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Author Topic: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain  (Read 5082 times)
CampfireMethod
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August 29, 2019, 12:49:02 PM
 #741

Blockchain - a solution to royalties. One of the most significant problems for creative minds is piracy. Even if you manage to make a great piece of music, you will soon see thousands of digital copies swarming through the Internet. If consumers see that they can get something for free, they will be less inclined to pay money for it, no matter how low the price was.
this will be a real “upgrade” for the royalty payment system.

automating the payment process and issuing royalties to the rightful owner of the work is an ideal option for using smart contracts. The idea is to include all songs in a distributed registry with all the legal rights belonging to the rightful owners. As soon as the smart contract is executed, the musicians automatically receive a fee.
minereu.com.
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August 29, 2019, 12:52:20 PM
 #742

Blockchain - a solution to royalties. One of the most significant problems for creative minds is piracy. Even if you manage to make a great piece of music, you will soon see thousands of digital copies swarming through the Internet. If consumers see that they can get something for free, they will be less inclined to pay money for it, no matter how low the price was.
this will be a real “upgrade” for the royalty payment system.

automating the payment process and issuing royalties to the rightful owner of the work is an ideal option for using smart contracts. The idea is to include all songs in a distributed registry with all the legal rights belonging to the rightful owners. As soon as the smart contract is executed, the musicians automatically receive a fee.
is this smth that this project tries to propose? coz if I understand correctly if you;re in the virtual world and you’re creating smth like a musical composition you will preserve the copyright for it?

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Kiira1
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August 29, 2019, 01:15:25 PM
 #743

This is an advantage for consumers, because it means that they do not need to be interrupted by annoying ads. In addition, content creators benefit because Google currently takes 45% of ad revenue, which is a significant reduction. The transparent economy of tokens promises higher percentages for creators.
TimeWarped
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August 29, 2019, 01:18:34 PM
 #744

This is an advantage for consumers, because it means that they do not need to be interrupted by annoying ads. In addition, content creators benefit because Google currently takes 45% of ad revenue, which is a significant reduction. The transparent economy of tokens promises higher percentages for creators.
there will be adds in this platform.
PocketAces
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August 29, 2019, 01:22:30 PM
 #745

There are blockchain platforms now that offer cryptocurrency tokens to content creators, as well as community members who participate in the exchange of this content
TimeWarped
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August 29, 2019, 01:25:29 PM
 #746

There are blockchain platforms now that offer cryptocurrency tokens to content creators, as well as community members who participate in the exchange of this content
with Netvrk it is different. they use the blockchain to help creatives who want to sell their work of art. Their platform will allow creative people to upload their photos and videos and sell it.
PocketAces
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August 29, 2019, 01:29:03 PM
 #747

When people realize the benefits that the blockchain creates in terms of the security of personal information and data control, they are more likely to prefer social networks based on the blockchain.
Kiira1
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August 29, 2019, 01:32:48 PM
 #748

virtual tours of newly built properties are becoming commonplace
TimeWarped
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August 29, 2019, 01:36:34 PM
 #749

virtual tours of newly built properties are becoming commonplace
Yes, even though the VR industry is new, but even here new technologies find their application and predictably change the landscape.
Kiira1
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August 29, 2019, 01:39:57 PM
 #750

virtual tours of newly built properties are becoming commonplace
Yes, even though the VR industry is new, but even here new technologies find their application and predictably change the landscape.

but VR helmets and glasses are so expensive
TimeWarped
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August 29, 2019, 01:43:11 PM
 #751

virtual tours of newly built properties are becoming commonplace
Yes, even though the VR industry is new, but even here new technologies find their application and predictably change the landscape.

but VR helmets and glasses are so expensive
Any promising technology after its birth goes through several stages of development and as a result becomes cheap and, as a result, massive.
Kiira1
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August 29, 2019, 01:46:32 PM
 #752

virtual tours of newly built properties are becoming commonplace
Yes, even though the VR industry is new, but even here new technologies find their application and predictably change the landscape.

but VR helmets and glasses are so expensive
Any promising technology after its birth goes through several stages of development and as a result becomes cheap and, as a result, massive.
and the possibility of using virtual reality in residential real estate sales stands out. It seems to be all logical: the seller has the opportunity to place the client in the tangible environment of a building that has not yet been built. This is a powerful sales tool! It would seem that all developers should already overwhelm the market with VR for real estate. In reality, the situation is different. Developers and realtors for the most part have not yet mastered the technology even of the previous generation.
TimeWarped
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August 29, 2019, 01:49:54 PM
 #753

While we talk about the prospects of introducing VR in real estate sales, Internet marketing is almost two-thirds of new residential complexes behind the current technologies for at least five years. And this is not the number chosen unsuccessfully: other indicators of the aforementioned study also indicate that developers are very careful, if not to say timidly, master the variety of digital tools.
PocketAces
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August 29, 2019, 01:52:30 PM
 #754

While we talk about the prospects of introducing VR in real estate sales, Internet marketing is almost two-thirds of new residential complexes behind the current technologies for at least five years. And this is not the number chosen unsuccessfully: other indicators of the aforementioned study also indicate that developers are very careful, if not to say timidly, master the variety of digital tools.

so the ice has broken
TimeWarped
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August 29, 2019, 01:55:38 PM
 #755

While we talk about the prospects of introducing VR in real estate sales, Internet marketing is almost two-thirds of new residential complexes behind the current technologies for at least five years. And this is not the number chosen unsuccessfully: other indicators of the aforementioned study also indicate that developers are very careful, if not to say timidly, master the variety of digital tools.

so the ice has broken
another thing is interesting: what kind of experience a client can get when he comes to the sales office of a residential complex equipped with a VR-room?
PocketAces
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August 29, 2019, 01:59:28 PM
 #756

While we talk about the prospects of introducing VR in real estate sales, Internet marketing is almost two-thirds of new residential complexes behind the current technologies for at least five years. And this is not the number chosen unsuccessfully: other indicators of the aforementioned study also indicate that developers are very careful, if not to say timidly, master the variety of digital tools.

so the ice has broken
another thing is interesting: what kind of experience a client can get when he comes to the sales office of a residential complex equipped with a VR-room?

little harder, but not more expensive - to make a VR version of the video in 360-degree format. It is already possible to add animation effects
Kiira1
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August 29, 2019, 02:02:43 PM
 #757

did anyone try those cardboard glasses from Google?
TimeWarped
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August 29, 2019, 02:29:20 PM
 #758

did anyone try those cardboard glasses from Google?
I did. the undoubted advantage of Cardboard is the low price of the necessary equipment. Disadvantages - limited opportunities for interactive interactions with the virtual environment and moving only at specified points.
Kiira1
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August 29, 2019, 02:32:29 PM
 #759

did anyone try those cardboard glasses from Google?
I did. the undoubted advantage of Cardboard is the low price of the necessary equipment. Disadvantages - limited opportunities for interactive interactions with the virtual environment and moving only at specified points.

the most advanced technology is HTC Vive. The user interface here can be based on a smartphone with glasses or a laptop with a full-featured VR helmet. The main difference from the above-mentioned solutions is the controllers, which allow the user to interact freely enough with the virtual environment and arbitrarily move in space. In more advanced complexes of VR controllers, there can be more, respectively, greater involvement in the environment.
TimeWarped
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August 29, 2019, 02:35:53 PM
 #760

did anyone try those cardboard glasses from Google?
I did. the undoubted advantage of Cardboard is the low price of the necessary equipment. Disadvantages - limited opportunities for interactive interactions with the virtual environment and moving only at specified points.

the most advanced technology is HTC Vive. The user interface here can be based on a smartphone with glasses or a laptop with a full-featured VR helmet. The main difference from the above-mentioned solutions is the controllers, which allow the user to interact freely enough with the virtual environment and arbitrarily move in space. In more advanced complexes of VR controllers, there can be more, respectively, greater involvement in the environment.
I heard the user can select the textures and colors of wallpaper, ceilings and walls in real time, change the weather outside the window, get a tactile response when opening doors, kitchen doors, and can move furniture at their discretion.
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