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Author Topic: Gambling or playing?  (Read 1891 times)
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July 16, 2021, 09:35:24 PM
 #101

As an old example, Fallout New Vegas has an in-built game called Caravans, but you can play blackjack, roulette, etc...

Merit from me for mentioning this brilliant RPG game with a lot of gambling in it!  Grin
That is a good example of such video game. Another - is Fallout 2 or Witcher 3, where was a lot of gambling activities in the game too.

games that should not be about gambling or chances playing and some people may find undesirable.

Some people may find undesirable anything in the game: fir girls, weapons, bloody fights and so on. In some cases, passions of different people can be contradictory. In that case, if you listening "some people" you better may not to do any video games at all.




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July 16, 2021, 09:38:51 PM
 #102

I am sure most of you have played videogames of one short or another and many have noticed that may offer gambling in-game options - I am thinking mostly of Role Games and MMPORGs -  like implementing a casino or some short of fortune game. As an old example, Fallout New Vegas has an in-built game called Caravans, but you can play blackjack, roulette, etc... Newer games that are free to play or cheap to play offer lotteries that award prices such as unique or rare in-game items...

There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable. Is this going too far? What type of effect may this game on underaged players?

Most probably, there's chances of addiction, particularly young people is capable of drowning themselves on mobile games. How much more when there's a gambling platform that used this type of betting, and yet when you're playing at least there's earning a winning profit in the long run.
It gonna be worse when these kinds of young minds are already engaged in gambling, that gonna be possible for early addiction.
This is not the concern because they can earn some money but they are not supposed to be exposed to this thing as gambling addiction could lead them into making illegal activities if they are at the level of addiction.
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July 16, 2021, 10:17:43 PM
 #103

I am sure most of you have played videogames of one short or another and many have noticed that may offer gambling in-game options - I am thinking mostly of Role Games and MMPORGs -  like implementing a casino or some short of fortune game. As an old example, Fallout New Vegas has an in-built game called Caravans, but you can play blackjack, roulette, etc... Newer games that are free to play or cheap to play offer lotteries that award prices such as unique or rare in-game items...

There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable. Is this going too far? What type of effect may this game on underaged players?

The big question here is who are they targetting on this kind of concept since you mentioned underaged players, the mature gamblers who have the money to do betting and at the same time play games or underage who like to lay these kinds of games but do not have the means to do and they are likely exposed to gambling at the earliest stage, if one developer will set up something like this, he should market it to mature players, because kids should not be exposed at a very young age.
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July 16, 2021, 10:50:04 PM
 #104

Basically children should be kept away from gambling and need parental guidance for that. I don't think children will be allowed to gamble in physical casino or online gambling site because there are rules that regulate the age limit for the players. However, for games that contain element of gambling, this will be difficult to prevent because age restriction are rare and can be played anywhere as long as there is an internet connection. Children are never good if they get to know too soon and become addicted to gambling, it can change their behavior for the worse while they only get money from their parent.
Of course, as a parent or even as whoever we are, we will not agree that kids playing any gambling.
But in fact, we also cannot control ourselves every time. Many children right now are playing online games, moreover during this pandemic and many children also focus on their gadgets. And we don't even know exactly whether they are playing gambling or not. We can do our efforts and also attention to kids, to make them understand about this, we do it. Every kid right now is different, they are like in the new generation. Moreover, every country also has different regulations about the age restriction for playing gambling. There are some countries that allow childer at certain age playing gambling (in which in our mind, they are still children and not supposed to be a gambler). I ever make a topic about the age restriction for kids playing gambling:
https://bitcointalk.org/index.php?topic=5230360.msg53962700#msg53962700

So far, I never support my child to play gambling or introduce to this gambling world.

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July 16, 2021, 11:03:34 PM
 #105

Gaming and gambling is by far a way of getting under aged persons hooked up and with the effect gambling actually has on most adults, it's one of the most unlikely character to be worthy or wish on an undersaged person.  For a fact, it can mess up a child's life in ways that you can never imagine.
 Some underage youths really don't mind gambling all there savings or just to cause hope at a price and that is what gambling actually present and with the fact that, you always have the chance or gambling presents you with a way to a fortune, every fund that you get seems to be redirected toward gambling and just like that, the youths life goes in a pattern. A pattern of cash and gambling and since its gaming, you tend not to feel it and an addiction develops and spans from there.

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July 17, 2021, 02:53:09 AM
 #106

Most probably, there's chances of addiction, particularly young people is capable of drowning themselves on mobile games. How much more when there's a gambling platform that used this type of betting, and yet when you're playing at least there's earning a winning profit in the long run.
AFAIK no real money is involved in this kind of games, and I don't understand how an addiction to gambling games could happen if you're not able to wager real money. Almost all casino games are available in demo mode or playable without money somewhere, but I never heard of someone become addict of those games.

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July 17, 2021, 03:46:43 AM
 #107


It gonna be worse when these kinds of young minds are already engaged in gambling, that gonna be possible for early addiction.
This is not the concern because they can earn some money but they are not supposed to be exposed to this thing as gambling addiction could lead them into making illegal activities if they are at the level of addiction.

We should not introduce gambling to young minds but gaming is ok because they can learn a lot of skills here without money involved, but if you put gaming with money involve they will likely lose control of themselves and will find a way to fund their account, let the young enjoy the game with monetary consideration so they can develop their skill, they can learn how to gamble when they are mature enough.

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July 17, 2021, 05:56:05 AM
 #108

I am sure most of you have played videogames of one short or another and many have noticed that may offer gambling in-game options - I am thinking mostly of Role Games and MMPORGs -  like implementing a casino or some short of fortune game. As an old example, Fallout New Vegas has an in-built game called Caravans, but you can play blackjack, roulette, etc... Newer games that are free to play or cheap to play offer lotteries that award prices such as unique or rare in-game items...

There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable. Is this going too far? What type of effect may this game on underaged players?

From a gamer perspective I think that any perks within a game should always be kept cosmetic, as that allows people who want to spend money on gimmicks and virtual costumes to become "unique" while everyone else gets to play with all the same functionality. In fact it is a real game breaker if you're able to pay to get any sort of real advantage over your opponents. You've got games like team fortress 2 that give the rare possibility of gaining "super weapons" but they do give paid weapons some very big advantages, somehow they're able to make it work though. Even cosmetic skins can gain an aftermarket, as you see with PUBG or Counterstrike skins.


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July 17, 2021, 06:44:03 AM
 #109

I think they want the game more realistic so they add some casual games we usually do which is gambling, like right now if you are a gamer of GTA V they have their casino versions too I guess its a good move having an idea of what's about this kind of game, just an insight how to play because we know that GTA is a role-playing game with the same aspect of our daily lives. By that, they are having an idea and tried the game of gambling in the real world. But in a real-money not like in a game just you need is to make task just to earn money.

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July 17, 2021, 07:25:28 AM
 #110


It gonna be worse when these kinds of young minds are already engaged in gambling, that gonna be possible for early addiction.
This is not the concern because they can earn some money but they are not supposed to be exposed to this thing as gambling addiction could lead them into making illegal activities if they are at the level of addiction.

We should not introduce gambling to young minds but gaming is ok because they can learn a lot of skills here without money involved, but if you put gaming with money involve they will likely lose control of themselves and will find a way to fund their account, let the young enjoy the game with monetary consideration so they can develop their skill, they can learn how to gamble when they are mature enough.
Yes, you are right. We do not know the side effects, especially when they are growing up later. They can say that they do not play gambling in front of us but we do not know if they tell the truth when they are behind us. Maybe the child's learning will be faster than the adult as a child from this era will be smarter than 5-10 years ago because the internet as the media has grown fast. We can teach them to play the games without money involved and never let them think that playing the game can use the money to get more excitement.


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TheGreatPython
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July 17, 2021, 08:12:43 AM
 #111

Most probably, there's chances of addiction, particularly young people is capable of drowning themselves on mobile games. How much more when there's a gambling platform that used this type of betting, and yet when you're playing at least there's earning a winning profit in the long run.
AFAIK no real money is involved in this kind of games, and I don't understand how an addiction to gambling games could happen if you're not able to wager real money. Almost all casino games are available in demo mode or playable without money somewhere, but I never heard of someone become addict of those games.
You are right, if real money is not involved, chances are low of someone being addicted although almost every game allows the players to buy in-game items and when you have the ability to bet those items in return for upgrades or better items, it's sort of addicting. If I am not wrong there are people betting CS;GO skins.

This is a sensitive topic because although one shouldn't be addicted to such gambling happening inside a game but that said, it might trigger an addiction outside the game. Winning is such a feeling that once you taste winnings/free money you will get addicted to it.
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July 17, 2021, 08:16:35 AM
 #112


It gonna be worse when these kinds of young minds are already engaged in gambling, that gonna be possible for early addiction.
This is not the concern because they can earn some money but they are not supposed to be exposed to this thing as gambling addiction could lead them into making illegal activities if they are at the level of addiction.

We should not introduce gambling to young minds but gaming is ok because they can learn a lot of skills here without money involved, but if you put gaming with money involve they will likely lose control of themselves and will find a way to fund their account, let the young enjoy the game with monetary consideration so they can develop their skill, they can learn how to gamble when they are mature enough.
As long as the parent is in supervision , it is ok that children will learn to play strategically , because this will help improve their mind and skills.
But once that they are being let alone ? then this will start the problem as they will surely miss the opportunity to learn and earn with good attitude.
games in internet is tricky and also very dangerous in the mind of youngsters, so best to just let them play when we are around and stops when we are not.
best also to limit the access in internet as this is what I'm doing in our house.
the children is only allowed to access the internet when needed and they will Play physically when its not available.

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July 17, 2021, 10:04:53 AM
 #113

We should not introduce gambling to young minds but gaming is ok because they can learn a lot of skills here without money involved, but if you put gaming with money involve they will likely lose control of themselves and will find a way to fund their account, let the young enjoy the game with monetary consideration so they can develop their skill, they can learn how to gamble when they are mature enough.

In fact, even regular games contain a large gambling element. For example, if you take strategies, then a lot of development options are gambling - an early rush into the troops or into the economy. Depending on the game and balance, this can mean guaranteed victory or defeat, depending on which path the opponent has chosen. If these are tournament games with prizes, then it becomes even closer to gambling.

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July 17, 2021, 10:46:00 AM
 #114

well you may be converting them to be a gamber if it interest the gamer. most gamers have budget. if it works then maybe the KYC is needed. kids often play thise video games.

I agree that is the only way to make sure that only adults are playing these games with gambling features, although not 100% foolproof at least we have a good parameter that will make sure that only adults are playing, but I don't know the chances of the players will approve to verify themselves through KYC.
You can see what happens to online casinos that require KYC, there will be some rejections...

I've read in an article that underage gambling players have increased during this pandemic, and the majority are active gamers. For parents who have children over 9 years old, you should monitor your child's online activities.

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Chato1977
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July 17, 2021, 10:54:38 AM
 #115

well you may be converting them to be a gamber if it interest the gamer. most gamers have budget. if it works then maybe the KYC is needed. kids often play thise video games.

I agree that is the only way to make sure that only adults are playing these games with gambling features, although not 100% foolproof at least we have a good parameter that will make sure that only adults are playing, but I don't know the chances of the players will approve to verify themselves through KYC.
The problem is would adult agreed on KYC verification ?

remember that this is crypto world when we are tend to deny having KYC in Exchange and specially in Gambling sites.

With or without real money involved yet the issue is somewhat like gambling.

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July 17, 2021, 07:20:09 PM
 #116

This is an old problem - just drive "lootbox gambling" into Google and you will see that this has been discussed for a long time and even at the legislative level, different countries have resolved this issue in different ways. In some countries, this is regarded as pure gambling and, accordingly, age restrictions apply to games in which it is.
And they had been banned on other places in the world.
https://screenrant.com/lootbox-gambling-microtransactions-illegal-japan-china-belgium-netherlands/
https://techcrunch.com/2019/09/12/loot-boxes-in-games-are-gambling-and-should-be-banned-for-kids-say-uk-mps/

every country does had indeed laws against these loot boxes and aside those online engagement with playing games attached with gambling
and this one is totally on point and physical so its no surprise about such decisions.
Agreed, loot boxes should be banned all around the world, if the developers of the game want to sell some extra content and items for real cash then they can do it, but when all of what you are buying is the chance of getting the item you want then you are gambling, and this is especially dangerous when the game is aimed at underage people as they simply do not have the mental maturity to actually analyze if what they are doing is right and they could lose all their money this way.
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July 17, 2021, 08:34:56 PM
 #117

Agreed, loot boxes should be banned all around the world, if the developers of the game want to sell some extra content and items for real cash then they can do it, but when all of what you are buying is the chance of getting the item you want then you are gambling, and this is especially dangerous when the game is aimed at underage people as they simply do not have the mental maturity to actually analyze if what they are doing is right and they could lose all their money this way.

In fact, this is a difficult question and I cannot say that a ban is a better solution. If you look at the situation from the developer's point of view, the reasons for the appearance of loot boxes are clear - they cannot introduce characters or things worth $ 1000 into the game for obvious reasons - a very small number of players can afford it. Therefore, they lower the entry threshold and make a $ 10 loot box with a 1 percent chance of getting a top character or item. In theory, this will equalize the chances of all players.

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July 17, 2021, 08:53:53 PM
 #118

Agreed, loot boxes should be banned all around the world, if the developers of the game want to sell some extra content and items for real cash then they can do it, but when all of what you are buying is the chance of getting the item you want then you are gambling, and this is especially dangerous when the game is aimed at underage people as they simply do not have the mental maturity to actually analyze if what they are doing is right and they could lose all their money this way.

In fact, this is a difficult question and I cannot say that a ban is a better solution. If you look at the situation from the developer's point of view, the reasons for the appearance of loot boxes are clear - they cannot introduce characters or things worth $ 1000 into the game for obvious reasons - a very small number of players can afford it. Therefore, they lower the entry threshold and make a $ 10 loot box with a 1 percent chance of getting a top character or item. In theory, this will equalize the chances of all players.
Depends on them because time would be the main issue on here here these dev/team arent really that patient enough on waiting for accumulating thousands of bucks for a long time
and to know that there are indeed rich kids or people who would really be buying out those loot boxes as long there is something worth in behind those.
Yes, lowering the price could give out equal chance and interest would even go higher but they've seen that more expensive one is really worth for their time and effort.
Playing computer games and other forms could really be attached to gambling depending on the integration and its been already in a while.

R


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July 18, 2021, 12:59:59 PM
 #119

In fact, this is a difficult question and I cannot say that a ban is a better solution. If you look at the situation from the developer's point of view, the reasons for the appearance of loot boxes are clear - they cannot introduce characters or things worth $ 1000 into the game for obvious reasons - a very small number of players can afford it. Therefore, they lower the entry threshold and make a $ 10 loot box with a 1 percent chance of getting a top character or item. In theory, this will equalize the chances of all players.
Depends on them because time would be the main issue on here here these dev/team arent really that patient enough on waiting for accumulating thousands of bucks for a long time
and to know that there are indeed rich kids or people who would really be buying out those loot boxes as long there is something worth in behind those.
Yes, lowering the price could give out equal chance and interest would even go higher but they've seen that more expensive one is really worth for their time and effort.
Playing computer games and other forms could really be attached to gambling depending on the integration and its been already in a while.

This is not a matter of time, but a matter of market width. A very small number of players are ready to spend thousands of dollars even for super items and characters, and at the same time, a huge number of players are ready to spend a small amount in their favorite game in order to get a chance for something very good. Loot boxes allow you to combine these two communities - the most massive share of players and the most expensive items in the game.

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July 20, 2021, 09:33:58 AM
 #120

I have a kid and I don't like it when he is playing games like GTA which are accessible thru Google Play. There is one time that I saw him being really brutal while playing it and I immediately take it off his phone.
The problem:
1. We don't know how the restrictions are set.
2. Some applications don't really put the real age requirement for their games.
Brutality, gambling, bad words or anything that may lead to addiction is not a good thing for new era kids. It affects them and I can see it with my kid although I did try keep him away from all of it.

For me, if it's gambling then stick with it. If its an MMORPG that offers in game gambling, I don't like the idea anymore, it ruins the fun. But that's just my own opinion.

You certainly have a point there, but I see it in a bit different way. I have kids too, and from my experience it's not only gambling inside a game is what might be dangerous, but many other things, like the case with GTA that you described, for instance. The thing is that we can't dictate to game producers what games to release, so the only option we have is to not leave our kids unsupervised for a long time while they are playing. Play together with your kids and give them the right understanding of what's going on in the game.

 
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