cisahasa
Legendary
Offline
Activity: 910
Merit: 1000
|
|
November 11, 2015, 03:01:02 AM |
|
checkpointsynch is missing some things... if wanted to use
Hardened checkpoints have been removed since the addition of PoSv3 and SplitStake. only because not want to use autosynch? or why
|
|
|
|
|
cisahasa
Legendary
Offline
Activity: 910
Merit: 1000
|
|
November 11, 2015, 07:35:08 PM Last edit: November 11, 2015, 09:49:19 PM by cisahasa |
|
ok i see. this is to be or not to be question.. ideal solution is that those are not used, im not done with looking upto the 0.5 yet.. seems their updates are not so big as i expected, are they leaving the train? but small coins, bad code, too quick block times... there it will be needed.
|
|
|
|
SLievensDRKSLK
|
|
November 12, 2015, 06:08:24 AM |
|
ok i see. this is to be or not to be question.. ideal solution is that those are not used, im not done with looking upto the 0.5 yet.. seems their updates are not so big as i expected, are they leaving the train? but small coins, bad code, too quick block times... there it will be needed. Big coin, good code and reasonably fast block times. BUT with enough nodes and Stormnodes from launch we will be good
|
|
|
|
CryptoJohn
Legendary
Offline
Activity: 1680
Merit: 1003
Well, That's Crypto :-\
|
|
November 12, 2015, 06:26:32 AM |
|
ok i see. this is to be or not to be question.. ideal solution is that those are not used, im not done with looking upto the 0.5 yet.. seems their updates are not so big as i expected, are they leaving the train? but small coins, bad code, too quick block times... there it will be needed. Big coin, good code and reasonably fast block times. BUT with enough nodes and Stormnodes from launch we will be good Code to run a node and/or stormnode on a R Pi would be sweet as well. I'd commit to a 24/7 node if we can make that happen.
|
|
|
|
SLievensDRKSLK
|
|
November 12, 2015, 07:14:19 AM |
|
ok i see. this is to be or not to be question.. ideal solution is that those are not used, im not done with looking upto the 0.5 yet.. seems their updates are not so big as i expected, are they leaving the train? but small coins, bad code, too quick block times... there it will be needed. Big coin, good code and reasonably fast block times. BUT with enough nodes and Stormnodes from launch we will be good Code to run a node and/or stormnode on a R Pi would be sweet as well. I'd commit to a 24/7 node if we can make that happen. I am sure a Raspberry Pi version can be built for launch.
|
|
|
|
SLievensDRKSLK
|
|
November 12, 2015, 05:07:02 PM Last edit: November 12, 2015, 05:58:17 PM by SLievensDRKSLK |
|
|
|
|
|
CryptoJohn
Legendary
Offline
Activity: 1680
Merit: 1003
Well, That's Crypto :-\
|
|
November 12, 2015, 07:07:52 PM |
|
Very Nice Indeed
|
|
|
|
yell4george
|
|
November 12, 2015, 09:52:47 PM |
|
Very Nice Indeed Cool deal man thanks!
|
|
|
|
SLievensDRKSLK
|
|
November 13, 2015, 02:24:33 AM |
|
No problem. Just the tip, the very very tip of the iceberg
|
|
|
|
SLievensDRKSLK
|
|
November 13, 2015, 08:44:56 AM |
|
I went back and went over the transaction description dialog. Only 18 more words than the original text but I feel this is a lot more descriptive and helpful to the user:
DRKSLK from standard transactions confirm after 10 blocks and are spendable after just 1 block. Mined coins (PoW or PoS generated) must mature 420 blocks and be held for a minimum of 4 hours before they can be staked or spent. When you generate a PoW or PoS block it is broadcast to the network to be added to the DarkSilk blockchain. If it fails to get into the chain, its state will change to "not accepted" and it won't be spendable. This may occasionally happen if another wallet/node generates a block within a few seconds of your wallet/node.
|
|
|
|
SLievensDRKSLK
|
|
November 15, 2015, 06:27:46 AM Last edit: November 15, 2015, 06:49:05 AM by SLievensDRKSLK |
|
|
|
|
|
cisahasa
Legendary
Offline
Activity: 910
Merit: 1000
|
|
November 15, 2015, 09:01:33 AM Last edit: November 15, 2015, 09:44:31 AM by cisahasa |
|
when change to "working" git? still going with old rewards?
git i last time used had problems with staking/split funds those got stuck to address that stayed locked from wallet. seems you have something on it now?
working git: windows: \src\wallet.h:308: error: 'CMutableTransaction' has not been declared bool CreateCollateralTransaction(CMutableTransaction &txCollateral, std::string strReason);
|
|
|
|
SLievensDRKSLK
|
|
November 15, 2015, 11:54:34 AM Last edit: November 15, 2015, 07:16:10 PM by SLievensDRKSLK |
|
when change to "working" git? still going with old rewards?
git i last time used had problems with staking/split funds those got stuck to address that stayed locked from wallet. seems you have something on it now?
working git: windows: \src\wallet.h:308: error: 'CMutableTransaction' has not been declared bool CreateCollateralTransaction(CMutableTransaction &txCollateral, std::string strReason);
That branch is a work in progress dude. It won't compile ATM as work is still in progress
|
|
|
|
cisahasa
Legendary
Offline
Activity: 910
Merit: 1000
|
|
November 15, 2015, 04:59:18 PM |
|
just compared to dash, lot of changes coming..
|
|
|
|
SLievensDRKSLK
|
|
November 15, 2015, 07:49:51 PM |
|
just compared to dash, lot of changes coming..
Indeed there are The Working repo is now just down to adding in primitives from dash and moving a load of the code out of main.h etc. All very positive and good movement
|
|
|
|
DSpromo
Newbie
Offline
Activity: 14
Merit: 0
|
|
November 15, 2015, 10:17:54 PM |
|
Currently have a graphic designer sat with me and he is sorting the storyboard for iOS and also the logo for DarkSilk and Weaver too.
designer make?
|
|
|
|
SLievensDRKSLK
|
|
November 15, 2015, 10:50:24 PM |
|
Currently have a graphic designer sat with me and he is sorting the storyboard for iOS and also the logo for DarkSilk and Weaver too.
designer make? Are you asking if he has completed the work? If so, then no, not yet
|
|
|
|
|
cisahasa
Legendary
Offline
Activity: 910
Merit: 1000
|
|
November 16, 2015, 02:02:45 PM |
|
just tell when its ready to compile.. waiting
|
|
|
|
|