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Author Topic: Dragon Knights of Valeria 2: Universe (BTC, LTC, DOGE, HYPER, ANTIM!)  (Read 27412 times)
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October 14, 2017, 06:52:30 PM
 #381

Wow, Totaly worth wasting so much playtime and stuff just to get beaten by a guy which literally just bought himself into top 1

How depressing, I think i was never that pissed before.

I know you need to make money with this game. But, really?

Not all of those credits were bought from the game, at least half of them, if not more, were bought from players via the exchange.
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October 14, 2017, 08:11:39 PM
 #382

I'm daily checking the Admin tab for Credits, I owned 50% of all credits before they bought them of currency shop, And now he is max shiplevel and soloing a damn Alliance. No one is selling Energy. Energy is much more Valuable and much harder to get then Credits but has the same price in Currencyshop. I wasted easly over 200-500 hours, I raided other people to get back to my first place and all this work is Literally nothing worth now, It's damn frustrating.
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October 14, 2017, 08:22:21 PM
 #383

I'm daily checking the Admin tab for Credits, I owned 50% of all credits before they bought them of currency shop, And now he is max shiplevel and soloing a damn Alliance. No one is selling Energy. Energy is much more Valuable and much harder to get then Credits but has the same price in Currencyshop. I wasted easly over 200-500 hours, I raided other people to get back to my first place and all this work is Literally nothing worth now, It's damn frustrating.


You could try messaging them and see if you could work together, couldn't hurt to ask at least.

For energy, there is a way to convert credits into energy via ports at a 2:1 ratio. 1 billion credits can bring 500 million energy which can be used in the alliance for offense, defense, or ship upgrades. Exploring for credits, collecting port interest, planet res, etc can build up energy pretty quickly if done certain ways.
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October 14, 2017, 08:36:43 PM
 #384

I'm daily checking the Admin tab for Credits, I owned 50% of all credits before they bought them of currency shop, And now he is max shiplevel and soloing a damn Alliance. No one is selling Energy. Energy is much more Valuable and much harder to get then Credits but has the same price in Currencyshop. I wasted easly over 200-500 hours, I raided other people to get back to my first place and all this work is Literally nothing worth now, It's damn frustrating.


You could try messaging them and see if you could work together, couldn't hurt to ask at least.

For energy, there is a way to convert credits into energy via ports at a 2:1 ratio. 1 billion credits can bring 500 million energy which can be used in the alliance for offense, defense, or ship upgrades. Exploring for credits, collecting port interest, planet res, etc can build up energy pretty quickly if done certain ways.
Oh, yeah pretty sure the guys which I raided weeks before going to be my friends.

We need to take it this way. They bought around 100 Billion Credits. Thats the amount i earned playing this game 4 Months from only killing Rebels.



I still have the problem with Adblocker http://prntscr.com/gxgr8h
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October 14, 2017, 08:56:13 PM
 #385

I'm daily checking the Admin tab for Credits, I owned 50% of all credits before they bought them of currency shop, And now he is max shiplevel and soloing a damn Alliance. No one is selling Energy. Energy is much more Valuable and much harder to get then Credits but has the same price in Currencyshop. I wasted easly over 200-500 hours, I raided other people to get back to my first place and all this work is Literally nothing worth now, It's damn frustrating.


You could try messaging them and see if you could work together, couldn't hurt to ask at least.

For energy, there is a way to convert credits into energy via ports at a 2:1 ratio. 1 billion credits can bring 500 million energy which can be used in the alliance for offense, defense, or ship upgrades. Exploring for credits, collecting port interest, planet res, etc can build up energy pretty quickly if done certain ways.
Oh, yeah pretty sure the guys which I raided weeks before going to be my friends.

We need to take it this way. They bought around 100 Billion Credits. Thats the amount i earned playing this game 4 Months from only killing Rebels.


I still have the problem with Adblocker http://prntscr.com/gxgr8h

If they decline because you attacked them previously then you could try other players and see if they will join up and help. The old saying, the enemy of my enemy is my friend, could come into play here. A new alliance friend/enemy/neutral feature may be coming soon to alliances near you in a future update that would allow alliances to form between alliances as well as the option to send each other resources and drones.

For ad blocker, have you tried clearing your cookies and cache? If you have then one of your plugins is calling a special javascript file on the server which in turn triggers a series of unfortunate events resulting in that message being displayed. Once the game no longer detects the special javascript file then it will disable that message.
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October 18, 2017, 02:29:18 AM
 #386

Be sure to check the DKV2:U Change Log from time to time to catch any small changes made to the game that didn't warrant a mass mail or announcement. Most major updates are normally announced via in-game mail.

Full Change Log,

Code:
1. Deposit system has been finished
2. Admin stats page has been completed
3. Anti-Matter -> Currency Exchange is complete
4. Aluminum has been added. It can be gained by destroying Rebel Drones. Aluminum is used with Asteroids to salvage Credits.
5. Core theme has changed, will have to clear cache to see it.
6. SSL is now mandatory.
7. Referral system has been added, refer users using the referral link located in your profile.
8. A new rare Plutonium Asteroid has been added to the game while exploring the Universe.
9. Super Novas have been added. They can be found randomly while exploring the universe and reward players with Energy once found.
10. Asteroid salvage has been modified to allow players to choose the amount to exchange.
11. Port limits for selling energy has been increased to 10,000.
12. A referral list has been added to the Main Menu, view your referrals there.
13. The referral system will now accept https://dkv2.com/register?ref=username for referrals.
14. The withdrawal system has been upgraded. All withdrawals must now be verified via email.
15. A new universe event has been added. There will be a 1 in 500 chance to encounter a massive rebel fleet that will force you to jump to a random location.
16. A new Universe feature has been added, as you explore you will have the chance to come across abandoned planets that contain drones. These drones will be added to your Battle Cruiser.
17. Galactic Ports have been replaced with new ports and locations. There are now 50,000 ports spread throughout the entire universe.
18. The profile page has been updated to have a better UI.
19. The explorable Universe has been increased to 10000. Players cannot Hyper Jump past 5000, only warp.
20. The battle system has been upgraded and drone fights should be tougher.
21. A Top Planets list has been added to the Main Menu
22. Hourly port interest has been updated. It will now update every hour upon player interaction with the game.
23. The warp function has been modified to remember the amount of galaxies you warp through at a time.
24. A security checkpoint has been added to the game while exploring. As you explore there is a chance to come across this checkpoint where you will be forced to complete it to continue with the game.
25. A new Charity page has been added to the Upgrade menu. You can view information pertaining to the Honey charity in game here.
26. The menu has been updated and a new Account menu option has been added.
27. A new Nearby Players page has been added to the new Account menu option.
28. Port interest can now be collected manually by visiting any port you control.
29. The AntiM menu has been moved to the Wallets menu.
30. A new mail system has been added in game. You can send mail, read mail, reply to mail, and delete mail via the new Mail menu option.
31. The AntiM Bounty system rewards have been increased from 10 AntiM to 100 AntiM per verified submission.
32. The Bounty System rewards have been changed from 100 AntiM to the equivalent in Bitcoin.
33. A new option has been added to the Account menu that will allow you to view information on ports you own.
34. The option to salvage Aluminum instead of Drones from abandoned planets has been added. You can now gain either Drones or Aluminum when encountering abandoned planets.
35. The old chat has been removed, please use the Chat link found in the Main Menu for the game chat via TheCryptoChat
36. Travelling merchants have been added to the game, there is a 1 in 500 chance of finding one that will buy/sell aluminum for credits.
37. The merchant page has been modified, click the Return to Universe option to return to the universe without being sent back.
38. The wiki has been updated to include information regarding Travelling Merchants and Crystals.
39. Energy has been added as a market option in the Exchange.
40. Hyper Crystals have been added to the Currency Shop and Profile pages.
41. SSL has been readded to the game.
42. Players can now Hyper Jump past 5000,5000 by consuming 1 Hyper Crystal per jump.
43. The Salvage Bay has been modified to bring the max amount players can salvage to 90%.
44. A new ad system has been added to the Main Menu. Display your own ads on a weekly basis directly in game.
45. Players will now receive a discount of up to 6% in the Currency Shop based off of their VIP level. This discount stacks with any other shop discount.
46. Players can now set custom AntiM Addresses in their wallets.
47. Max ship level has been raised to 10000.
48. A new inventory page has been added to the Account menu.
49. Batteries have been added to the game. Batteries allow players to automatically refill their energy by 1000 when they run out.
50. A new planet has been added to 0,0 called Valeria.
51. A new Valerian Bank has been added to the Valerian planet, safely store your extra credits and energy in Valeria.
52. A new high/low game has been added to the Valerian planet, try your luck.
53. Custom AntiM addresses are now available in your wallet, there is a fee of 100 AntiM to customize your address.
54. VIP 3+ players now recieve a bonus discount in the Currency Shop, up to 6% off. This discount stacks with any ongoing discount.
55. Nano Chips have been added in as a reward for filling out captchas. They can be used in the new Valerian Shop.
56. A new Valerian Shop has been added where players can exchange Nano Chips for credits, energy, drones, or hyper crystals.
57. The Currency Shop menu option has been moved from AntiM to Wallet.
58. 10 new Valerian Missions have been added to Valeria, complete these for DarkM rewards.
59. Battle Cruiser maximum level has been increased to 10,000 for the Cargo Bay, Ion Cannons, Plasma Shield, and Sensors.
60. The Universe has been expanded to -15000,15000 creating 225 million galaxies.
61. Hyper Crystals have been added to the exchange, it can now be bought and sold between players.
62. A 12th mission has been added to the Valerian Missions.
63. A new Info menu option has been added to the DKV2:U homepage, view some game statistics and the top players on this page.
64. A new Coins menu option has been added to the DKV2:U homepage, view information on the currencies offered in game on this page.
65. A new Sponsors menu option has been added to the DKV2:U homepage, view DKV2:U's sponsors on this page.
66. A new feature has been added to the Wallets page. You can now see how much your balance is worth in USD.
67. The ability to reshape and change your planet's image has been added to the planets menu.
68. The ability to deconstruct Drones and receive Credits has been added to the Ship Factory.
69. The ability to convert Credits into Mega Credits has been added to the Ship Factory and Exchange.
70. Players can now warp directly to ports they own or ports that are nearby for 100 Credits by visiting any of the port pages in the Account menu.
71. The amount of Credits, Energy, and Drones you can purchase in the Currency Shop have been increased to 100x your current level.
72. The maximum level for player owned Battle Cruisers has been increased to 15,000.
73. Attack power of Rebel Drones have been increased for Rebel ships above level 999.
74. A new Valerian Cards feature has been added, play the new Cards of Chance minigame in Valeria (0,0) to unlock new cards.
75. A new minigame has been added to Valeria (0,0) called Cards of Chance that gives you 1 roll per hour to win new cards or card booster packs.
76. A new Card Exchange has been added to Valeria (0,0) that allows players to exchange cards they collect for stuff.
77. A new Mission has been added to Valeria for the new Card updates.
78. A new Missions tab has been added to the profile page.
79. Chance Tokens have been added to the Currency Shop.
80. A new item called Ion Cubes has been added to the Inventory and Currency Shop, it increases the chances to encounter Rebel Drones and gives a 10% increase in Credits gained for 1 hour.
81. Referrers now gain +1 Credit each time their referrals warp to another galaxy.
82. A new Mission (14) has been added to Valeria for collecting interest off credits stored in ports.
83. A new Mission (15) has been added to Valeria for controlling Galactic Ports.
84. A new Mission (16) has been added to Valeria for using Alliance Credits (A-Creds).
85. A new Mission (17) has been added to Valeria for purchasing Currency Shop stuff.
86. A new Mission (18) has been added to Valeria for placing ads in game.
87. A new Mission (19) has been added to Valeria for collecting Asteroids from galaxies.
88. Top Planets table has been modified to include the Planets Power.
89. The AntiM Exchange page has been updated and made more compact.
90. Alliance Battle Cruiser's max level increased to 15,000.
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October 23, 2017, 11:40:49 PM
 #387


The following changes and/or additions have been made to Dragon Knights of Valeria 2: Universe.
https://dkv2.com

Alliance: Last Online
The Alliance Members page has been modified to show the last known online time for each member. This new tool should help Alliance Commanders manage their Alliances better and know who to kick if room is needed.

Wiki: New Updates
The Energy and Drones Wiki pages have been updated to a newer version that contains more information and an easy to use directory. As of this time only those two Wiki pages have been updated, the other pages will be updated over time or added on to.

If you wish to help with the Wiki process please take a look at the template for how these two are set up and then choose a page not completed and post your version in the DKV2U forums. Not all submissions will be used and they may be modified after submission. If your submission is chosen then credit for that page will be listed to you at the bottom of the page.

Battle Cruiser: Upgrade Changes
The upgrade requirements for player owned Battle Cruisers have been modified. The cost of upgrades will now increase as the level of your Battle Cruiser increases. These new settings will see a sharp incline in prices for newer players but will slow down and steady out as they level up their Battle Cruiser.

A full list of when these increases happen will be shown in the upcoming Battle Cruiser wiki. As of now they are too many to list out here as this will already be around book size when I'm done and you're reading this.

Alien Testicle Smashed
A bug that allowed players to upgrade parts of their ship above the level of their Cargo Bay has been fixed. This task was very difficult as it put up a good fight but in the end I won and it is now vanquished. Remember, if you find any of these Alien Testicles in game please let me know immediately, we shall smash it together.

Alliance: Homepage Redesign
The Alliance Homepage has been redesigned to make it easier to use and provide more options. Alliance members can view information regarding their alliance as well as be provided with quick links to the most used functions. Each rank has their own set of actions they can do.

This new page design also comes with the ability to view other Alliances home pages as well though some information will be hidden from them.

Alliance: Diplomatic Relations
A highly requested feature has now been added! Alliances now have the ability to set other Alliances to Ally, Neutral, or Enemy. Here is how that works,

Allies
Setting another Alliance to Ally will change your diplomatic relations with their Alliance to Ally. However, this will not set their status with you to Ally. The other Alliance Commander will receive a message from the Galactic Mail system notifying them of your diplomatic change with their Alliance. Members of Allied Alliances will be unable to attack ports belonging to the other Alliance. As a side result of this new addition to the game, members of the same alliance will no longer be able to attack fellow Alliance members ports. Allied Alliances will still be able to attack each other's Universe Quadrants so always be prepared for anything.

Neutral
Setting another Alliance to Neutral will remove any diplomatic relations with them on your side. It will not effect the status their Alliance has with you, however, but they will receive a mail notifying them of your change in relations with them. If you do not have any diplomatic relations with another Alliance then you do not need to set them as Neutral, only if you have current relations.

Enemy
Someone raiding in on your plunder and want to teach them a little something something? Setting another Alliance to Enemy will immediately notify both Alliance Commanders and change the diplomatic relations between both alliances to Enemy. Once one side loses and wish to sue for peace they could grovel to the other Commander to remove their Enemy status.


Ports: New Changes
The Nearby Ports page found under the Account menu has been updated to include the Port owners Alliance. The amount of Credits and Drones stored inside a port have been removed. The color of the Alliance shown in this list will be based off of your Alliance's relations with them. Allies are green, enemies are red, and neutral Alliances will be whatever the normal color is.

Alliance: Transfer System
With the other new Alliance features also comes the ability to send your Allies Credits, Energy, and/or Drones from your own alliance. Doing so will notify both Alliance Commanders with a mail containing details of the transfer. Only Allies can send these things to each other, if the sending side is allied but the other side is not then the resources will still go through.

Top Alliances: Small Changes
The Top Alliances page has been updated to allow players to click on an Alliances name to be taken to their home page. Alliance Commanders can use this to efficiently monitor other alliances or to make new alliances or enemies if they so desire.

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October 24, 2017, 03:56:23 AM
Last edit: October 24, 2017, 04:32:31 AM by CryptoDatabase
 #388

Some additional updates,

1. The limit for storing Drones inside Galactic Ports and Universe Quadrants have been raised from 2.14B to 9.22Q.
2. Referral bonuses increased to include 1 Energy per galaxy warped to by referrals.
3. A Referral Wiki has been set up under the Main Wiki option.
4. Honey Deposits and Withdrawals have been enabled again.
5. Planet Scrapyards have been boosted, they now provide 10x more Credits for Asteroids.
6. Planet buildings can now be upgraded to level 2000. Resource requirements have been modified to follow an increased difficulty the higher your planet gets.
7. Faucet page has been updated to include a Jackpot Winner's list that shows who rolled 10000 in one of our faucets.
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October 24, 2017, 04:23:21 AM
 #389

Now i started to understand the game, its funny and hope i will earn some soon Smiley
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October 25, 2017, 08:09:04 AM
 #390

The mail system has been modified to include replies in new mails to make it easier to operate.
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October 26, 2017, 02:32:44 AM
Last edit: October 26, 2017, 03:13:16 AM by CryptoDatabase
 #391

A new tab has been added to the Card Exchange that offers 3 more cards eligible for trades. This new section of the Card Exchange is brought to you by Indie Game News (http://www.indiegamenews.com) and brings with it the ability to trade 3 more cards for Aluminum, Asteroids, and Nano Chips.

Check out IndieGameNews.com by clicking the link below,

http://www.indiegamenews.com

In addition to this, a new Halloween Card has been released and added to the Special tab of the Card Exchange. Players who obtain this new card (Card 126) will be able to exchange it for 3 Chance Tokens per card.

A small update has been made to the alliance system. Alliance Commanders now have the ability to send everyone in their Alliance a mass mail by clicking on the Mail menu and selecting Alliance Mass Mail. To prevent abuse of this new system an AntiM fee will be applied based on the amount of members that are in the alliance. To reduce the cost of mass mails it is best to remove inactives from the Alliance first.
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October 26, 2017, 06:47:57 AM
 #392

A few more changes have been made,

1. A new mass mail system for Alliances has been added for Alliance Commanders. There is a 0.1 AntiM fee per member per mass mail.
2. Max level for player owned Battle Cruisers has been raised to 20,000.
3. A new history option has been added to the Account menu, can view your faucet and exchange history.
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October 26, 2017, 10:13:29 AM
 #393

Thanks for adding my new card set and all the other updates - it's nice to see this game going from strength to strength!

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October 26, 2017, 09:54:02 PM
 #394

Thanks for adding my new card set and all the other updates - it's nice to see this game going from strength to strength!

Not a problem, thank you for your support.


Some changes have been made in game,

A new Settings option has been added to the Menu option that allows players to change where the logo and game name on the left takes you when clicked. As of right now players can only switch between profile and universe but any page in game can be added to the list upon request.

To have a new option listed on the logo redirect setting please make a post in the DKV2U forums with a yes/no poll for players to vote on. If the redirect request is reasonable and it receives at least 5 yes votes it will be added to the available options for this setting.

Additionally, if you would like to see other settings added to the game please post your suggestions in the forum.
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October 27, 2017, 09:36:48 AM
 #395

Question - if you're already level 20 and you have a Card 0 (+1 VIP level), do you actually go up to 21 with commensurate benefits?  I have finally managed to get one of these pesky things but had already bought the upgrade package to 20.  I am loathe to use it for now (anyway I'm still one card away from getting the last Valerian Mission for card collecting), but obviously can't help wondering what the effect would be if I did!  Grin

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October 27, 2017, 11:25:30 AM
 #396

Question - if you're already level 20 and you have a Card 0 (+1 VIP level), do you actually go up to 21 with commensurate benefits?  I have finally managed to get one of these pesky things but had already bought the upgrade package to 20.  I am loathe to use it for now (anyway I'm still one card away from getting the last Valerian Mission for card collecting), but obviously can't help wondering what the effect would be if I did!  Grin


It shouldn't let you go past VIP 20, not sure if it lets you use the card or not though.
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October 28, 2017, 05:16:00 PM
 #397

Hey,

I was trying to look at my planets today and the "manage planets" button is gone, so I can't collect or add credits or energy. What happened?
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October 28, 2017, 06:02:17 PM
 #398

Hey,

I was trying to look at my planets today and the "manage planets" button is gone, so I can't collect or add credits or energy. What happened?

Hi, when inside a planet now a new menu option will appear up top called Planets that provides you with the options needed to operate planets.

There should be some Galactic Mail in your inbox regarding changes.
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October 28, 2017, 10:19:49 PM
 #399

The Battle Cruiser upgrade system has been modified to include a new option to upgrade each level of your battle cruiser at once if enough funds are available to do so. If your Hyper Drive or Salvage Bay has reached max level then they will not be included and you won't be charged for them.
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October 28, 2017, 11:33:41 PM
 #400

The Battle Cruiser upgrade system has been modified to include a new option to upgrade each level of your battle cruiser at once if enough funds are available to do so. If your Hyper Drive or Salvage Bay has reached max level then they will not be included and you won't be charged for them.

This works but seems to not create any DM at all - not sure if this is deliberate or not?

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