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Author Topic: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain  (Read 5082 times)
Numien
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July 25, 2019, 06:29:58 PM
 #201

projects offering virtual reality - think it will be one of the main aspects in the blockchain
4license
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July 25, 2019, 06:46:22 PM
 #202

projects offering virtual reality - think it will be one of the main aspects in the blockchain

this niche is still relatively free, but yes, you are right, there are more and more projects.
KarenW102
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July 25, 2019, 06:49:39 PM
 #203

The trend for VR did not emerge in IT from scratch - what we are seeing on the market today was preceded by decades of research and bold prototypes.

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4license
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July 25, 2019, 06:56:37 PM
 #204

The trend for VR did not emerge in IT from scratch - what we are seeing on the market today was preceded by decades of research and bold prototypes.
but in the 90s, skeptics were ready to put an end to virtual reality because of the “dampness” of technology. now giants like Facebook, owning Oculus VR, and Sony are struggling for the winning place
TimeWarped
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July 25, 2019, 07:07:43 PM
 #205

What are your plans for the team?
4license
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July 25, 2019, 07:14:19 PM
 #206

What are your plans for the team?
Plenty of work - development of the platform, negotiations with partners, contracts.
jjklondi8174
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July 25, 2019, 07:33:38 PM
 #207

Successful VR projects once again confirm that the future is behind the development of technologies associated with VR and it is very promising.
TimeWarped
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July 25, 2019, 07:37:36 PM
 #208

Judging by WP, you already have a finished product, right?
4license
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July 25, 2019, 07:41:03 PM
 #209

Judging by WP, you already have a finished product, right?
yes, their beta is on the website
jjklondi8174
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July 25, 2019, 07:51:20 PM
 #210

I dont get why everybody is saying that virtual reality will SOON penetrate into a variety of niches. If it actually is going to happen, then not soon.
PocketAces
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July 25, 2019, 07:55:06 PM
 #211

In the summer of 2016, the Internet and the “real life” were blown up by the AR-game Pokemon Go. Armed with smartphones, tens of millions of young people went outside all over the world - all for the sake of “catching” Pokemon. The popularity of Pokemon Go, however, sharply declined a few months later. Is this awaits all games?
4license
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July 25, 2019, 09:32:56 PM
 #212

In the summer of 2016, the Internet and the “real life” were blown up by the AR-game Pokemon Go. Armed with smartphones, tens of millions of young people went outside all over the world - all for the sake of “catching” Pokemon. The popularity of Pokemon Go, however, sharply declined a few months later. Is this awaits all games?

I dont think so. Cryptocurrency “boom”, AI and VR are stable trends in the IT industry in recent years. for example, hundreds of millions of dollars are invested in VR / AR annually (Digi-Capital statistics and not only).
PocketAces
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July 25, 2019, 09:36:38 PM
 #213

In the summer of 2016, the Internet and the “real life” were blown up by the AR-game Pokemon Go. Armed with smartphones, tens of millions of young people went outside all over the world - all for the sake of “catching” Pokemon. The popularity of Pokemon Go, however, sharply declined a few months later. Is this awaits all games?

I dont think so. Cryptocurrency “boom”, AI and VR are stable trends in the IT industry in recent years. for example, hundreds of millions of dollars are invested in VR / AR annually (Digi-Capital statistics and not only).
Investing in startups associated with new technologies is a risky business. Investing in crypto is doubly risky, since the cryptocurrency market is very young and unstable. scams are everywhere.
4license
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July 25, 2019, 09:40:50 PM
 #214

In the summer of 2016, the Internet and the “real life” were blown up by the AR-game Pokemon Go. Armed with smartphones, tens of millions of young people went outside all over the world - all for the sake of “catching” Pokemon. The popularity of Pokemon Go, however, sharply declined a few months later. Is this awaits all games?

I dont think so. Cryptocurrency “boom”, AI and VR are stable trends in the IT industry in recent years. for example, hundreds of millions of dollars are invested in VR / AR annually (Digi-Capital statistics and not only).
Investing in startups associated with new technologies is a risky business. Investing in crypto is doubly risky, since the cryptocurrency market is very young and unstable. scams are everywhere.

but have you heard about scam investors? This topic has almost never been raised.
PocketAces
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July 25, 2019, 09:44:52 PM
 #215

In the summer of 2016, the Internet and the “real life” were blown up by the AR-game Pokemon Go. Armed with smartphones, tens of millions of young people went outside all over the world - all for the sake of “catching” Pokemon. The popularity of Pokemon Go, however, sharply declined a few months later. Is this awaits all games?

I dont think so. Cryptocurrency “boom”, AI and VR are stable trends in the IT industry in recent years. for example, hundreds of millions of dollars are invested in VR / AR annually (Digi-Capital statistics and not only).
Investing in startups associated with new technologies is a risky business. Investing in crypto is doubly risky, since the cryptocurrency market is very young and unstable. scams are everywhere.

but have you heard about scam investors? This topic has almost never been raised.
It really didn’t rise anywhere, but it’s worth thinking about it
itsme
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July 25, 2019, 10:01:59 PM
 #216

There are currently dozens of virtual reality helmets on the market - from low-end models that operate in conjunction with a smartphone, to advanced ones that require a gaming PC to operate. But those helmets look so stupid on humans
4license
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July 25, 2019, 10:05:03 PM
 #217

There are currently dozens of virtual reality helmets on the market - from low-end models that operate in conjunction with a smartphone, to advanced ones that require a gaming PC to operate. But those helmets look so stupid on humans

but soon the situation can change drastically - powerful headsets will lose their associated hardware and will no longer embarrass users.
itsme
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July 25, 2019, 10:09:35 PM
 #218

I have been following the project for a long time. it seems that everyone has taken a wait-and-see attitude, as on exchanges
4license
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July 25, 2019, 10:14:42 PM
 #219

I have been following the project for a long time. it seems that everyone has taken a wait-and-see attitude, as on exchanges
I guess there are no special events happening around them
Kiira1
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July 25, 2019, 10:20:01 PM
 #220

An interesting project, like the industry itself.
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