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Author Topic: 🔵☄️🔵 [ANN][ICO]VRT.WORLD - VR WORLD IN ONE TECHNOLOGY 🔵☄️🔵  (Read 18180 times)
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February 07, 2018, 08:53:08 PM
 #1021

You say you are going to launch those VRT parks around the world. How many parks are up and running and are they also generating income for you already? Do you also have a certain range of games to be played or is it all under development?

I know that they already have a park in Moscow. It a good place to present the VR technology. Moscow likes different shows.
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February 07, 2018, 08:58:48 PM
 #1022

Which direction do you consider more promising - game development or business with game parks? I understand that in an ideal it is necessary to combine both these directions plus to add development of own devices. But in any business there are some more profitable directions, and some less.

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February 08, 2018, 11:44:18 AM
 #1023

You say you are going to launch those VRT parks around the world. How many parks are up and running and are they also generating income for you already? Do you also have a certain range of games to be played or is it all under development?

I know that they already have a park in Moscow. It a good place to present the VR technology. Moscow likes different shows.
If I'm not mistaken the name of park is z8?
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February 08, 2018, 11:57:03 AM
 #1024

Which direction do you consider more promising - game development or business with game parks? I understand that in an ideal it is necessary to combine both these directions plus to add development of own devices. But in any business there are some more profitable directions, and some less.
It seems to me that based on the ratio of costs and profits, it's more profitable to develop games. Plus of this area is in that no investment in infrastructure is required.
KateMoss
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February 08, 2018, 02:49:19 PM
 #1025

Which direction do you consider more promising - game development or business with game parks? I understand that in an ideal it is necessary to combine both these directions plus to add development of own devices. But in any business there are some more profitable directions, and some less.
It seems to me that based on the ratio of costs and profits, it's more profitable to develop games. Plus of this area is in that no investment in infrastructure is required.
Given that in the VR it is impossible to distribute the game in a pirated way, I agree with you.
CanvinGale
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February 08, 2018, 03:20:18 PM
 #1026

For different games, a different type of running simulation can be used. If the box is imitated, then it is possible to make real movements, and if it is a shooter, it is better to simplify the task of moving.
It seems to me that this can become something more than games and entertainment. The world of virtual reality can be more than it seems.

VR can be used not only in games, but also in the learning process. Studing can turn into a game, students will be happy.
Yes, this technology gives excellent visualization. It is necessary to identify the directions where this is most in demand and try to promote their products there.
MikePerry
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February 08, 2018, 03:37:30 PM
 #1027

During World Economic Forum held in Davos we announced the partnership of VRT World with Spacebit, a company that intends to create a blockchain platform for financing international space missions not connected with any governmental agencies like NASA.
https://twitter.com/VRTworld/status/960475285228544000



That's interesting news. Are they a very well established company and what is the partnership exactly looking like? How does it benefit VRT?
We will wait when the developers will have time to talk about this in detail. The topic is interesting from all points of view.
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February 08, 2018, 04:19:16 PM
 #1028

It seems to me that based on the ratio of costs and profits, it's more profitable to develop games. Plus of this area is in that no investment in infrastructure is required.
Given that in the VR it is impossible to distribute the game in a pirated way, I agree with you.
Why do you think so? The problem there is not that technology does not allow distribution of games in a pirated way, but that this market is still small and there is not much demand for such a service.

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LightFork
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February 08, 2018, 04:27:04 PM
 #1029

Which direction do you consider more promising - game development or business with game parks? I understand that in an ideal it is necessary to combine both these directions plus to add development of own devices. But in any business there are some more profitable directions, and some less.
It seems to me that based on the ratio of costs and profits, it's more profitable to develop games. Plus of this area is in that no investment in infrastructure is required.
You are not quite right to put it. Investments are required less - this is true. But they are required. On server hardware, for tests, on a lot of things that are needed to make a quality product.

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February 08, 2018, 04:50:59 PM
 #1030

Which direction do you consider more promising - game development or business with game parks? I understand that in an ideal it is necessary to combine both these directions plus to add development of own devices. But in any business there are some more profitable directions, and some less.
It seems to me that based on the ratio of costs and profits, it's more profitable to develop games. Plus of this area is in that no investment in infrastructure is required.
Sometimes, in order to make a game popular, such marketing investments are required, that they exceed investments in infrastructure. Do not forget about it.

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February 08, 2018, 05:28:22 PM
 #1031

It seems to me that based on the ratio of costs and profits, it's more profitable to develop games. Plus of this area is in that no investment in infrastructure is required.
Sometimes, in order to make a game popular, such marketing investments are required, that they exceed investments in infrastructure. Do not forget about it.
This applies in general to all games. Even those who are popular initially. Remember what marketing was at the game Starcraft 2. Tens of millions of dollars were spent on advertising.

KateMoss
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February 08, 2018, 06:34:47 PM
 #1032

Nice:
Quote
VRT WORLD has supported Forum and international community as a sponsor. Besides the, our CEO Konstantin Negachev and his team created a hub of VR space world directly at the Forum ground.
LuckyNicky
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February 08, 2018, 06:36:57 PM
 #1033

Nice:
Quote
VRT WORLD has supported Forum and international community as a sponsor. Besides the, our CEO Konstantin Negachev and his team created a hub of VR space world directly at the Forum ground.
I wonder about what the amounts involved.
CanvinGale
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February 08, 2018, 06:40:48 PM
 #1034

Nice:
Quote
VRT WORLD has supported Forum and international community as a sponsor. Besides the, our CEO Konstantin Negachev and his team created a hub of VR space world directly at the Forum ground.
Quote
I wonder about what the amounts involved.
I think there was a pool of sponsors. A single company will be difficult to pay for such an event.
MikePerry
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February 08, 2018, 06:45:56 PM
 #1035

This applies in general to all games. Even those who are popular initially. Remember what marketing was at the game Starcraft 2. Tens of millions of dollars were spent on advertising.
I even sometimes think that such games in the end do not bring profit but are image projects.
AleXcreig
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February 08, 2018, 06:50:49 PM
 #1036

It seems to me that based on the ratio of costs and profits, it's more profitable to develop games. Plus of this area is in that no investment in infrastructure is required.
Sometimes, in order to make a game popular, such marketing investments are required, that they exceed investments in infrastructure. Do not forget about it.
There are also opposite examples - when the game became megapopular even without any marketing.
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February 08, 2018, 08:46:04 PM
 #1037

This applies in general to all games. Even those who are popular initially. Remember what marketing was at the game Starcraft 2. Tens of millions of dollars were spent on advertising.
I even sometimes think that such games in the end do not bring profit but are image projects.
You're wrong, this marketing makes a huge profit. These are long-term projects. But part of the expenditure of course can be regarded as an investment in the image of the company.

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February 08, 2018, 08:51:16 PM
 #1038

It seems to me that based on the ratio of costs and profits, it's more profitable to develop games. Plus of this area is in that no investment in infrastructure is required.
Sometimes, in order to make a game popular, such marketing investments are required, that they exceed investments in infrastructure. Do not forget about it.
There are also opposite examples - when the game became megapopular even without any marketing.
Yes it happens, but then after the developers get access to the big money they start to spend on marketing. For some reason, they do not hope to repeat the path again without advertising.

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February 08, 2018, 09:03:48 PM
 #1039

This applies in general to all games. Even those who are popular initially. Remember what marketing was at the game Starcraft 2. Tens of millions of dollars were spent on advertising.
I even sometimes think that such games in the end do not bring profit but are image projects.
Thinking changes when you start to engage in large-scale projects. There people think in millions of dollars and big sums. To earn 25 million, they are ready to spend 20. In the end, it is profitable.

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February 08, 2018, 09:08:32 PM
 #1040

Yes it happens, but then after the developers get access to the big money they start to spend on marketing. For some reason, they do not hope to repeat the path again without advertising.
Two times the jackpot is difficult to win. For businesses that plan regular profits, not profits on luck, spending on advertising is one of the basic cash flows, as it gives a good conversion.

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