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Author Topic: [NR 1] Triplemining.com <> BIG jackpot every week <>  (Read 113364 times)
jkminkov
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September 03, 2011, 09:22:55 PM
 #761

both slush and your pool claim ownership of block #143788 I wonder which one lies :?

.:31211457:. 100 dollars in one place talking - Dudes, hooray, Bitcoin against us just one, but we are growing in numbers!
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Transactions must be included in a block to be properly completed. When you send a transaction, it is broadcast to miners. Miners can then optionally include it in their next blocks. Miners will be more inclined to include your transaction if it has a higher transaction fee.
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kinlo
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September 04, 2011, 11:18:46 AM
 #762

both slush and your pool claim ownership of block #143788 I wonder which one lies :?

Aparently, we do Huh   Calculating the blocknum seems to be a bit buggy.  I'm going to replace that code with completly new code that shows the blockhash in one of the next updates.  The correct blocknum is 143789.
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September 06, 2011, 10:25:13 PM
 #763

40 286 shares last round, we're going good Smiley
ChrisLandin
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September 17, 2011, 07:34:34 AM
 #764

Wow.

September has been great so far!!!

4 blocks found in the last 2 days. We seem to be on a roll. Lets hope we never have a bad run like we did in August again.

Keep it up guys.

Why have you taken individual mining teams speeds down??

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                   BitCloak Bitcoin Mixer  
  BTC & BCH | API| MULTIADDRESS| PGP PROOF|  FAST MIX |  ESCROW|  MORE ! 

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kinlo
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September 17, 2011, 10:49:14 AM
 #765

Why have you taken individual mining teams speeds down??

They will be back... But at the moment we're trying to get the performance of both the site and the pool a bit back on track...
kinlo
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September 17, 2011, 09:06:32 PM
 #766

minipool stats are back Smiley
ChrisLandin
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September 18, 2011, 06:32:48 PM
 #767

Cheers for the stats back.

Is there a problem with the pool??

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                   BitCloak Bitcoin Mixer  
  BTC & BCH | API| MULTIADDRESS| PGP PROOF|  FAST MIX |  ESCROW|  MORE ! 

░░░░░░░▄▄▄▄▄▄
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wknight
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September 18, 2011, 08:11:19 PM
 #768

Seems some of the reporting was a bit off.. just noticed it myself.

Mining Both Bitcoin and Litecoin.
kinlo
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September 18, 2011, 10:50:45 PM
 #769

There was a problem with one of the backends.  Shares submitted to that backend were not making it to the statistics.  But no worries, the faulty backend has been disabled, and all shares that were not yet processed are being processed right now.  No data has been lost.
kinlo
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September 26, 2011, 02:49:45 PM
 #770

We're currently experiencing some difficulties.  our main server is offline, but you can still mine at eu2.triplemining.com.

It couldn't have happened on a worse time, I'm currently out of the country together with mrsam, but we'll contact our contacts at home to make sure the server is up as fast as possible.

Please keep mining at eu2.triplemining.com !

kinlo
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September 26, 2011, 03:21:32 PM
 #771

pool is back online
EskimoBob
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September 26, 2011, 08:20:37 PM
 #772

right on!

While reading what I wrote, use the most friendliest and relaxing voice in your head.
BTW, Things in BTC bubble universes are getting ugly....
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September 27, 2011, 03:05:22 PM
 #773

Im connected to eu2 with two workers, but not showing as updating in the workers section on the website (says 22 hours ago was last submit) - I assume this is because of the recent breakages and actually my shares are not being lost?

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kinlo
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October 04, 2011, 12:06:58 PM
 #774

Im connected to eu2 with two workers, but not showing as updating in the workers section on the website (says 22 hours ago was last submit) - I assume this is because of the recent breakages and actually my shares are not being lost?
This was indeed related to the recent problems.  The mining servers keep their shares stored locally, and report them to a central server for statistics, which are used on the site.  When something goes wrong, they are not stored centrally, and the mining servers need to push them to the central server afterwards.  While during this process nothing is lost, you might see incorrect numbers on the site while the mining servers did not have the time to push everything into the central server.
kinlo
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October 04, 2011, 12:07:40 PM
 #775

Wheeee, our shortest block ever!!   3 blocks in just about one hour!

Go Go Go Go Go!!
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October 04, 2011, 04:06:45 PM
Last edit: October 04, 2011, 07:16:35 PM by sealkid
 #776

Impressive!

edit

6 blocks in 1 day = whaaaaaaaaaaaaa?!!11111111

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October 15, 2011, 04:01:57 PM
 #777

Hiya. Sorry to be a pest, but it appears that my last 12,000 or so shares have not been appearing in my account or workers pages on the website for eu2.triplemining.com - the connection is fine, and only 3 rejected, just wanted to check if you are on top of it. They will update once a new block is found?

Come join my triplemining minipool! (http://sealkid.triplemining.com/register)
kinlo
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October 16, 2011, 01:44:39 AM
 #778

Hiya. Sorry to be a pest, but it appears that my last 12,000 or so shares have not been appearing in my account or workers pages on the website for eu2.triplemining.com - the connection is fine, and only 3 rejected, just wanted to check if you are on top of it. They will update once a new block is found?

Let me explain how triplemining works, before answering your question.

We have 2 nodes, eu1 and eu2 (eu is an alias for eu1).  We've designed the system so that in any possible case, the pool cannot be down.  How do we achieve this:  each node has it's own database, with a copy of the user table, and it stores the found shares locally.    In a separated process, these shares are replicated to our main node that runs the main site.  If for any reason, servers go down or anything else goes terribly wrong, eu1 and eu2 can continue on their own as they have no dependencies on anything else.  So, up till now, we've can proudly say that our pool has had a 100% uptime since we introduced eu2 for those miners that use eu1 and eu2 as failover for each other.  eu1 and eu2 are on completely different networks in different datacenters, several hundreds of kilometers seperated.  This will make it very unlikely that our pool will ever go completely down, as long as miners use both in a failover method.

This does mean that if something goes wrong, the first thing to break is the synchronization between the servers.  This is not a real problem, as the code is aware of such possibility, and if a block is found, the payout code will wait until both clusters have been synchronized fully before doing any payouts or calculations.  The downside is that if something breaks, the statistics will be incomplete, waiting for the shares found on either cluster to be fully synced.

We have had some issues with eu2 a few days ago, outside our control, which have forced us to temporary disable our monitoring on the eu2 cluster.  We've forgot to re-enable monitoring after these issues were resolved, causing us not to notice that eu2 was not syncing to the main servers.  This caused your shares not to appear on your pages.   As the code would not do any calculations when a block is found, this is only a "cosmetic" problem, we can guarantee that only when all shares are reported, the calculations and payouts would have been done.

I've restarted the syncing, so all statistics are correct again.

For those mining with triplemining, as a reminder: please configure your miner to use eu1 as main pool, and eu2 as backup pool if it is unavailable, or the other way around, eu2 as main pool and eu1 as backup. This guaranties that your miner will always be able to work on our pool without any problems, even if our servers go down, as it is highly unlikely that both datacenters become unreachable at the same time.
bitlane
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October 16, 2011, 01:58:37 AM
 #779

Hey Kinlo, I use CGMiner and I get a retarded amount of stales from Triplemining for some reason. There are a couple other pools that are similar, but I can also achive under 1% from a few others.

At 1 point, I actually had to set my work-scan-time to 10 seconds in order to avoid submitting stales constantly, so if a hash couldn't be achived in 10 seconds, it would move onto the next attempt.

Could you shed some light on why this might be and why my temporary fix worked ?

Could this have something to do with the fact that CGMiner is multi-threaded and has the ability to use a single account for an entire motherboard (if setup that way....4 cards, 1 account?)...just thought I would add that.

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October 16, 2011, 09:53:20 AM
 #780

Thank you for the excellent explanation. I did think that the stats reporting was a temporary issue and knew all would be fine, I only raised the query after some 48 hours of noticing it to make sure it was on the record. No-one can argue with 100% uptime on fallback  Grin

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