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Author Topic: OLD: BFGMiner 3.10.0: modular ASIC+FPGA, GBT+Strtm, RPC, Mac/Lnx/W64, AntU1, DRB  (Read 1193183 times)
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everest556
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April 05, 2014, 04:51:00 AM
 #3101

How soon are we going to see support for Technobit's HEX16A2?
Luke-Jr (OP)
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April 05, 2014, 09:05:08 AM
 #3102

Pushed a "gridseed" branch to the main BFGMiner git based on nwoolls's code.
I'm not sure how these are supposed to perform, but I get some inconsistent results in benchmark mode:
Code:
DMU 0:       |  36.8/ 68.2/ 41.7kh/s | A: 28 R:0+0(none) HW:0/none
GSD 0:       |  0.73/ 1.27/ 0.17Mh/s | A:112 R:0+0(none) HW:8/none

How's it work for others who have been using them in production?

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April 05, 2014, 09:27:43 AM
Last edit: April 05, 2014, 09:56:06 AM by Mr. Jinx
 #3103

How's it work for others who have been using them in production?
I'm running this for a while now with good results:

Code:
 bfgminer version 3.99.0 - Started: [2014-04-04 21:06:45] - [  0 days 12:18:32]
 [M]anage devices [P]ool management [S]ettings [D]isplay options                        [H]elp [Q]uit
 Connected to x diff 1m with stratum as user x
 Block: ...b53afe02 #544104  Diff:5.75k (41.13Gh/s)  Started: [09:24:58]
 ST:102  F:0  NB:305  AS:0  BW:[  3/  0kB/s]  E:0.00  I:11.33mBTC/hr  BS:196
 0            |  6.95/ 7.01/ 6.21Mh/s | A:26713 R:2704+0(8.6%) HW:17/none
------------------------------------------------------------------------------------------------------
 GSD 0:       | 338.6/348.9/264.6kh/s | A: 1138 R: 119+0(none) HW: 0/none
 GSD 1:       | 346.6/350.5/323.2kh/s | A: 1388 R: 128+0(none) HW: 0/none
 GSD 2:       | 344.4/351.1/320.7kh/s | A: 1383 R: 135+0(none) HW: 0/none
 GSD 3:       | 339.4/349.2/283.3kh/s | A: 1207 R: 111+0(none) HW: 0/none
 GSD 4:       | 338.4/350.2/300.9kh/s | A: 1303 R: 147+0(none) HW: 0/none
 GSD 5:       | 345.4/350.6/316.2kh/s | A: 1359 R: 155+0(none) HW: 0/none
 GSD 6:       | 345.4/351.0/330.8kh/s | A: 1431 R: 142+0(none) HW: 0/none
 GSD 7:       | 356.6/350.8/334.8kh/s | A: 1435 R: 132+0(none) HW: 0/none
 GSD 8:       | 343.9/350.6/329.5kh/s | A: 1415 R: 122+0(none) HW: 0/none
 GSD 9:       | 349.7/350.1/303.3kh/s | A: 1314 R: 116+0(none) HW: 0/none
 GSD10:       | 347.2/349.6/295.9kh/s | A: 1272 R: 143+0(none) HW: 0/none
 GSD11:       | 357.0/350.5/307.9kh/s | A: 1332 R: 144+0(none) HW:12/none
 GSD12:       | 344.4/348.9/271.1kh/s | A: 1167 R: 116+0(none) HW: 0/none
 GSD13:       | 339.6/350.2/318.7kh/s | A: 1358 R: 130+0(none) HW: 0/none
 GSD14:       | 352.7/350.3/310.1kh/s | A: 1330 R: 164+0(none) HW: 0/none
 GSD15:       | 344.9/350.5/317.0kh/s | A: 1372 R: 148+0(none) HW: 0/none
 GSD16:       | 347.0/350.2/312.9kh/s | A: 1342 R: 130+0(none) HW: 1/none
 GSD17:       | 342.5/351.2/335.5kh/s | A: 1440 R: 156+0(none) HW: 0/none
 GSD18:       | 344.6/350.6/316.4kh/s | A: 1350 R: 129+0(none) HW: 4/none
 GSD19:       | 351.0/351.1/320.8kh/s | A: 1387 R: 138+0(none) HW: 0/none
------------------------------------------------------------------------------------------------

This is on p2pool so rejects are a bit high. Only wish for now is individual freq settings.
Right now it's running gridseed-support-clean branche. With the default branche the hashrates looked higher (but maybe it is more accurate now?).
everest556
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April 05, 2014, 03:11:57 PM
 #3104

Pushed a "gridseed" branch to the main BFGMiner git based on nwoolls's code.
I'm not sure how these are supposed to perform, but I get some inconsistent results in benchmark mode:
Code:
DMU 0:       |  36.8/ 68.2/ 41.7kh/s | A: 28 R:0+0(none) HW:0/none
GSD 0:       |  0.73/ 1.27/ 0.17Mh/s | A:112 R:0+0(none) HW:8/none

How's it work for others who have been using them in production?

The gridseed support works fine, at least it does for me on Win7-64. How about implementing the support for Technobit Hex boards?
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April 05, 2014, 07:32:18 PM
 #3105

Pushed a "gridseed" branch to the main BFGMiner git based on nwoolls's code.
I'm not sure how these are supposed to perform, but I get some inconsistent results in benchmark mode:
Code:
DMU 0:       |  36.8/ 68.2/ 41.7kh/s | A: 28 R:0+0(none) HW:0/none
GSD 0:       |  0.73/ 1.27/ 0.17Mh/s | A:112 R:0+0(none) HW:8/none

How's it work for others who have been using them in production?

The gridseed support works fine, at least it does for me on Win7-64. How about implementing the support for Technobit Hex boards?

He has tried in the past. The controller on the boards doesn't play nice with linux's USB CDC driver

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Luke-Jr (OP)
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April 05, 2014, 09:19:06 PM
 #3106

Pushed a "gridseed" branch to the main BFGMiner git based on nwoolls's code.
I'm not sure how these are supposed to perform, but I get some inconsistent results in benchmark mode:
Code:
DMU 0:       |  36.8/ 68.2/ 41.7kh/s | A: 28 R:0+0(none) HW:0/none
GSD 0:       |  0.73/ 1.27/ 0.17Mh/s | A:112 R:0+0(none) HW:8/none

How's it work for others who have been using them in production?

The gridseed support works fine, at least it does for me on Win7-64. How about implementing the support for Technobit Hex boards?

He has tried in the past. The controller on the boards doesn't play nice with linux's USB CDC driver
^ this; which is why I sent it on to nwoolls who works on Mac/Windows.
He's away right now, but perhaps when he gets home he can comment on where it is on his todo list.

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April 05, 2014, 09:41:32 PM
 #3107

Pushed a "gridseed" branch to the main BFGMiner git based on nwoolls's code.
I'm not sure how these are supposed to perform, but I get some inconsistent results in benchmark mode:
Code:
DMU 0:       |  36.8/ 68.2/ 41.7kh/s | A: 28 R:0+0(none) HW:0/none
GSD 0:       |  0.73/ 1.27/ 0.17Mh/s | A:112 R:0+0(none) HW:8/none

How's it work for others who have been using them in production?


I've been using it for a while with my gridseeds with no issues but with the dualminers every time it hits a HW error it seems to stop submitting shares to the pool. I could go to manage devices disable processor and reenable and it submits shares for a bit then stops.  I've compiled it twice and still the same both times.
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April 06, 2014, 10:58:42 AM
 #3108

Pushed a "gridseed" branch to the main BFGMiner git based on nwoolls's code.
I'm not sure how these are supposed to perform, but I get some inconsistent results in benchmark mode:
Code:
DMU 0:       |  36.8/ 68.2/ 41.7kh/s | A: 28 R:0+0(none) HW:0/none
GSD 0:       |  0.73/ 1.27/ 0.17Mh/s | A:112 R:0+0(none) HW:8/none

How's it work for others who have been using them in production?


I've been using it for a while with my gridseeds with no issues but with the dualminers every time it hits a HW error it seems to stop submitting shares to the pool. I could go to manage devices disable processor and reenable and it submits shares for a bit then stops.  I've compiled it twice and still the same both times.
That's why I lovered Dualminer frequency to 800, but this only makes babysitting Dualminers easier, not eliminating it.

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April 06, 2014, 01:29:56 PM
Last edit: April 06, 2014, 01:50:08 PM by roy7
 #3109

I was wondering if you could add JSONP commands to your APIs.
JSONP extension of your APIs would allow to access bfgminer directly from any static (local to browser) page.
AJAX calls can be made from the browser directly to API port.  No cross-domain issues.
How about CORS? That seems to be the way to go nowadays...?

With CORS wouldn't the miner need to run a mini web server and return a Access-Control-Allow-Origin: header?

Edit: JSONP would be the same I guess. Doh.
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April 06, 2014, 03:01:28 PM
 #3110

Pushed a "gridseed" branch to the main BFGMiner git based on nwoolls's code.
I'm not sure how these are supposed to perform, but I get some inconsistent results in benchmark mode:
Code:
DMU 0:       |  36.8/ 68.2/ 41.7kh/s | A: 28 R:0+0(none) HW:0/none
GSD 0:       |  0.73/ 1.27/ 0.17Mh/s | A:112 R:0+0(none) HW:8/none

How's it work for others who have been using them in production?


I've been using it for a while with my gridseeds with no issues but with the dualminers every time it hits a HW error it seems to stop submitting shares to the pool. I could go to manage devices disable processor and reenable and it submits shares for a bit then stops.  I've compiled it twice and still the same both times.
That's why I lovered Dualminer frequency to 800, but this only makes babysitting Dualminers easier, not eliminating it.

I've tried it clocked at 850 and default.  It does run a little longer but still stops.
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April 07, 2014, 05:18:12 PM
 #3111

devs, are you in need of a hex16a2 for getting technobit working?

http://qoinpro.com/99b1520e7d3932692cbe5c9054adccb7 <--Free Coins everyday!
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April 07, 2014, 10:07:41 PM
 #3112

Pushed a "gridseed" branch to the main BFGMiner git based on nwoolls's code.
I'm not sure how these are supposed to perform, but I get some inconsistent results in benchmark mode:
Code:
DMU 0:       |  36.8/ 68.2/ 41.7kh/s | A: 28 R:0+0(none) HW:0/none
GSD 0:       |  0.73/ 1.27/ 0.17Mh/s | A:112 R:0+0(none) HW:8/none

How's it work for others who have been using them in production?

I've had his features/gridseed-support-clean (IIRC) branch running for a few days now with a half-dozen Gridseeds hanging off a Raspberry Pi.  So far, it's been running like a champ.

(I should probably clarify that I have the round 5-chip miner, and I'm using it for scrypt mining only.  WeMineAll says I'm delivering a bit over 2 MH/s.  I've not tried enabling dual-mining since some early crashy attempts with other software when I got my first two Gridseeds.)

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April 08, 2014, 03:50:11 PM
 #3113

First I would like to thank Luke Jr for his hard work.

Gentlemen,

I have some questions about running BFG with Gridseed. Under Windows 7 -64bit

a. How can I specify the COM ports to use instead of relying on auto detection? let's say I have 6 units. I would like to do something like -d grid 3,4,5,6,7,8 where each would be the COM port.

b. sometimes the third column gets stuck showing 0.0kh/s. I read that this is what the pool is receiving. It looks like that the Gridseed is ok because the first and the second are updating consistently. so what should we do in this case? I already tried to manually disable/enable from within BFG but no luck the only way that is working for me is to quit/restart BFG multiple times until I get lucky. But I don't want to depend on luck!

c. in the case of a power outage or power cycle is there any way to delay startup of these devices? I think it is bad if they all come to life at the same time. I would like to implement a more controlled boot sequence.

Thank you and Hash Speed! ;-)

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April 08, 2014, 04:10:58 PM
 #3114

a. How can I specify the COM ports to use instead of relying on auto detection? let's say I have 6 units. I would like to do something like -d grid 3,4,5,6,7,8 where each would be the COM port.

I have two bfgminer instances running on a Raspberry Pi, one controlling Bitfury and BFL hardware for SHA256 mining and another controlling Gridseed hardware for scrypt mining.  The config files for each are set to only look for the relevant hardware.  bfgminer.conf.sha256 includes these statements (among others):

Code:
"scan" : [
        "bfsb:auto",
        "bitforce:/dev/ttyUSB0",
        "bitforce:/dev/ttyUSB1"
],
"set-device" : [
        "BSB:osc6_bits=52"
],

bfgminer.conf.scrypt, by comparison, includes these:

Code:
"scan" : [
        "gridseed:/dev/ttyACM0",
        "gridseed:/dev/ttyACM1",
        "gridseed:/dev/ttyACM2",
        "gridseed:/dev/ttyACM3",
        "gridseed:/dev/ttyACM4",
        "gridseed:/dev/ttyACM5"
],
"set-device" : [
        "gridseed:clock=850"
],

Since the BFL and Gridseed miners are both USB devices, I needed to tell each instance which devices to use. (The Bitfury hardware is connected to the Raspberry Pi's GPIO header, so auto-detect works for that.) Something similar ought to be possible under Windows, but I don't have direct experience with mining on Windows as I've always used Linux for this purpose.  You'd most likely want to replace occurrences of /dev/tty* with something else.

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April 08, 2014, 04:20:33 PM
 #3115

Code:
"scan" : [
        "gridseed:/dev/ttyACM0",
        "gridseed:/dev/ttyACM1",
        "gridseed:/dev/ttyACM2",
        "gridseed:/dev/ttyACM3",
        "gridseed:/dev/ttyACM4",
        "gridseed:/dev/ttyACM5"
],
no experience with mining on Windows as I've always used Linux for this purpose.  You'd most likely want to replace occurrences of /dev/tty* with something else.

I was going to say "/dev/tty*" is Linux naming convention for serial ports. Does anyone know if "gridseed:COMx" would work?

Thanks,

Gilson
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April 08, 2014, 04:59:23 PM
 #3116

For windows it should be something like "gridseed:\\.\COM5"

ps: Nwoolls just told me it's also possible to set frequency per gridseed. I didn't know this was possible.
Not easy to match a gridseed in bfgminer with a linux device, but works great!

Example:
Code:
"set-device" : [
        "gridseed@/dev/ttyACM0:clock=825",
        "gridseed@/dev/ttyACM1:clock=875",
        "gridseed@/dev/ttyACM2:clock=825",
        "gridseed@/dev/ttyACM3:clock=850",
        "gridseed@/dev/ttyACM4:clock=850",
        "gridseed@/dev/ttyACM5:clock=875",
        "gridseed@/dev/ttyACM6:clock=850",
        "gridseed@/dev/ttyACM7:clock=850",
        "gridseed@/dev/ttyACM8:clock=850",
        "gridseed@/dev/ttyACM9:clock=875"
]

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April 08, 2014, 11:44:13 PM
 #3117

Does anyone use the E(fficiency) displayed on the TUI? Any other options I can deprecate to make more room for new ones? :p

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April 09, 2014, 03:32:34 PM
 #3118

Can you underclock bfl singles with bfgminer somehow?

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April 09, 2014, 08:20:57 PM
 #3119

Does anyone use the E(fficiency) displayed on the TUI? Any other options I can deprecate to make more room for new ones? :p
   I don't pay much attention to it but I would add that with BTC mining you are not likely to find the PPS value "I" relevant much these days either. Even BTCGuild has abandoned PPS completely.
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April 09, 2014, 09:57:17 PM
 #3120

Does anyone use the E(fficiency) displayed on the TUI? Any other options I can deprecate to make more room for new ones? :p

I would like it to be replaced by the old "accepted shares per minute", a good measure of miners performance.

BTW [H]elp says U = shares per minute, but it s not displayed nor I can find how or where to turn it on...

Thanks!
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