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Author Topic: Bitcoin puzzle transaction ~32 BTC prize to who solves it  (Read 359009 times)
coinableS
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November 26, 2025, 09:55:26 PM
 #12081

I’ve been testing some of the older/easier puzzles using three different rigs with a VanitySearch mod one fast, one medium, and one painfully slow. What’s interesting is how big the luck component is once you’re searching large spaces. What I mean is the fast machine doesn't always solve the puzzle the fastest or even at a predictable lead or gap ahead than the others. Luck, for lack of a better word, seems to matter more then pure guesses once you get up to the larger spaces.

You’d think raw speed would always dominate, but past a certain point it's almost like a lottery. The slow rig can get lucky and land something early, while the fast one goes dry for a while.

Makes me think the winner of Puzzle 71 might just be whoever the randomness smiles on that day.
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November 26, 2025, 10:44:25 PM
 #12082

I’ve been testing some of the older/easier puzzles using three different rigs with a VanitySearch mod one fast, one medium, and one painfully slow. What’s interesting is how big the luck component is once you’re searching large spaces. What I mean is the fast machine doesn't always solve the puzzle the fastest or even at a predictable lead or gap ahead than the others. Luck, for lack of a better word, seems to matter more then pure guesses once you get up to the larger spaces.

You’d think raw speed would always dominate, but past a certain point it's almost like a lottery. The slow rig can get lucky and land something early, while the fast one goes dry for a while.

Makes me think the winner of Puzzle 71 might just be whoever the randomness smiles on that day.

I completely agree, the space where the key is located is gigantic. I wonder who solved 69 and how they did it.
I've been looking at this forum for months and trying different methods. I took the last 36 keys and extracted patterns that haven't been seen in the keys. According to my calculations, there are approximately 500 million left. I don't know if anyone has an idea to improve the one I'm presenting. And don't gamble 100% on the lottery with puzzle 71
Bitcoin71
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November 27, 2025, 06:19:30 AM
Last edit: November 27, 2025, 11:42:49 AM by Bitcoin71
 #12083

The inventor of this puzzles name is In this hash 41932e0d52a2b1e171d28f6b442981137790bcbf1d72201bea441f36fd7ba67b I just want to say, Hi, ⁤⁣⁤‍⁡‍‍⁣‍⁡‌⁢‍⁤⁡⁢⁡‍⁡‍⁢⁣‍‌‍⁢‍⁤⁡⁢⁡⁢⁡‍‌‌⁡‍‌‍⁢‍⁡‌⁡‌⁡⁤‍⁤⁡⁤⁣‌⁢‌⁡‍‍‌⁢‍⁤⁡⁢‍⁢⁡‍‌‌⁡‌⁡‌⁢‍⁤⁡⁢‍⁡⁢‍⁤⁡⁢⁡⁢⁡‍‍⁣‍⁡⁤‍⁤⁡⁢‍⁣‌⁡⁤‍‌‍Hello
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November 27, 2025, 11:13:30 AM
 #12084

I’ve been testing some of the older/easier puzzles using three different rigs with a VanitySearch mod one fast, one medium, and one painfully slow. What’s interesting is how big the luck component is once you’re searching large spaces. What I mean is the fast machine doesn't always solve the puzzle the fastest or even at a predictable lead or gap ahead than the others. Luck, for lack of a better word, seems to matter more then pure guesses once you get up to the larger spaces.

You’d think raw speed would always dominate, but past a certain point it's almost like a lottery. The slow rig can get lucky and land something early, while the fast one goes dry for a while.

Makes me think the winner of Puzzle 71 might just be whoever the randomness smiles on that day.

I completely agree, the space where the key is located is gigantic. I wonder who solved 69 and how they did it.
Puzzle 69 was solved quickly because the answer was only 0.72% from the start of the range; in this case, it was simply solved by the first person among all those who started a sequential search from beginning to end.
kTimesG
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November 27, 2025, 11:50:12 AM
 #12085

I’ve been testing some of the older/easier puzzles using three different rigs with a VanitySearch mod one fast, one medium, and one painfully slow. What’s interesting is how big the luck component is once you’re searching large spaces. What I mean is the fast machine doesn't always solve the puzzle the fastest or even at a predictable lead or gap ahead than the others. Luck, for lack of a better word, seems to matter more then pure guesses once you get up to the larger spaces.

I highly disagree. If you run those puzzles over long runs (thousands of tries) you will find the solution sooner or later every single time, but, on average, it is very clear that what emerges is the expected average solve time (relative to a rig's speed of course) which is right at 50% of maximum work needed. And that expected average solve time will naturally double up for every incremental puzzle, it is not jumping all over the place, as you suggest. Thus, the "luck factor" as you call it, also halves every time the search space doubles.

Off the grid, training pigeons to broadcast signed messages.
brainless
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November 27, 2025, 07:37:37 PM
 #12086

The process for finding puzzle slow now a days due to price of btc
As in past 71 puzzle had 0.7 btc reward changed to 7.1 btc reward
If now remaining puzzle extend price example 7.1 btc to 71 btc, you will see 71 to 100 bit puzzle would be found in a year
But creator maybe bring pubkey publish from 126 to 160
What's your expectations?

13sXkWqtivcMtNGQpskD78iqsgVy9hcHLF
fecell
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November 28, 2025, 09:46:08 AM
 #12087

The process for finding puzzle slow now a days due to price of btc
As in past 71 puzzle had 0.7 btc reward changed to 7.1 btc reward
If now remaining puzzle extend price example 7.1 btc to 71 btc, you will see 71 to 100 bit puzzle would be found in a year
But creator maybe bring pubkey publish from 126 to 160
What's your expectations?
no one pubkey, never.
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November 28, 2025, 12:24:04 PM
 #12088

I’ve been testing some of the older/easier puzzles using three different rigs with a VanitySearch mod one fast, one medium, and one painfully slow. What’s interesting is how big the luck component is once you’re searching large spaces. What I mean is the fast machine doesn't always solve the puzzle the fastest or even at a predictable lead or gap ahead than the others. Luck, for lack of a better word, seems to matter more then pure guesses once you get up to the larger spaces.

I highly disagree. If you run those puzzles over long runs (thousands of tries) you will find the solution sooner or later every single time, but, on average, it is very clear that what emerges is the expected average solve time (relative to a rig's speed of course) which is right at 50% of maximum work needed. And that expected average solve time will naturally double up for every incremental puzzle, it is not jumping all over the place, as you suggest. Thus, the "luck factor" as you call it, also halves every time the search space doubles.

Hi, do you scaning right now ? and if it's not secret, on which range you scanning ?
brainless
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November 28, 2025, 02:14:18 PM
 #12089

I’ve been testing some of the older/easier puzzles using three different rigs with a VanitySearch mod one fast, one medium, and one painfully slow. What’s interesting is how big the luck component is once you’re searching large spaces. What I mean is the fast machine doesn't always solve the puzzle the fastest or even at a predictable lead or gap ahead than the others. Luck, for lack of a better word, seems to matter more then pure guesses once you get up to the larger spaces.

I highly disagree. If you run those puzzles over long runs (thousands of tries) you will find the solution sooner or later every single time, but, on average, it is very clear that what emerges is the expected average solve time (relative to a rig's speed of course) which is right at 50% of maximum work needed. And that expected average solve time will naturally double up for every incremental puzzle, it is not jumping all over the place, as you suggest. Thus, the "luck factor" as you call it, also halves every time the search space doubles.

Hi, do you scaning right now ? and if it's not secret, on which range you scanning ?
When brute force methods in development, I recommend batch jump for random  search, still after 7 years there is no development in this little tweak in all apps, still single digit random or wise versa,
Check and stride subject could by used with math for finding 71 and above
Still option available with little modified bitcrack and 5090 gpu and 71 could come out with 3 to 7 days
Think out of the box

13sXkWqtivcMtNGQpskD78iqsgVy9hcHLF
ExernalVN
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November 28, 2025, 03:07:03 PM
 #12090

I’ve been testing some of the older/easier puzzles using three different rigs with a VanitySearch mod one fast, one medium, and one painfully slow. What’s interesting is how big the luck component is once you’re searching large spaces. What I mean is the fast machine doesn't always solve the puzzle the fastest or even at a predictable lead or gap ahead than the others. Luck, for lack of a better word, seems to matter more then pure guesses once you get up to the larger spaces.

I highly disagree. If you run those puzzles over long runs (thousands of tries) you will find the solution sooner or later every single time, but, on average, it is very clear that what emerges is the expected average solve time (relative to a rig's speed of course) which is right at 50% of maximum work needed. And that expected average solve time will naturally double up for every incremental puzzle, it is not jumping all over the place, as you suggest. Thus, the "luck factor" as you call it, also halves every time the search space doubles.

Hi, do you scaning right now ? and if it's not secret, on which range you scanning ?
When brute force methods in development, I recommend batch jump for random  search, still after 7 years there is no development in this little tweak in all apps, still single digit random or wise versa,
Check and stride subject could by used with math for finding 71 and above
Still option available with little modified bitcrack and 5090 gpu and 71 could come out with 3 to 7 days
Think out of the box


i am using jumps with random, i just set first 2 symbols, for example 4f, all others is random + speed of my GPU * time of scanning
BUT you said 5090 and #71 3-7 days, its impossible, or need too much lucky.
OR it was means x5090 GPUs ?)))
brainless
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November 28, 2025, 08:25:06 PM
 #12091

I’ve been testing some of the older/easier puzzles using three different rigs with a VanitySearch mod one fast, one medium, and one painfully slow. What’s interesting is how big the luck component is once you’re searching large spaces. What I mean is the fast machine doesn't always solve the puzzle the fastest or even at a predictable lead or gap ahead than the others. Luck, for lack of a better word, seems to matter more then pure guesses once you get up to the larger spaces.

I highly disagree. If you run those puzzles over long runs (thousands of tries) you will find the solution sooner or later every single time, but, on average, it is very clear that what emerges is the expected average solve time (relative to a rig's speed of course) which is right at 50% of maximum work needed. And that expected average solve time will naturally double up for every incremental puzzle, it is not jumping all over the place, as you suggest. Thus, the "luck factor" as you call it, also halves every time the search space doubles.

Hi, do you scaning right now ? and if it's not secret, on which range you scanning ?
When brute force methods in development, I recommend batch jump for random  search, still after 7 years there is no development in this little tweak in all apps, still single digit random or wise versa,
Check and stride subject could by used with math for finding 71 and above
Still option available with little modified bitcrack and 5090 gpu and 71 could come out with 3 to 7 days
Think out of the box


i am using jumps with random, i just set first 2 symbols, for example 4f, all others is random + speed of my GPU * time of scanning
BUT you said 5090 and #71 3-7 days, its impossible, or need too much lucky.
OR it was means x5090 GPUs ?)))

I did not say random
I said numbers of key check and stride mean jump
Plus calc math methods

13sXkWqtivcMtNGQpskD78iqsgVy9hcHLF
optioncmdPR
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November 29, 2025, 04:08:24 AM
 #12092

I’ve been testing some of the older/easier puzzles using three different rigs with a VanitySearch mod one fast, one medium, and one painfully slow. What’s interesting is how big the luck component is once you’re searching large spaces. What I mean is the fast machine doesn't always solve the puzzle the fastest or even at a predictable lead or gap ahead than the others. Luck, for lack of a better word, seems to matter more then pure guesses once you get up to the larger spaces.

You’d think raw speed would always dominate, but past a certain point it's almost like a lottery. The slow rig can get lucky and land something early, while the fast one goes dry for a while.

Makes me think the winner of Puzzle 71 might just be whoever the randomness smiles on that day.

I completely agree, the space where the key is located is gigantic. I wonder who solved 69 and how they did it.
I've been looking at this forum for months and trying different methods. I took the last 36 keys and extracted patterns that haven't been seen in the keys. According to my calculations, there are approximately 500 million left. I don't know if anyone has an idea to improve the one I'm presenting. And don't gamble 100% on the lottery with puzzle 71
  Elaborate on this ? You said " I don't know if anyone has an idea to improve the one I'm presenting," without presenting any findings, theories, or ideas other than you extracted patterns that haven't been seen. I say this because use of a last 36 address is something I have been experimenting with.
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November 29, 2025, 07:51:59 AM
 #12093

Let me clarify
Ecc operations have 1 bit only
Your 1 move is 0, so you can't take step for reverse , mean if you step back or fw is 0
Example
If you give me any of your pubkey, I will extract 1 bit and give you back new pubkey
You can test yourself
My given pubkey by extract 1 bit
You will substract you key, , multiply by xxxxxx,
You will see new pubkey back at first pubkey
You repeats unlimited counts
Always you backed at 1st pubkey
Mean 1 bit loop never let you move anywhere


13sXkWqtivcMtNGQpskD78iqsgVy9hcHLF
mdemon69
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November 30, 2025, 09:28:11 AM
 #12094

I’ve been testing some of the older/easier puzzles using three different rigs with a VanitySearch mod one fast, one medium, and one painfully slow. What’s interesting is how big the luck component is once you’re searching large spaces. What I mean is the fast machine doesn't always solve the puzzle the fastest or even at a predictable lead or gap ahead than the others. Luck, for lack of a better word, seems to matter more then pure guesses once you get up to the larger spaces.

I highly disagree. If you run those puzzles over long runs (thousands of tries) you will find the solution sooner or later every single time, but, on average, it is very clear that what emerges is the expected average solve time (relative to a rig's speed of course) which is right at 50% of maximum work needed. And that expected average solve time will naturally double up for every incremental puzzle, it is not jumping all over the place, as you suggest. Thus, the "luck factor" as you call it, also halves every time the search space doubles.

Hi, do you scaning right now ? and if it's not secret, on which range you scanning ?
When brute force methods in development, I recommend batch jump for random  search, still after 7 years there is no development in this little tweak in all apps, still single digit random or wise versa,
Check and stride subject could by used with math for finding 71 and above
Still option available with little modified bitcrack and 5090 gpu and 71 could come out with 3 to 7 days
Think out of the box


i am using jumps with random, i just set first 2 symbols, for example 4f, all others is random + speed of my GPU * time of scanning
BUT you said 5090 and #71 3-7 days, its impossible, or need too much lucky.
OR it was means x5090 GPUs ?)))

I did not say random
I said numbers of key check and stride mean jump
Plus calc math methods

Ok, let's suppose you have a tool (a modified VanitySearch) that works with an option for stride, what would be you're search strategy, if I may ask?
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November 30, 2025, 12:58:20 PM
 #12095

Consider me an interested bystander. I'm just curious what strategies, algorithms and whatnot else you all come up with (besides a lot of nonsenseto me that's unfortunately constantly posted).

In my humble opinion, if you have only one or few GPUs at your disposal and are able and want to risk the energy costs to operate them, you definitely lack number crunching power to reasonably compete in finding any remaining puzzle's key solution. So, I guess your "only" option is a lucky punch, you gamble to choose a more or less randomly selected sub-region (within the search space of the particular puzzle you're trying to solve) to search for a solution. You keep track of sub-regions you exhausted in your searches to avoid crunching on a sub-region again, especially when those are chosen randomly.

It's basically some kind of lottery. As you have no reasonable chance to seriously compete with your way-insufficient GPU power, so perhaps the goddess of fortune is smiling on you?

I'm not intensely following things with this puzzle because skipping the nonsense is a bit exhausting and ignoring accounts here does help somewhat when I judge that they're mostly polluting this thread with garbage. I also don't have time and enough programming expertise to code or extensively modify existing tools.

Above lottery idea might be a total stupid one. Feel free to explain why or come up with something better then!

If it's not stupid (you judge!) then we have another playground opened: strategies to choose the sub-regions (size, how to pick).

A quick shot at how I would implement it:
* some control instance that chooses the sub-regions and keeps track which have been exhaustively searched
* worker(s) that search assigned sub-regions as good and quick as possible

I would want the worker instance to do the search in such a way that when no solution is found in a sub-region that this result is 100% accurate. It's a lottery search anyway.

kTimesG
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November 30, 2025, 05:38:30 PM
 #12096

A quick shot at how I would implement it:
* some control instance that chooses the sub-regions and keeps track which have been exhaustively searched
* worker(s) that search assigned sub-regions as good and quick as possible

I would want the worker instance to do the search in such a way that when no solution is found in a sub-region that this result is 100% accurate. It's a lottery search anyway.

That's how Bram solved 67 and 68. Pretty much the only way to actually solve a puzzle (the alternative is to post intellectual garbage, of course).

The only issue with "100% accurate" is that, for address puzzles, it's impossible to implement, because each and every hash candidate is independent of all others. So, even the smallest bug in the entire pipeline (pubkey -> sha512 -> ripemd) can compromise the result, without ever being detected, even when using statistical sampling.

I forgot, all tools are bullet-proof bug-free, obviously, and definitely obscure bugs like missing the third reduction step during EC field multiplication (like in all JLP-based forks) can never occur, lol.

Off the grid, training pigeons to broadcast signed messages.
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November 30, 2025, 07:23:41 PM
Last edit: November 30, 2025, 07:48:28 PM by fixedpaul
 #12097


The only issue with "100% accurate" is that, for address puzzles, it's impossible to implement, because each and every hash candidate is independent of all others. So, even the smallest bug in the entire pipeline (pubkey -> sha512 -> ripemd) can compromise the result, without ever being detected, even when using statistical sampling.

I forgot, all tools are bullet-proof bug-free, obviously, and definitely obscure bugs like missing the third reduction step during EC field multiplication (like in all JLP-based forks) can never occur, lol.

You are 100% right on this, But, as for the probabilty of this "bug" ever showing up: it's insanely small. For a single key, the chance is 5*4.294.966.319/2**256 roughly one in about 10**67. Realistically, you’d need to scan around 2**222 keys before you’d expect to see this event. The probability that the "winning key" specifically is the one affected by this bug is again around 10**-67

So honestly, the odds that this "bug" would invalidate the entire search are practically zero. Still, you're absolutely right, we can't technically claim 100%

Do you think it makes sense to implement a check that would slow down the process, given that the probability is practically zero?
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November 30, 2025, 08:14:38 PM
Merited by fixedpaul (1)
 #12098

Do you think it makes sense to implement a check that would slow down the process, given that the probability is practically zero?

When there are zillions of field multiplications, and I'm investing vast amounts of resources, then absolutely yes. A few cycles of doing a carry-over is better than an invisible data corruption that might or might not have cascade effects.

Not sure how you got to that number. In the paper I'm reading, sloppy reduction has a r(r-1)/2N chance of being incorrect after only two reductions. Since r is 33 bits, this gives something around one in 2**190.

Off the grid, training pigeons to broadcast signed messages.
fixedpaul
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November 30, 2025, 08:31:03 PM
 #12099

Do you think it makes sense to implement a check that would slow down the process, given that the probability is practically zero?

When there are zillions of field multiplications, and I'm investing vast amounts of resources, then absolutely yes. A few cycles of doing a carry-over is better than an invisible data corruption that might or might not have cascade effects.

Not sure how you got to that number. In the paper I'm reading, sloppy reduction has a r(r-1)/2N chance of being incorrect after only two reductions. Since r is 33 bits, this gives something around one in 2**190.

Actually, I just made a very simple reasoning about the probability that, in the final reduction, the 256-bit number ends up being greater than p, and then taking into account the average number of modmult operations per key, but maybe I oversimplified it. Assuming we're even talking about the same issue.

I also didn’t consider the "cascade effect", meaning that if the bug happens, it would invalidate all subsequent keys computed by that thread, given how VanitySearch works.

Anyway, as soon as I have some time, I’ll try to implement a check on the final reduction in my repo. Thanks for pointing it out.
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November 30, 2025, 08:56:18 PM
Merited by Cricktor (1)
 #12100

Assuming we're even talking about the same issue.

We are.

https://eprint.iacr.org/2021/1151.pdf

Section 4.1

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