Spomenka
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February 19, 2018, 08:14:50 AM |
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Are we going to be able to sell games using TriForce platform?
We are looking into the possibility of developers and publishers selling their games through our platform in exchange for FORCE, yes. But at the current moment in time we are focusing on getting our tech ready and focusing on our pre-sale. After our token sale events have completed, we will be exploring these options. As a player, you won't be able to see games through the platform. This is for multiple reasons. ~ Jake Ashby, General Manager TriForce Tokens Could you clarify that a bit? Why the players wouldn't be allowed for selling games on the platform? For starters, our platform is not being designed for players to re-sell their games. The idea is to allow gamers to create a revenue stream through other mediums. Our business model and vision is to help game developers. By allowing re-sales of games, developers will lose out on further profits. Which goes against what we are trying to do; we are helping developers increase profits and revenue streams. Secondly, selling of second hand games is another ball game in itself. We would have to build a system that checks the that the seller is actually providing what they are stating they are selling and that it is in a decent condition. There would also be other legal framework around that. I'm not saying we won't ever do it. It may well be something we consider and look into in the future. But for the time being, it goes against our business model and doesn't really fall into line with what we are trying to achieve. ~ Jake Ashby, General Manager TriForce Tokens Makes sense,it would be more hassle than gain to enable game reselling,and plenty of other places where you can do that.
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cmdr1
Newbie
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Activity: 266
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February 19, 2018, 09:37:14 AM |
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Are we going to be able to sell games using TriForce platform?
We are looking into the possibility of developers and publishers selling their games through our platform in exchange for FORCE, yes. But at the current moment in time we are focusing on getting our tech ready and focusing on our pre-sale. After our token sale events have completed, we will be exploring these options. As a player, you won't be able to see games through the platform. This is for multiple reasons. ~ Jake Ashby, General Manager TriForce Tokens Ok,thanks for the explanation.Too bad i wont be able to sell some of my old games for some FORCE tokens. Yeah, too bad. It would be awesome to have some games up for sale.
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Enyanha
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February 19, 2018, 09:47:19 AM |
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What about partnerships with big game studios? For exclusive games to your platform
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JCBAHY
Full Member
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Activity: 364
Merit: 102
Jake Ashby, COO TriForce Tokens
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February 19, 2018, 10:10:07 AM |
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What about partnerships with big game studios? For exclusive games to your platform
We are partnered with Vadim Bulatov from Wargaming.net (World of Tanks, World of Warplanes etc.), we are currently exploring potential synergy with them. Please be aware that our target audience is that of the indie game developers. Our technology is focused and designed to help indie game developers more than it is to help big developers. Thats not to say we won't look at partnerships etc with big game developers, but its best to target a niche area of the market and then build up. ~ Jake Ashby, General Manager TriForce Tokens
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JCBAHY
Full Member
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Activity: 364
Merit: 102
Jake Ashby, COO TriForce Tokens
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February 19, 2018, 11:46:17 AM |
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**** TOKEN SALE! **** TRIFORCE TOKEN (FORCE) TOKEN SALE IS UPON US. TOKEN SALE OPENS TOMORROW, 20TH FEBRUARY 2018, 12:30PM UTC. STARTING DISCOUNT IS 25%, BUT WON'T BE FOR LONG! IF YOU ARE HAVING ANY ISSUES WITH YOUR KYC APPLICATION, PLEASE CONTACT EITHER MYSELF (@JakeAshby) OR PETE MARDELL (@petemardell) VIA TELEGRAM. IF YOU HAVE ANY QUESTIONS REGARDING THE TOKEN SALE EVENT OR THE PROJECT, PLEASE JOIN OUR TELEGRAM GROUP TO SPEAK DIRECTLY WITH THE TEAM: https://t.me/triforcetokens~ Jake Ashby, General Manager TriForce Tokens
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MichaelMeu
Newbie
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Activity: 71
Merit: 0
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February 19, 2018, 02:42:38 PM |
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@JCBAHY
The token metrics for this sale does not make sense.
A hardcap of $20,000,000 with available tokens for sale = 1,500,000,000 1ETH = 6,000 Force
So assuming ETH = say $950 (easy for rounding and close to current price)
Therefore token price =
$950/6000
= $0.158
So to get hardcap, multiply that by the number of tokens for sale, 1,500,000,000,
Then hardcap = 1,500,000,000,* $0.158
Which equals around $237,000,000 dollars - as opposed to $23,700,000 which is essentially your $20m hardcap advertised with the extra 3.7m discrepancy due to the eth price I chose.
Token sale figures taken directly from your website. So either a) you have an extra 0 in token supply or b) your hardcap is 10x as much as you advertise it to be.
Which is it?
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Vindizzle
Member
Offline
Activity: 364
Merit: 10
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February 19, 2018, 03:05:55 PM |
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What about partnerships with big game studios? For exclusive games to your platform
We are partnered with Vadim Bulatov from Wargaming.net (World of Tanks, World of Warplanes etc.), we are currently exploring potential synergy with them. Please be aware that our target audience is that of the indie game developers. Our technology is focused and designed to help indie game developers more than it is to help big developers. Thats not to say we won't look at partnerships etc with big game developers, but its best to target a niche area of the market and then build up. ~ Jake Ashby, General Manager TriForce Tokens Oh,is this some kind of exclusive,news about possible partnership with Wargaming?Can you say more about it,or its still too early to talk about that? Getting kinda excited here
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PuryLock
Jr. Member
Offline
Activity: 350
Merit: 3
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February 19, 2018, 03:26:03 PM |
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@JCBAHY
The token metrics for this sale does not make sense.
A hardcap of $20,000,000 with available tokens for sale = 1,500,000,000 1ETH = 6,000 Force
So assuming ETH = say $950 (easy for rounding and close to current price)
Therefore token price =
$950/6000
= $0.158
So to get hardcap, multiply that by the number of tokens for sale, 1,500,000,000,
Then hardcap = 1,500,000,000,* $0.158
Which equals around $237,000,000 dollars - as opposed to $23,700,000 which is essentially your $20m hardcap advertised with the extra 3.7m discrepancy due to the eth price I chose.
Token sale figures taken directly from your website. So either a) you have an extra 0 in token supply or b) your hardcap is 10x as much as you advertise it to be.
Which is it?
Math is hard so i wont pretend that i understand all of it,but im pretty sure team figured out everything and adjusted it to this lowered hard cap.
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JCBAHY
Full Member
Offline
Activity: 364
Merit: 102
Jake Ashby, COO TriForce Tokens
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February 19, 2018, 03:33:31 PM |
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@JCBAHY
The token metrics for this sale does not make sense.
A hardcap of $20,000,000 with available tokens for sale = 1,500,000,000 1ETH = 6,000 Force
So assuming ETH = say $950 (easy for rounding and close to current price)
Therefore token price =
$950/6000
= $0.158
So to get hardcap, multiply that by the number of tokens for sale, 1,500,000,000,
Then hardcap = 1,500,000,000,* $0.158
Which equals around $237,000,000 dollars - as opposed to $23,700,000 which is essentially your $20m hardcap advertised with the extra 3.7m discrepancy due to the eth price I chose.
Token sale figures taken directly from your website. So either a) you have an extra 0 in token supply or b) your hardcap is 10x as much as you advertise it to be.
Which is it?
Hi Michael, Thats a great question and point you have raised there. There are many factors that have come into play which has effected this. For starters, when we first decided upon our hard cap, which is fixed to the price of ETH, the value of ETH was much lower. Our hard cap should really be set against a fixed amount of ETH, however we have already changed our hard cap twice and we want to refrain from consistently changing things and causing confusion. Another reason for our hard cap being much lower than what you suggested above, is due to the community and there response. We originally set our hard cap to $60m. Since then we have had the community state that we should lower our hard cap. The purpose of the hard cap is to stop an ICO from raising more than it needs. Our goal is $20m and therefore we have set our hard cap at $20m. Taking more than that would be greedy and unnecessary. We are here to empower the community with our technology, not take from them. We have a solid four plan which we have reviewed multiple times with many of our advisors who come from strong business backgrounds, from which we have strategically planned so that $20m covers the project for 4 years. Due to us deciding upon the total supply back in 2017, this has also had an effect and therefore is the reason why we will be left with some many extra tokens. However, our smart contracts are designed to only mint the amount of FORCE that is purchased, meaning that if only 1m FORCE were bought, that would be all the FORCE that would exist. Rather than burning the rest of the supply, it makes more sense to only mint what is purchased. I hope that makes sense? I understand that this may cause some confusion, but we are trying to balance between constantly changing things and causing confusion as well as getting things right. The way we see it is that, $20m is now our hard cap. That is what we need $20m to carry out our 4 year plan. Taking anymore than $20m would therefore be unnecessary. So to answer your question, our hard cap is fixed at $20m. We will not take more than $20m. Whatever is minted, is final. Thank you for raising this point, its a great question and I am sure it will help the rest of the community as well. I hope I have answered your question? If there is any other questions you may have, I'd be happy to answer them. ~ Jake Ashby, General Manager TriForce Tokens
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JCBAHY
Full Member
Offline
Activity: 364
Merit: 102
Jake Ashby, COO TriForce Tokens
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February 19, 2018, 03:37:33 PM |
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What about partnerships with big game studios? For exclusive games to your platform
We are partnered with Vadim Bulatov from Wargaming.net (World of Tanks, World of Warplanes etc.), we are currently exploring potential synergy with them. Please be aware that our target audience is that of the indie game developers. Our technology is focused and designed to help indie game developers more than it is to help big developers. Thats not to say we won't look at partnerships etc with big game developers, but its best to target a niche area of the market and then build up. ~ Jake Ashby, General Manager TriForce Tokens Oh,is this some kind of exclusive,news about possible partnership with Wargaming?Can you say more about it,or its still too early to talk about that? Getting kinda excited here We have had Vadim Bulatov as an advisor now for quite a while. However he has raised a few areas where he believes there would be some synergy between TriForce Tokens and Wargaming.net. However, this is still in discussion, so I therefore am unable to disclose any further information regarding it unfortunately. I know its frustrating, but A) we don't want to give anything away to competitors, who have already stolen pretty much every idea we have announced and B) We don't want to shoot ourselves in the foot by disclosing information until it is agreed upon with a signed agreement between both parties. ~ Jake Ashby, General Manager TriForce Tokens
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MichaelMeu
Newbie
Offline
Activity: 71
Merit: 0
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February 19, 2018, 03:52:13 PM |
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@JCBAHY
The token metrics for this sale does not make sense.
A hardcap of $20,000,000 with available tokens for sale = 1,500,000,000 1ETH = 6,000 Force
So assuming ETH = say $950 (easy for rounding and close to current price)
Therefore token price =
$950/6000
= $0.158
So to get hardcap, multiply that by the number of tokens for sale, 1,500,000,000,
Then hardcap = 1,500,000,000,* $0.158
Which equals around $237,000,000 dollars - as opposed to $23,700,000 which is essentially your $20m hardcap advertised with the extra 3.7m discrepancy due to the eth price I chose.
Token sale figures taken directly from your website. So either a) you have an extra 0 in token supply or b) your hardcap is 10x as much as you advertise it to be.
Which is it?
Hi Michael, Thats a great question and point you have raised there. There are many factors that have come into play which has effected this. For starters, when we first decided upon our hard cap, which is fixed to the price of ETH, the value of ETH was much lower. Our hard cap should really be set against a fixed amount of ETH, however we have already changed our hard cap twice and we want to refrain from consistently changing things and causing confusion. Another reason for our hard cap being much lower than what you suggested above, is due to the community and there response. We originally set our hard cap to $60m. Since then we have had the community state that we should lower our hard cap. The purpose of the hard cap is to stop an ICO from raising more than it needs. Our goal is $20m and therefore we have set our hard cap at $20m. Taking more than that would be greedy and unnecessary. We are here to empower the community with our technology, not take from them. We have a solid four plan which we have reviewed multiple times with many of our advisors who come from strong business backgrounds, from which we have strategically planned so that $20m covers the project for 4 years. Due to us deciding upon the total supply back in 2017, this has also had an effect and therefore is the reason why we will be left with some many extra tokens. However, our smart contracts are designed to only mint the amount of FORCE that is purchased, meaning that if only 1m FORCE were bought, that would be all the FORCE that would exist. Rather than burning the rest of the supply, it makes more sense to only mint what is purchased. I hope that makes sense? I understand that this may cause some confusion, but we are trying to balance between constantly changing things and causing confusion as well as getting things right. The way we see it is that, $20m is now our hard cap. That is what we need $20m to carry out our 4 year plan. Taking anymore than $20m would therefore be unnecessary. So to answer your question, our hard cap is fixed at $20m. We will not take more than $20m. Whatever is minted, is final. Thank you for raising this point, its a great question and I am sure it will help the rest of the community as well. I hope I have answered your question? If there is any other questions you may have, I'd be happy to answer them. ~ Jake Ashby, General Manager TriForce Tokens "Thats a great question and point you have raised there" yet no one sends me any merit In all seriousness now, thanks for your reply and that largely makes sense. But let's just be clear: 1) of the 2,000,000,000 tokens, none have yet been minted I assume? 2) 1ETH will remain pegged to 6,000 tokens regardless then? 3) So only 25% of total supply of all tokens minted will not be sold rather than the fixed amount of 0.5bn? 4) If above is correct, then why not just change the token limits now? (which would not the price of the hardcap) Just update things saying 1ETH = 6,000tokens, link price of ETH to USD, and have total number of tokens automatically calculated? The current approach just seems a rather roundabout way of doing things in all honesty.
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MichaelMeu
Newbie
Offline
Activity: 71
Merit: 0
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February 19, 2018, 04:00:22 PM |
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@JCBAHY
The token metrics for this sale does not make sense.
A hardcap of $20,000,000 with available tokens for sale = 1,500,000,000 1ETH = 6,000 Force
So assuming ETH = say $950 (easy for rounding and close to current price)
Therefore token price =
$950/6000
= $0.158
So to get hardcap, multiply that by the number of tokens for sale, 1,500,000,000,
Then hardcap = 1,500,000,000,* $0.158
Which equals around $237,000,000 dollars - as opposed to $23,700,000 which is essentially your $20m hardcap advertised with the extra 3.7m discrepancy due to the eth price I chose.
Token sale figures taken directly from your website. So either a) you have an extra 0 in token supply or b) your hardcap is 10x as much as you advertise it to be.
Which is it?
Math is hard so i wont pretend that i understand all of it,but im pretty sure team figured out everything and adjusted it to this lowered hard cap. Pretty basic math my friend. If you can't understand simple math with regarding the token metrics of an ico you're effectively pissing in the wind when investing your money
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JCBAHY
Full Member
Offline
Activity: 364
Merit: 102
Jake Ashby, COO TriForce Tokens
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February 19, 2018, 04:04:19 PM |
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@JCBAHY
The token metrics for this sale does not make sense.
A hardcap of $20,000,000 with available tokens for sale = 1,500,000,000 1ETH = 6,000 Force
So assuming ETH = say $950 (easy for rounding and close to current price)
Therefore token price =
$950/6000
= $0.158
So to get hardcap, multiply that by the number of tokens for sale, 1,500,000,000,
Then hardcap = 1,500,000,000,* $0.158
Which equals around $237,000,000 dollars - as opposed to $23,700,000 which is essentially your $20m hardcap advertised with the extra 3.7m discrepancy due to the eth price I chose.
Token sale figures taken directly from your website. So either a) you have an extra 0 in token supply or b) your hardcap is 10x as much as you advertise it to be.
Which is it?
Hi Michael, Thats a great question and point you have raised there. There are many factors that have come into play which has effected this. For starters, when we first decided upon our hard cap, which is fixed to the price of ETH, the value of ETH was much lower. Our hard cap should really be set against a fixed amount of ETH, however we have already changed our hard cap twice and we want to refrain from consistently changing things and causing confusion. Another reason for our hard cap being much lower than what you suggested above, is due to the community and there response. We originally set our hard cap to $60m. Since then we have had the community state that we should lower our hard cap. The purpose of the hard cap is to stop an ICO from raising more than it needs. Our goal is $20m and therefore we have set our hard cap at $20m. Taking more than that would be greedy and unnecessary. We are here to empower the community with our technology, not take from them. We have a solid four plan which we have reviewed multiple times with many of our advisors who come from strong business backgrounds, from which we have strategically planned so that $20m covers the project for 4 years. Due to us deciding upon the total supply back in 2017, this has also had an effect and therefore is the reason why we will be left with some many extra tokens. However, our smart contracts are designed to only mint the amount of FORCE that is purchased, meaning that if only 1m FORCE were bought, that would be all the FORCE that would exist. Rather than burning the rest of the supply, it makes more sense to only mint what is purchased. I hope that makes sense? I understand that this may cause some confusion, but we are trying to balance between constantly changing things and causing confusion as well as getting things right. The way we see it is that, $20m is now our hard cap. That is what we need $20m to carry out our 4 year plan. Taking anymore than $20m would therefore be unnecessary. So to answer your question, our hard cap is fixed at $20m. We will not take more than $20m. Whatever is minted, is final. Thank you for raising this point, its a great question and I am sure it will help the rest of the community as well. I hope I have answered your question? If there is any other questions you may have, I'd be happy to answer them. ~ Jake Ashby, General Manager TriForce Tokens "Thats a great question and point you have raised there" yet no one sends me any merit In all seriousness now, thanks for your reply and that largely makes sense. But let's just be clear: 1) of the 2,000,000,000 tokens, none have yet been minted I assume? 2) 1ETH will remain pegged to 6,000 tokens regardless then? 3) So only 25% of total supply of all tokens minted will not be sold rather than the fixed amount of 0.5bn? 4) If above is correct, then why not just change the token limits now? (which would not the price of the hardcap) Just update things saying 1ETH = 6,000tokens, link price of ETH to USD, and have total number of tokens automatically calculated? The current approach just seems a rather roundabout way of doing things in all honesty. I have sent all of the merit I can at the moment, sorry. No tokens have been minted to date, tokens will only get minted at the point of purchase in the pre-sale starting tomorrow (20th February 2018) at 12:30pm UTC. The nominal value is 1 ETH = 6,000 FORCE, yes. Sorry, I don't quite understand question 3. Like I explained in my previous post, we have already changed and adapted many things within our ICO and business. To keep amending things not only takes time but it also causes confusion within the community. Regardless of the total supply available, only what is purchased will get minted. So therefore changing the total supply will have no affect anyways? What isn't purchased won't get minted and therefore will never hit the markets or anyones wallets. I understand that it has caused some confusion, but rather than causing more confusion by making more community announcements less than 24 hours before the opening of the token sale will only have adverse affects. Our community has not raised these issues or concerns with us before and therefore we have not exerted our time or resources on amending this. We are currently focusing on delivering and producing our technology and ensuring things are up and running ready for our token sale. ~ Jake Ashby, General Manager TriForce Tokens
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constructive_criticism
Newbie
Offline
Activity: 266
Merit: 0
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February 19, 2018, 05:30:40 PM |
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What about partnerships with big game studios? For exclusive games to your platform
We are partnered with Vadim Bulatov from Wargaming.net (World of Tanks, World of Warplanes etc.), we are currently exploring potential synergy with them. Please be aware that our target audience is that of the indie game developers. Our technology is focused and designed to help indie game developers more than it is to help big developers. Thats not to say we won't look at partnerships etc with big game developers, but its best to target a niche area of the market and then build up. ~ Jake Ashby, General Manager TriForce Tokens Oh,is this some kind of exclusive,news about possible partnership with Wargaming?Can you say more about it,or its still too early to talk about that? Getting kinda excited here We have had Vadim Bulatov as an advisor now for quite a while. However he has raised a few areas where he believes there would be some synergy between TriForce Tokens and Wargaming.net. However, this is still in discussion, so I therefore am unable to disclose any further information regarding it unfortunately. I know its frustrating, but A) we don't want to give anything away to competitors, who have already stolen pretty much every idea we have announced and B) We don't want to shoot ourselves in the foot by disclosing information until it is agreed upon with a signed agreement between both parties. ~ Jake Ashby, General Manager TriForce Tokens yup, that seems reasonable, but you have to understand the community that is investing in the project that wants to know what will be done with their investments, or the casuals who just like the idea and want to get excited about a platform like this. In this day and age where all the info is just a click or two away, people get frustrated by having to be patient At the end it's your call on what and when to release and the right decision because you sure ass hell have a lot more to lose than we do.
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JCBAHY
Full Member
Offline
Activity: 364
Merit: 102
Jake Ashby, COO TriForce Tokens
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February 19, 2018, 05:36:03 PM |
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What about partnerships with big game studios? For exclusive games to your platform
We are partnered with Vadim Bulatov from Wargaming.net (World of Tanks, World of Warplanes etc.), we are currently exploring potential synergy with them. Please be aware that our target audience is that of the indie game developers. Our technology is focused and designed to help indie game developers more than it is to help big developers. Thats not to say we won't look at partnerships etc with big game developers, but its best to target a niche area of the market and then build up. ~ Jake Ashby, General Manager TriForce Tokens Oh,is this some kind of exclusive,news about possible partnership with Wargaming?Can you say more about it,or its still too early to talk about that? Getting kinda excited here We have had Vadim Bulatov as an advisor now for quite a while. However he has raised a few areas where he believes there would be some synergy between TriForce Tokens and Wargaming.net. However, this is still in discussion, so I therefore am unable to disclose any further information regarding it unfortunately. I know its frustrating, but A) we don't want to give anything away to competitors, who have already stolen pretty much every idea we have announced and B) We don't want to shoot ourselves in the foot by disclosing information until it is agreed upon with a signed agreement between both parties. ~ Jake Ashby, General Manager TriForce Tokens yup, that seems reasonable, but you have to understand the community that is investing in the project that wants to know what will be done with their investments, or the casuals who just like the idea and want to get excited about a platform like this. In this day and age where all the info is just a click or two away, people get frustrated by having to be patient At the end it's your call on what and when to release and the right decision because you sure ass hell have a lot more to lose than we do. I understand that, but if we were to release every single of bit of information just because someone asked, we wouldn't have a business. Coca Cola for example, keep their recipe in a safe and very few people know the true recipe. Its called holding trading secrets, its what helps you separate yourself as a business from your competition. It may be frustrating, but those that are truly interested in the project and want it to succeed will understand that we cannot disclose all information. We always release information when we can, but releasing information too early can be and will be detrimental to an organisation. The ICO space is extremely competitive as we have all seen, other projects have already stolen our ideas that we have released and announced, so therefore we would like to keep some to ourselves until we are ready to release them. ~ Jake Ashby, General Manager TriForce Tokens
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snowcommander
Newbie
Offline
Activity: 280
Merit: 0
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February 19, 2018, 05:44:43 PM |
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What about partnerships with big game studios? For exclusive games to your platform
We are partnered with Vadim Bulatov from Wargaming.net (World of Tanks, World of Warplanes etc.), we are currently exploring potential synergy with them. Please be aware that our target audience is that of the indie game developers. Our technology is focused and designed to help indie game developers more than it is to help big developers. Thats not to say we won't look at partnerships etc with big game developers, but its best to target a niche area of the market and then build up. ~ Jake Ashby, General Manager TriForce Tokens I actually support this partnership with indies because I feel there are many underappreciated indie games.
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bibliobusz
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Offline
Activity: 224
Merit: 0
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February 19, 2018, 06:11:55 PM |
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**** TOKEN SALE! **** TRIFORCE TOKEN (FORCE) TOKEN SALE IS UPON US. TOKEN SALE OPENS TOMORROW, 20TH FEBRUARY 2018, 12:30PM UTC. STARTING DISCOUNT IS 25%, BUT WON'T BE FOR LONG! IF YOU ARE HAVING ANY ISSUES WITH YOUR KYC APPLICATION, PLEASE CONTACT EITHER MYSELF (@JakeAshby) OR PETE MARDELL (@petemardell) VIA TELEGRAM. IF YOU HAVE ANY QUESTIONS REGARDING THE TOKEN SALE EVENT OR THE PROJECT, PLEASE JOIN OUR TELEGRAM GROUP TO SPEAK DIRECTLY WITH THE TEAM: https://t.me/triforcetokens~ Jake Ashby, General Manager TriForce Tokens Thanks dude, looking forward to it! Much luck with the sale.
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Vindizzle
Member
Offline
Activity: 364
Merit: 10
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February 19, 2018, 06:14:45 PM |
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What about partnerships with big game studios? For exclusive games to your platform
We are partnered with Vadim Bulatov from Wargaming.net (World of Tanks, World of Warplanes etc.), we are currently exploring potential synergy with them. Please be aware that our target audience is that of the indie game developers. Our technology is focused and designed to help indie game developers more than it is to help big developers. Thats not to say we won't look at partnerships etc with big game developers, but its best to target a niche area of the market and then build up. ~ Jake Ashby, General Manager TriForce Tokens Oh,is this some kind of exclusive,news about possible partnership with Wargaming?Can you say more about it,or its still too early to talk about that? Getting kinda excited here We have had Vadim Bulatov as an advisor now for quite a while. However he has raised a few areas where he believes there would be some synergy between TriForce Tokens and Wargaming.net. However, this is still in discussion, so I therefore am unable to disclose any further information regarding it unfortunately. I know its frustrating, but A) we don't want to give anything away to competitors, who have already stolen pretty much every idea we have announced and B) We don't want to shoot ourselves in the foot by disclosing information until it is agreed upon with a signed agreement between both parties. ~ Jake Ashby, General Manager TriForce Tokens Yes,i completely understand that you cant reveal too much,and that you want to protect yourself as this is highly competitive industry.And also Wagaming wont allow revealing any stuff untill its certain thing.
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hyunpark
Newbie
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Activity: 247
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February 19, 2018, 06:16:14 PM |
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What about partnerships with big game studios? For exclusive games to your platform
We are partnered with Vadim Bulatov from Wargaming.net (World of Tanks, World of Warplanes etc.), we are currently exploring potential synergy with them. Please be aware that our target audience is that of the indie game developers. Our technology is focused and designed to help indie game developers more than it is to help big developers. Thats not to say we won't look at partnerships etc with big game developers, but its best to target a niche area of the market and then build up. ~ Jake Ashby, General Manager TriForce Tokens Oh,is this some kind of exclusive,news about possible partnership with Wargaming?Can you say more about it,or its still too early to talk about that? Getting kinda excited here We have had Vadim Bulatov as an advisor now for quite a while. However he has raised a few areas where he believes there would be some synergy between TriForce Tokens and Wargaming.net. However, this is still in discussion, so I therefore am unable to disclose any further information regarding it unfortunately. I know its frustrating, but A) we don't want to give anything away to competitors, who have already stolen pretty much every idea we have announced and B) We don't want to shoot ourselves in the foot by disclosing information until it is agreed upon with a signed agreement between both parties. ~ Jake Ashby, General Manager TriForce Tokens Yes,i completely understand that you cant reveal too much,and that you want to protect yourself as this is highly competitive industry.And also Wagaming wont allow revealing any stuff untill its certain thing. Agree with this, and secrecy often good for marketing. People interested longer.
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Fanquell
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February 19, 2018, 09:28:50 PM |
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What about partnerships with big game studios? For exclusive games to your platform
We are partnered with Vadim Bulatov from Wargaming.net (World of Tanks, World of Warplanes etc.), we are currently exploring potential synergy with them. Please be aware that our target audience is that of the indie game developers. Our technology is focused and designed to help indie game developers more than it is to help big developers. Thats not to say we won't look at partnerships etc with big game developers, but its best to target a niche area of the market and then build up. ~ Jake Ashby, General Manager TriForce Tokens I actually support this partnership with indies because I feel there are many underappreciated indie games. True,indie games do need platform like TriForce,and i hope both parties will benefit from that.
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