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Author Topic: [ANN] [ICO] VIBEHub | Crypto Based Virtual Reality Marketplaces & Hubs  (Read 114315 times)
pynetx
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September 05, 2017, 07:29:38 AM
 #421

I'm wondering why you're not aiming for a large coin supply, useful for micropayments. I mean, if I need a paid lesson and teacher is asking for $10/hour is not better to pay let's say 10 tokens instead of 0.001 for example? I'm thinking long term, if demand will be huge 1 token is not gonna be worth only $1

Tbh I don't see the problem. The most important thing for microtransactions is that there is no transaction fee and their project offers that. For me it wouldnt matter if I pay 10 tokens or 0.001.

Where did you read this zero fees thing? If they develop on ethereum blockchain you need to pay gas to send tokens.

Its stated in the opening post. I already asked how the can provide these no-fee-transactions but sadly got no answer yet.

You have to pay fees to the Ethereum blockchain, that is a given or else blockchain technology would not work. We are talking about taking no fees  from users posting content on the VibeHub marketplaces and Hubs. Obviously as demand grows for the Vibe currency we can start implementing our revenue model, but to begin we will be a fee less  platform.


It's the right choice. The first step would be to gather a user base.
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September 05, 2017, 08:37:46 AM
Last edit: September 05, 2017, 02:44:03 PM by Marenos
 #422

You have stated in your whitepaper that your team consist of experts in VR technology and most of you had a part in some successful games and applications but dont go into specifics. Can you list some of the project where your team was involved in the past?

Members of our team have recently developed a Virtual Reality poker platform  that is in the middle of getting licensed by a famous Resort and Casino in all of their locations. We have to be transparent at the moment because the deal to get the platform licensed is in the final stages  Smiley

Thats an amazing news.

I think it will be first gambling experience in virtual reality. So will it be just limited with poker, or are you thinking to devolop fully running casino with all games?

This is a project our team has developed off the blockchain for a major real money Resort and Casino. The casino asked for poker, so that is what our team developed haha We envision all casinos starting to implement VR/AR technology in the coming years for all sorts of games  Smiley

Does this project stand alone or is there a connection to your platform? Further, is this limited by contract with this single Casino/ Casino chain, or can you go on with several other casinos?
the_donald
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September 05, 2017, 08:40:23 AM
 #423

What is the price of 3D glasses and cameras? Can everyone afford it? If the price is expensive it will not become popular.

Prices are going down of the time. You don't have to buy an oculus or vive to enjoy VR content. There are mobile phones that are suited for the task. The more popular vr gets the more products appear on the market and it drives down the price.

jonnytracker
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September 05, 2017, 08:46:43 AM
 #424

VR could be a good investment, its still in early development and considering the adoption rate.. there is already alot of contents in youtube and most game developers are developing the next big VR game.. even indie game devs are making big moves...
cantdecide
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September 05, 2017, 09:28:09 AM
 #425

Well VR will be the next big thing on gaming and social life through internet. VIBEHub is maybe just right in time, as a lot of big companies are going into the market. And with a higher demand on VR gear it will also drop in price to get again more people in it Smiley

I can think about a lot of niche markets which could be on these teaching hubs to teach one to one or one to class in an more understandable way.

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toolucky98
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September 05, 2017, 09:48:00 AM
 #426

What is the price of 3D glasses and cameras? Can everyone afford it? If the price is expensive it will not become popular.

Prices are going down of the time. You don't have to buy an oculus or vive to enjoy VR content. There are mobile phones that are suited for the task. The more popular vr gets the more products appear on the market and it drives down the price.
You cant buy expensive products if you cant afford them, you cant buy lambo if you dont have enough money. And i think that 3d glasses and cameras are luxury items.
But based from market behaviour, if any newer version appear, the price of the oldest version will decrease.
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September 05, 2017, 09:50:47 AM
 #427

Hello! NO need to be alarmed... All the 3d models and assets used in our beta platform have either been created in house or purchased licensed for use...it is normal practice to purchase stock art or 3d models to help complete projects as well as prototype...

I can't say I'm not a bit disappointed when in your whitepaper you claim:



If you are really the best, I would rather see only in-house material and none of the stock art.
levyashin
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September 05, 2017, 10:07:25 AM
 #428

You have stated in your whitepaper that your team consist of experts in VR technology and most of you had a part in some successful games and applications but dont go into specifics. Can you list some of the project where your team was involved in the past?

Members of our team have recently developed a Virtual Reality poker platform  that is in the middle of getting licensed by a famous Resort and Casino in all of their locations. We have to be transparent at the moment because the deal to get the platform licensed is in the final stages  Smiley

Thats an amazing news.

I think it will be first gambling experience in virtual reality. So will it be just limited with poker, or are you thinking to devolop fully running casino with all games?

This is a project our team has developed off the blockchain for a major real money Resort and Casino. The casino asked for poker, so that is what our team developed haha We envision all casinos starting to implement VR/AR technology in the coming years for all sorts of games  Smiley

Do this project stand alone or is there a connection to your platform? Further, is this limited by contract with this single Casino/ Casino chain, or can you go on with several other casinos?

I am not sure there is a connection but if there is not, they have know - how now. If they can have the required permits for gambling, vibehub platform has an online casino in it, that will make it even more valuable. At some point you can live most of your life in vibehub platform.

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September 05, 2017, 10:47:17 AM
 #429

So services like meeting a family member will cost vibe tokens too, or are there free services planned too?
 Additionally you talk about the theacher hub. Will there the price defined by the teacher themselves or is it a fixed price by the Vibehub?
helloal
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September 05, 2017, 10:49:44 AM
 #430

One thing that is significantly holding back VR adoption is the price of the hardware (headset, accessories, and decent PC). At the moment it seems like the VR hardware companies are trying to improve on their existing headset offerings with various accessories rather than release newer models (which would allow a cheaper entry point using the older hardware).
It's just a matter of time before prices start to become more affordable though.

toolucky98
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September 05, 2017, 11:04:01 AM
 #431

One thing that is significantly holding back VR adoption is the price of the hardware (headset, accessories, and decent PC). At the moment it seems like the VR hardware companies are trying to improve on their existing headset offerings with various accessories rather than release newer models (which would allow a cheaper entry point using the older hardware).
It's just a matter of time before prices start to become more affordable though.
Yes, but if people want that hardware, then they are the one who need to work to afford it instead of the producers that should to make the price cheaper.
Islapdonkey
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September 05, 2017, 12:03:46 PM
 #432

One thing that is significantly holding back VR adoption is the price of the hardware (headset, accessories, and decent PC). At the moment it seems like the VR hardware companies are trying to improve on their existing headset offerings with various accessories rather than release newer models (which would allow a cheaper entry point using the older hardware).
It's just a matter of time before prices start to become more affordable though.

Such thing wouldn't hold back a savvy investor, he idea is too get in on the ground floor and curtail the rise to success. cell phones were still considered a luxury by some in the late 90's, but a farmer in a rural part of Africa probably owns a cellphone now.

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September 05, 2017, 12:30:56 PM
 #433

One thing that is significantly holding back VR adoption is the price of the hardware (headset, accessories, and decent PC). At the moment it seems like the VR hardware companies are trying to improve on their existing headset offerings with various accessories rather than release newer models (which would allow a cheaper entry point using the older hardware).
It's just a matter of time before prices start to become more affordable though.
Yeah, hardware problems as manipulators, we are still must use gamepads, sticks and other staff. All of us really needs chips or stickers or somthing else, staff which will replace common gamepads and others old things.
But, i think hardware it is not main problem. We still don't have technology for absolute reallity, where hairs seems real hairs, and girls seems real girls)))
Elkmar
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September 05, 2017, 12:40:28 PM
 #434

Virtual reality is a small niche market, as of now. I simply don't think theres enough end users at the moment, to build a working community platform. This startup is good, but way too advanced, and ahead of it's time, to grab the average consumer. Virtual reality is new, and very strange to the casual enthusiast.
     I'm psyched, to be honest, this is everything I dreamed of as a kid, but I don't see the V.R market taking off, in a mainstream direction, especially with its current affordability, for another few years. I will continue to follow this project closely though!

That's not a niche market. That's a market in development and that's really different. In 5 years this market could be multiple times bigger.

It's better to think ahead, if VibeHub succeeds to gain a place in this market early on, they will be major players in the future  Wink
the_donald
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September 05, 2017, 12:56:34 PM
 #435

Virtual reality is a small niche market, as of now. I simply don't think theres enough end users at the moment, to build a working community platform. This startup is good, but way too advanced, and ahead of it's time, to grab the average consumer. Virtual reality is new, and very strange to the casual enthusiast.
     I'm psyched, to be honest, this is everything I dreamed of as a kid, but I don't see the V.R market taking off, in a mainstream direction, especially with its current affordability, for another few years. I will continue to follow this project closely though!

That's not a niche market. That's a market in development and that's really different. In 5 years this market could be multiple times bigger.

It's better to think ahead, if VibeHub succeeds to gain a place in this market early on, they will be major players in the future  Wink

I agree with this opinion, VR is in it's infancy still. However it does show a lot of potential. Steam has a lot of VR games and more are coming. Having a platform dedicated to this contact is a great idea.

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September 05, 2017, 01:26:58 PM
 #436

Virtual reality is a small niche market, as of now. I simply don't think theres enough end users at the moment, to build a working community platform. This startup is good, but way too advanced, and ahead of it's time, to grab the average consumer. Virtual reality is new, and very strange to the casual enthusiast.
     I'm psyched, to be honest, this is everything I dreamed of as a kid, but I don't see the V.R market taking off, in a mainstream direction, especially with its current affordability, for another few years. I will continue to follow this project closely though!

That's not a niche market. That's a market in development and that's really different. In 5 years this market could be multiple times bigger.

It's better to think ahead, if VibeHub succeeds to gain a place in this market early on, they will be major players in the future  Wink

A bit hard to compare but you have to be on the right place on the right time. No one has believed the iPhone would be a hit, but it was one and it started a new era of mobilephones.

The concept of VIBEHub is good and VR Gaming etc is already there, even if it has not a base like the normal gaming etc. But in the end, this could be the move to push everything forward.

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john yuan
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September 05, 2017, 02:05:13 PM
 #437

Virtual reality is a small niche market, as of now. I simply don't think theres enough end users at the moment, to build a working community platform. This startup is good, but way too advanced, and ahead of it's time, to grab the average consumer. Virtual reality is new, and very strange to the casual enthusiast.
     I'm psyched, to be honest, this is everything I dreamed of as a kid, but I don't see the V.R market taking off, in a mainstream direction, especially with its current affordability, for another few years. I will continue to follow this project closely though!

That's not a niche market. That's a market in development and that's really different. In 5 years this market could be multiple times bigger.

It's better to think ahead, if VibeHub succeeds to gain a place in this market early on, they will be major players in the future  Wink

A bit hard to compare but you have to be on the right place on the right time. No one has believed the iPhone would be a hit, but it was one and it started a new era of mobilephones.

The concept of VIBEHub is good and VR Gaming etc is already there, even if it has not a base like the normal gaming etc. But in the end, this could be the move to push everything forward.
VR game development or application, too little too slow.
This market also needs long-term development, expect one day ordinary residents can also participate.
VibeHub can be successful in this market, AR and VR growth is also very good promotion.
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September 05, 2017, 02:07:51 PM
 #438

You have stated in your whitepaper that your team consist of experts in VR technology and most of you had a part in some successful games and applications but dont go into specifics. Can you list some of the project where your team was involved in the past?

Members of our team have recently developed a Virtual Reality poker platform  that is in the middle of getting licensed by a famous Resort and Casino in all of their locations. We have to be transparent at the moment because the deal to get the platform licensed is in the final stages  Smiley

Thats an amazing news.

I think it will be first gambling experience in virtual reality. So will it be just limited with poker, or are you thinking to devolop fully running casino with all games?

This is a project our team has developed off the blockchain for a major real money Resort and Casino. The casino asked for poker, so that is what our team developed haha We envision all casinos starting to implement VR/AR technology in the coming years for all sorts of games  Smiley

Do this project stand alone or is there a connection to your platform? Further, is this limited by contract with this single Casino/ Casino chain, or can you go on with several other casinos?

This projects stands alone, we do have a great relationships with them. It's a partnership that may be implemented in VibeHub for the future Smiley
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September 05, 2017, 02:57:50 PM
 #439

Hello! NO need to be alarmed... All the 3d models and assets used in our beta platform have either been created in house or purchased licensed for use...it is normal practice to purchase stock art or 3d models to help complete projects as well as prototype...

I can't say I'm not a bit disappointed when in your whitepaper you claim:



If you are really the best, I would rather see only in-house material and none of the stock art.

you have got a point there rigorous.

how about the dev team show us, who those persons are, which are the best of the best, like they said, and which work they have done in the past, to claim that title Oo"

i am curious Smiley
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September 05, 2017, 03:30:26 PM
 #440

VR could be a good investment, its still in early development and considering the adoption rate.. there is already alot of contents in youtube and most game developers are developing the next big VR game.. even indie game devs are making big moves...

The thing they can count on with this project is the excitement factor. People are attracted to new technologies and most of us would rather read about VR technologies then some boring usage of smart contracts in finance. You will be able to merge business with pleasure with this one.

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