Sachs, the existing target audience for VR gaming about 380 millions people
And it will be only growing. Also it s only about games. We also have another ways use VR such a movies, sportgames ... you know

Nice imagination man, you are so broad-minded  Grin

Yeap, thank you very much...my granny always said me "stop eat mushrooms, Johnny".
appraiser
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December 23, 2017, 08:50:08 PM
 #511

What games out of all released and being released do you think will be the most demanded and successful, by the way is it possible to implement soccer into virtual reality? That would be amazing to my mind  Smiley

I would say that there aren't any limits to the scope of potential VR games. Why should there be? VR in itself is without any technical limits I guess. All just about engineering.
Football is a team game, which plays at least 10 people. I think to play football in real life is much more interesting than virtual lol


What about football with swords =) or soccer with blasters or whatever else that impossible in our reality? Soccer in real life is boring game for old ladies...but VR can make this game good
And I dream to re-play the game Doom 3 with a full immersion in virtual reality. I want to run along corridors in equipment and crush demons)


Yes, I think it would be great. Only running long can not work. We have become accustomed to office chairs.
consigliere
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December 23, 2017, 09:29:16 PM
 #512

According to Goldman Sachs, the existing target audience for VR gaming about 380 millions people
And it will be only growing. Also it s only about games. We also have another ways use VR such a movies, sportgames ... you know

Nice imagination man, you are so broad-minded  Grin

Yeap, thank you very much...my granny always said me "stop eat mushrooms, Johnny".
Dirty dirty Johnny  Grin
appraiser
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December 24, 2017, 10:34:32 AM
 #513

What is 3% Reserve Bancor in Token distribution?
morgan4140
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December 24, 2017, 10:56:04 AM
 #514

What games out of all released and being released do you think will be the most demanded and successful, by the way is it possible to implement soccer into virtual reality? That would be amazing to my mind  Smiley

I would say that there aren't any limits to the scope of potential VR games. Why should there be? VR in itself is without any technical limits I guess. All just about engineering.
Football is a team game, which plays at least 10 people. I think to play football in real life is much more interesting than virtual lol


What about football with swords =) or soccer with blasters or whatever else that impossible in our reality? Soccer in real life is boring game for old ladies...but VR can make this game good
One can immediately understand that you're not a sporty person. I agree, football can be decorated in VR. But in real life it's a great game that develops the person physically. My advice to you - do sports
goovsy
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December 24, 2017, 11:36:31 AM
 #515

What games out of all released and being released do you think will be the most demanded and successful, by the way is it possible to implement soccer into virtual reality? That would be amazing to my mind  Smiley

I would say that there aren't any limits to the scope of potential VR games. Why should there be? VR in itself is without any technical limits I guess. All just about engineering.
Football is a team game, which plays at least 10 people. I think to play football in real life is much more interesting than virtual lol


What about football with swords =) or soccer with blasters or whatever else that impossible in our reality? Soccer in real life is boring game for old ladies...but VR can make this game good
One can immediately understand that you're not a sporty person. I agree, football can be decorated in VR. But in real life it's a great game that develops the person physically. My advice to you - do sports

I am fat and lazy, I want more crypto, more VR, and less sports =) I don`t like this circus with clowns millionaires. Zombies and elves my choice for the ages.
WithVRT.World  I will  got 2 in 1, more crypto and more zombies and elves!
consigliere
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December 24, 2017, 02:45:01 PM
 #516

How do you assess the growth of the VR/AR market in the next few years? What percentage of this market do you plan to occupy?)
According to analysts of goldman sachs, by 2025 the market volume should reach 80 billion dollars, and this forecast is one of the most modest.
This forecast includes only sales of VR-devices?
No, that including the software segment is equal to $35 million; video games, live events and video entertaments is equals to $18 million. and etc
To date, what is your gamer audience?

According to Goldman Sachs, the existing target audience for VR gaming about 380 millions people
Are you talking about console players or what do you mean?
Coindest
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December 24, 2017, 04:58:01 PM
 #517

How do you assess the growth of the VR/AR market in the next few years? What percentage of this market do you plan to occupy?)
According to analysts of goldman sachs, by 2025 the market volume should reach 80 billion dollars, and this forecast is one of the most modest.
This forecast includes only sales of VR-devices?
No, that including the software segment is equal to $35 million; video games, live events and video entertaments is equals to $18 million. and etc
To date, what is your gamer audience?

According to Goldman Sachs, the existing target audience for VR gaming about 380 millions people
Are you talking about console players or what do you mean?

Not only about console gamers. The 380 million target audiences include 230 million console players and 150 million PC players
LaitmanXY
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December 24, 2017, 05:24:23 PM
 #518

How do you assess the growth of the VR/AR market in the next few years? What percentage of this market do you plan to occupy?)
According to analysts of goldman sachs, by 2025 the market volume should reach 80 billion dollars, and this forecast is one of the most modest.
This forecast includes only sales of VR-devices?
I read this market analysis from Goldman sachs. 80 billion is the amount of software and hardware. But the optimistic forecasts of market growth VR\AR shows 180 billion.
Goldman Sachs AR\VR report
Goldman sachs is this the main reliable source or is there even more influentials?

MorganFreeman41
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December 24, 2017, 05:48:09 PM
 #519

Has the presale already been completed? what are the fees for today?
Mr.Lait
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December 24, 2017, 08:27:44 PM
 #520

How do you assess the growth of the VR/AR market in the next few years? What percentage of this market do you plan to occupy?)
According to analysts of goldman sachs, by 2025 the market volume should reach 80 billion dollars, and this forecast is one of the most modest.
This forecast includes only sales of VR-devices?
I read this market analysis from Goldman sachs. 80 billion is the amount of software and hardware. But the optimistic forecasts of market growth VR\AR shows 180 billion.
Goldman Sachs AR\VR report
Goldman sachs is this the main reliable source or is there even more influentials?
I do not know if there are more influential people, but he can be trusted

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