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Author Topic: [ANN][MOTO] Motocoin  (Read 178181 times)
WilliamLie2 (OP)
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May 25, 2014, 10:18:52 AM
 #301

Down to 30 seconds to finish.  Shocked
Devs! The target time will never increase with auto-stop playing. Only decrease.

30 sec now! Dev, try to finish in 30 sec by yourself. It is VERY hard to find 30 sec lev with hitting F6 many-many times.

Remove auto-stop in game in target time! 30 sec is killing MotoCoin gameplay.
What is auto-stop? Target time will increase if blocks will be mined too slow

Randomly take levs from prev
There are already solutions for these levels

And make same levs to everybody at same blocks. It will be real challenge!
It's impossible because levels must be generated based information in block, that includes your address to receive reward for mining. If levels are the same then other nodes will be able to stole your reward.

The only solution that I see is to decrease intended time between blocks from 5 minutes to something lower.
bitrain
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May 25, 2014, 10:38:26 AM
 #302

The only solution that I see is to decrease intended time between blocks from 5 minutes to something lower.

 Is it possible without relaunch?
 3 minutes seems to be more legit with a map of this size.

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WilliamLie2 (OP)
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May 25, 2014, 10:41:14 AM
 #303

The only solution that I see is to decrease intended time between blocks from 5 minutes to something lower.

 Is it possible without relaunch?
 3 minutes seems to be more legit with a map of this size.
Not relaunch but fork. Everyone will download new client. Already mined blocks will stay and new ones will be generated according to new rules.
bitrain
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May 25, 2014, 10:52:57 AM
 #304

 Let's see how it goes. Everything is ok so far. At least, I made 4 blocks last hour. Those who complain about the difficulty must be communists ). No pain no gain, if you want the same game with a maximum fun, get Elastomania and do not mine Motocoin. Someday it will be that hard that you'll be lucky a solve 1 block per month...

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altcoinherald
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May 25, 2014, 10:57:47 AM
 #305

Motocoin (MOTO) has been added to 'The Big List Of Alternative Cryptocurrencies And Their Trading Symbols' - http://altcoinherald.com/altcoin-lists/list-alternative-cryptocurrency-trading-symbols/
Xtar
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May 25, 2014, 11:01:04 AM
Last edit: May 25, 2014, 11:27:31 AM by Xtar
 #306

Down to 30 seconds to finish.  Shocked
Remove auto-stop in game in target time! 30 sec is killing MotoCoin gameplay.
What is auto-stop? Target time will increase if blocks will be mined too slow
Game stops now, if coin not taken in 30 sec target time. Let players take coins without that time limit. Fist finish takes block reward.

As i say, it is very hard to find 30 sec. level now. Look on last replays - almost similar levels. I spend many time (10-30 sec) hitting F6 and waiting for ez (just about 25-30sec) free-fall lev. Coz no sense play hard 35-60 seconds levs (game will stop in middle way to coin).
ptic-1
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May 25, 2014, 11:27:29 AM
 #307

where can I find highscores?

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TheXpert
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May 25, 2014, 11:38:54 AM
 #308

where can I find highscores?
It seems that you haven't got the idea.

ptic-1
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May 25, 2014, 11:59:42 AM
 #309

where can I find highscores?
It seems that you haven't got the idea.
Smiley it was meant as,,where can I see  richlist-blockexplorer

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May 25, 2014, 12:34:46 PM
 #310

I think that setting the block generation target time to 1 min and the reward at 20 Motocoin would make the mining more attractive, and make a bit less attractive to use bots to select the map.

It could be easy to code a bot that regenerate the map until one of a predefined set of path is clean (part 1).
Then, the miner just need to run the map and have a way higher chance to complete it in time (part 2).

Many some people already have coded such algorithm.
With a lower block generation time and a lower reward, it makes the 'part 2' more important (people with the bot will spend more time on it). And those people will also need to lower their cleaned path exigency to make sure the part 1 doesn't consume too much time. Indeed, if they know that they have 5 minutes in average to complete a map, they could spend something like 30 seconds running the part 1 algorithm to get the perfect map. If they have only 1 minute, they won't run it longer than 10 seconds. So the map they will play on won't be as easy, and it will be a bit more fair compared to miners that don't have the part 1 algorithm.
gogomymoto
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May 25, 2014, 12:35:54 PM
 #311

My online block explorer for Motocoin: http://moto-explorer.fvds.ru/ (http://188.120.242.27/)
Sources: https://github.com/BobRobH/MotocoinExplorer

No highscores ...  Cry
domob
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May 25, 2014, 12:38:01 PM
 #312

Huntercoin had a typical sha-256 blockchain, motocoin is the first to have a blockchain controlled by a video game.

Anyways, I changed the title to "Motocoin: the first Proof of Play Cryptocurrency" to prevent any confusion.

Note that Huntercoin doesn't have a "typical" blockchain, but a dual-algo one with SHA256D and scrypt (was also the first to have that).  However, I agree that Huntercoin is not really comparable here.  As you state, Motocoin uses "real" human-mining as PoW - also to secure the chain.  In Huntercoin, the chain is secured by hardware PoW and the human-mining aspect is just part of the built-in multiplayer game.  Both have their interesting things, but they are different in that respect.

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nik009
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May 25, 2014, 12:59:02 PM
 #313

more exchanges the higher the price
https://sharexcoin.com/votings?coin=MOTO
nik009
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May 25, 2014, 01:14:56 PM
 #314

I voted 2 times
https://sharexcoin.com/votings?coin=MOTO
nik009
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May 25, 2014, 01:40:42 PM
 #315

I do not understand you guys, it's hard to vote whether that
https://sharexcoin.com/votings?coin=MOTO
bitrain
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May 25, 2014, 01:55:01 PM
 #316

 I have a stupid idea, but, isn't it better to make player collect more coins (like 2 or 3) to solve the block rather than limit time ? 'Cause this fall-slalom can go crazy in several days from now. My rate is 6 blocks per hour right now, but I press F6 way more often....

◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇
ICO starts 1st Nov.
◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇
 
████████████████████████ PLAYKEY: DECENTRALIZED CLOUD GAMING PLATFORM ████████████████████████
█████████████ Getting lost in the sea of cryptocurrencies? Choose Playkey token! █████████████
Website | BitcoinTalk | Slack | Twitter | LinkedIn | Medium | Facebook | Reddit | Telegram
 
◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇
ICO starts 1st Nov.
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WilliamLie2 (OP)
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May 25, 2014, 04:45:04 PM
Last edit: May 25, 2014, 04:59:40 PM by WilliamLie2
 #317

I updated client, it now includes list of nodes, so if automatic peer discovery doesn't work for you new version will fix it.
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May 25, 2014, 08:06:16 PM
 #318

Guys, please don't convince the dev to make the game easier. Maybe the bigger map could work but making the seconds less and less will increase the value of the coins a lot more because it will be very hard to mine.
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May 25, 2014, 08:08:23 PM
 #319

I think the game will become (or already is) a game of "hit F6 50 times and hope for a good level". A bit sad, I liked the game, but with the short time, it's not even worth attempting 95% of the levels...

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May 25, 2014, 08:16:01 PM
 #320

no block source available for 2 hours already

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