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Author Topic: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain  (Read 5082 times)
CampfireMethod
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July 16, 2019, 08:38:28 AM
 #81

According to project managers, how competitive is the VR market now? I would like to evaluate the project promotion strategy.
the VR market is very competitive, there are few large aggregators. On the other hand, those guys propose all in one so it is very unique.

the market is growing but the problem is new content that it lacks.
video games have a big problem: they quickly become uninteresting for players. this will happen with VR games too
Devitout101
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July 16, 2019, 08:47:20 AM
 #82

According to project managers, how competitive is the VR market now? I would like to evaluate the project promotion strategy.
the VR market is very competitive, there are few large aggregators. On the other hand, those guys propose all in one so it is very unique.

the market is growing but the problem is new content that it lacks.
video games have a big problem: they quickly become uninteresting for players. this will happen with VR games too

on the contrary, the VR possibilities of the project will be of reference quality due to the technologies being introduced. This, by the way, will push the market towards development as a whole.
Devitout101
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July 16, 2019, 09:04:35 AM
 #83

A fundamentally new gaming platform, interesting investment opportunities - do not miss the ambitious launch of NetVRk with all the prospects for the growth of tokens!!!
1Excalibur
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July 16, 2019, 09:14:33 AM
 #84

What role will tokens play in the project?
CampfireMethod
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July 16, 2019, 09:37:00 AM
 #85

What role will tokens play in the project?
Nova tokens will provide access to the NetVRk platform within the Ethereum Public blockchain. Further, these tokens will be exchanged for an additional ERC20 utility token in the private chain to be utilized as a native token within the Ethereum Private Chain.
1Excalibur
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July 16, 2019, 09:43:00 AM
 #86

The project has a great future, and interesting concept!
Devitout101
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July 16, 2019, 09:49:52 AM
 #87

When will the main stage of the sale of tokens will begin?
CampfireMethod
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July 16, 2019, 09:57:46 AM
 #88

When will the main stage of the sale of tokens will begin?
The user enters the crypto exchange to purchase NOVA tokens during an IEO campaign. After the tokens purchase, the user sends NOVA tokens into his wallet in the public blockchain. For getting access to the NetVRk platform, user sends NOVA tokens to the NetVRk DApp with wallet.
Devitout101
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July 16, 2019, 10:17:51 AM
 #89

How large will be the number of tokens allocated for rewards?
CampfireMethod
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July 16, 2019, 10:39:52 AM
 #90

How large will be the number of tokens allocated for rewards?
Pre IEO bonus is 83 thaousand tokens
1Excalibur
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July 16, 2019, 10:54:08 AM
 #91

How much money will be spent directly on the project?
CampfireMethod
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July 16, 2019, 11:03:29 AM
 #92

How much money will be spent directly on the project?

theres 13% for business development purposes, 23% for marketing activities, 9% reserved for operational activities, 50% for the research and development .
1Excalibur
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July 16, 2019, 11:08:06 AM
 #93

Not very well following the news on VR. How fast is the growing popularity of this market?
CampfireMethod
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July 16, 2019, 11:22:33 AM
 #94

Not very well following the news on VR. How fast is the growing popularity of this market?
According to the Zion Market Research, the global augmented and virtual reality market was valued at around USD 26.7 billion in 2018 and is expected to reach approximately USD 814.7 billion by 2025, at a CAGR of 63% between 2019 and 2025.
Devitout101
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July 16, 2019, 11:28:21 AM
 #95

Which countries do the project managers most rely on?
CampfireMethod
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July 16, 2019, 11:54:14 AM
 #96

Which countries do the project managers most rely on?
first Asia Pacific, then China, Latin American, North America, The U.S, Europe
1Excalibur
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July 16, 2019, 12:35:22 PM
 #97

I am interested in high technologies and watch how VR develops. But. on ad sites, it is often possible to see ads for sales of gadgets for VR. It turns out that the technology has not received approval from people?
CampfireMethod
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July 16, 2019, 12:41:02 PM
 #98

I am interested in high technologies and watch how VR develops. But. on ad sites, it is often possible to see ads for sales of gadgets for VR. It turns out that the technology has not received approval from people?
VR is now developing more than ever, therefore, the sales turnover is growing. This is due only to the popularity of this technology.
1Excalibur
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July 16, 2019, 12:46:37 PM
 #99

I am interested in high technologies and watch how VR develops. But. on ad sites, it is often possible to see ads for sales of gadgets for VR. It turns out that the technology has not received approval from people?
VR is now developing more than ever, therefore, the sales turnover is growing. This is due only to the popularity of this technology.

I think that you are mistaken. I do not know who gives these ads, but sales of equipment for VR are growing around the world. By 2025, the volume of this market can reach 11-12 billion dollars. Along with this theres a growing number of gamers. They are all potential clients of the NetVRk.
itsme
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July 16, 2019, 12:58:43 PM
 #100

If we talk about 2025, how many gamers in the world can be actively using VR technology? Are there any estimates?
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