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Author Topic: [350 GH/s] "Eligius" (experimental) pool: almost feeless PPS, hoppers welcome  (Read 109856 times)
molecular
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May 23, 2011, 09:10:00 AM
 #341

Hey Luke,

thanks for setting up this pool, just have switched over from deepbit to even out the pools a bit.

same here. This pool is cool.

One thing though: Could you please point out in your initial post that payments wont be valid until further 120 blocks have been generated? Not that I have a problem with that but I did not quite understand this until I've searched the forum for some time (was used to the instant payouts from deepbit).

Hehe, but don't you just love to see "generated" instead of "received", reminds me of old solo-mining day, oh what a joy it was to see those entries Wink

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May 23, 2011, 11:06:57 AM
 #342

i`m sending 130 mh and 400 mh at one wallet. but it shows only 150 at stats. is it normal?
Artefact2
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May 23, 2011, 02:27:23 PM
 #343


This pool is cool indeed, but uptime is ... meh.

@lukejr : could you add an uptime JSON rpc ?
i.e: in the last (min,hour,day,mon), the pool
has been up (100%, 100%, 99.99%, 95%) of
the time ?

That'd be way cool.



I can do that in the stats, and make it availible as a json file too if you want. It would still have a 1-2 minute delay, but it should be OK for most uses.

Edit: it's done. Uptime is available on the main page, there's an JSON file that contains the 25 last events (ie pool went from down to up, or up from down).

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May 23, 2011, 03:45:51 PM
 #344

with both the .eu and the .us server I have very good pings (24ms/40ms)

maybe you should put them together until the pool grows towards world domination.


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Luke-Jr
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May 24, 2011, 05:00:58 AM
 #345

Huh, I just threw together a quick script that calculated the fees per block.
That's calculating "leftovers" from generation, not fees per block. There's a big difference. Also, you're counting a sendmany as Paid: 0 / Fees: 50, when it should be the exact opposite...
with both the .eu and the .us server I have very good pings (24ms/40ms)
Me too.
maybe you should put them together until the pool grows towards world domination.
Combining them is extremely difficult due to the way Eligius pays out. It's on the table, but not an overnight project. Any suggestions on how to best deal with netsplits?

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May 24, 2011, 08:55:56 AM
 #346

I meant: just make it one single server...

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Dusty
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May 24, 2011, 09:03:19 AM
 #347

I would prefer a single server too, but having two with a failover mode like deepbit would be cool.

BTW: It's almost two days I get no rewards from the pool, and I see no new blocks found, is it normal?

I suppose that's due to the fact that the total hash rate of the network is so huge, and still rising very fast!?

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May 24, 2011, 09:33:24 AM
 #348

the last three days I have been pointing half my hashing power to slush and half to eligius (http://pool.bitcoin.dashjr.org:8337).

From slush I got about twice the amount of coins. Did we just have such bad luck or is there some problem?


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Artefact2
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May 24, 2011, 02:31:35 PM
 #349

the last three days I have been pointing half my hashing power to slush and half to eligius (http://pool.bitcoin.dashjr.org:8337).

From slush I got about twice the amount of coins. Did we just have such bad luck or is there some problem?



You're using the old, deprecated URI! You should change it.

And yes, the two pools are having bad luck unfortunately.

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May 24, 2011, 02:33:23 PM
 #350

Hmm perhaps Luke should update the first post Wink

molecular
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May 24, 2011, 08:00:30 PM
 #351

I would prefer a single server too, but having two with a failover mode like deepbit would be cool.

BTW: It's almost two days I get no rewards from the pool, and I see no new blocks found, is it normal?

I suppose that's due to the fact that the total hash rate of the network is so huge, and still rising very fast!?

It's just bad luck. It doesn't matter at all where the total hashrate goes between difficulty adjustments. We wouldn't find more blocks even if everyone else stopped their miners.

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May 25, 2011, 05:50:24 AM
 #352

Looks like luck evened out a bit for the US pool at least.  Wow!

0000000000003bac4a297bed795309ac5cbf091a858ddb31e44df0b444a9a873, yesterday at 23:43
0000000000000906ec31ba2f5bf87895383cac3c15b9e8cff3db08accd298388, yesterday at 23:30
cschmitz
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May 25, 2011, 08:38:22 AM
 #353

throwing in 2,6gh/s, lets see how this works out Wink

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May 25, 2011, 09:38:40 AM
 #354

well scratch that, eu pool down  Cry Cry Cry

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May 25, 2011, 11:16:43 AM
 #355

Your not making this an easy choice to stay with you with the constant downtime, I like the server, but it just gets a little silly with the downtime combined with bad luck (luck not your fault obviously)


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May 25, 2011, 12:42:01 PM
 #356

The luck is irrelevant, but the downtimes are starting to get a bit too frequent for my taste. I'll give this pool one week at most and then I have to abandon it if the uptimes aren't counted in days instead of hours...

I like the pool a lot though so I hope the uptimes will get better.

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cpunks
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May 25, 2011, 12:48:41 PM
 #357

Yeah, downtime is a nuisance, good luck with getting the system stabilized! And thanks for creating this pool, having a multitude of smaller pools helps make BitCoin safer, so I'm happy to see a new one, and joined!

I have a potential bug or inconsistency to report, though.

I mined on the US server. Rest assured, I received my payout from the last two blocks perfectly fine (my address is the one which received 1.21274402 BTC with block 126610 and 1.09924254 BTC with block 126448.

However, the graphs displayed by Artefact2 seem to contradict this, leaving the impression that I've not received my payout, when I actually have. Should the "fixed balance" area, painted green, not drop to zero on payout? It seems to have done that a few days ago on Sunday, but no longer does... or am I misunderstanding it, and it should not always do that?

Snapshot from right before the last block was generated:


Snapshot from right after the last block was generated:


cpunks
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May 25, 2011, 01:25:00 PM
 #358

Correction: sorry for not double-checking, my fixed balance seems to have dropped to zero quite correctly now, and the beginning of the drop is actually quite visible at the end of the above graphs...

...however, it appears fairly certain that during block 126448 (23:30 on Tuesday, April 24 UTC), that did not happen on graphs.
Luke-Jr
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May 25, 2011, 04:02:49 PM
 #359

The luck is irrelevant, but the downtimes are starting to get a bit too frequent for my taste. I'll give this pool one week at most and then I have to abandon it if the uptimes aren't counted in days instead of hours...
The pools are most certainly up far far more than they are down. I am pretty sure total combined downtime combined has been under 24 hours since I started Eligius.

Total time that both have been down at the same time, I believe, is never (since starting Europe). I personally run two miners, one on each pool, so that when one goes down the other picks up the slack.

Unfortunately, most of the downtime has been from pushpool bugs under high load, which are extremely difficult to debug without a high-load test server. And with only 40-50 GH total, I'm not certain there's enough people yet willing to run on a "guinea-pig" debugging server? If there is, I could probably set one up... As things are, I've just been killing and restarting pushpool when it goes bad in an attempt to get things back online ASAP.

Also, Artefact2's pool statistics seem to be having an issue graphing the pool hashrates; the majority of the missing spots on the graph are not downtime at all.

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May 25, 2011, 04:43:02 PM
 #360

And with only 40-50 GH total,


well, back on your service and bumping it a bit #1 already Tongue

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