What is the point of other coins if their price is based on bitcoin prices?
I just got my 30 gh miner and it was making $36 usd a day, and now it is down to 22 usd per day
Is the correct answer - what is the point of Bitcoin if their price is based on USD?
|
|
|
Would be superbly useful if only just to buy BTC. Pawn shops have been talked about on here for years. There are, incidentally, multiple pawn shop owners who own and buy lots of BTC - but I don't think there's ever existed a pawn shop which trades in BTC, maybe for obscure legal reasons.
|
|
|
ETA: Oh... It's more of that.
|
|
|
IANAL, but I'm pretty sure Smiley v. Citibank in 1996 set the precedent that fees can be considered interest. (maybe only in some states, though -- most of the articles I found on that ruling were sensational nonsense)
|
|
|
Yaa I hurried up.That mail was spam,as http://donkeymails.com/ do not even mention bitcoin anywhere . People have started phising using bitcoin You're way late to that party. I had the misfortune of having an email address leaked when Gox was compromised. ETA: Gmail does a surprisingly good job of blocking them, though.
|
|
|
Profitability is a matter of perspective. Just like how an orebody can be ore one day, and dirt the next (ore is defined as being profitable to mine, once the costs outweigh the profits the rock is no longer considered to be ore), what is unprofitable to some people will be profitable to others.
Consider the requirements for operating mining equipment. You have inputs of power and an output of hashes. Those generally need to be put to a pool and onto the main network, so lets also call bandwidth an input here.
The cost of bandwidth for mining is almost negligible, and in most cases people pay a set amount for their bandwidth whether they use it or not. Power is a much bigger concern, however the cost of this varies from place to place - some pay a fortune for it while others may be able to get it for free.
Take my setup for example, my rigs are solar powered. I have costs of bandwidth but zero on power. If you want to get technical you could potentially factor in the cost of batteries and their associated degradation, but equally you could build a system without batteries, or using any other source of renewable "free" energy. These operations will in essence always be profitable, while those with high power costs will end up unprofitable much sooner.
What is likely to happen is those with highest power cost will end up selling their older equipment, which will be purchased for bargain basement prices by those with no concern for power costs. This will be in part replaced with newer more efficient gear, however the network hashrate won't increase anywhere near the rate it has with the transition from GPU and FPGA to ASICs, as there really isn't a huge improvement to be had. Well - yeah, I can see that to an extent, but at some point, a solar farm will never pay for itself if all its daily intake is being spent on an ASIC farm mining the equivalent of $10/month. As for people with "free" electricity, no landlord's going to stand for them sucking down $1k in electricity per month on a $600/mo lease - so there's a scalability problem there, too. I think while there may not be "revolutionary" performance improvements in ASICs over previous generations, there will at least be "revolutionary" improvements in the cost for consumers (as we've been seeing since the first ASICs were announced for pre-order) as ASIC manufacturers suddenly face a massive decline in demand and price equipment x% above cost to manufacture instead of x% below what the other guys are charging. That doesn't even factor in manufacturers becoming established/experienced and implementing real manufacturing techniques (instead of half a "line" being a row of plastic tables), and with dedicated purchasing departments.
|
|
|
hahah, I played the original Shogun back when it first came out on a CD-ROM I know all the tricks to get the game mostly working I just find it sad that I have to do all these workarounds in order to enjoy a game that would be perfectly good if it was programmed properly. I wish they'd just fucking fix it but I doubt they will until the original staff quit or get fired somehow because they seem to be in arrogant denial like most established games industry companies. So far the only inspiration the games industry has provided lately for my own programming projects is how absolutely not to do games, I just recently rage quit on Saints Row IV because the fuckers hadn't programmed that properly either, I was almost to the end of a large battle and then the game crashed on me, forcing me to load up from the beginning because they wouldn't allow you to save wherever you wanted during a mission. Absolutely fucking shitty cunting coding, really horrible. That's some weird staple in GTA clones. Checkpoint systems died pretty much everywhere else (except linear FPS games and platformers, where it at least makes a little sense). Any normal person would have the thought to add a quicksave button. If I didn't always mix up the quick-save and quick-load buttons in Bethesda games, I'd use that as an example. You try out Papers, Please? It's a small, cheap, and fun spot-the-difference adventure game - which makes it sound like it belongs on Facebook, but I was pretty fond of it -- wasn't even on my radar until I got the creepy "x is now playing y" spam from Steam (one more reason to pirate).
|
|
|
Look out everyone, he's going dank.
|
|
|
To solve all problems: 1) Buy the game, then pirate it (or opposite way, depending on how much you trust CA). 2/7 solved, plus no obnoxious always-on requirement. 2) Wait a month (or 6) before playing, then download one of the massive compilation mods. 2-4 of 7 solved (depending on how sincere CA's promise to increase moddability was). In particular, find a mod which automatically auto-resolves naval battles so you aren't lured into watching ships move in a straight line for 10 minutes. 3) Ignore MP. 1/7 solved.
To solve other inevitable issues: 1) Never, ever use any that fancy destructible environment. That's just asking to get your units glitched for the rest of the battle. 2) Never play sieges. That's just asking for the bad pathfinding AI to lag the game to a crawl while still tactically failing in every single battle. (It was a lot better in STW2, though)
So there you go -- no naval battles, maybe half the number of land battles (with the main features removed), and no multiplayer. It sounds terrible, but it's the best way to play TW games, I've found.
|
|
|
I've been wondering this for a while.... Tens of millions of dollars in equipment will lose money if run in roughly a year (assuming price doesn't skyrocket).
So what happens with it? Will organizations, perhaps the Bitcoin Foundation, buy these units and keep the hashpower on the network for added security, running them at a slight loss, perhaps? Will they be repurposed somehow? Will they simply be thrown away? Will the current owners just keep mining?
While on the topic -- is running obsolete equipment a disservice (long-term) to Bitcoin by making newer, more effective ASICs less attractive? People talk about running their GPUs, FPGAs, and ASICs (in the future) for the sake of the network, but isn't that actually just making it less likely for people to buy or design/develop/manufacture new ASICs since the profit projection would be lower?
|
|
|
I also forgot DXY was another abbreviation for Bitcoin.
|
|
|
In CA, these are my tiers
1. < 282 KWh = $.11 2. 282 to 367 KWh = $.15 3. 367 to 442 KWh = $.27 4 > 442 KWh = $.31 That is unusual and has nothing to do with economics. You can thank your politicians for trying to force a green lifestyle. In just about anywhere else in the world you pay less the more you consume. If you think about it, it makes sense. The power plant has to be built even if you use less, the transmission lines need to be maintained even if you use less. Larger customers are cheaper. In VA (roughly) summer first 800 KW $0.08 above 800 KW $0.09 winter first 800 KW $0.08 above 800 KW $0.07 The weird progressive tier thing is in effect in MI, too, no matter the time of year. For Consumers Energy, $/KWh if 250KWh consumed = $.16076, if 500KWh consumed = $.1457, if 1000KWh consumed = $.15218, if 2000 KWh consumed = $.158925 Those are the "real rates" (after fees/taxes), and factor in the price for previous tiers getting up to, say 2000KWh (that is, $/KWh from 1KWh-2KWh consumed is not $.15218, but significantly higher because it was cheaper in the lower-consumption tiers - if that makes sense). I actually can't find the nominal $/KWh tiers. It seems to be intentionally difficult-to-find.
|
|
|
So if you had joined early on, mined 1000 BTC, which you could have with small miners.. you would have had 1000 x120 USD = 120 000$. So you would have wasted time right?
HOW I CAN MINE? Viagra maybe. What kind of livestock are in the area?
|
|
|
^ What that guy said
(face-to-face transactions are generally best for reliability and speed unless you wanna try selling Amazon GCs for BTC. Try something like LocalBitcoins or maybe poke around some of the Freenode channels and see if someone's nearby. For someone recommending exchanges, knowing which country you live in would be helpful.)
ETA: Oh.. MAKE Bitcoins. That's completely different. What do you have to offer?
|
|
|
Your qt wallet has a pool of 100 addresses. So yes, you need to backup again after every 100 transactions. Or increase the keypool size, which is something I haven't managed to do myself...
Alternately, may want to consider software which has a deterministic wallet (addresses are all predetermined from one seed), so you'd only need one backup. So means that the private key of my wallet can generate multiple addresses and any of them can be used for the wallet to receive money. did I understand correctly? Yes, all addresses are predetermined from some seed data in the privkey. This would mean you only need to back up the wallet once, and you would still be able to generate all the addresses no matter how many you made. I know Electrum and Armory both use deterministic wallets, but unsure about others. I read QT is supposed to switch over to deterministic wallets... dunno about progress on that, though.
|
|
|
can something just exist for the fun of it around here?
No. On Bitcointalk, learning and fun are discouraged. Here, you are to rigidly adhere to the Rules of Bitcoin. Rule #1: don't touch or look at the code. Rule #2: don't try to understand the code. Rule #3: when in doubt, tune it out.
|
|
|
Your qt wallet has a pool of 100 addresses. So yes, you need to backup again after every 100 transactions. Or increase the keypool size, which is something I haven't managed to do myself...
Alternately, may want to consider software which has a deterministic wallet (addresses are all predetermined from one seed), so you'd only need one backup.
|
|
|
|