Bitcoin Forum
April 25, 2024, 02:32:32 PM *
News: Latest Bitcoin Core release: 27.0 [Torrent]
 
   Home   Help Search Login Register More  
Pages: « 1 ... 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 [53] 54 55 56 57 58 59 »
  Print  
Author Topic: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain  (Read 5077 times)
ewapocztowska
Newbie
*
Offline Offline

Activity: 196
Merit: 0


View Profile
September 13, 2019, 09:53:39 AM
 #1041

does anybody know smth about the team?
the key team of netvrk consists of really young people

do they have any documentation?
1714055552
Hero Member
*
Offline Offline

Posts: 1714055552

View Profile Personal Message (Offline)

Ignore
1714055552
Reply with quote  #2

1714055552
Report to moderator
1714055552
Hero Member
*
Offline Offline

Posts: 1714055552

View Profile Personal Message (Offline)

Ignore
1714055552
Reply with quote  #2

1714055552
Report to moderator
1714055552
Hero Member
*
Offline Offline

Posts: 1714055552

View Profile Personal Message (Offline)

Ignore
1714055552
Reply with quote  #2

1714055552
Report to moderator
Advertised sites are not endorsed by the Bitcoin Forum. They may be unsafe, untrustworthy, or illegal in your jurisdiction.
1714055552
Hero Member
*
Offline Offline

Posts: 1714055552

View Profile Personal Message (Offline)

Ignore
1714055552
Reply with quote  #2

1714055552
Report to moderator
1Excalibur
Newbie
*
Offline Offline

Activity: 140
Merit: 0


View Profile
September 13, 2019, 09:56:51 AM
 #1042

does anybody know smth about the team?
the key team of netvrk consists of really young people

do they have any documentation?
I think I saw smth posted on GitHub
webtaxi
Newbie
*
Offline Offline

Activity: 27
Merit: 0


View Profile
September 13, 2019, 10:00:50 AM
 #1043

A relatively closed community, a high threshold of technical knowledge for new users, the ability to fully transform their virtual site is a real dream of a modern, free-thinking “maker”. I like this project!! will join!!
ewapocztowska
Newbie
*
Offline Offline

Activity: 196
Merit: 0


View Profile
September 13, 2019, 10:04:21 AM
 #1044

lets say I want to build my virtual world/ i have to do that with the help of normal transactions on blockchain?
altcoinman
Newbie
*
Offline Offline

Activity: 56
Merit: 0


View Profile
September 13, 2019, 10:07:33 AM
 #1045

you know how you can make this project a success?  you need to pull up one guy who helps understand the economic aspects and the planning and organization of an open source project in such a way as to maximize the chances that NETVRK will be used massively
1Excalibur
Newbie
*
Offline Offline

Activity: 140
Merit: 0


View Profile
September 13, 2019, 10:11:17 AM
 #1046

you know how you can make this project a success?  you need to pull up one guy who helps understand the economic aspects and the planning and organization of an open source project in such a way as to maximize the chances that NETVRK will be used massively
thats a piece of advice
altcoinman
Newbie
*
Offline Offline

Activity: 56
Merit: 0


View Profile
September 13, 2019, 10:14:33 AM
 #1047

you know how you can make this project a success?  you need to pull up one guy who helps understand the economic aspects and the planning and organization of an open source project in such a way as to maximize the chances that NETVRK will be used massively
thats a piece of advice

but won't the project turn from a cloister of freedom-loving people into a shadow world of uncontrolled, dubious activities on the verge of or even beyond the limits of legality? After all, this is how a certain part of the inhabitants of virtual spaces with weak moderation, such as Second Life, live.
1Excalibur
Newbie
*
Offline Offline

Activity: 140
Merit: 0


View Profile
September 13, 2019, 10:17:49 AM
 #1048

the beauty of this platform is that everyone can contribute to the development of VR industry. It is from this contribution that it will depend on whether users pass the test for responsibility - testing by freedom. NETVRK  and its team give us a chance to take part in one of the most interesting social experiments of a young virtual reality and blockchain. You should not miss such an opportunity!!
peteresw
Newbie
*
Offline Offline

Activity: 21
Merit: 0


View Profile
September 13, 2019, 10:21:06 AM
 #1049

who says it is not legal? US senators approved a bill to promote blockchain technology.
1Excalibur
Newbie
*
Offline Offline

Activity: 140
Merit: 0


View Profile
September 13, 2019, 10:30:11 AM
 #1050

who says it is not legal? US senators approved a bill to promote blockchain technology.
but Trump spoke very negatively about Bitcoin. In his opinion, criminals use cryptocurrencies and harm global financial stability.
peteresw
Newbie
*
Offline Offline

Activity: 21
Merit: 0


View Profile
September 13, 2019, 12:26:47 PM
 #1051

who says it is not legal? US senators approved a bill to promote blockchain technology.
but Trump spoke very negatively about Bitcoin. In his opinion, criminals use cryptocurrencies and harm global financial stability.

it doesnt matter what he really thinks. in the near future, blockchain will be in every phone.
altcoinman
Newbie
*
Offline Offline

Activity: 56
Merit: 0


View Profile
September 13, 2019, 12:30:19 PM
 #1052

I wonder how the output of Oculus will affect the gaming industry...
1Excalibur
Newbie
*
Offline Offline

Activity: 140
Merit: 0


View Profile
September 13, 2019, 12:33:29 PM
 #1053

I wonder how the output of Oculus will affect the gaming industry...
I think these are surprisingly interesting technologies that will soon become available to the mass consumer. However, the helmet Oculus Rift, originally developed by enthusiasts, requires a different approach to creating graphics. And the Oculus Rift is very picky about the hardware, the graphic power of the computer. Games on the screen of this helmet should be displayed with a frequency of 90 frames / s (for comparison, 30 frames / s is enough on gaming PCs and consoles today)
peteresw
Newbie
*
Offline Offline

Activity: 21
Merit: 0


View Profile
September 13, 2019, 12:36:35 PM
 #1054

I wonder how the output of Oculus will affect the gaming industry...
I think these are surprisingly interesting technologies that will soon become available to the mass consumer. However, the helmet Oculus Rift, originally developed by enthusiasts, requires a different approach to creating graphics. And the Oculus Rift is very picky about the hardware, the graphic power of the computer. Games on the screen of this helmet should be displayed with a frequency of 90 frames / s (for comparison, 30 frames / s is enough on gaming PCs and consoles today)

I tested all three versions of this device; when using the first generation of the Oculus Rift, after 30 seconds I felt dizzy. But the latest version of the 3D helmet impressed me a lot: the realism and involvement in the gameplay really increase dramatically. However, games with elements of virtual reality and classic games for PC or console are very different.
1Excalibur
Newbie
*
Offline Offline

Activity: 140
Merit: 0


View Profile
September 13, 2019, 12:39:47 PM
 #1055

I wonder how the output of Oculus will affect the gaming industry...
I think these are surprisingly interesting technologies that will soon become available to the mass consumer. However, the helmet Oculus Rift, originally developed by enthusiasts, requires a different approach to creating graphics. And the Oculus Rift is very picky about the hardware, the graphic power of the computer. Games on the screen of this helmet should be displayed with a frequency of 90 frames / s (for comparison, 30 frames / s is enough on gaming PCs and consoles today)

I tested all three versions of this device; when using the first generation of the Oculus Rift, after 30 seconds I felt dizzy. But the latest version of the 3D helmet impressed me a lot: the realism and involvement in the gameplay really increase dramatically. However, games with elements of virtual reality and classic games for PC or console are very different.

i think that tutorials, applications for children, sports, and advertising are perfect for 3D helmets. but again, in order to achieve the maximum 3D effect, a very powerful hardware is still needed. i think that such a product will enter the mass market only in five years.
altcoinman
Newbie
*
Offline Offline

Activity: 56
Merit: 0


View Profile
September 13, 2019, 12:43:04 PM
 #1056

I dont understand why NETVRK needs a mobile app, when it is known that virtual reality helmets require high GPU power and so far targeted only at computer enthusiasts.
1Excalibur
Newbie
*
Offline Offline

Activity: 140
Merit: 0


View Profile
September 13, 2019, 12:46:02 PM
 #1057

I dont understand why NETVRK needs a mobile app, when it is known that virtual reality helmets require high GPU power and so far targeted only at computer enthusiasts.
mobile games can push out gaming PCs and consoles
altcoinman
Newbie
*
Offline Offline

Activity: 56
Merit: 0


View Profile
September 13, 2019, 12:49:15 PM
 #1058

I dont understand why NETVRK needs a mobile app, when it is known that virtual reality helmets require high GPU power and so far targeted only at computer enthusiasts.
mobile games can push out gaming PCs and consoles

PC games and console games, as well as games on mobile devices, are completely different entertainment. Games on smartphones and tablets - fast in the truest sense of the word. I am convinced that mobile games and games on PCs and consoles are two different worlds that complement each other organically, but do not compete.
1Excalibur
Newbie
*
Offline Offline

Activity: 140
Merit: 0


View Profile
September 13, 2019, 12:52:23 PM
 #1059

I dont understand why NETVRK needs a mobile app, when it is known that virtual reality helmets require high GPU power and so far targeted only at computer enthusiasts.
mobile games can push out gaming PCs and consoles

PC games and console games, as well as games on mobile devices, are completely different entertainment. Games on smartphones and tablets - fast in the truest sense of the word. I am convinced that mobile games and games on PCs and consoles are two different worlds that complement each other organically, but do not compete.
but it constantly develops and i hope 4K video games will become standard in the next two years. 4K monitors will be more affordable and will enter the mass market. In the next 5–10 years, the graphics on computers will become even more realistic and will reach the level of modern cinema. Also, I wait for new experience on augmented reality devices. those are my desires
peteresw
Newbie
*
Offline Offline

Activity: 21
Merit: 0


View Profile
September 13, 2019, 12:56:00 PM
 #1060

In today's world, many projects have already embodied all the most unusual, the existence of which we had not even suspected before. And development does not stand still.
Pages: « 1 ... 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 [53] 54 55 56 57 58 59 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!