15 hours until the activity check ends. I guess I'll implement increasing penalties:
1%, 2%, 4%, 8%, 16%, 32%, 64%, disqualified
the penalty resets when player is active again.
why increasing penalty and not just take 10% with every missed activity check?
Because that would make the median too volatile, which isn't fair for new and existing players.
Why not excluding someone after let's say 3 missed activity checks?
Same volatility argument applies + it would encourage people to 'accidentally' miss 3 activity checks and rejoin with the median score.
Disqualified means disqualified. No rejoining allowed (unless it's a respected community member who was in a hospital for several months or had another valid reason to miss the activity check
)