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Author Topic: Dragon's Tale - a Massively Multiplayer Online RPG/Casino  (Read 69795 times)
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August 07, 2013, 09:30:56 AM
 #181

Yes, Teppy.

That's.. horrible. Guess I'm never playing here.
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August 08, 2013, 03:19:11 PM
 #182

We did do the Malaki event, but you need to understand the context: A Tale in the Desert II was a non-combat game about building a perfect society in the face of social challenges constructed by the developers. There were challenges that required game-wide cooperation (building the Seven Great Works), while a mysterious stranger ("Gharib," played by me) did things to cause turmoil among players. Malaki was (as many players suspected) one of Gharib's agents, though the event was constructed to make this uncertain.

Players had a number of tools to deal with Malaki, including the lawmaking process and the power of the Demi-Pharaoh. Either of these could have banned Malaki from the game, but players were reluctant to do so because there was a chance that the rare goods he offered would somehow advance (shortcut) the technology tree. It was a genuine case of moral ambiguity. More details about the event itself are here:

    http://web.archive.org/web/20081203221126/http://wiki.atitd.net/tale2/TheTraderMalaki

Though neither formal tool was used, community leaders created enough social pressure on would-be defectors to run Malaki out of town, thereby "winning" the scenario.

ATITD explored all sorts of socially difficult puzzles, including the acquisition of power ("The Test of the Demi-Pharaoh,") online trust ("The Test of Marriage,") Monopolies ("The Test of the Funerary Temple"), the tragedy of the commons (mushroom ecology) and addiction (Speed of the Serpent.)

A Tale in the Desert, now in it's 6th telling, still runs, though most of my attention these days is on Dragon's Tale.

Dragon's Tale is the longest running Bitcoin enterprise in the world.
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August 10, 2013, 05:55:06 AM
 #183

yeah, I'm unable to get to the login screen at all.

Is there some other place besides this to get the status of DT?

I don't believe so. Any time I've had issues I was told to just pm Di, lol. The site really needs central forums or something.

They're pretty active on the Grindabit Discussion Forum http://grindabit.discussioncommunity.com/

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August 10, 2013, 08:11:12 AM
 #184

We did do the Malaki event, but you need to understand the context: A Tale in the Desert II was a non-combat game about building a perfect society in the face of social challenges constructed by the developers. There were challenges that required game-wide cooperation (building the Seven Great Works), while a mysterious stranger ("Gharib," played by me) did things to cause turmoil among players. Malaki was (as many players suspected) one of Gharib's agents, though the event was constructed to make this uncertain.

Players had a number of tools to deal with Malaki, including the lawmaking process and the power of the Demi-Pharaoh. Either of these could have banned Malaki from the game, but players were reluctant to do so because there was a chance that the rare goods he offered would somehow advance (shortcut) the technology tree. It was a genuine case of moral ambiguity. More details about the event itself are here:

    http://web.archive.org/web/20081203221126/http://wiki.atitd.net/tale2/TheTraderMalaki

Though neither formal tool was used, community leaders created enough social pressure on would-be defectors to run Malaki out of town, thereby "winning" the scenario.

ATITD explored all sorts of socially difficult puzzles, including the acquisition of power ("The Test of the Demi-Pharaoh,") online trust ("The Test of Marriage,") Monopolies ("The Test of the Funerary Temple"), the tragedy of the commons (mushroom ecology) and addiction (Speed of the Serpent.)

A Tale in the Desert, now in it's 6th telling, still runs, though most of my attention these days is on Dragon's Tale.


That is some special shit right there.

Teppy, I love to see someone dedicated to their game.  Clearly Dragons Tale is your love and I think that's fantastic.

keep weaving the web.  Your flock loves it.


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August 11, 2013, 01:17:05 AM
 #185

@teppy

Congratulations for turning your previous brainstorming into reality!

I appreciate people that are not afraid to try their ideas out.

I'd like to know some possibilities:

I'm about to start a kind of periodic raffle contest. It will be a provably fair contest as well. Is it possible to run a contest like that in your MMORPG? Would be nice to run it into that virtual reality, updating the progress of all bets and showing the results there. Something like a gamblers 2nd Life virtual reality.

Another question:

I've just seen at the main page where it shows "eGaming Licensed".

Where (which country) did you get that license?

Was it easy to get?

Is it worthwile?

Keep on the good work and best of luck in your gambling business!

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August 18, 2013, 09:58:25 AM
 #186

Hey all,

Not to hijack Teppy's thread or anything but just wanted to let you all know about a new IRC channel I'm working for #WinBTC on irc.freenode.com there's alot of people from Dragon's Tale that idle there and you all are more then welcome to come hang out there.

We're offering 2 mBTC to each person that enters and private message moarrr with their Bitcoin Address.

There's

Split Key Challenges (Private keys are split up and pm'ed to different people)

Damaged Key Challenges (Find the missing digit of a Private key)

Treasure Hunts

and lots more

Hope to see you guys there and Teppy if you could talk to masso about being an affiliate marketer it would be greatly appreciated Cheesy

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September 06, 2013, 05:32:37 PM
 #187

I'm accepting bids for my account. Keep in mind that buying this account instead of starting fresh is a savings of 60.55 BTC in losses based on 95% EV from level 0-10 (including lvl 10).

Message me in-game (anon) for more details.



XPM: AbPbhpodUx4DDPpgrYUCuGrTVehqiVxHes | LTC: LSRn1M1kp7cukPnn9K6UcckVP5Mi3FA7PZ | BTC: 1CGz2zaJeJ1Bg5ttVtzNbNuR13ThchPHyk
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September 08, 2013, 08:42:32 PM
 #188

Financisto: Tournament Organization, available to Level 10+ players, allow you to *almost* run lotteries. I'm working on a more proper lottery mechanism though, which will also be available to high level players (to organize; anyone can play.) They will allow nearly as much creative customization as Tournaments do now.

Teppy

Dragon's Tale is the longest running Bitcoin enterprise in the world.
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September 09, 2013, 12:09:58 AM
 #189

Financisto: Tournament Organization, available to Level 10+ players, allow you to *almost* run lotteries. I'm working on a more proper lottery mechanism though, which will also be available to high level players (to organize; anyone can play.) They will allow nearly as much creative customization as Tournaments do now.

Teppy

Teppy you are an awesome human.

Thanks for building so many levels to such a deep and wonderful world of gambling I have only briefly explored.

you can end up taking 1000 btc headshots at super-master level after losing some?  amazing.  the rabbit hole keeps going deeper.  1 day I hope to have many, many btcs after working very hard for years then after raising my kid have time to travel the world and put in many hours exploring your in-game world as well. 

best of luck with this project I love watching it grow.  will have to show up for a tourney sometime, there is always someone helpful in-game willing to show me.

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September 09, 2013, 12:20:30 AM
 #190

Is Dragon Tale allowing withdrawals now??

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September 09, 2013, 04:01:05 AM
 #191

Is Dragon Tale allowing withdrawals now??
 

I was able to earlier today

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September 09, 2013, 04:18:12 AM
 #192

Financisto: Tournament Organization, available to Level 10+ players, allow you to *almost* run lotteries. I'm working on a more proper lottery mechanism though, which will also be available to high level players (to organize; anyone can play.) They will allow nearly as much creative customization as Tournaments do now.

Teppy

Teppy you are an awesome human.

Thanks for building so many levels to such a deep and wonderful world of gambling I have only briefly explored.

you can end up taking 1000 btc headshots at super-master level after losing some?  amazing.  the rabbit hole keeps going deeper.  1 day I hope to have many, many btcs after working very hard for years then after raising my kid have time to travel the world and put in many hours exploring your in-game world as well. 

best of luck with this project I love watching it grow.  will have to show up for a tourney sometime, there is always someone helpful in-game willing to show me.
Gotta say - the mentoring system they set up is genius. At first, it seemed too convoluted and ripe for abuse (it is "kind of" abused in that the wiki has little information on how the game mechanics work, but just enough to think you have a basic grasp on the game), but the people there taking on students are way more helpful than I was expecting. I recently purchased an account close to DT payout, and had an amazing guy for a mentor (Umuri) who worked hard at ensuring I could give the account back after achieving 100% with a tidy profit. Devs release almost no info on games, so high-level mentors generally end up being the first test subjects, and the ones which come out best seem to all keep spreadsheets open while they play to exactly figure out all the mechanisms and statistics. I was surprised I didn't see any mentors advertising for students based on how many MB of data they collected in Excel sheets.  Cheesy

Many of the games seem very simple and chance-based, but many games looking like chance games turn out to partially be skill games, and there are a lot of concealed PvP elements in chance/skill games, which allows for fairly deep gameplay wherever you don't expect it. It may also allow for a lot of knowledgeable (and hard-working) users to skim losses the uninformed and stubborn take. It may be very possible to "work" at DT as a player, both through mentoring and playing up the mostly-secret advantages only a handful are aware of. Of course, to get up to that point (both in DT level and "real" experience), look to lose ~250BTC.

Don't mix your coins someone said isn't legal
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September 11, 2013, 10:49:59 PM
 #193

Is Dragon Tale allowing withdrawals now??
Dragon's tale has always allowed withdrawals, you might have tried a time when the bitcoinserver was temporary down, usually it gets fixed pretty fast and you can always call teppy if your in a hurry if it is down.

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October 16, 2013, 09:17:43 AM
 #194

DT down from here at the moment, looks like last node in Europe/first in USA is the problem this time so probably not locally in Costa Rica.

Is anyone else able to connect to DT at the moment ?

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October 16, 2013, 10:26:38 AM
 #195

DT is back up again now.

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October 24, 2013, 06:11:52 AM
 #196

Y'all should really, really, really start going after that Chinese money.

Don't mix your coins someone said isn't legal
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October 24, 2013, 03:22:26 PM
 #197

Sorry but tried this game and don't like it...

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RISE
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October 24, 2013, 03:28:25 PM
 #198

Y'all should really, really, really start going after that Chinese money.

prolly already a small Chinese slave-army hitting up the statues for bitmills 1x per 5 minutes on a pre-defined fastest path

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October 24, 2013, 07:34:22 PM
 #199

Actually, we have had a huge influx of "players" who log in, hit up statues, withdraw and leave, just over the last few days.

It doesn't seem to be automated, though it may be bouncing off a bot net of some sort. Typically one such zombie player at a time, different path between statues (the game starts you in a slightly random position within each starting island, and randomizes the starting island.)

IP addresses are all different, different hardware, different installs, not using proxies (or at least not publicly known ones; we use a proxy detection service.)

The whole thing nets them about 25 cents per hour at current Bitcoin prices. Who does this???

Dragon's Tale is the longest running Bitcoin enterprise in the world.
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October 24, 2013, 08:53:40 PM
 #200

Actually, we have had a huge influx of "players" who log in, hit up statues, withdraw and leave, just over the last few days.

It doesn't seem to be automated, though it may be bouncing off a bot net of some sort. Typically one such zombie player at a time, different path between statues (the game starts you in a slightly random position within each starting island, and randomizes the starting island.)

IP addresses are all different, different hardware, different installs, not using proxies (or at least not publicly known ones; we use a proxy detection service.)

The whole thing nets them about 25 cents per hour at current Bitcoin prices. Who does this???
Assuming 6h after school, $1.50/day*7=$10.50/wk. That's the allowance of some less fortunate kids in developed nations. Factoring in high level of value appreciation of BTC, if they make $10.50/wk through 4 years of high school, and we guesstimate an averaged 400% value appreciation on the whole thing, you wind up with a bit under $9k, a pretty solid foundation to add onto parent & government subsidies toward college or whatever else they want - for something pretty certain and braindead. If you're able to combine something like that with faucet botting and similar leeching, it would be fairly possible for high school kids to fully pay for college with these seemingly-minor acts (especially with a more optimistic view on BTC value increase over time), while never having a boss or OSHA/similar regulations and no job hunting (for the few willing to hire high school kids), though you sacrifice time you could've spent learning new skills or building a work history. Bitcoin seems to attract weirdos like that. Smiley

Don't mix your coins someone said isn't legal
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