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Author Topic: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain  (Read 5082 times)
PocketAces
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July 17, 2019, 03:47:48 PM
 #161

It seems to me that VR as a technology is not suitable for every person today; for many, the brain conflicts with such entertainment.
4license
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July 17, 2019, 04:24:27 PM
 #162

It seems to me that VR as a technology is not suitable for every person today; for many, the brain conflicts with such entertainment.
I probably agree with you. After watching a movie with 3D glasses, my head starts to hurt. I think this is due to the tension of the eyes due to the frequent change of perspective.
4license
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July 17, 2019, 04:38:43 PM
 #163

there is a big profit behind the world of entertainment through virtual reality
TimeWarped
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July 17, 2019, 04:45:38 PM
 #164

what is the target audience?
4license
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July 17, 2019, 04:50:23 PM
 #165

what is the target audience?
VR enthusiasts, Gamers, VR Enthusiasts, Content creators. Advertisers, Developers, Businesses
Numien
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July 25, 2019, 10:36:21 AM
 #166

Behind the world of entertainment through virtual reality, there is a big profit
jjklondi8174
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July 25, 2019, 11:04:21 AM
 #167

just checked their roadmap, this is a looong run
4license
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July 25, 2019, 11:09:59 AM
 #168

just checked their roadmap, this is a looong run
in the long run it is much more profitable. Plus, the construction from scratch takes into account the shortcomings of previous developments and simplifies the introduction of their know-how
jjklondi8174
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July 25, 2019, 11:13:09 AM
 #169

just checked their roadmap, this is a looong run
in the long run it is much more profitable. Plus, the construction from scratch takes into account the shortcomings of previous developments and simplifies the introduction of their know-how

from scratch? they are using the Ethereum so no from-scratching
Numien
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July 25, 2019, 11:20:35 AM
 #170

It seems to me that VR as a technology is not suitable for every person today. for many, the brain conflicts with such entertainment.
4license
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July 25, 2019, 11:26:37 AM
 #171

It seems to me that VR as a technology is not suitable for every person today. for many, the brain conflicts with such entertainment.
Here I probably agree with you. After watching a movie with 3D glasses, my head starts to hurt. I think this is due to the tension of the eyes due to the frequent change of perspective.
Numien
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July 25, 2019, 11:37:50 AM
 #172

It seems to me that VR as a technology is not suitable for every person today. for many, the brain conflicts with such entertainment.
Here I probably agree with you. After watching a movie with 3D glasses, my head starts to hurt. I think this is due to the tension of the eyes due to the frequent change of perspective.
This is a matter of habit and, all the more, technologies are constantly being improved; the first Oculus were also said to cause nausea and dizziness, in the next version there were already fewer similar complaints.
4license
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July 25, 2019, 11:43:52 AM
 #173

It seems to me that VR as a technology is not suitable for every person today. for many, the brain conflicts with such entertainment.
Here I probably agree with you. After watching a movie with 3D glasses, my head starts to hurt. I think this is due to the tension of the eyes due to the frequent change of perspective.
This is a matter of habit and, all the more, technologies are constantly being improved; the first Oculus were also said to cause nausea and dizziness, in the next version there were already fewer similar complaints.

Dizziness is a subjective concept for someone, but someone lives with it and does not notice it)
Kirls252
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July 25, 2019, 11:49:04 AM
 #174

Technologies go and develop every year. VRT is now a very promising direction. And all the bugs will fix in time. And any projects in this direction are now very useful for its development.
Numien
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July 25, 2019, 12:04:03 PM
 #175

in VR you can come up with a limitless amount of entertainment, and the fact that you give the opportunity to use your platform to implement and translate the idea is interesting, but what will happen next to the game that was invented for you, that a person has a patent for a game or just some rewards in kind of tokens?
Kirls252
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July 25, 2019, 12:12:16 PM
 #176

in VR you can come up with a limitless amount of entertainment, and the fact that you give the opportunity to use your platform to implement and translate the idea is interesting, but what will happen next to the game that was invented for you, that a person has a patent for a game or just some rewards in kind of tokens?
I suppose you can buy their SDK-kit software with which you can quickly create your VR game, and then register it in the blockchain using a smart contract, which will guarantee your copyright
magisterr
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July 25, 2019, 12:29:26 PM
 #177

This is not first Virtual Reality platform on blockchain. I have see a lot similar projects. Most known was VibeHub, but even they are not very popular nowdays...
Numien
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July 25, 2019, 01:14:19 PM
 #178

in VR you can come up with a limitless amount of entertainment, and the fact that you give the opportunity to use your platform to implement and translate the idea is interesting, but what will happen next to the game that was invented for you, that a person has a patent for a game or just some rewards in kind of tokens?
I suppose you can buy their SDK-kit software with which you can quickly create your VR game, and then register it in the blockchain using a smart contract, which will guarantee your copyright

so they create their own framework that anyone can use?
4license
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July 25, 2019, 01:56:29 PM
 #179

in VR you can come up with a limitless amount of entertainment, and the fact that you give the opportunity to use your platform to implement and translate the idea is interesting, but what will happen next to the game that was invented for you, that a person has a patent for a game or just some rewards in kind of tokens?
I suppose you can buy their SDK-kit software with which you can quickly create your VR game, and then register it in the blockchain using a smart contract, which will guarantee your copyright

so they create their own framework that anyone can use?
the subtleties of interaction with the platform is smth you need to discuss already with the team
Numien
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July 25, 2019, 01:59:53 PM
 #180

in VR you can come up with a limitless amount of entertainment, and the fact that you give the opportunity to use your platform to implement and translate the idea is interesting, but what will happen next to the game that was invented for you, that a person has a patent for a game or just some rewards in kind of tokens?
I suppose you can buy their SDK-kit software with which you can quickly create your VR game, and then register it in the blockchain using a smart contract, which will guarantee your copyright

so they create their own framework that anyone can use?
the subtleties of interaction with the platform is smth you need to discuss already with the team

Cool. so I create my content on the platform and sell it to other users?
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