Stunna
Legendary
Offline
Activity: 3192
Merit: 1279
Primedice.com, Stake.com
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May 16, 2013, 12:31:33 AM |
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Checked out the HTML 5 version, can't find anyone to play against. Looks quite nice though.
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BitcoinFlush (OP)
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May 16, 2013, 09:46:20 AM |
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We have released an update for the downloadable client. Unfortunally we can't have it updated with the autoupdate function, so downloading the client from www.satoshipoker.org/SatoshiPokerSetup.exe is needed to update the client. The fixes include - changed bet color to white so it is better visible on the dark green background - changed the blind announcements, they no longer cover the cards - changed the 2nd confirmation before tournament starts. When registered for a tournament it will just open the tournament table when tourney starts Plus some features that make some data better readable and filterable. We are still working on the hand history feature which will allow players to use huds and addon software as pokertracker. Also our bonus systems should be done soon we'll keep you up to date!
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Let's color the MOON: Y1Dxt2kmHoRRWPBEeKv9rzCfcA7EvrWv82
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ranlo
Legendary
Offline
Activity: 1988
Merit: 1007
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May 16, 2013, 10:32:31 AM |
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We have released an update for the downloadable client. Unfortunally we can't have it updated with the autoupdate function, so downloading the client from www.satoshipoker.org/SatoshiPokerSetup.exe is needed to update the client. The fixes include - changed bet color to white so it is better visible on the dark green background - changed the blind announcements, they no longer cover the cards - changed the 2nd confirmation before tournament starts. When registered for a tournament it will just open the tournament table when tourney starts Plus some features that make some data better readable and filterable. We are still working on the hand history feature which will allow players to use huds and addon software as pokertracker. Also our bonus systems should be done soon we'll keep you up to date! Is it possible to auto remove afk players from tournaments too? I was in one a day or two ago where we had like 7 people out of 40+ that were actually there. The rest sat out the entire time.
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SkRRJyTC
Legendary
Offline
Activity: 1008
Merit: 1000
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May 16, 2013, 11:43:35 AM |
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We have released an update for the downloadable client. Unfortunally we can't have it updated with the autoupdate function, so downloading the client from www.satoshipoker.org/SatoshiPokerSetup.exe is needed to update the client. The fixes include - changed bet color to white so it is better visible on the dark green background - changed the blind announcements, they no longer cover the cards - changed the 2nd confirmation before tournament starts. When registered for a tournament it will just open the tournament table when tourney starts Plus some features that make some data better readable and filterable. We are still working on the hand history feature which will allow players to use huds and addon software as pokertracker. Also our bonus systems should be done soon we'll keep you up to date! Care to expand on why the auto updater cant be used? Just curious. The fixes are great though. Good Job.
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NLNico
Legendary
Offline
Activity: 1876
Merit: 1295
DiceSites.com owner
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May 16, 2013, 12:42:10 PM |
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Also after downloading the new setup I have to download the cards again but good to see that you guys keep working on it to make it better
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Junko
Legendary
Offline
Activity: 1512
Merit: 1000
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May 16, 2013, 08:44:14 PM |
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Is it possible to auto remove afk players from tournaments too? I was in one a day or two ago where we had like 7 people out of 40+ that were actually there. The rest sat out the entire time.
Yeah, I was present at this. It was at night, somewhere between 11pm-3/4am CST, can't remember exactly. It was pretty messed up. If I recall correctly, at one point, there was one table with four people battling it out. Another table had two players taking turns taking the afk blinds and essentially dividing all the afk stacks between themselves. And on another table, there was only one player present who was just fast clicking and scooping all the afk stacks. Not only did some players gain an (?unfair) advantage becaus eof all the afks, but it also made the game last unnecessarily (and excruciatingly) longer than it should have, waiting for the 30+ players to slowly blind out. Thanks for the freerolls and I know you're still tweaking a lot of things so the freerolls might not be a priority, but... might I kindly suggest - for freerolls only - possibly trying something along the lines of: - at the start of the second level, removing players who have been sitting out all through the first level. - removing players who have been sitting out for more than a certain reasonable number of hands in a row, like 10-20 hands in a row. - make the freerolls turbo - 5-6 min levels. (I like the 6-max format that is sometimes used bc of the action it generates) - shorten registration time to 20-15 mins prior to start (sure, you might not get as many runners, but if people reg and don't bother to play/show up or just reg hoping to finish in the money without playing, then what's the point?) Again, these suggestions are just for freeolls. Buy-in tournaments are a different story, obv since players being removed in a freeroll would't be losing any buy-ins. On related a side note, I was playing one of the FR's last night and a storm knocked out power in my area early/midway in. I was somewhere in the middle of the pack as far as stack size. I think there were around 30 or so people entered. Anyway, to make a long story longer, I log in later later when the power comes back and find that I finished in the money (6th) with the final four players still playing. So yeah, I was definitely afk for mor than 20++ hands in a row and still finished itm over some who were actually present and playing. Not complaining about finishing itm while afk, but I do know how it sucks to get knocked out on/near the bubble while there are afk/sitting out people still around who never played a hand. Anyway, Thanks again for the FR's and I'm looking forward to more traffic and more games as you guys keep improving things.
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ranlo
Legendary
Offline
Activity: 1988
Merit: 1007
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May 16, 2013, 09:20:34 PM |
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might I kindly suggest - for freerolls only - possibly trying something along the lines of:
- at the start of the second level, removing players who have been sitting out all through the first level. - removing players who have been sitting out for more than a certain reasonable number of hands in a row, like 10-20 hands in a row. - make the freerolls turbo - 5-6 min levels. (I like the 6-max format that is sometimes used bc of the action it generates) - shorten registration time to 20-15 mins prior to start (sure, you might not get as many runners, but if people reg and don't bother to play/show up or just reg hoping to finish in the money without playing, then what's the point?)
Of your ideas, only the first one would really solve the problem. #2 - if people win a ton of chips, they often go out for a while and return later to continue playing. I see nothing wrong with doing this, as they were there and (presumably) would be taking more chips if they were still active #3 - turbo doesn't fix the problem with unfair advantages. A player on a table with nothing but AFK's will be getting tons of chips, while the players on a table with non-AFK's will each have the same number of chips but spread among them. This allows the single player to bully, as well as just have an overall chip stack advantage early on with no risk #4 - people will just register 15-20 minutes early, then go afk, sleep or whatever. Only takes a few seconds to register, so you can even wake yourself up before it's time, run over, click the button and go back to sleep
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NLNico
Legendary
Offline
Activity: 1876
Merit: 1295
DiceSites.com owner
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May 17, 2013, 01:21:43 AM |
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This banner says "10.000 nightly GTD" what time is that? (and time zone?)
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Junko
Legendary
Offline
Activity: 1512
Merit: 1000
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May 17, 2013, 01:28:47 AM |
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might I kindly suggest - for freerolls only - possibly trying something along the lines of:
- at the start of the second level, removing players who have been sitting out all through the first level. - removing players who have been sitting out for more than a certain reasonable number of hands in a row, like 10-20 hands in a row. - make the freerolls turbo - 5-6 min levels. (I like the 6-max format that is sometimes used bc of the action it generates) - shorten registration time to 20-15 mins prior to start (sure, you might not get as many runners, but if people reg and don't bother to play/show up or just reg hoping to finish in the money without playing, then what's the point?)
Of your ideas, only the first one would really solve the problem. #2 - if people win a ton of chips, they often go out for a while and return later to continue playing. I see nothing wrong with doing this, as they were there and (presumably) would be taking more chips if they were still active #3 - turbo doesn't fix the problem with unfair advantages. A player on a table with nothing but AFK's will be getting tons of chips, while the players on a table with non-AFK's will each have the same number of chips but spread among them. This allows the single player to bully, as well as just have an overall chip stack advantage early on with no risk #4 - people will just register 15-20 minutes early, then go afk, sleep or whatever. Only takes a few seconds to register, so you can even wake yourself up before it's time, run over, click the button and go back to sleep re: #2, I meant to to say, remove players who have been sitting out a reasonable number of hands in a row from the start of the freeroll. It's like my first suggestion, but the person gets removed sooner. You snooze, you lose. I don't have a problem with people who build up a big stack and decide to sit out since they are actually playing and presumably plan to sit back in eventually. re: #3, While I agree that turbo doesn't fix the problem of people gaining an 'unfair' advantage from afk's as it's the luck of the draw where you get seated, I meant implementing it more along the lines of it being for the benefit of those who actually want to play poker and not have to sit through the extra time it takes for afk's to blind out. re#4, I'm sure people who are really out to game the freerolls would do as you say. Apparently when that pop up prior to the start of the freeroll asking are you sure if you want to play comes up, people are just clicking it and purposefully sitting out and going to bed. But I also think it would cut down on the people who reg with the intentions of playing, but then for whatever reason at the last minute don't end up playing. Removing players from freerolls who have been sitting out either a certain number of hands in a row from the start or the entire first level without playing a hand would make it more enjoyable/less painful for those who are actually logged on and taking the time and effort to play on the site. That's just my opinion though. Maybe there's people who like having tons of dead money afks and the subsequent longer amount of time it takes to play through to the end, idk.
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NLNico
Legendary
Offline
Activity: 1876
Merit: 1295
DiceSites.com owner
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May 17, 2013, 02:49:48 AM Last edit: May 17, 2013, 05:16:20 AM by NLNico |
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Few suggestions: Besides the HU SNG we could try 6max s110 and s220.. maybe we can get 6 players for it if it's not too expensive even though I would prefer tourneys especially since register for SNG 6max might take long. I find the R/A tourneys a bit weird sometimes. Starting chips: s1500, rebuy s1500 allowed at s100 or less. Rebuy 2x: available . I can't remember experiencing this at stars or party. Most times you can just rebuy at starting chips or less (s1500) if I remember correct? The weird issue with this is that you must go allin with this to either double or get 100 or less. Because if you get 100 or less you can easily get 3000 chips and be chipleader. Example: if you play good and manage to win up to s2500. Then nooby loses, rebuys 2x and has s3000. This seems unfair to me. So either rebuy 2x has to be disabled OR you can rebuy already at starting chips (so obviously a "good" player would rebuy at start of tourney.) The last option seems common to me (if I remember correctly I don't play R/A that often.) Unless of course this is on purpose and you try to provoke a strange even more aggressive strategy :p I would personally like some more normal 6max s500+50 BI tourneys. I also think people don't like 110 turbo R/A so much, even though $1 turbo R/A is popular structure on other poker clients. And I like the idea of 10.000 nightly GTD.. just not sure when it is :p edit: We just finished the tourney at 12:00 PM (for me in Asia) and the next is 08:00 PM.. 8 hours between the tourneys is just a lot, I hope there will be more tourneys soon :p even though it's probably night every where in USA/EU, still worth a try :p
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NLNico
Legendary
Offline
Activity: 1876
Merit: 1295
DiceSites.com owner
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May 17, 2013, 04:57:23 AM |
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I sent 561 chips to within, can admin confirm the transfer please? Thanks and to within: gg
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BitcoinFlush (OP)
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May 17, 2013, 05:48:12 PM |
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We have released an update for the downloadable client. Unfortunally we can't have it updated with the autoupdate function, so downloading the client from www.satoshipoker.org/SatoshiPokerSetup.exe is needed to update the client. The fixes include - changed bet color to white so it is better visible on the dark green background - changed the blind announcements, they no longer cover the cards - changed the 2nd confirmation before tournament starts. When registered for a tournament it will just open the tournament table when tourney starts Plus some features that make some data better readable and filterable. We are still working on the hand history feature which will allow players to use huds and addon software as pokertracker. Also our bonus systems should be done soon we'll keep you up to date! Care to expand on why the auto updater cant be used? Just curious. The fixes are great though. Good Job. I asked the developping company and they told me that many things are set in separate files which can be updated easily but the main client file can't be updated with autoupdate. I asked them to change that asap, because it looks horrible
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Let's color the MOON: Y1Dxt2kmHoRRWPBEeKv9rzCfcA7EvrWv82
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BitcoinFlush (OP)
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May 17, 2013, 05:54:05 PM |
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Is it possible to auto remove afk players from tournaments too? I was in one a day or two ago where we had like 7 people out of 40+ that were actually there. The rest sat out the entire time.
Yeah, I was present at this. It was at night, somewhere between 11pm-3/4am CST, can't remember exactly. It was pretty messed up. If I recall correctly, at one point, there was one table with four people battling it out. Another table had two players taking turns taking the afk blinds and essentially dividing all the afk stacks between themselves. And on another table, there was only one player present who was just fast clicking and scooping all the afk stacks. Not only did some players gain an (?unfair) advantage becaus eof all the afks, but it also made the game last unnecessarily (and excruciatingly) longer than it should have, waiting for the 30+ players to slowly blind out. Thanks for the freerolls and I know you're still tweaking a lot of things so the freerolls might not be a priority, but... might I kindly suggest - for freerolls only - possibly trying something along the lines of: - at the start of the second level, removing players who have been sitting out all through the first level. - removing players who have been sitting out for more than a certain reasonable number of hands in a row, like 10-20 hands in a row. - make the freerolls turbo - 5-6 min levels. (I like the 6-max format that is sometimes used bc of the action it generates) - shorten registration time to 20-15 mins prior to start (sure, you might not get as many runners, but if people reg and don't bother to play/show up or just reg hoping to finish in the money without playing, then what's the point?) Again, these suggestions are just for freeolls. Buy-in tournaments are a different story, obv since players being removed in a freeroll would't be losing any buy-ins. On related a side note, I was playing one of the FR's last night and a storm knocked out power in my area early/midway in. I was somewhere in the middle of the pack as far as stack size. I think there were around 30 or so people entered. Anyway, to make a long story longer, I log in later later when the power comes back and find that I finished in the money (6th) with the final four players still playing. So yeah, I was definitely afk for mor than 20++ hands in a row and still finished itm over some who were actually present and playing. Not complaining about finishing itm while afk, but I do know how it sucks to get knocked out on/near the bubble while there are afk/sitting out people still around who never played a hand. Anyway, Thanks again for the FR's and I'm looking forward to more traffic and more games as you guys keep improving things. This sitout issue is starting to annoy me a little. For solving this issue we would need to have our development team build an entire function for kicking players when they sitout x hands from the start. The freerolls are already 6 minute blind levels and I believe that shortening that will take away fun from the game as it will become more of a crap shoot than actual poker. We have shortened the registration window to 30 minutes before start of the freeroll already. I believe that the people who take the effort to sign up these accounts 30 minutes before the tournament would do exactly the same if it was a 10 minute registration window. I will be looking at the freerolls more closely the following days and if I find people constantly sitting out from the freerolls, i will start blocking them from the tournaments. Thats all I can do for now...
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Let's color the MOON: Y1Dxt2kmHoRRWPBEeKv9rzCfcA7EvrWv82
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BitcoinFlush (OP)
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May 17, 2013, 05:54:26 PM |
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What is the highest payout for satoshidice?
You should ask that in the Satoshi Dice thread
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Let's color the MOON: Y1Dxt2kmHoRRWPBEeKv9rzCfcA7EvrWv82
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BitcoinFlush (OP)
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May 17, 2013, 05:58:55 PM |
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Few suggestions: Besides the HU SNG we could try 6max s110 and s220.. maybe we can get 6 players for it if it's not too expensive even though I would prefer tourneys especially since register for SNG 6max might take long. I find the R/A tourneys a bit weird sometimes. Starting chips: s1500, rebuy s1500 allowed at s100 or less. Rebuy 2x: available . I can't remember experiencing this at stars or party. Most times you can just rebuy at starting chips or less (s1500) if I remember correct? The weird issue with this is that you must go allin with this to either double or get 100 or less. Because if you get 100 or less you can easily get 3000 chips and be chipleader. Example: if you play good and manage to win up to s2500. Then nooby loses, rebuys 2x and has s3000. This seems unfair to me. So either rebuy 2x has to be disabled OR you can rebuy already at starting chips (so obviously a "good" player would rebuy at start of tourney.) The last option seems common to me (if I remember correctly I don't play R/A that often.) Unless of course this is on purpose and you try to provoke a strange even more aggressive strategy :p I would personally like some more normal 6max s500+50 BI tourneys. I also think people don't like 110 turbo R/A so much, even though $1 turbo R/A is popular structure on other poker clients. And I like the idea of 10.000 nightly GTD.. just not sure when it is :p edit: We just finished the tourney at 12:00 PM (for me in Asia) and the next is 08:00 PM.. 8 hours between the tourneys is just a lot, I hope there will be more tourneys soon :p even though it's probably night every where in USA/EU, still worth a try :p I will add some 6max SNG games today. Lets see if we can get some filled up I now see what is going wrong with the addon codes. Basically, rebuy should be available when player has 1500 or lower, but due to some settings it doesnt work now. I will fix this tonight so single rebuy is available at <=1500 chips and double rebuy is available at 0 chips. This setting was not a result of trying to provoke an aggressive strategy. That would be silly :p I will set up a template to start some 6max s500+50 throughout the day. I will also add some more variety in the tournament structures and buyins to see what people like to play Thanks a lot for the constructive feedback!
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Let's color the MOON: Y1Dxt2kmHoRRWPBEeKv9rzCfcA7EvrWv82
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BitcoinFlush (OP)
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May 17, 2013, 05:59:23 PM |
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I sent 561 chips to within, can admin confirm the transfer please? Thanks and to within: gg
I will process it now, will be done in a minute
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Let's color the MOON: Y1Dxt2kmHoRRWPBEeKv9rzCfcA7EvrWv82
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AprilShowers
Newbie
Offline
Activity: 56
Merit: 0
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May 17, 2013, 09:35:59 PM |
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HTML5 site, on my HTC Evo 4g LTE, I played freeroll and the entire screen when playing was doubles and off center. Was strange. Like I saw the table, then another exact replica, off to the left a little, so it looked like 18 players at a table, really hard to play. Won though. Ideas?
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Daily Anarchist
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May 17, 2013, 10:27:18 PM |
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I'm still trying to figure out how to fund my account.
HTML5
FF
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NLNico
Legendary
Offline
Activity: 1876
Merit: 1295
DiceSites.com owner
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May 19, 2013, 06:32:01 AM |
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I'm still trying to figure out how to fund my account.
HTML5
FF
Might be related to: The deposit/withdraw functionality is still being added on the HTML5 client. For now you can deposit with the main client (windows desktop), or wait for a freeroll. We are working on this and will have an update for this function ASAP.
Thanks for all your patience.
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BitcoinFlush (OP)
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May 19, 2013, 06:59:50 AM |
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HTML5 site, on my HTC Evo 4g LTE, I played freeroll and the entire screen when playing was doubles and off center. Was strange. Like I saw the table, then another exact replica, off to the left a little, so it looked like 18 players at a table, really hard to play. Won though. Ideas?
We are working to convert the html5 client into an app as there are some similar issues on all devices.
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Let's color the MOON: Y1Dxt2kmHoRRWPBEeKv9rzCfcA7EvrWv82
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