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Author Topic: FreeBitco.in - Win free Bitcoins every hour!  (Read 244972 times)
deisik
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February 17, 2014, 06:55:33 PM
 #761

All payments have now been sent Smiley

What did you decide on a new bonus program?

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February 17, 2014, 06:56:20 PM
 #762

All payments have now been sent Smiley

What did you decide on a new bonus program?

Not decided yet to be honest, working on a couple of other things but will in a couple of days.

skunkdup
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February 18, 2014, 07:12:56 AM
 #763

177RpVcoxtyQ8dX7hXY3ix1zGXeUbSBTM2
saif92
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February 18, 2014, 10:13:45 AM
 #764

177RpVcoxtyQ8dX7hXY3ix1zGXeUbSBTM2

no giveaway here go to this link and take your free bonus every hour  Wink  http://freebitco.in/?r=72604

KoningKaas
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February 18, 2014, 06:15:24 PM
 #765

177RpVcoxtyQ8dX7hXY3ix1zGXeUbSBTM2

no giveaway here go to this link and take your free bonus every hour  Wink  http://freebitco.in/?r=72604

ROFL @ reflink  Roll Eyes
Nice way to put it in there  Tongue
MoneyGod
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February 18, 2014, 06:25:12 PM
 #766

177RpVcoxtyQ8dX7hXY3ix1zGXeUbSBTM2

no giveaway here go to this link and take your free bonus every hour  Wink  http://freebitco.in/?r=72604

ROFL @ reflink  Roll Eyes
Nice way to put it in there  Tongue
but I don't think this idea works because we have already many referrals on thread  Cheesy

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February 20, 2014, 04:20:27 AM
 #767

Love that website !!

-DVC: 1KPwyTfR5ayHnv848fqShtgUcniiZSpCPQ    - DGC: DLJ64Ef7kkwtU7w1bUeHCvPeJGphzaJgDy
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February 20, 2014, 08:46:23 AM
 #768

Now, the client seed for each roll is generated in the users browser using javascript and you can change it if you want to by clicking on the link that says PROVABLY FAIR at the top. This makes each roll well and truly provably fair. I didn't have much time to test this, so if you notice any bugs, please let me know.

Also, there are quite a few "smart" bots still abusing the service so until I can manage to remove those, I will have to delay the bonus program because otherwise it will benefit the bots a lot more than humans.

saif92
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February 20, 2014, 11:52:29 AM
 #769

Now, the client seed for each roll is generated in the users browser using javascript and you can change it if you want to by clicking on the link that says PROVABLY FAIR at the top. This makes each roll well and truly provably fair. I didn't have much time to test this, so if you notice any bugs, please let me know.

Also, there are quite a few "smart" bots still abusing the service so until I can manage to remove those, I will have to delay the bonus program because otherwise it will benefit the bots a lot more than humans.
late is better then benefiting bots we can wait for this good luck for you hard work

deisik
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February 20, 2014, 11:59:11 AM
 #770

Now, the client seed for each roll is generated in the users browser using javascript and you can change it if you want to by clicking on the link that says PROVABLY FAIR at the top. This makes each roll well and truly provably fair. I didn't have much time to test this, so if you notice any bugs, please let me know.

Also, there are quite a few "smart" bots still abusing the service so until I can manage to remove those, I will have to delay the bonus program because otherwise it will benefit the bots a lot more than humans.
late is better then benefiting bots we can wait for this good luck for you hard work

It might well happen that we could wait longer than expected (read forever)... For every "smart" bot being killed there are two even smarter ones being forged...

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February 20, 2014, 12:13:28 PM
 #771

Now, the client seed for each roll is generated in the users browser using javascript and you can change it if you want to by clicking on the link that says PROVABLY FAIR at the top. This makes each roll well and truly provably fair. I didn't have much time to test this, so if you notice any bugs, please let me know.

Also, there are quite a few "smart" bots still abusing the service so until I can manage to remove those, I will have to delay the bonus program because otherwise it will benefit the bots a lot more than humans.
late is better then benefiting bots we can wait for this good luck for you hard work

It might well happen that we could wait longer than expected (read forever)... For every "smart" bot being killed there are two even smarter ones being forged...

I realize that so I am thinking of modifying the service to make it un-viable for bots. One idea that I have been thinking about is letting users play the free roll only once a day and increasing all rewards by 5x because on average an active user plays the free roll 5 times a day.

saif92
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February 20, 2014, 12:16:33 PM
 #772

Now, the client seed for each roll is generated in the users browser using javascript and you can change it if you want to by clicking on the link that says PROVABLY FAIR at the top. This makes each roll well and truly provably fair. I didn't have much time to test this, so if you notice any bugs, please let me know.

Also, there are quite a few "smart" bots still abusing the service so until I can manage to remove those, I will have to delay the bonus program because otherwise it will benefit the bots a lot more than humans.
late is better then benefiting bots we can wait for this good luck for you hard work

It might well happen that we could wait longer than expected (read forever)... For every "smart" bot being killed there are two even smarter ones being forged...

I realize that so I am thinking of modifying the service to make it un-viable for bots. One idea that I have been thinking about is letting users play the free roll only once a day and increasing all rewards by 5x because on average an active user plays the free roll 5 times a day.
but I think once a day is not fair you need to do must 3 or 4 time a day its better and then you have some more members for this site

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February 20, 2014, 12:18:02 PM
 #773

Now, the client seed for each roll is generated in the users browser using javascript and you can change it if you want to by clicking on the link that says PROVABLY FAIR at the top. This makes each roll well and truly provably fair. I didn't have much time to test this, so if you notice any bugs, please let me know.

Also, there are quite a few "smart" bots still abusing the service so until I can manage to remove those, I will have to delay the bonus program because otherwise it will benefit the bots a lot more than humans.
late is better then benefiting bots we can wait for this good luck for you hard work

It might well happen that we could wait longer than expected (read forever)... For every "smart" bot being killed there are two even smarter ones being forged...

I realize that so I am thinking of modifying the service to make it un-viable for bots. One idea that I have been thinking about is letting users play the free roll only once a day and increasing all rewards by 5x because on average an active user plays the free roll 5 times a day.
but I think once a day is not fair you need to do must 3 or 4 time a day its better and then you have some more members for this site

yeah, i haven't decided on it yet. just thinking about it at the moment.

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February 20, 2014, 12:35:58 PM
 #774

Now, the client seed for each roll is generated in the users browser using javascript and you can change it if you want to by clicking on the link that says PROVABLY FAIR at the top. This makes each roll well and truly provably fair. I didn't have much time to test this, so if you notice any bugs, please let me know.

Also, there are quite a few "smart" bots still abusing the service so until I can manage to remove those, I will have to delay the bonus program because otherwise it will benefit the bots a lot more than humans.
late is better then benefiting bots we can wait for this good luck for you hard work

It might well happen that we could wait longer than expected (read forever)... For every "smart" bot being killed there are two even smarter ones being forged...

I realize that so I am thinking of modifying the service to make it un-viable for bots. One idea that I have been thinking about is letting users play the free roll only once a day and increasing all rewards by 5x because on average an active user plays the free roll 5 times a day.
That was nice idea to increase all rewards. You will get huge traffic when do that
deisik
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February 20, 2014, 01:53:25 PM
 #775

It might well happen that we could wait longer than expected (read forever)... For every "smart" bot being killed there are two even smarter ones being forged...

I realize that so I am thinking of modifying the service to make it un-viable for bots. One idea that I have been thinking about is letting users play the free roll only once a day and increasing all rewards by 5x because on average an active user plays the free roll 5 times a day.

Why not use some "clever" captcha which would be impossible to pass through by bots (e.g. to answer some unique questions, or a set of)? Also, playing once a day doesn't change anything with multiple accounts using proxies. In fact, it would even be more tempting to use them on such terms (more profit and less hassle)...

wetsuit
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February 20, 2014, 01:57:31 PM
 #776

It might well happen that we could wait longer than expected (read forever)... For every "smart" bot being killed there are two even smarter ones being forged...

I realize that so I am thinking of modifying the service to make it un-viable for bots. One idea that I have been thinking about is letting users play the free roll only once a day and increasing all rewards by 5x because on average an active user plays the free roll 5 times a day.

Why not use some "clever" captcha which would be impossible to pass through by bots (e.g. to answer some question)? Also, playing once a day doesn't change anything with multiple accounts using proxies. In fact, it would even be more tempting to use them on such terms...

The captcha isn't the issue, there are some bots using services like deathbycaptcha.com to solve captchas ie. automatically creating accounts and then relaying the captcha to such services to get them solved and then passing the answer back. This way they can play a large number of free plays from hundreds of accounts without any limitations. These services charge $1.39 per 1,000 captchas solved so they are generating quite a bit of profit from this.

deisik
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February 20, 2014, 02:00:45 PM
 #777

It might well happen that we could wait longer than expected (read forever)... For every "smart" bot being killed there are two even smarter ones being forged...

I realize that so I am thinking of modifying the service to make it un-viable for bots. One idea that I have been thinking about is letting users play the free roll only once a day and increasing all rewards by 5x because on average an active user plays the free roll 5 times a day.

Why not use some "clever" captcha which would be impossible to pass through by bots (e.g. to answer some question)? Also, playing once a day doesn't change anything with multiple accounts using proxies. In fact, it would even be more tempting to use them on such terms...

The captcha isn't the issue, there are some bots using services like deathbycaptcha.com to solve captchas ie. automatically creating accounts and then relaying the captcha to such services to get them solved and then passing the answer back. This way they can play a large number of free plays from hundreds of accounts without any limitations. These services charge $1.39 per 1,000 captchas solved so they are generating quite a bit of profit from this.

So it is actually the captcha that is an issue here. Then again, why not use bulletproof "captchas" which require understanding, not just reading and recognition?

wetsuit
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February 20, 2014, 02:03:59 PM
 #778

It might well happen that we could wait longer than expected (read forever)... For every "smart" bot being killed there are two even smarter ones being forged...

I realize that so I am thinking of modifying the service to make it un-viable for bots. One idea that I have been thinking about is letting users play the free roll only once a day and increasing all rewards by 5x because on average an active user plays the free roll 5 times a day.

Why not use some "clever" captcha which would be impossible to pass through by bots (e.g. to answer some question)? Also, playing once a day doesn't change anything with multiple accounts using proxies. In fact, it would even be more tempting to use them on such terms...

The captcha isn't the issue, there are some bots using services like deathbycaptcha.com to solve captchas ie. automatically creating accounts and then relaying the captcha to such services to get them solved and then passing the answer back. This way they can play a large number of free plays from hundreds of accounts without any limitations. These services charge $1.39 per 1,000 captchas solved so they are generating quite a bit of profit from this.

So it is actually the captcha that is an issue here. Then again, why not use bulletproof "captchas" which require understanding, not just reading?

Most other variants of captchas that I have seen require flash which I feel would make the service inaccessible to a lot of users. These captcha breaking services solve any type of captchas that contain letters and numbers. The only other options available currently are game captchas and advertisement captchas. I am actually working on setting up different types of captchas to do some A/B testing to see which one users respond best to and which one can block bots effectively.

halcyon
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February 21, 2014, 02:05:54 PM
 #779

what happened to the faucet?

I keep on getting this message:
Software error:

Can't execute select:
Unknown table engine 'InnoDB' at /var/www/cgi-bin/freebitco.in/Modules/Database.pm line 61.
For help, please send mail to the webmaster (support@freebitco.in), giving this error message and the time and date of the error.


Directbet livebetting
wetsuit
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February 21, 2014, 02:11:57 PM
 #780

what happened to the faucet?

I keep on getting this message:
Software error:

Can't execute select:
Unknown table engine 'InnoDB' at /var/www/cgi-bin/freebitco.in/Modules/Database.pm line 61.
For help, please send mail to the webmaster (support@freebitco.in), giving this error message and the time and date of the error.



Should be fine now.

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