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Author Topic: What will be the next big industry move?  (Read 4705 times)
l3pox
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February 08, 2022, 02:18:52 PM
 #401

do you feel like companies had "a lot of work" to convince people to use smartphones?
it'll be the same

after ideas cross the chasm it's much easier for them to get viral, once they get viral they're are unstopabble
this will probably happen to the metaverse when the time comes

From this we can draw another conclusion - if there is still no special demand from people for the VR/AR/concept of the Metaverse and so on, then why should we assume that this will change dramatically? I don't see any reason for this. Existing technologies have carved their niche but they haven't captured the interest of a wide audience, maybe they will with the next technological breakthrough but not before.

give it time
be patient

ideas take a while to mature but nothing can stop an idea when its time comes

I believe VR/AR and immersive technology is not even near it's mature form yet
remember these old Nokia cellphones you had to flip to open? you don't see many like that anymore

we are in this age for the metaverse

just my 2 sats

.
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February 08, 2022, 02:34:34 PM
 #402

do you feel like companies had "a lot of work" to convince people to use smartphones?
it'll be the same

after ideas cross the chasm it's much easier for them to get viral, once they get viral they're are unstopabble
this will probably happen to the metaverse when the time comes

From this we can draw another conclusion - if there is still no special demand from people for the VR/AR/concept of the Metaverse and so on, then why should we assume that this will change dramatically? I don't see any reason for this. Existing technologies have carved their niche but they haven't captured the interest of a wide audience, maybe they will with the next technological breakthrough but not before.

give it time
be patient

ideas take a while to mature but nothing can stop an idea when its time comes

I believe VR/AR and immersive technology is not even near it's mature form yet
remember these old Nokia cellphones you had to flip to open? you don't see many like that anymore

we are in this age for the metaverse

just my 2 sats

In my opinion, virtual reality glasses are not a very convenient device.  Not all people are comfortable wearing glasses. 

Some use glasses with diopters.  It is very inconvenient to put on virtual reality glasses over regular glasses with diopters. 

Many girls are proud of their long eyelashes and big eyes.  They carefully look around and are looking for a guy to marry him.  They are uncomfortable wearing virtual reality glasses. 

A breakthrough in the technology of metaverses and virtual reality will occur when a device is created to create real holograms. 

This will create a symbiosis of the real and virtual worlds.

.
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madnessteat
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February 08, 2022, 02:56:50 PM
 #403

do you feel like companies had "a lot of work" to convince people to use smartphones?
it'll be the same

after ideas cross the chasm it's much easier for them to get viral, once they get viral they're are unstopabble
this will probably happen to the metaverse when the time comes

From this we can draw another conclusion - if there is still no special demand from people for the VR/AR/concept of the Metaverse and so on, then why should we assume that this will change dramatically? I don't see any reason for this. Existing technologies have carved their niche but they haven't captured the interest of a wide audience, maybe they will with the next technological breakthrough but not before.

I believe that so far these technologies are too expensive for the average user and the market for these technologies has a fairly narrow range of interests, which negatively affects their speed of adoption. In my opinion, we will not see large-scale adoption of AR/VR in the next two years.

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bittraffic
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February 08, 2022, 02:59:14 PM
 #404

^ Its the same thing with adoption of new technology like the electricity when it was just a new thing. The adoption struggles from the start juwt like the internet where businesses thought it was just for the computer guys but today even kids can operate a very sophisticated programs and games.

VR/AR I guess is just starting to find a real place which is the metaverse. Sooner we might just be gambling on metaverse through our VRs.


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noorman0
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February 08, 2022, 03:40:50 PM
 #405

-snip-
Maybe it's just my feeling that I'm not ready for the metaverse world.
I personally don't think I'm going to really like casino VR even though I haven't tried it. Because today's online casinos are more portable, accessible, and practical. Even then, some gamblers still do not leave traditional gambling.

I agree that VR and gambling have their respective entertainment sensations but when the two are combined, one of their sensations will be eliminated overpowering the other. What's more for those who bet only to win, the graphics of the game will not pay much attention.

This space for rent.
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Mahanton
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February 08, 2022, 10:04:46 PM
 #406

^ Its the same thing with adoption of new technology like the electricity when it was just a new thing. The adoption struggles from the start juwt like the internet where businesses thought it was just for the computer guys but today even kids can operate a very sophisticated programs and games.

VR/AR I guess is just starting to find a real place which is the metaverse. Sooner we might just be gambling on metaverse through our VRs.
We cant really remove the probability on which there would be supporters and there would be critics whenever something is really been created or developed and into its early  days
on which it is normal on having those impressions and now we are eyeing on AR/VR which other seen this one to be that not really interesting but speaking with application
specially on gambling industry then it would  really be something that could really give out some different user experience which neither it would be good or something not
really giving out much difference on some sense.

R


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February 09, 2022, 06:01:16 AM
 #407

give it time
be patient

ideas take a while to mature but nothing can stop an idea when its time comes

I believe VR/AR and immersive technology is not even near it's mature form yet
remember these old Nokia cellphones you had to flip to open? you don't see many like that anymore

we are in this age for the metaverse

just my 2 sats
it's only a matter of time until VR/AR matures!

we all have to be patient..

the metaverse will be an amazing thing for all of us, the gambling experience will become more modern.


R


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February 09, 2022, 11:03:34 AM
 #408

-snip-
Maybe it's just my feeling that I'm not ready for the metaverse world.
I personally don't think I'm going to really like casino VR even though I haven't tried it. Because today's online casinos are more portable, accessible, and practical. Even then, some gamblers still do not leave traditional gambling.

I agree that VR and gambling have their respective entertainment sensations but when the two are combined, one of their sensations will be eliminated overpowering the other. What's more for those who bet only to win, the graphics of the game will not pay much attention.
Those who are still comfortable with the current situations will not be ready for a change but we know that many young generations are ready with new things that can change their life. If that is about casino VR, I am not ready like you because it looks strange to see a digital world that I did not imagine before.

I am still sure that even if the casino implements the VR technologies in their casino, they will allow people who do not want to use VR technology because they do not want to lose their loyal members.

For the mass introduction of virtual and augmented reality (VR and AR) technologies, cheap and convenient devices are needed.

It should also be noted that virtual reality is a rejection of real reality.  Human time is limited.  If a person spends time in virtual reality, then he is not in ordinary reality (and vice versa).  During the Covid-19 coronavirus pandemic, people began to walk and travel less.  People began to spend more time in the virtual space and on the Internet.  It is no coincidence that the concept of the Metaverse has been developed right now. 

When the coronavirus pandemic subsides, people will spend less time on the Internet and virtual reality. 

This will slightly delay the mass introduction of virtual reality technology.

.
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February 09, 2022, 12:25:03 PM
 #409

^ Its the same thing with adoption of new technology like the electricity when it was just a new thing. The adoption struggles from the start juwt like the internet where businesses thought it was just for the computer guys but today even kids can operate a very sophisticated programs and games.

VR/AR I guess is just starting to find a real place which is the metaverse. Sooner we might just be gambling on metaverse through our VRs.

I am not so sure about this. Electricity and the Internet were not created for the purpose of entertainment. Electricity was for scientific and technological advancement and the Internet was for connecting networks with each other. The metaverse offer us mostly entertainment.

That is why, for example, I am not interested in these technologies at all, because I already have hobbies and entertainments which I like, and no virtual or augmented reality can bring me the same emotions.

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February 09, 2022, 12:34:31 PM
 #410

~snip

agree that is really the problem but i am really amazed that there are still someone that really take care their privacy online because most people i know is they are saying that they are not really care with their personal information online on which that is really threatening in the world of cyber world. Metaverse is quite good but the owner is really the problem
Privacy is a commodity in this modern era, I mean with all the people being connected in the world and having their identities plastered online, I think that it's a no-brainer that some people don't want that. Privacy is a big thing especially if you're an innocent person that minds their own business, pretty sure that you're going to want to make sure that you won't be invaded because not everything you do needs to be seen by many people.
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February 09, 2022, 12:52:41 PM
 #411

I doubt that casinos in the Metaverse will attract gamblers on an ongoing basis, the effect of novelty will pass very quickly, and I don't see any point in playing in the Metaverse. I think this is a mixture of pleasures. If I want an atmosphere of celebration and thrills, then I go to a real casino, if I want relaxed gambling, then I play on the computer, but I don’t know why I would go to play in the Metaverse.
We don't know until we try though, we may say that it's just a passing fad but when things get operational in the Metaverse, we might see something different. Only thing that I don't like about Metaverse is that it's owner is Meta which was formerly known as Facebook and we all know how censor heavy and how they meddled with politics in the recent years.

agree that is really the problem but i am really amazed that there are still someone that really take care their privacy online because most people i know is they are saying that they are not really care with their personal information online on which that is really threatening in the world of cyber world. Metaverse is quite good but the owner is really the problem

In fact, all of us value our personal data, otherwise we would all publish personal data in social networks, including photos of documents, phone number, etc. Just not all Internet users understand the threats that de-anonymization can bring or simply do not know how to protect their personal data due to lack of knowledge about it. If you understand the risks, explain them to your friends, and maybe then they will start thinking about minimizing the provision of personal data.

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February 09, 2022, 12:54:41 PM
 #412


That is why, for example, I am not interested in these technologies at all, because I already have hobbies and entertainments which I like, and no virtual or augmented reality can bring me the same emotions.
I agree with you also because now a lot of attention has been paid to the "importance" of the metaverses, starting literally with the very word "Meta".  As Zuckerberg renamed FB, this is how it began, Probably, only projects of all kinds of metaverses have already spawned more than 200. These are all marketing tricks for trading virtual lands for real dollars, It is quite possible that humanity will eventually get tired of all this and the significance of "meth" will become zero, no one  unnecessary.  
I know for myself that if you just sit on the Internet for a long time, then it gets boring in the end, you spit and turn on the computer.

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February 09, 2022, 01:35:13 PM
 #413

^ Its the same thing with adoption of new technology like the electricity when it was just a new thing. The adoption struggles from the start juwt like the internet where businesses thought it was just for the computer guys but today even kids can operate a very sophisticated programs and games.

VR/AR I guess is just starting to find a real place which is the metaverse. Sooner we might just be gambling on metaverse through our VRs.

yes, and imagine in the beginning:
"electricity is not so good, I'd rather keep using candles and whale oil"
"we don't need this new thing called car, we just need faster chariots/wagons"

all new technologies have some degree of denial from general society, look at what is happening to NFTs now...
then comes acceptance, but it may take some years.

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February 09, 2022, 01:47:31 PM
 #414

^ Its the same thing with adoption of new technology like the electricity when it was just a new thing. The adoption struggles from the start juwt like the internet where businesses thought it was just for the computer guys but today even kids can operate a very sophisticated programs and games.

VR/AR I guess is just starting to find a real place which is the metaverse. Sooner we might just be gambling on metaverse through our VRs.

yes, and imagine in the beginning:
"electricity is not so good, I'd rather keep using candles and whale oil"
"we don't need this new thing called car, we just need faster chariots/wagons"

all new technologies have some degree of denial from general society, look at what is happening to NFTs now...
then comes acceptance, but it may take some years.
I wouldn't draw a parallel between the invention of electricity and the automobile with new inventions like the Metaverses.  These "Metas" are a psychological phenomenon that does not essentially change a person's physical life for the better, but on the contrary, makes him go into the world of dreams and dreams, unbridled fantasy and illusion.  In this, I see a big drawback of such an invention, because if you wander in the metaverses from an early age, then a person will grow up to be some kind of vegetable, without special interests in the real world.  This is simply the degradation of humanity, in contrast to the progress brought by electricity and cars ... And also mobile phones and the Internet as an information system.

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February 09, 2022, 01:56:06 PM
 #415

<...>

yes, and imagine in the beginning:
"electricity is not so good, I'd rather keep using candles and whale oil"
"we don't need this new thing called car, we just need faster chariots/wagons"

all new technologies have some degree of denial from general society, look at what is happening to NFTs now...
then comes acceptance, but it may take some years.
I wouldn't draw a parallel between the invention of electricity and the automobile with new inventions like the Metaverses.  These "Metas" are a psychological phenomenon that does not essentially change a person's physical life for the better, but on the contrary, makes him go into the world of dreams and dreams, unbridled fantasy and illusion.  In this, I see a big drawback of such an invention, because if you wander in the metaverses from an early age, then a person will grow up to be some kind of vegetable, without special interests in the real world.  This is simply the degradation of humanity, in contrast to the progress brought by electricity and cars ... And also mobile phones and the Internet as an information system.

things are not black and white, new discoveries brings new challenges

on one hand internet brought us cheap communications, ways of working without leaving home and new territories of freedom for ideas and finances, on the other hand we have less people fucking (and fucking later in life), less testosterone, more depression, etc...

the metaverse will bring other challenges and I agree with you that there will be lots of negative points
but there are positives too like new possibilities for work and connections, new possibilities for teaching and learning, etc

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February 09, 2022, 03:38:31 PM
 #416

From this we can draw another conclusion - if there is still no special demand from people for the VR/AR/concept of the Metaverse and so on, then why should we assume that this will change dramatically? I don't see any reason for this. Existing technologies have carved their niche but they haven't captured the interest of a wide audience, maybe they will with the next technological breakthrough but not before.

give it time
be patient

ideas take a while to mature but nothing can stop an idea when its time comes

I believe VR/AR and immersive technology is not even near it's mature form yet
remember these old Nokia cellphones you had to flip to open? you don't see many like that anymore

we are in this age for the metaverse

just my 2 sats

I remember very well the evolution of cell phones and I remember how each of the "waves" was desired by every user. Screen resolution was added, polyphony was added first, then mp3, etc. Each innovation blew up the market and everyone wanted a new phone with new features, saturation happened quite recently. Is there a similar interest in the VR/AR market? Absolutely not.

I believe that so far these technologies are too expensive for the average user and the market for these technologies has a fairly narrow range of interests, which negatively affects their speed of adoption. In my opinion, we will not see large-scale adoption of AR/VR in the next two years.

I don't think it's about the price. Putting a bucket on your head once and being in the "virtual" world can be interesting, but in my opinion no one wants to do it regularly, even completely free of charge. This is a load on vision and on the body, it is much more convenient to sit in front of the PC or lie down with a tablet.

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February 09, 2022, 05:02:00 PM
 #417

The concept of virtual reality glasses was most fully revealed in the science fiction film "The Matrix".  This film was released at the beginning of our millennium.  That is why it is perceived by engineers and programmers of leading IT companies as a guide to action.  As an instruction...

However, the film "The Matrix" is just a movie.  In fact, the concept of virtual reality glasses and other similar devices can be a dead end. 

After all, The Matrix is ​​a dystopia.  To be isolated from the real world - is this the dream of mankind?  I think not. 

A much more promising direction for the development of virtual reality is holograms. 

Holograms were featured in another American science fiction film, Star Wars. 

Many have forgotten about this concept, but it is very promising.

.
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February 09, 2022, 05:35:28 PM
 #418

I believe that so far these technologies are too expensive for the average user and the market for these technologies has a fairly narrow range of interests, which negatively affects their speed of adoption. In my opinion, we will not see large-scale adoption of AR/VR in the next two years.

I don't think it's about the price. Putting a bucket on your head once and being in the "virtual" world can be interesting, but in my opinion no one wants to do it regularly, even completely free of charge. This is a load on vision and on the body, it is much more convenient to sit in front of the PC or lie down with a tablet.

You are absolutely right. A VR helmet is very likely to create some discomfort for the user. I still haven't had any experience with using a VR helmet, but I know in advance that it will affect me in the first place, as even sunglasses or a hat irritate me. I never managed to get used to a good enough headset and after an hour of use it pisses me off terribly.

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February 10, 2022, 01:26:17 AM
 #419

I believe that so far these technologies are too expensive for the average user and the market for these technologies has a fairly narrow range of interests, which negatively affects their speed of adoption. In my opinion, we will not see large-scale adoption of AR/VR in the next two years.

I don't think it's about the price. Putting a bucket on your head once and being in the "virtual" world can be interesting, but in my opinion no one wants to do it regularly, even completely free of charge. This is a load on vision and on the body, it is much more convenient to sit in front of the PC or lie down with a tablet.

As what I can see VR (virtual reality)is just like any form of entertainment which can give you an awesome experience  such as gaming.Virtual Reality has also a lots of advantages. It can improves your communication skills by connecting with other people inside the VR world. It can also be used for meditation an relaxation, that helps you to relieve your stress from real world.VR is good. It can be bad to your eyes and body if you dont used it moderately.
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February 10, 2022, 02:45:50 AM
 #420

The concept of virtual reality glasses was most fully revealed in the science fiction film "The Matrix".  This film was released at the beginning of our millennium.  That is why it is perceived by engineers and programmers of leading IT companies as a guide to action.  As an instruction...

However, the film "The Matrix" is just a movie.  In fact, the concept of virtual reality glasses and other similar devices can be a dead end. 

After all, The Matrix is ​​a dystopia.  To be isolated from the real world - is this the dream of mankind?  I think not. 

A much more promising direction for the development of virtual reality is holograms. 

Holograms were featured in another American science fiction film, Star Wars. 

Many have forgotten about this concept, but it is very promising.
When it come to what might be the next big move, its a very hard to say question because, our current generation seems to be so advanced although, we've got some really fictitious advancement to look put for and the credit on these all goes to the movie producers.

These guys are really pushing the level of advancement and in time, we might arrive at these points. I really can't tell but, teleportation and having vehicles that flies kn air seems like it. You know, science is trying to bring out the daily fictions we watch on movies to life and that seems to be just about it.

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