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Author Topic: ★★DigiByte|极特币★★[DGB]✔ Core v6.16.5.1 - DigiShield, DigiSpeed, Segwit  (Read 3058327 times)
thefrog
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February 22, 2014, 06:37:34 PM
 #6121

Does someone know when the new source will be released ?
So I can update my p2pools and my wallets as soon as possible.
thanks

must be today i think not soo sure, theyr stressing the new wallet to the point it wont fail for us!

Ok, I see.
will watch the thread then time to time.
,./,./
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February 22, 2014, 06:42:36 PM
 #6122

look here for my new digibyte trailer:https://www.youtube.com/watch?v=jTrb4gTPmvI
vote here for my new digibyte trailer:http://digibytetalk.com/digibyte-announcements/vote-for-my-video-trailer/

and please give feedback what I can do better, I'll be chance it in the new digibyte trailer!
,./,./
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February 22, 2014, 06:58:22 PM
 #6123

why is the price so low?
BRUCELLA
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February 22, 2014, 07:04:23 PM
 #6124

For the new difficulty i think a Digi[something] could be good. Than if someone take it for his coin he need to implement the Digi[something] like every coin implements today KGW...
Could be a good advertising for DigiByte at low cost...

DigiShield seems good, we need a protected coin Wink
Gazza1
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February 22, 2014, 07:06:17 PM
 #6125

For the new difficulty i think a Digi[something] could be good. Than if someone take it for is coin he need to implements the Digi[something] like everycoin implements today KGW...
Could be a good advertising for DigiByte at low cost...

DigiShield seems good, we need a protected coin Wink

Definitely Cheesy

Impossible is a word found only in the dictionary of fools.
andreydariy
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February 22, 2014, 07:10:41 PM
 #6126

digibyte The best investment
dload.1
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February 22, 2014, 07:17:16 PM
 #6127

why is the price so low?
   someone dumped almost 2 million coins at about 43  drove price back down again.
HollowStorm
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February 22, 2014, 07:21:59 PM
 #6128

How about AMPStorm! :p

jus kidding..
AMPVortex, maybe?
The_Cashier
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February 22, 2014, 07:22:37 PM
 #6129

+1 for DigiShield
DigiByte (OP)
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February 22, 2014, 07:25:35 PM
Last edit: February 22, 2014, 07:58:32 PM by DigiByte
 #6130

We are officially naming this update:DigiByte v 2.0.0-DigiShield

Each successive major release of DigiByte will be accompanied with a "Digi" name.

The DigiShield update will serve two main purposes: To shield from multi-pools and an over inflation of new coins (0.5% weekly reward reduction). We are testing a few more configurations before we release the update. We are pushing back the block where the changes will kick in to next Friday.

After testing multiple configurations (30+) of our own code, the Kimoto Gravity Well and Earthcoins one minute block configuration we have learned a few important lessons over the last week.

First, it is essential that a re-target occur with every block. There is just no other way to do it. Second, it is not possible to allow for a faster re-target than 60 seconds as multiple errors occur and the client crashes while mining (with 60 second block spacing). Third, even the Kimoto Gravity Well allows for a fair amount of "insta" mining following a major hash increase. So does the Earthcoin approach. Both are not very effective and will still allow multi-pools a few minutes of mining and are not all they are hyped up to be. Earthcoin still gets hit by multi-pools for 11-12 minutes at a time. Same will happen to DigiByte even with a KMG implementation.

The truth is both those approaches limit the amount the difficulty is allowed to change each time. This becomes an even bigger issue with a sudden hash decrease. While simulating a sudden 20-40 fold hash decrease the Gravity well can become "stuck" for a few hours before evening out again. Since it takes several blocks for the hash to come back down it really adds up when it takes 20-30 minutes to discover each block for awhile. Same with the Earthcoin approach, this is why they get "stuck" for 20-40 minutes following an 11 minute hash increase from Hash cow.

We know a 20-40 fold hash increase is not usual, but it could happen. More than likely we will only see a 5-10 fold increase. Non the less, we want to make sure we can handle sudden extremes very quickly.

With our own custom implementation we have tested many different variations on how far the difficulty is allowed to jump each block. The more we allow the difficulty to jump, the faster it adapts. Pretty much every scrypt based coin out there only allows a jump by a factor of 4 within a block retarget. This is most likely because that is what Litecoin implemented. This makes sense with a multi day difficulty re-target (Litecoin 3.5 days), as anything more could kill a coin as a dramatic hash increase could push the difficulty so high it took weeks for the next re-target to occur for a new or smaller coin with limited hash.

Litecoin limit code:
Quote
// Maximum 400% adjustment...
        bnResult *= 4;

We feel pushing this up from a factor of 4 to a factor of 200-2000 is the way to go. This allows for very dramatic adjustments with every block which means very quick adjustments to hash movements. This approach has far out performed the Gravity Well or Earthcoin code. There are a few other settings that play into the difficulty adjustment process, but we have seen the most success moving this # upwards in conjunction with a few other settings.

We have made instant hash simulations going form 200-8000 kh and then vice versa. We have also tested 200 - 4000, 200 -2000 and a few others. As expected the 200 - 8000 kh swings (40 x) are the most dramatic and cause most configurations to be "stuck" for an hour or more (KMG included).

KMG works fine for smaller adjustments every block, but offers no additional benefit with major hash swings. It basically "breaks" with very large hash swings.

Our delay right now is deciding exactly how much we should allow the difficulty to adjust with each block. The performance from our tests indicates the equivalent of 200x allows for the fastest adjustments up and down within a reasonable amount of time.
Quote
// Maximum 400% adjustment...
        bnResult *= 200;

Is there something we are over looking here? With a much higher (actual) hash load will this adjustment act differently? What are the dangers of allowing very large diff swings like this?

Also, with a higher difficulty # like the 10-20 range we currently see, will we see any other phenomena that we can't test in the low hash test-net environment? Are we on the right path? What are your thoughts?

DigiByte (OP)
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February 22, 2014, 07:36:51 PM
 #6131

Please feel free to come to IRC to discuss the difficulty adjustment: http://webchat.freenode.net/?channels=#digibytecoin

DigiByte (OP)
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February 22, 2014, 07:39:27 PM
 #6132

+1 for DigiShield

+1
Funny, we decided on this name yesterday. It appears all the great minds in the DigiByte community think alike! Glad to see it was arrived at independently of the dev team!

martins
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February 22, 2014, 07:48:41 PM
 #6133

+1 for DigiShield

+1
Funny, we decided on this name yesterday. It appears all the great minds in the DigiByte community think alike! Glad to see it was arrived at independently of the dev team!
Your development show capacity and humildity to this comunity! a very rare principle with smooth decisions always asking for our opinion... im definitely holding now! had my doubts being honest here! and sorry my bad english, my wife always help me but she's not here.

,./,./
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February 22, 2014, 07:57:22 PM
 #6134

look here for my new digibyte trailer:https://www.youtube.com/watch?v=jTrb4gTPmvI
vote here for my new digibyte trailer:http://digibytetalk.com/digibyte-announcements/vote-for-my-video-trailer/

and please give feedback what I can do better, I'll be chance it in the new digibyte trailer!

DigiByte (OP)
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February 22, 2014, 08:03:06 PM
 #6135

+1 for DigiShield

+1
Funny, we decided on this name yesterday. It appears all the great minds in the DigiByte community think alike! Glad to see it was arrived at independently of the dev team!
Your development show capacity and humildity to this comunity! a very rare principle with smooth decisions always asking for our opinion... im definitely holding now! had my doubts being honest here! and sorry my bad english, my wife always help me but she's not here.
Thank you for your feedback and support! No worries about the enlgish. Smiley

,./,./
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February 22, 2014, 08:06:16 PM
 #6136

@digibyte

do you like my video?
can I made what better for you/digibyte/digibytecommination?

or I must be delete the video?

tell me please...
DigiByte (OP)
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February 22, 2014, 08:09:58 PM
 #6137

@digibyte

do you like my video?
can I made what better for you/digibyte/digibytecommination?

or I must be delete the video?

tell me please...
We are not opposed to any videos people make promoting DigiByte in a positive manner! Looks fine to us!

Thank you for taking the time to put it together!

Any other promotional material you put together is much appreciated. Feel free to use any of the DigiByte logos's etc to do so!

zorafex
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February 22, 2014, 08:13:38 PM
 #6138

@digibyte

do you like my video?
can I made what better for you/digibyte/digibytecommination?

or I must be delete the video?

tell me please...

I honestly think it looks really bad. Very nice attempt but with only 11 seconds.. I think less is better. Think "Theatrical" almost like a movie trailer that only shows a "glimpse" of something but makes a huge impact.
Gazza1
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February 22, 2014, 09:05:47 PM
 #6139

@digibyte

do you like my video?
can I made what better for you/digibyte/digibytecommination?

or I must be delete the video?

tell me please...

I honestly think it looks really bad. Very nice attempt but with only 11 seconds.. I think less is better. Think "Theatrical" almost like a movie trailer that only shows a "glimpse" of something but makes a huge impact.

Agreed.  Not to be negative but that video is very amature.  And the audio quality is highly distorted.

Impossible is a word found only in the dictionary of fools.
HollowStorm
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February 22, 2014, 09:20:58 PM
 #6140

Quote
// Maximum 400% adjustment...
        bnResult *= 200;

Is there something we are over looking here? With a much higher (actual) hash load will this adjustment act differently? What are the dangers of allowing very large diff swings like this?

Also, with a higher difficulty # like the 10-20 range we currently see, will we see any other phenomena that we can't test in the low hash test-net environment? Are we on the right path? What are your thoughts?

I think this might give miners a lot (as in, A LOT) of rejects as soon as the difficulty adjusts, unless your tests say otherwise.
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