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Author Topic: Mac miner front-ends to Diablo and RPC  (Read 181550 times)
MarcelloM
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June 09, 2011, 07:35:14 AM
 #101

What is this message I am getting on the easier (not so easier) DIABLOMINER gui interface for Java?

[6/9/11 9:34:19 AM] ERROR: Can't connect to Bitcoin: Bitcoin returned unparsable JSON


I cant find a real GUI for cooperative mining on MacOSX
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DiabloD3
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June 09, 2011, 08:49:39 AM
 #102

What is this message I am getting on the easier (not so easier) DIABLOMINER gui interface for Java?

[6/9/11 9:34:19 AM] ERROR: Can't connect to Bitcoin: Bitcoin returned unparsable JSON


I cant find a real GUI for cooperative mining on MacOSX

Sounds like user error.

lolwhatisthis
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June 09, 2011, 07:45:42 PM
 #103

This is what shows up in my terminal at the moment.  Is there a way to utilize both GPUs at the same time?  If not, is there way to just use my 9600M GT for mining and not the 9400M?  I can't seem to get it to stop using the 9400M.

Code:
[6/9/11 11:21:04 AM] Added GeForce 9600M GT (#1) (4 CU, local work size of 256)
[6/9/11 11:21:07 AM] Added GeForce 9400M (#2) (2 CU, local work size of 256)
[6/9/11 11:26:03 AM] Block 1 found on GeForce 9400M (#2)
[6/9/11 11:41:27 AM] Block 2 found on GeForce 9400M (#2)
[6/9/11 12:19:45 PM] Block 3 found on GeForce 9400M (#2)
2314/1936 khash/sec
DiabloD3
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June 09, 2011, 11:26:16 PM
 #104

This is what shows up in my terminal at the moment.  Is there a way to utilize both GPUs at the same time?  If not, is there way to just use my 9600M GT for mining and not the 9400M?  I can't seem to get it to stop using the 9400M.

Code:
[6/9/11 11:21:04 AM] Added GeForce 9600M GT (#1) (4 CU, local work size of 256)
[6/9/11 11:21:07 AM] Added GeForce 9400M (#2) (2 CU, local work size of 256)
[6/9/11 11:26:03 AM] Block 1 found on GeForce 9400M (#2)
[6/9/11 11:41:27 AM] Block 2 found on GeForce 9400M (#2)
[6/9/11 12:19:45 PM] Block 3 found on GeForce 9400M (#2)
2314/1936 khash/sec


You're on one of those hybrid dual Nvidia setups. You can't force one on or the other. Use -D to force it to use the right one (starts at 1).

MacCompiler (OP)
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June 16, 2011, 01:06:53 AM
 #105

Posted a small update.

Next I will work on automatically recovering from crashes, and catching more exceptions.
synergy543
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June 16, 2011, 08:18:30 PM
 #106

Hey just tried the lastest version and it crashes when I try to run it:


DiabloMiner-exe: line 175:   618 Segmentation fault      java -Xmx16m -cp target/libs/*:target/DiabloMiner.jar -Djava.awt.headless=true -Djava.library.path=target/libs/natives/macosx com.diablominer.DiabloMiner.DiabloMiner -u $diablominer_username -p $diablominer_userpass -o $diablominer_hostname -r $diablominer_hostport
Did something go wrong? Relaunch and enter the Set up wizard by pressing 1 and Enter during start-up, and check your configuration.
logout




Also I am only getting about 160Kh/s with my 5870. I wanted to try to enable vectors and set the worksize to 128 but when I try to run the miner from the command line with the -w 128 and -v settings it doesn't seem to do anything. Any advise?
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June 16, 2011, 11:02:28 PM
Last edit: June 16, 2011, 11:24:32 PM by synergy543
 #107

Also while running Diablo on a MacPro with a 5870 (@160k hash/s rate), my UI screen is sluggish.  When I move windows around, they are very jerky whereas when Diablo is off, they are smooth.  Is there a way to give priority to the US of the open appwhen its being used?

With my previous graphics card (NVidia8800), the UI operations seemed to be smoother, although the hash rate was 1/10.
DiabloD3
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June 17, 2011, 04:27:57 AM
 #108

Also while running Diablo on a MacPro with a 5870 (@160k hash/s rate), my UI screen is sluggish.  When I move windows around, they are very jerky whereas when Diablo is off, they are smooth.  Is there a way to give priority to the US of the open appwhen its being used?

With my previous graphics card (NVidia8800), the UI operations seemed to be smoother, although the hash rate was 1/10.

Increase -f, it expects a multiple or divisior of 60. Also, that 5870 can easily do >350 mhash/sec... OSX really sucks.

MacCompiler (OP)
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June 17, 2011, 10:35:20 PM
 #109

Another small update with some crash fixes. (Thanks for reporting it when you run into problems.) Downloads.
MacCompiler (OP)
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June 17, 2011, 10:42:01 PM
 #110

Also while running Diablo on a MacPro with a 5870 (@160k hash/s rate), my UI screen is sluggish.  When I move windows around, they are very jerky whereas when Diablo is off, they are smooth.  Is there a way to give priority to the US of the open appwhen its being used?

I have a partially working implementation of idle detection that will—at the cost of mining performance—prevent the miner from using too much system resources when the machine is in use. This is not fully working yet, but I’ll get there.
synergy543
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June 18, 2011, 06:27:08 AM
Last edit: June 18, 2011, 06:43:09 AM by synergy543
 #111

I have a partially working implementation of idle detection that will—at the cost of mining performance—prevent the miner from using too much system resources when the machine is in use. This is not fully working yet, but I’ll get there.

Great news!

I wonder if it would be possible for the user to input the idle detection time?  Sometimes a minute would be all that it needs to crank back up to 100%.  Other times, when I'm seriously working on the machine I might want to kick it back to 10 or 15 minutes idle wait so as not to interfere.  Of course right now, I have the option of turning it off completely although still with the excitement of not receiving my first bitcoin yet, I'm tolerating a very sluggish screen.  Undecided

I'm on a MacPro 8-core on OSX 10.6.7 with an ATI 5870 with an Artic Cooler.  I must say it is rather disappointing to see only 156 Mhash/sec when others on the PC are reporting easily more than double (and someone claimed 421).  It would be nice if there were some options to optimize performance on the Mac to squeeze a 'bit' more performance (sorry). Roll Eyes

EDIT I just installed the latest version DiabloMiner-GPU-Bitcoin-miner-20110618.zip and at first I thought I saw an increase in speed.  I saw number over 205,000 that really excited me.  Then, slowly it started dropping down.  Now it seems to be running about the same rate as before.  I see 156,000/160,000 khash/sec

btw, why the fraction?  What do the two numbers mean?

Are there any ways to set the vector worksize to 128?  Might this not provide some advantage?
DiabloD3
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June 18, 2011, 07:32:51 AM
 #112

I have a partially working implementation of idle detection that will—at the cost of mining performance—prevent the miner from using too much system resources when the machine is in use. This is not fully working yet, but I’ll get there.

Great news!

I wonder if it would be possible for the user to input the idle detection time?  Sometimes a minute would be all that it needs to crank back up to 100%.  Other times, when I'm seriously working on the machine I might want to kick it back to 10 or 15 minutes idle wait so as not to interfere.  Of course right now, I have the option of turning it off completely although still with the excitement of not receiving my first bitcoin yet, I'm tolerating a very sluggish screen.  Undecided

I'm on a MacPro 8-core on OSX 10.6.7 with an ATI 5870 with an Artic Cooler.  I must say it is rather disappointing to see only 156 Mhash/sec when others on the PC are reporting easily more than double (and someone claimed 421).  It would be nice if there were some options to optimize performance on the Mac to squeeze a 'bit' more performance (sorry). Roll Eyes

EDIT I just installed the latest version DiabloMiner-GPU-Bitcoin-miner-20110618.zip and at first I thought I saw an increase in speed.  I saw number over 205,000 that really excited me.  Then, slowly it started dropping down.  Now it seems to be running about the same rate as before.  I see 156,000/160,000 khash/sec

btw, why the fraction?  What do the two numbers mean?

Are there any ways to set the vector worksize to 128?  Might this not provide some advantage?

Its 15 sec average/forever avg.

Also, you can set -w all you want. Most OSX users say anything but default is slower for them.

MacCompiler (OP)
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June 18, 2011, 03:00:11 PM
 #113

I wonder if it would be possible for the user to input the idle detection time?  Sometimes a minute would be all that it needs to crank back up to 100%.  Other times, when I'm seriously working on the machine I might want to kick it back to 10 or 15 minutes idle wait so as not to interfere.  Of course right now, I have the option of turning it off completely although still with the excitement of not receiving my first bitcoin yet, I'm tolerating a very sluggish screen.  Undecided
I’m trying to hook it into the same API that dims your screen (right before the screensaver kicks in). In other words, it will be configurable in the same way as your power settings.
synergy543
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June 19, 2011, 12:14:49 AM
 #114

I’m trying to hook it into the same API that dims your screen (right before the screensaver kicks in). In other words, it will be configurable in the same way as your power settings.

Is that option even available as an option on desktop machines? (Mac Pros and iMacs).  The dim key doesn't do anything here, and I can't find an option in the sys prefs.  I'm getting quite good at hitting Control+C in the terminal when I need an interrupt which is at least letting me work on the same machine.  Totally disruptive to mining though. Cry

My old NVidea 8800 didn't didn't get as much hashing done, although while hashing, it didn't seem to interfere with the screen UI as much as my faster ATI5870 card.  I still don't quite understand why.  Maybe because it was just working less?


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June 21, 2011, 07:42:43 PM
 #115

when logged in as a regular user in OSX it starts to open but fails.
I switched over to an admin accout and it gave me the
-DL from web do you want to run- question,
after pressing ok it started went into terminal and started running.

I'm on a 4yr old Mac Book Pro.  I get about 4mhash/s.  When I was in bootcamp with win xp I got 5mhash with the guiminer.

I might be getting a real mining rig soon.

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July 24, 2011, 09:12:34 AM
 #116

Any chance of this being updated soon?
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August 27, 2011, 10:49:51 AM
 #117

@DiabloD3:
Quote
You want -f. It should be a multiple or divisor of 60, and some people just turn it the whole way to 1000 and don't care how many mhash they lose.

I think this could help. Where do I have to put this in DibloMiner to use the -f option? Could you explain in more detail what exactly it does?

@MacCompiler:
Quote
Not currently. I could easily add functionality to reduce the process priority. It kind of defeats the purpose, as you want as much juice out of your system as possible. But if this is something others also want, I can add it in an update. Let me know.

I would like this option for two reasons:

1. during the day I would like to use my mac for daily work. With GPU on 100% workload all the time it is really hard to use the mac. Therefore currently I have only the option to work or to mine, but not doing both at the same time.
2. The GPU temperature is always about 85°C. That's high and not good for the GPU and the mac at all. I can lose some MHash to get the GPU coolness. I love my mac and I don't want to get it corrupted :-)

Thanks!


I have these exact same questions and it seems they haven't been answered yet in this thread. Just got my Macbook and would like to mine some coins, but the processes takes up too much power, leaving the rest very sluggish. Anyone care to help?

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DiabloD3
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August 27, 2011, 07:31:53 PM
 #118

OSX's OpenCL impl is so screwed up, its not really worth it. Plus, the frontend is not shipping with my most up to date version of DiabloMiner.

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September 15, 2011, 08:55:30 PM
 #119

bad cpu type in executable
A PowerPC machine? The application is Intel only, and the Mac OS launch service should not even launch it a PowerPC.

Hi, it´s possible to mine on a PowerPC machine, see my post in the newbies section:
https://bitcointalk.org/index.php?topic=24875.msg519340#msg519340

You will end up somewhere around 1100 khash/sec on a G4 with 1,5 GHz, not a lot.

Regards,
Gilles
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October 28, 2011, 11:46:05 PM
 #120

Any chance of this being updated soon?

It doesn't look like he's been around since that June 18th post above.
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