I think the game itself should work very well as long as Bots are not there. But I get a lot of lags, its not moving in a smooth motion and is rather blinking while moving. Might be good if you can take an already built flash game, and perhaps play with the coding to have it integrated.
EDIT: The smoothness was fixed, and runs good now. However the player is able to come out of the boundary and also able to move on the blue background part for me. Looks like a bug there.
yup, there are some bugs. they are minor and things will run more smooth within a next few days. I published a bit early.
(blinking happens because your browser didn't load all the images, images should be preloaded when starting a game. this will be implemented)
lagging I can't help much with, I'll just spawn a lot of game servers so they are close to people.. and maybe player character should move without waiting for server feedback, so that it runs smoother, will play with that.
and I'll try to reproduce running out of boundaries thing you mentioned, it used to happen if characters go very fast.
thank you for the feedback.
about bots, yeah, its a real issue long term, I think keeping highscores (and win/lose/earnings ratios) will help players decide who to play with,
and maybe optional registration with facebook acc/sms/something + kicking users that are using bots will help, this will be an ongoing arms race.
I don't mind bot vs bot play or bot vs people if the fact that it is a bot is not hidden, but I'm guessing that in most scenarios bots will be used for cheating and not for nerdy programming contests
and in the end, people capable of programming good bots that win but are not easy to detect can probably earn more bitcoin some other better way.