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Author Topic: Dragon's Tale - a Massively Multiplayer Online RPG/Casino  (Read 70143 times)
I-Am-not-A-Mule
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June 04, 2015, 02:01:23 PM
 #361

How about this for a solution to your DT split problem.

A mentors DT will be the difference betweeen the students DT level, and the DT level at 1 mentor level higher than the students level.

e.g.

* for L0 to L4 students, the mentor DT for all mentor levels will only be the difference between the student DT level and L5 DT.
* for a L5 student, the mentor DT at all mentor levels above this will only be the difference between the DT level for L5 and L6 DT.

and so on......

This will have an automatic split with the student every time a set ammount of DT split is to be paid; this could initially be a fixed value of 1 btm, but player could be given option to choose a differing fixed payment level, or possibly even have this added directly to their own DT instead.
The split will be as follows: If mentor is 1 mentor level above student ( e.g. L5 mentor with L0 to L3 student, or L6 mentor with L5 student ) then split will be 50% to student, if 2 mentor is levels above the student than split will be 30 % and if 3 levels above split will only be 10%, above this student gets no split.

Split will continue to ripple upwards to mentors mentor etc.. as at present, but mentors mentor DT would also only be the difference between 2 mentor levels, and would have the same 50/30/10/0 split.

This would be an incentive for all players to have a mentor that is 1 mentor level ( 2 at most ) above any of their students.

If you really want to ensure new mentors get students than you could make it so new students get automatically assigned to a Level 5 mentor unless they have opted out of having students ( i.e. mentor get asked if they want to mentor the student ). Some sort of sharing code would be needed for assigning mentors based on the number of criteria such as current number of active students the L5 mentor has, if they have 1 btm funds so they can demonstrate to a student how to play the games needed to reach level 2, and how long it is since they were last active ( so students do not get assigned to AFK zombies ).
 
You could also add in a mentors option to not give a split, but students would need to
be given a warning about this, and if they then chose to change mentor because of  this they automatically get their remaining DT split earned up to that point.

Any left over DT goes into a free-roll pot.
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tspacepilot
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June 04, 2015, 04:33:13 PM
 #362

I think that what I-am-not-a-mule said is essentially a restating of what I proposed on the previous page. (https://bitcointalk.org/index.php?topic=1392.msg11527966#msg11527966)

Still looking forward to hear about Teppy's "radically new idea".

I-Am-not-A-Mule
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June 04, 2015, 06:26:53 PM
 #363

Was built on your work TSP but in a way that would remove the incenive for high level mentors to adopt low level students to earn more on the DT diference
DTBiggyBoogyDT
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June 05, 2015, 11:27:13 AM
 #364

Its obvious what is wrong with dragons tale.

You do not have enough people. You can not distribute losses evenly or correctly. You rape the few people that play there because of low numbers. You have a population problem that needs to be fixed. Talking about anything else is a distraction. The DT thing needs to be dropped. You have a few mentors taking all of the students, Students dont want to stay when a game rapes them. Lets not all be dummys and focus on the real problem.

Teppy, you must increase population numbers in a big way, substantially. If you do not, its really looking like you are keeping numbers low on purpose. If this is the case "you" are the problem. not the mentors who have spent substantial amounts of btc to get to a level that your in game population cant support.

MMO's do not have 40 people or less, neither do casinos.

To everybody else, reading and brainstorming. Lets drop the issue that DT needs to be changed at all. It is distracting us from the only problem, Low numbers and terrible marketing. The herbs and soldiers were already nuked causing even more population loss. Lets not ruin DT as well.
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June 05, 2015, 12:12:09 PM
 #365

@DTBiggyBoogyDT: glad you've nailed it :-)
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June 05, 2015, 12:25:11 PM
 #366

Haha well someone mention a good point which is the real problem..but again di is not taking that under consideration..on the other hand he ia just thinking how to screw us all again;p
I-Am-not-A-Mule
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June 05, 2015, 12:50:11 PM
 #367

DTBiggyBoogyDT > I think every genuine player ( and even a few of the leeches ) have said the same as you are suggesting here, but as others have also mentioned, Di is not interested in listening to other people.

He may be as genuis at writing computer code, and creating a casino where you dictate to the gamblers what games they gamble on ( Level Tasks ) is one hell of a trick to pull off, but he really needs to start meeting people half way, and give the players what they want in a game.

He could start by :

1) Getting a truckload of new players each week ( no more leeches that think DT is a faucet though ).

2) Motivating them to stay and spend a little ( see points below )

3) Giving something back to remove the Zombie cultute. e.g. old style herbs game, better soldier gifts. Anything would be better for new players to see than everyone standing by bars and no-one playing any games.

4) Spending more time in the game instead of constant partying; when the game becomes a success he can spend the rest of his life partying ( Hundreds or thousands of players is a success, not 30 or 40 ). i.e. Act like he cares about the players, even if he doesn't give a damn.

5 ) Addressing players concerns instead of ignoring them for months on end.

I could go on, but I'm sure you'll agree and could add to this list without me.
 
DTBiggyBoogyDT
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June 05, 2015, 02:05:11 PM
 #368

I-Am-not-A-Mule

I agree, Ty for speaking out. I really appreciate it.

"Hundreds or thousands of players is a success, not 30 or 40"

We need more things that address issues like yours or we will get nowhere.
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June 05, 2015, 05:50:19 PM
 #369

"Hundreds or thousands of players is a success, not 30 or 40"

Look at all the old players who aren't there any more.  There would probably be hundreds if they hadn't left in disgust.

I notice bar zombies are now banned, maybe two years after it would have made any difference.  Too little, too late.
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June 06, 2015, 02:23:06 PM
 #370

"Hundreds or thousands of players is a success, not 30 or 40"

Look at all the old players who aren't there any more.  There would probably be hundreds if they hadn't left in disgust.

I notice bar zombies are now banned, maybe two years after it would have made any difference.  Too little, too late.
well if he just start spending his time in game talk to community..i say just 1 hour a day it will solve TONS of problem
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June 06, 2015, 10:27:55 PM
 #371

Its obvious what is wrong with dragons tale.

You do not have enough people. You can not distribute losses evenly or correctly. You rape the few people that play there because of low numbers. You have a population problem that needs to be fixed. Talking about anything else is a distraction. The DT thing needs to be dropped. You have a few mentors taking all of the students, Students dont want to stay when a game rapes them. Lets not all be dummys and focus on the real problem.

Teppy, you must increase population numbers in a big way, substantially. If you do not, its really looking like you are keeping numbers low on purpose. If this is the case "you" are the problem. not the mentors who have spent substantial amounts of btc to get to a level that your in game population cant support.

MMO's do not have 40 people or less, neither do casinos.

To everybody else, reading and brainstorming. Lets drop the issue that DT needs to be changed at all. It is distracting us from the only problem, Low numbers and terrible marketing. The herbs and soldiers were already nuked causing even more population loss. Lets not ruin DT as well.

I was sad to notice that soldiers on islands other than the governed islands don't even get refilled anymore.  Last I checked all the soliders on Xinren Tang and Xinren were empty.  I agree that leaving the soldiers empty makes the game seem a little abandoned.

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June 14, 2015, 08:08:31 PM
 #372

[quote

I was sad to notice that soldiers on islands other than the governed islands don't even get refilled anymore.  Last I checked all the soliders on Xinren Tang and Xinren were empty.  I agree that leaving the soldiers empty makes the game seem a little abandoned.
[/quote]

Yes, all the dead soldiers give the place a somewhat abandoned feel, especially on Cangshe, where there are a variety of abandoned games as well.  You would think that these are easily correctable, but apparently not.

What with the rules abruptly changing, allowing level 3 players on Tiki and so on...   It was a refuge from a pain-in-the-assity world for me, but having developed a PITA index of its own.....


I'll probably revisit in a few months, just to day 'hello' to some of the peeps and to see what changes have taken place.  I would like to see it doing better, time will tell.
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June 15, 2015, 03:14:20 AM
 #373

Quote

I was sad to notice that soldiers on islands other than the governed islands don't even get refilled anymore.  Last I checked all the soliders on Xinren Tang and Xinren were empty.  I agree that leaving the soldiers empty makes the game seem a little abandoned.

Yes, all the dead soldiers give the place a somewhat abandoned feel, especially on Cangshe, where there are a variety of abandoned games as well.  You would think that these are easily correctable, but apparently not.

What with the rules abruptly changing, allowing level 3 players on Tiki and so on...   It was a refuge from a pain-in-the-assity world for me, but having developed a PITA index of its own.....


I'll probably revisit in a few months, just to day 'hello' to some of the peeps and to see what changes have taken place.  I would like to see it doing better, time will tell.

Level 3 players are allowed on Tiki?!  Is that the island that you used to have to be level 8 to go to?!  I think I tried to pick up a ticket to Tiki only yesterday and it still said I had to be level 8 to go there....

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June 15, 2015, 05:59:55 AM
 #374

I think it would be really cool if you did more of a post apocalyptic style game if you do decide to expand in the future.   If I had to choose between skyrim and fallout, fallout wins every time. 

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tspacepilot
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June 15, 2015, 07:27:02 AM
 #375

I think it would be really cool if you did more of a post apocalyptic style game if you do decide to expand in the future.   If I had to choose between skyrim and fallout, fallout wins every time. 

Sure, but think about where you like to gamble.  You want to gamble in a beautiful place or in a fun place.  I like fallout too, but the theme of DT casino is a casino.  So people are buying drinks and smoking cigars and looking at fireworks and shaking coconut trees and whatnot.  I'm just not sure how to get comfortable and gamble in fallout.  BTW, do you play on DT?  What's your name there?

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June 16, 2015, 12:19:35 AM
 #376

Quote

I was sad to notice that soldiers on islands other than the governed islands don't even get refilled anymore.  Last I checked all the soliders on Xinren Tang and Xinren were empty.  I agree that leaving the soldiers empty makes the game seem a little abandoned.

Yes, all the dead soldiers give the place a somewhat abandoned feel, especially on Cangshe, where there are a variety of abandoned games as well.  You would think that these are easily correctable, but apparently not.

What with the rules abruptly changing, allowing level 3 players on Tiki and so on...   It was a refuge from a pain-in-the-assity world for me, but having developed a PITA index of its own.....


I'll probably revisit in a few months, just to day 'hello' to some of the peeps and to see what changes have taken place.  I would like to see it doing better, time will tell.

Level 3 players are allowed on Tiki?!  Is that the island that you used to have to be level 8 to go to?!  I think I tried to pick up a ticket to Tiki only yesterday and it still said I had to be level 8 to go there....

ya....  usually it is an error, but a couple weeks back there was some level 3 donk at the bar at Tiki.  Some of the peeps said that Di let the person there intentionally.  Wanted to party but the donk was there to suck up whiffs, and that was about it for me, said 'F#ck it" and have only been back once since.  It's not like these sorts of things won't continue to occur in the future I am afraid.
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June 16, 2015, 12:21:46 AM
 #377

I don't recall letting a Level 3 player on to Tiki - do you remember who it was? (Not saying that didn't make some exception for some reason, I just don't recall doing that.)

Teppy

Dragon's Tale is the longest running Bitcoin enterprise in the world.
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June 16, 2015, 01:23:40 AM
 #378

I don't recall letting a Level 3 player on to Tiki - do you remember who it was? (Not saying that didn't make some exception for some reason, I just don't recall doing that.)

Teppy

Actually I don't, but several people responded when I asked what he was doing there.  Let's see, Cheep and GG for sure, I think Hez was on the time as well.

Scorp

Edit: As I recall it was not a very long or complicated name, don't think that I had ever seen it before.
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July 10, 2015, 12:22:36 AM
 #379

This thread should be bumped more. After all players on DT agrees that we need more players there.
tspacepilot
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July 10, 2015, 12:26:49 AM
 #380

This thread should be bumped more. After ally player on DT agrees that we need more players there.

I was also asking myself several times why this thread isn't more active the way the threads for a lot of popular sites are (such as the thread on primedice or dadice).  The best I've been able to come up with this that the players on DT chat on DT.

BTW, I'm curious if there are any offers on a level 8 account.  PM me.

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