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Author Topic: [ANN][AMAZING NEWS!!] [PLACO RELOADED!] READ NEW ANN AND NEW WEB!  (Read 64220 times)
Mast3rCoin
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September 06, 2017, 04:14:30 PM
 #441

WtF!!!I had 2330 coins on that pyramids deep and went to redeem it and they redeem code was blank...I have a screen shot of it too.
try to update game bro, solved to me
mrtuiphan
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September 06, 2017, 04:19:25 PM
 #442

WtF!!!I had 2330 coins on that pyramids deep and went to redeem it and they redeem code was blank...I have a screen shot of it too.
try to update game bro, solved to me
i try install silverstar game but itn't work, i try install and reinstall but not work, please! help me i use win 7 64 bit
subhanallah
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September 06, 2017, 05:41:28 PM
 #443

sumarry = redem code not working, games just for fun.
No block explorer = suspicious , unsold coins maybe not burned. Need proof.
ICO is ICO, only 1% ICO in coinex is alive , one of them is EQT that keep consistent. Dont know EQT next step tho
Why people even bother to this coin with many issues, glad i sold them at the right time
dcorn24
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September 06, 2017, 06:08:37 PM
 #444

sumarry = redem code not working, games just for fun.
No block explorer = suspicious , unsold coins maybe not burned. Need proof.
ICO is ICO, only 1% ICO in coinex is alive , one of them is EQT that keep consistent. Dont know EQT next step tho
Why people even bother to this coin with many issues, glad i sold them at the right time

Block Explorer Link
https://placo.cf/


Smart money knows this is a 6-8 month project that is working toward game partnerships. In the mean time, keep dumping those coins Smiley I'll take them.



dcorn24
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September 06, 2017, 06:33:49 PM
 #445

When you release the Slot Machine App....

Will Placo be required in order to gamble for more? or is this just a free Placo giveaway app?

blackice2013 (OP)
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September 06, 2017, 06:42:41 PM
 #446

********** PLACO NEWS & ANNOUNCEMENTS *************

Hi all!!

First of all THANKS everyone for being so active in forum and slack and playing games!

Well.. a couple of things:

-PoP system has been activated this morning as promised. Everything working fine, but some things to improve still. For example:
         
 - We didn't expected the HUGE amount of players playing our games, and they used the 10k max block reward too fast. Retarget system needs some previous data to auto readjust the rewards ratio, and with that incredible amount of players , the system had no time (not previous data) to readjust the rewards. Thats becouse some of you are getting no rewards. We decided to 'upgrade' the block reward exceptionally today to let the system get more data and make the corrections.

- Another "problem" is some users are trying to 'hack' the system on multiple ways. We are learning on every 'hack" attempt and we will ban or negate rewards to the ones trying to abuse the system and put some triggers to identify them.  We working hard on that part. We want everyone to had same chances to get his coins.


caktchup
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September 06, 2017, 06:59:23 PM
 #447

********** PLACO NEWS & ANNOUNCEMENTS *************

Hi all!!

First of all THANKS everyone for being so active in forum and slack and playing games!

Well.. a couple of things:

-PoP system has been activated this morning as promised. Everything working fine, but some things to improve still. For example:
         
 - We didn't expected the HUGE amount of players playing our games, and they used the 10k max block reward too fast. Retarget system needs some previous data to auto readjust the rewards ratio, and with that incredible amount of players , the system had no time (not previous data) to readjust the rewards. Thats becouse some of you are getting no rewards. We decided to 'upgrade' the block reward exceptionally today to let the system get more data and make the corrections.

- Another "problem" is some users are trying to 'hack' the system on multiple ways. We are learning on every 'hack" attempt and we will ban or negate rewards to the ones trying to abuse the system and put some triggers to identify them.  We working hard on that part. We want everyone to had same chances to get his coins.



Is there any date for when we will get reward again from the games ?.
caktchup
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September 06, 2017, 07:20:52 PM
 #448

I'm going to give some tips, for that coin, an idea of mine.

1- Each game should have a currency difficulty, the most difficult type games the pyramid reward easier than the Flying.

2 - In the game flying should put 2 things, a solution would be every 100 Score a coin ai did not give a lot of money, or else put a competition who makes the highest Score within 5 or 10 minutes wins an amount.

3 - You win a lot of money and great, but there are people who do not accept wins a lot or bull up the game or the currency, earning% on top of that, So I advise you to put lower reward then you will have no problem.
Mast3rCoin
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September 06, 2017, 07:31:47 PM
 #449

I'm going to give some tips, for that coin, an idea of mine.

1- Each game should have a currency difficulty, the most difficult type games the pyramid reward easier than the Flying.

2 - In the game flying should put 2 things, a solution would be every 100 Score a coin ai did not give a lot of money, or else put a competition who makes the highest Score within 5 or 10 minutes wins an amount.

3 - You win a lot of money and great, but there are people who do not accept wins a lot or bull up the game or the currency, earning% on top of that, So I advise you to put lower reward then you will have no problem.
4 - minimum score to get code is 600, every day +100 or one week +200 Cheesy
caktchup
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September 06, 2017, 07:35:05 PM
 #450

I'm going to give some tips, for that coin, an idea of mine.

1- Each game should have a currency difficulty, the most difficult type games the pyramid reward easier than the Flying.

2 - In the game flying should put 2 things, a solution would be every 100 Score a coin ai did not give a lot of money, or else put a competition who makes the highest Score within 5 or 10 minutes wins an amount.

3 - You win a lot of money and great, but there are people who do not accept wins a lot or bull up the game or the currency, earning% on top of that, So I advise you to put lower reward then you will have no problem.
4 - minimum score to get code is 600, every day +100 or one week +200 Cheesy


Yes, it is very easy to score 130 Score already wins Reddem: /
ArkanGames
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September 06, 2017, 08:37:32 PM
 #451

I hope you people are making games scores properly authenticated on server-side. Otherwise, it will be very soon when you will see very sophisticated cheating happening on client side games. That would specifically happen once PLACO value raises with its use.

It is particularly very easy to cheat games which are on client-side like Mobile and Windows games.

Good Luck for this project. I hope soon enough some even better games would be up with PLACO.
themathiasmiller
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September 06, 2017, 08:49:12 PM
 #452

********** PLACO NEWS & ANNOUNCEMENTS *************

Hi all!!

First of all THANKS everyone for being so active in forum and slack and playing games!

Well.. a couple of things:

-PoP system has been activated this morning as promised. Everything working fine, but some things to improve still. For example:
         
 - We didn't expected the HUGE amount of players playing our games, and they used the 10k max block reward too fast. Retarget system needs some previous data to auto readjust the rewards ratio, and with that incredible amount of players , the system had no time (not previous data) to readjust the rewards. Thats becouse some of you are getting no rewards. We decided to 'upgrade' the block reward exceptionally today to let the system get more data and make the corrections.

- Another "problem" is some users are trying to 'hack' the system on multiple ways. We are learning on every 'hack" attempt and we will ban or negate rewards to the ones trying to abuse the system and put some triggers to identify them.  We working hard on that part. We want everyone to had same chances to get his coins.



Great! That's good news that you are updating the block reward, I was thinking of advising that cause looking at the scores I can tell that your games are getting more and more users everyday. So how much is the max block reward now?

ARAW
The Decentralised 
Payment
for E-Commerce Ecosystem
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themathiasmiller
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September 06, 2017, 08:54:11 PM
 #453

I'm going to give some tips, for that coin, an idea of mine.

1- Each game should have a currency difficulty, the most difficult type games the pyramid reward easier than the Flying.

2 - In the game flying should put 2 things, a solution would be every 100 Score a coin ai did not give a lot of money, or else put a competition who makes the highest Score within 5 or 10 minutes wins an amount.

3 - You win a lot of money and great, but there are people who do not accept wins a lot or bull up the game or the currency, earning% on top of that, So I advise you to put lower reward then you will have no problem.
4 - minimum score to get code is 600, every day +100 or one week +200 Cheesy

I think that's too high, some games are quite difficult like silvercell, it takes me so much time to score 100 and above on that game. Why not just 500? And it can increase +100 every week.

ARAW
The Decentralised 
Payment
for E-Commerce Ecosystem
███████████████████████████
██████████████▀▀▀▀▀████████
████████████░░░░░░░████████
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caktchup
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September 06, 2017, 08:57:43 PM
 #454

I'm going to give some tips, for that coin, an idea of mine.

1- Each game should have a currency difficulty, the most difficult type games the pyramid reward easier than the Flying.

2 - In the game flying should put 2 things, a solution would be every 100 Score a coin ai did not give a lot of money, or else put a competition who makes the highest Score within 5 or 10 minutes wins an amount.

3 - You win a lot of money and great, but there are people who do not accept wins a lot or bull up the game or the currency, earning% on top of that, So I advise you to put lower reward then you will have no problem.
4 - minimum score to get code is 600, every day +100 or one week +200 Cheesy

I think that's too high, some games are quite difficult like silvercell, it takes me so much time to score 100 and above on that game. Why not just 500? And it can increase +100 every week.


Yes, I agree with you, but you can not put such a high difficulty for a sinples game and a new altcoin right. they need a user. could put every 1000 Scrore 2 coin
dcorn24
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September 06, 2017, 11:44:00 PM
 #455

I'm going to give some tips, for that coin, an idea of mine.

1- Each game should have a currency difficulty, the most difficult type games the pyramid reward easier than the Flying.

2 - In the game flying should put 2 things, a solution would be every 100 Score a coin ai did not give a lot of money, or else put a competition who makes the highest Score within 5 or 10 minutes wins an amount.

3 - You win a lot of money and great, but there are people who do not accept wins a lot or bull up the game or the currency, earning% on top of that, So I advise you to put lower reward then you will have no problem.
4 - minimum score to get code is 600, every day +100 or one week +200 Cheesy

I think that's too high, some games are quite difficult like silvercell, it takes me so much time to score 100 and above on that game. Why not just 500? And it can increase +100 every week.


Yes, I agree with you, but you can not put such a high difficulty for a sinples game and a new altcoin right. they need a user. could put every 1000 Scrore 2 coin

These are all really great ideas on how to give OUT coins... But we need gameplay that takes them back too...
Maybe each game costs 1 Placo to play with potential earnings the larger you bet? Slot machine that requires Placo to play?
Each player given 5-10k coins that are sealed within the game and cannot be cashed out unless they are used 5-10x through the game?

This is how casino's make HUGE money giving away free money... They won't allow you to use it as cash, but you CAN turn it into cash by putting it into a slot machine, which in turn, usually takes the money back plus more out of your pocket.

THESE are things that will make the value of Placo rise... Right now all you have going on are players playing, then dumping their free coins on the market and hurting those who actually pay to support your startup.

Just my 2 cents Smiley But I think it's VERY necessary to get a setup that doesn't only give coins away.
caktchup
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September 07, 2017, 12:04:11 AM
 #456

I'm going to give some tips, for that coin, an idea of mine.

1- Each game should have a currency difficulty, the most difficult type games the pyramid reward easier than the Flying.

2 - In the game flying should put 2 things, a solution would be every 100 Score a coin ai did not give a lot of money, or else put a competition who makes the highest Score within 5 or 10 minutes wins an amount.

3 - You win a lot of money and great, but there are people who do not accept wins a lot or bull up the game or the currency, earning% on top of that, So I advise you to put lower reward then you will have no problem.
4 - minimum score to get code is 600, every day +100 or one week +200 Cheesy

I think that's too high, some games are quite difficult like silvercell, it takes me so much time to score 100 and above on that game. Why not just 500? And it can increase +100 every week.


Yes, I agree with you, but you can not put such a high difficulty for a sinples game and a new altcoin right. they need a user. could put every 1000 Scrore 2 coin

These are all really great ideas on how to give OUT coins... But we need gameplay that takes them back too...
Maybe each game costs 1 Placo to play with potential earnings the larger you bet? Slot machine that requires Placo to play?
Each player given 5-10k coins that are sealed within the game and cannot be cashed out unless they are used 5-10x through the game?

This is how casino's make HUGE money giving away free money... They won't allow you to use it as cash, but you CAN turn it into cash by putting it into a slot machine, which in turn, usually takes the money back plus more out of your pocket.

THESE are things that will make the value of Placo rise... Right now all you have going on are players playing, then dumping their free coins on the market and hurting those who actually pay to support your startup.

Just my 2 cents Smiley But I think it's VERY necessary to get a setup that doesn't only give coins away.

Your idea is good, but if you do not think that if it is put game of bet type of game of the dad, you have 80% of chanse only of loses and 20% of win, for the min will be only profit for the money and the owner, for nois Currency user Would not be profit.

You need to have games where the player can win and at the same time do not harm the coin.
dcorn24
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September 07, 2017, 12:24:56 AM
 #457

I'm going to give some tips, for that coin, an idea of mine.

1- Each game should have a currency difficulty, the most difficult type games the pyramid reward easier than the Flying.

2 - In the game flying should put 2 things, a solution would be every 100 Score a coin ai did not give a lot of money, or else put a competition who makes the highest Score within 5 or 10 minutes wins an amount.

3 - You win a lot of money and great, but there are people who do not accept wins a lot or bull up the game or the currency, earning% on top of that, So I advise you to put lower reward then you will have no problem.
4 - minimum score to get code is 600, every day +100 or one week +200 Cheesy

I think that's too high, some games are quite difficult like silvercell, it takes me so much time to score 100 and above on that game. Why not just 500? And it can increase +100 every week.


Yes, I agree with you, but you can not put such a high difficulty for a sinples game and a new altcoin right. they need a user. could put every 1000 Scrore 2 coin

These are all really great ideas on how to give OUT coins... But we need gameplay that takes them back too...
Maybe each game costs 1 Placo to play with potential earnings the larger you bet? Slot machine that requires Placo to play?
Each player given 5-10k coins that are sealed within the game and cannot be cashed out unless they are used 5-10x through the game?

This is how casino's make HUGE money giving away free money... They won't allow you to use it as cash, but you CAN turn it into cash by putting it into a slot machine, which in turn, usually takes the money back plus more out of your pocket.

THESE are things that will make the value of Placo rise... Right now all you have going on are players playing, then dumping their free coins on the market and hurting those who actually pay to support your startup.

Just my 2 cents Smiley But I think it's VERY necessary to get a setup that doesn't only give coins away.

Your idea is good, but if you do not think that if it is put game of bet type of game of the dad, you have 80% of chanse only of loses and 20% of win, for the min will be only profit for the money and the owner, for nois Currency user Would not be profit.

You need to have games where the player can win and at the same time do not harm the coin.


Without losers, how do we distinguish those who won? Smiley

But I understand what you're saying... But losing is okay... Because those coins were won to begin with... They are just going back into circulation. Much like earning "XP" in a RPG game... Then spending that XP to get upgraded armour or weapons.... There has to be SOME risk for the reward to be worthwhile... Otherwise it will always just be people playing the game and selling off their coins on the market which will devalue the coin to 0 because its of no value to hold them...

Then as the coin rises in price, the games can be preset to "actual cost" that is wanted to be charged... IE: If armour is $.99.... And that's equivalent to 100 placo today.... When playco goes to $10... The game would just take the equivalent amount... It would be .10 Placo for the same armour....

This would in turn feed the market because while the games charge the same amount.... The Coins continue to grow in value because upgrades are purchased from the LIVE MARKET... not just the company who owns it but actual market buying that will continue to drive the price upward.

mv1986
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September 07, 2017, 04:40:23 AM
 #458

When you release the Slot Machine App....

Will Placo be required in order to gamble for more? or is this just a free Placo giveaway app?



The slot machine app with crypto integrated could be pretty cool. A lot of people are going to be addictive and play that stuff I guess.

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. PLAY NOW .
codo0012
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Activity: 15
Merit: 0


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September 07, 2017, 04:46:04 AM
 #459

Thank you to all for you suggestions! I think that we will take in care each one.

Just let me explain how it works now (an how it will works) the system.

On the one hand we have the Redeem Codes system that acts as the engine of Proof Of Playing. The reward block is 10,000 PLACOS per day.

The points scored in each game are adjusted according to the average number of points scored previously in the game and normalized to have a constant value. An easier game and that therefore gives more points what it does is that your points are worth less.
Right now there is a minimum number of points to be scored which is static for each game, but in the future it will be dynamic and will change according to the average number of points scored by the players.
When we have normalized the points of each game, what we call Universal Scores, we take into account the number of redeems performed and the placeholders delivered to adjust these scores to a PLACOS value. Therefore, if you pay attention to the low volume of delivered PLACOS, more PLACOS are given, while if there is a lot of demand the value of the USCore is very low.
There is a maximum limit of PLACOS that can be achieved in a single game. Right now the limit is set at 1500 PLACOS but it can change depending on the volume of people (we didn't expect so much success!).
We have also enabled a number of measures (a very long series) to prevent hacking into the system. In this sense, the testing period during the I. C. O. has been frankly useful.

As you can see, this part only gives PLACOS to the players to comply with the Proof Of Play. The interesting part is to allow payments and collections in the games (purchase improvements, extra lives, etc. or that the gamedev makes tournaments with payments in PLACOS directly), to allow payments BETWEEN players (the gamedev could mount an internal market in their games for example) and of course to buy games and extras outside the game in our virtual market.
This part is the most complex part of the system and requires great care to avoid security flaws. It is no longer just to keep in mind that some gamers may try to pirate a game, it is to assume that there may be gamedevs with bad intentions.

We are working seriously on that part and we already have some proposal of api that allows the gamedevs and security to give freedom to both gamedevs and players.
https://playercoin.world/apidraft.pdf

We thank you very much for your input and please any suggestions you have will be very welcome.

Codo


kalimen
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Activity: 322
Merit: 250


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September 07, 2017, 05:24:05 AM
 #460

Thank you to all for you suggestions! I think that we will take in care each one.

Just let me explain how it works now (an how it will works) the system.

On the one hand we have the Redeem Codes system that acts as the engine of Proof Of Playing. The reward block is 10,000 PLACOS per day.

The points scored in each game are adjusted according to the average number of points scored previously in the game and normalized to have a constant value. An easier game and that therefore gives more points what it does is that your points are worth less.
Right now there is a minimum number of points to be scored which is static for each game, but in the future it will be dynamic and will change according to the average number of points scored by the players.
When we have normalized the points of each game, what we call Universal Scores, we take into account the number of redeems performed and the placeholders delivered to adjust these scores to a PLACOS value. Therefore, if you pay attention to the low volume of delivered PLACOS, more PLACOS are given, while if there is a lot of demand the value of the USCore is very low.
There is a maximum limit of PLACOS that can be achieved in a single game. Right now the limit is set at 1500 PLACOS but it can change depending on the volume of people (we didn't expect so much success!).
We have also enabled a number of measures (a very long series) to prevent hacking into the system. In this sense, the testing period during the I. C. O. has been frankly useful.

As you can see, this part only gives PLACOS to the players to comply with the Proof Of Play. The interesting part is to allow payments and collections in the games (purchase improvements, extra lives, etc. or that the gamedev makes tournaments with payments in PLACOS directly), to allow payments BETWEEN players (the gamedev could mount an internal market in their games for example) and of course to buy games and extras outside the game in our virtual market.
This part is the most complex part of the system and requires great care to avoid security flaws. It is no longer just to keep in mind that some gamers may try to pirate a game, it is to assume that there may be gamedevs with bad intentions.

We are working seriously on that part and we already have some proposal of api that allows the gamedevs and security to give freedom to both gamedevs and players.
https://playercoin.world/apidraft.pdf

We thank you very much for your input and please any suggestions you have will be very welcome.

Codo




Thank you codo, great job in the shadow!

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