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Author Topic: Crypto Kingdom - 1991 Retro Virtual World(City)  (Read 632634 times)
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rpietila (OP)
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May 24, 2016, 08:50:36 PM
Last edit: May 24, 2016, 09:56:29 PM by rpietila
 #3581

Major reorganisation in Labor - NPC, Horses, Suits, etc

1. All of the above will not be supplied by Labor any more. In fact, the account is swept to null, of everything except M.

2. In preparation for the Clans, when most of the NPC are spawned to players directly, the entry-level NPC have now gone to Duty Paid IC Shop, where it is possible to convert to them without upper limit. The following conditions apply:
- Typically the item that is convertible is the entry-level item in each tranche (N1, N2 or N5 level).
- The conversion price is updated occasionally so that the desired game balance is achieved in the long term.
- If lots of a certain NPC are converted, the price may rise, and if no conversions happen for a certain NPC, it may go down.
- Minimum price is maintained; if the entry level item such as ENG-1 does not interest anyone due to the low price of SCI, the convertible NPC may be ENG-2 instead. It is also possible to give NPC dividends for owners of NPC in a tranche that would otherwise die away due to the lack of interest. (All NPC are valuable, in the future at least. But they are mortal in the meantime. All tranches will be kept in the game.)

3. NPC costs and payouts are unchanged, however there are clarifications to some (eg. Army and Horses due to the new Army module). All NPC now have their essential information (complete for profitability calculations) in the item specialNote.

4. New NPC class Immortal N10. All N9 NPC have a 1% chance of promoting and when they do, they become Immortals with special powers, customisable by the owner. The basic payout is net zero m, 100 CUL, 100 IC and 100 SCI per year. To seed the item, the first Immortal was randomly promoted from the existing N9 NPC, and happened to be a MGR-5 of HH of North Face. Congratulations! Smiley

5. Silver and Gold Unicorns are also immortal except in battle (not experienced yet). H7 may promote to H8 (never happened so far), but H9 can only be found in the wilds (1 found in the last 40 years).

6. The item exists statistics are now correct, as there is no huge pool of Labor items to fudge the numbers.

7. The NPCC will need to convert their wanted suits from IC (which they may now own, even though it has no residual value) or buy from the market.

8. IMPORTANT INFO: The TAI-1 is the only tailor any more available, at the initial conversion price of a mere 10 IC (the initial prices were subject to d20). The suit (WOS-G) costs 8 IC. Now is the time to plan ahead - when Clans comes, each of your owned NPC will need a suit, some two, or 3-4. The most wanted item is WOS-F and second is WOS-G (with green and orange coming next). Moving to tailor business does not take any special skills (no factories, no scale requirements/advantages, no nothing, just buy tailors and keep/sell the produce), and even though the suits do spoil, the next time is in 3 years, in which time you have already a nice stock, and the chance for getting the needed promotions to the tailors.

The current stock of tailors produces 106 WOS-G/WOS-F/WOS-E1 in a year, 12.5 WOS-D1...WOS-A1 in a year, and 5*S-WOS points that can be used to create unique suits (equal to one K7 suit per year, or a K11 once in 12 years (one is commissioned by the King for coronation: the Pearl Suit that has 1,000*PEA inlaid)).

The remaining stock of the NPCCs will be sold to the market when their tenure ends and ClanChallenge begins, so there are some suits but not enough. The planned aggregate need for suits when the change happens is about 5,500 suits, and we have 1,600 existing. If this causes a rise in TAI-1 conversion price, it will not happen before the end of the year, and if IC price rises, the DeptStore will conduct the market making as usual without adjustments to the formula.

To give the most info on which NPC will require which suits (this design is still pending), the following guidelines work:
- WOR-1/WOR-2 will use brown (these are an enormous number)
- most servants have grey
- some use green/white, deduce for yourself based on what they do
- many will have work clothes and home clothes separate (eg. brown/grey, grey/grey, grey/green etc.)
- most in higher levels have orange as a 2nd/(3rd) suit
- red is little wanted and blue not at all
- custom suits points may go up in value due to the throttled promotion path Wink

9. Ancient Royal Monopolies end in 1650. These are as follows:

* Royal Weapons Works Corp WIRS production. From 1650, anyone may produce 1250*WIRS at a cost of one factory-year and 50*WP.

* North Face Tailors' usage of S-WOS to produce custom suits. Ownership of TAI-8, TAI-9 and S-WOS is released immediately. From 1650, the S-WOS may be converted to custom suits freely and with equal formula.

Other monopolies and technologies will have a planned 50 year privileged use time, so the following will happen soon after:

* Royal Weapons Works Corp (was: Phaeton Corp) carriage production. From 1656, anyone may produce Carriage work units (at a cost of one factory-year and 50*WP) and convert them to carriages freely and with equal formula.

10. Allocation of one maximum of each type: building:Residence and building:Villa becomes mandatory for players in L5 and higher, so that every L5 need to have at least one or the other. This is designed to be a privilege and not a burden - CUL+IC yields in these special types of buildings are high. The sqm/lux or other parameters do not have mandated minimums, although the following will be used as guidelines for new promotions:
- Baron 100sqm
- Earl 200sqm
- Marquess 300sqm
- Prince 500sqm

For reference, they have not changed in 200 years.

11. Pre-Info on Headquarters: this building type produces SCI, which is not currently well appreciated (but will be as its book value is 0.14 and I have ample means to cause it to rise in the mid-term), and its SCI output is lower than that of building:Science. This has a reason - the SCI output of Headquarters will serve double-purpose: it is also used as Account Management Points. Large accounts with lots of things going on will require a certain number of the points, and the Headquarters will need to match it, else problem. Small accounts are exempt. This type of mechanic has been used in many iterations in the last 100 years, and occasionally it has been disabled.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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rpietila (OP)
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May 24, 2016, 10:52:12 PM
 #3582

The NPC suits requirement in ClanChallenge is so large that I decided to work overtime and crunch all the numbers immediately to enable everyone to plan to their best. The profit potential for a well-planned and nimble operation is immense, and the TAI-items are completely linear in their payout, so everyone is exactly on the same position to make money, according to their skills and resources.

The numbers currently existing in each item type and their required numbers of each type of suit are listed in Google DB /SuitsNeed tab, freely viewable by all and current as of 3 hours ago.

The numbers are based on the design decision (from the first days of the game) that 15% of income is to be spent on suits (in fact, it was 20% then). 35% is to be spent on consumables and 50% will still be paid as salary when Clans comes - this includes rent. These kind of decisions will only be revised extremely slowly.

So we are in the position that the number of suits needed is 5400 and only 1500 exist (numbers ignore PC need and Unique suits). Suits can be converted from IC at the following prices:

(color, IC cost, approx mil)
red      144   10.08
orange 112   7.84
white     64   4.48
green     32   2.24
grey       16   1.12
brown      8   0.56

This means that tailoring is profitable in all stages, the profit margin is ample. However, the need for higher quality suits is much smaller than that of the lower quality ones. Prices may be pressured when the initial need is met.

Additional things to consider are among others:
1. The "labor suits" are priced in IC, so its fluctuations affect the profitability both ways.
2. TAI-7 may not be the best item now as it produces blue suits for a limited number of nobles, however the playercount is planned to increase by not a small percentage, at about the same time that it takes for a TAI-1 to promote to TAI-7.
3. Unique suits production is extremely limited until more TAI-8 get promoted.
4. It is possible to demote a NPC so undesired promotion can be reversed. This is currently an admin action, but will be a command "soon".
5. Tailors promote reasonably quickly, mostly 20% chance. Exact numbers are in item details or in Google/NPCtypes.
6. The influx of new tailors is a given, this increases the need for suits as tailors wear green+.
7. Also the other NPC numbers are on the rise - or perhaps not because there is an initial cost burden per NPC to acquire the minimum stock. Everything will happen very slowly, though, so dumping the NPC right when they (especially high level) will become prized assets might not be the best decision either.
8. The TAI-1 conversion price of 10 IC until the end of this year is peanuts, and a rise is most likely. It is possible to produce to stock. The unknown is when the module is live - I am going to Malla for a few weeks, which historically has been excellent design-productivity. The design is now "almost complete", which can mean anything. The development time should be very contained, perhaps a week for the "suit challenge".
9. If the module delays, the NPCC will continue to use suits, but excess production will meet declining prices (the NPCC can absorb infinite number but their profit formula requires the additional ones to come at a discount). The increased awareness of the importance of suits may cause the NPCC to bid more heavily on them, as historically they have ignored the suits even though they are the key to victory.
10. When the module opens, there is first a 2 year grace that the lacking number of suits will not cause penalty to the owner of the NPC. Then, according to my discernment (which will be communicated as it comes), the penalty will take 5-10 years to rise to the planned level approximately linearly. At the same time the happiness bonus for having excess suits will start from a higher-than-normal value and decrease to the planned level approximately linearly.
11. The NPCC remaining suits will be sold at market when the NPCC ends, so that the NPCC will get points for the money raised. The money goes to Town in the end. This procedure will be announced in advance so that at least 48 hours is given for placing the bids before the dump may start, and the total liquidation time is a year.
12. There is no planning to change the style of WOS-x1 to WOS-x2, so there will be only one model of fungible suit of each color for the time being.

I felt it necessary to disclose every bit of info there could possibly be, to make the playing field level. Crunch the numbers, make a plan and make money! Martti will be doing that, and King as well (if not for other reason, he has   s o m e w h a t   m a n y   NPCs to clothe, himself Cheesy ).

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 25, 2016, 02:46:47 AM
Last edit: May 25, 2016, 06:53:03 AM by Roopatra
 #3583

Greetings from the TownSwipe corporation,

After a recent sweep of dead characters the TownSwipe has acquired many game items that are now for sale at nice discounted prices, compared to previous lowest asks. Full list of Townswipe items can be found behind this link: https://cryptokingdom.me/player/playerItems/248

The suits are coming back with a bang
Prepare for higher prices and buy yours (and your NPC's) suits now at a discount.

Unique green suits at 3mil only, (including collectible ones from Golden Jubilee in 1450!)
WOS-40
WOS-49
WOS-140
WOS-186
WOS-190
WOS-194

Unique orange WOS-154 at 7mil.

Golden Jubilee unique Red suits:
WOS-39 at 12mil
WOS-43 including 100 CKG inlaid at 72mil (suit worth 12mil, CKG at 60mil)

Medals, Badges, Tokens, Baronetcy
You can add the ownership of these into your full Title, or just enjoy the nice items

FBB1432 First Builder Badge (only given to the first pioneers of CK over 200 years ago!)
CB-1510 Castlebuilder
COM-45 Medal of the Game
HB1432, HB1450 and HB1510 The HomeBuilder Badge series, collect all.
KFB1438, KFB1460 and KFB1532 King's Favor Badges.
TB1434, TB144, TB1450, TB1595,TB1600 Throneroom Badges.
BT-18 Baronetcy (does not entitle in promotion but you can use the ownership in your Title)
CT-1613 Token of Rememberance

HM02B1000 bars at discount for raw CKG price only 0.6XMR=CKG. Large gems DIA5, SAPX, EMEX, TOPX for the Coronation. Venetian Mirrors item/MIR at only 1mil.
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May 25, 2016, 02:27:27 PM
 #3584

Town Council Meeting - Prioritisation of New Modules and Features

Jewelry Editor - allowing Coronation to happen with the posh jewelry to be made for it, and the allocation of the rest of the gems, which have risen a lot in value in the aftermarket

Building Changes Editor - allowing demolishing of buildings and reclaim of materials, adding floors to buildings, adding more sqm if the lot has free space, adding lux, repairing the structure, changing window type and decorating the facade.

Buildings will also have their repair_depreciation started so that they will start to require repairs. The median age for the need of structural repair is 150 years, but it has a large variance based on the soil type and building type, and also many of the old buildings are already in need of repair due to being 100+ years old. Early structural repair also increases the payout, especially if the payout is CUL or SCI.

Clans

Complete rehaul in the Character mechanic, including the ClanChallenge requiring the player to feed and clothe the NPC he employs.

This also includes Wood Buildings, which can be built in preset modules one per year at almost zero cost, and may only by utilised by L1-L5 players.

Countryside, Army

Complete rehaul of production shares, event solver, loot, manors, forts, global map etc.

PRE will be gained normally and STOx may be produced to stock. Good MGN+Army in the meantime will be accounted for in the initial distribution of production shares which will be tradable with disclaimer. (The prodshares are more than before since the ClanChallenge requires about double the amount of consumables compared to the NPCC era.)

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 26, 2016, 04:03:57 AM
 #3585


Things are happening in the Crypto Kingdom Wiki
Access wiki here: http://cryptokingdom.gamepedia.com/CryptoKingdom_Wiki

The time has come to collect all the rules of different subgames, and all rulings of the King, from this thread into an easy-to-access form into the CK wiki.

New pages in the Wiki:
http://cryptokingdom.gamepedia.com/Science_Technology_Tree --> Science Subgame here, what are we currently researching, what is the progress, also recently completed technologies
http://cryptokingdom.gamepedia.com/Lot_Raffle --> This one's for the new players; one of the main ways to get your game going when you've just arrived dirt poor into Crypto Kingdom. Nobles, please consider donating items to lot raffle (#254) to help the new players
  The number of items in the raffle pool is kept at about 10,000 to have the probabilities as intended. Donate only durable items such as Wine that is not in danger of immediate spoiling, Spirits, and other things that do not have strings (such as taxes) attached, and are worth more than 10,000 m per unit, but are not exceedingly valuable (not more than 100 mil even if you'd like).
http://cryptokingdom.gamepedia.com/Smelter --> Smelter gets rid of your illiquid gold items and gives you back fungible bars and coins, for a fee. Here's how it works.
http://cryptokingdom.gamepedia.com/Factory --> Factories are needed for some in-game businesses, such as a Brewery. Factory facts, figures, requirements and costs explained.
http://cryptokingdom.gamepedia.com/Siberian_Flying_Squirrel_Pelts --> Item page for our beloved Winter Collection from Rossiya.
http://cryptokingdom.gamepedia.com/Quasquibicentenary_Jubilee --> History page for the 225th Jubilee Celebration in the Crypto Kingdom, Who was there, lavish giftgiving, badges awarded, the raffle and much more.


The landing page at http://cryptokingdom.gamepedia.com/CryptoKingdom_Wiki could use some help from someone who is good at designing these things.The goal is to make all the information in the wiki more accessible (through the main page), especially to help us get new players who need the information the most.

If you want to help in writing the wiki, please check the stub articles that could use expanding http://cryptokingdom.gamepedia.com/Category:Stubs or consider creating a page for your company or your character here: http://cryptokingdom.gamepedia.com/Category:Char
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May 27, 2016, 03:03:25 AM
Last edit: May 28, 2016, 03:36:21 AM by Roopatra
 #3586

Greetings from the TownSwipe corporation,

After a recent sweep of dead characters the TownSwipe has acquired many game items that are now for sale at nice discounted prices, compared to previous lowest asks. Full list of Townswipe items can be found behind this link: https://cryptokingdom.me/player/playerItems/248

A large Gold Deal was conducted yesterday when the German Protestants (LittleFlock #410) bought 9500 CKG from TownSwipe, bringing over 5000 XMR more to Town(Swipe) coffers! The total now standing at over 11,000 XMR from the TownSwipe sales alone.

The Gold is sold, and so have many other items, the remaining land is discounted..

Freaky Friday Weekend sales: All land prices slashed -10%
Old Town
1-E-E32 @ 90mil 81mil
1-N-C5 @ 260mil (includes building) 234mil
1-N-C6 @ 260mil 234mil
1-NW-P11 @ 120mil 108mil
1-SW-L26 @ 50mil 45mil

New Town:
2-C-C5 @ 70mil 63mil
2-NW-H4 @ 400mil Includes the item/BFO-1 The Maximos Labyrinth made out of living plants 360mil
2-W-V1 @ 240mil 216mil
2-W-V6 @ 396mil 356mil

Culture&Science

3-W-C12 @ 120mil 108mil

People's Borough (B.22) land 20mil /q 18mil /q
22-N-D12 now 54mil
22-N-D14 now 108mil
22-N-D29 now 18mil
22-NE-A11 now 27mil SOLD!
22-S-F15 now 67mil

Borough 4 9mil /q now at 8mil /q
4-C-A15 now 12.8mil
4-NW-E5 now 8mil
4-NW-F2 now 8mil
4-NW-G1 now 8mil
4-NW-G6 now 8mil
4-NW-H2 now 8mil
4-NW-H3 now 8mil
4-NW-H5 now 8mil
4-NW-H6 now 8mil
4-NW-H8 now 8mil
4-NW-H9 now 8mil

Gem prices slashed -10%
DIA5 at 100mil 90mil
EMEX at 70mil 63mil
TOPX at 40mil 36mil


Prepare for higher prices and buy yours (and your NPC's) suits now at a discount.

Unique green suits at 3mil only, (including collectible ones from Golden Jubilee in 1450!)
WOS-40
WOS-49
WOS-140
WOS-186
WOS-190
WOS-194

Unique orange WOS-154 at 7mil.

Golden Jubilee unique Red suits:
WOS-39 at 12mil
WOS-43 including 100 CKG inlaid at 72mil (suit worth 12mil, CKG at 60mil)

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May 27, 2016, 05:07:46 PM
 #3587

My character died quite a while ago. She had a significant amount of property in form of gold and moneretos, including direct purchases with XMR at early phase of the game. Now every item shows 0. Why? I thought characters can push their heritage forward to their heirs?

         
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rpietila (OP)
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May 27, 2016, 05:19:29 PM
Last edit: May 27, 2016, 06:41:44 PM by rpietila
 #3588

IPO: Martti Tailors Corp (S-MT)

(1641) Martti Tailors Inc seeks to capitalise on the massive opportunity when the game shifts to Clans and there is a shortfall of 4,500 suits. Martti has been in the tailor business since 1629 and is the third most longstanding major tailor operator in the town, after the North Face Company and Sir Cryptonic. The company was initially structured by Martti transferring all the tailor assets (23 tailors in TAI-2 or higher and 48 suits, of which 15 green or higher) to the company, which keeping all the debts to himself. The assets were valued at 205 mil. Calculation follows in the end.

The company has 500 shares valued at 1 mil each at the IPO. Instead of getting 205 shares, Martti needs to pay back his personal debts, so receives only 45 shares and a 160 mil privileged mortgage to the company, to be paid immediately as the company receives the IPO funds. The management contract is 16 years (Martti wants to retire at 50) and priced at 5 mil per year. This is payable in shares, so Martti gets 5*16 = 80 shares, making his total ownership 125 shares (25%). The 375 shares are sold to the public, with Martti's existing business partners having priority. Everything listed is buyable by all, a part is withheld and offered to the partners.

Of the 375 mil raised, 160 goes to paying the bridge loan and 215 will be used to convert 130*TAI-1 at the excellent conversion price of 10 IC (1641 only) and buffer the increase in stock levels. To finance more production to stock, which can be sold as Clans comes live, a debt facility will also be negotiated when it is known how much the NPCC still buy and how long Clans still will take. Interested shareholders take priority with these negotiations.

* Appendix: Valuation of the existing tailors and suits and other relevant issues:

IC price used is 0.075 (mil). CUL price (negligible effect) is 0.045.

The valuation of the TAI-1 is based on their conversion now = 0.750.

The life expectancy of all NPC is 3/0.13 = 23 years. In practice, to take into account the variance and profit requirement, they are trading at about 10-20 years profit in the market. TAI-2...TAI-5 were appraised at 10 years profit. Since they promote more readily (15-20%) than spoil (13%), the lifetime value is calculated conservatively at one level higher than current. The value of their production is calculated at suit book price, which is 62.5% of the IC conversion price, which is an extremely conservative assumption, but also takes into account the carry cost before most of the suits can be sold. This lead TAI-2 and TAI-3 to be valued at 5.000, TAI-4 at 12.450 and TAI-5 at 16.150.

The suits existing were estimated to suffer 2 spoils before they can be sold to the peak demand at the conversion price. This assumes that Clans comes latest before the spoil of 1649 (about July 22th). It is scheduled to come sooner, even much so.

Martti's experience and immaterial capital was valued at zero. However, the modest 5 mil management fee (compared to the 10-40 mil that King pays to the managers of his companies) will be paid as a lump sum for 16 years, and is not refundable if the AGM ousts Martti from the position.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 27, 2016, 06:34:03 PM
 #3589

My character died quite a while ago. She had a significant amount of property in form of gold and moneretos, including direct purchases with XMR at early phase of the game. Now every item shows 0. Why? I thought characters can push their heritage forward to their heirs?

Hello! Smiley

The TOS says as follows:

Quote
"TERMINATION AND SUSPENSION OF ACCOUNT

Each character has one account, each player may have many characters and thus accounts.

The account will be terminated as an administrative procedure if:

A few weeks neglect makes the character starve to death, after which the heir inherits the assets of the character. If death happened intestate, there is a 1 month grace period for the account holder to manage the estate of the deceased with original account. After this, the Town escheats the assets.
If you lose the password and have not entered any recovery information, this is what happens.

The account will be terminated as a punitive measure if:

The character is convicted of Treason, and in major or repeated cases of Felony. Treason is defined as a wilful act, attempt or plot to undermine, corrupt, damage, compromise etc. of the CK's, (State of the) World's, Town's, King's, etc rule-bound authority, integrity or function. In addition to terminating the account, the character may be sentenced to death, and before that lose all assets and decorations.
Illegal immigrants may be expelled without warning. Illegal immigration means mass character farming, especially if characters are bot-controlled, but only with proof that it is done for the purpose of monetary gain rather than to enjoy the game.

The account may be suspended (temporarily blocked):

As a warning or punishment for Misdemeanor or Felony.
As a safety measure if there is reason to believe an identity theft has occurred.
If the account is used to flood the system or other similar activity.
If the character is under investigation or trial for Felony or Treason "arrest". In this case the character will be kept alive by Town-appointed health manager at the character's expense and released if found not guilty or if the verdict does not include termination."

So the assets remained yours until the claims deadline (17 Jan 2016) or (death+30), depending if you had claimed the account or not. Now they belong to the Town and have been sold and money used for marketing the game.

The only appointee to handle late claims is HH the Mayor (djjacket / SirJacket) himself. It is possible to contact him and explain the case. He seeks to use fair and equitable principles in awarding possible compensation.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 28, 2016, 09:23:02 AM
 #3590

Bug fixed in building payout calculations:

The newest buildings when constructed, have had their repair=0.00 instead repair=1.00. This has caused them to "enjoy" -60% payouts in some pools and -30% in others. The Building Editor has reported the values with this error, and also the error has been saved to the building stats.

All the newly built ones with repair=0, will be set to repair=1 today. Also the new building generation will be fixed. To compensate for the loss of income, the ones in 1639-1640 that were affected in the double round, get 1.05 as their starting repair, and better future payouts.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 28, 2016, 03:04:41 PM
 #3591

Town is selling land to anyone at a fixed price of 1,000 mil per chapelry.


The urban land in the game is based on chapelry (150x100 m) as the basic unit. A chapelry has one of the following statuses:

1) unopened (belongs to the OldDuchy and may be purchased by Town at the buyer's discretion - 117 exist)

2A) raw (whole chapelry where no business has started (these are for sale at a fixed price) - 8 exist)

2B) raw (owned by someone else but the Town - 19 exist)

3) active farm (19 exist)

4) active quarry (none exist, probably a mistake as some should)

5) quarried (with nothing to do but to zone it - 7 exist)

6) zoned (appearing in the Lot registry - 55 exist)


Town is selling the following chapelries:

6-N, 3 hardness, 722 quarry geology   
6-NW, 2 hardness, 110 quarry geology
6-SE, 3 hardness, 960 quarry geology
6-SW   , 3 hardness, 841 quarry geology

If the topsoil is removed, the hardness gets better by 1 (ones with "3" can be made "2" and the process yields the stone deposits as well). It is however unlikely that this would make a commercial success. The topsoil is thick, and "3" is already a very decent hardness as for the durability for buildings. All except 6-NW are farmable.

Farming yields 65*S-VE1 that may be sold but need to be returned if the farming is discontinued. Building a farm is 5,000*BLD (nonrefundable).

A farmed chap may be quarried, but not the other way.

Any chap may be zoned, but not returned to other use when this is done.

If you want to buy any of these now, do it. NewCorp already bought 3 over the last 2 weeks.

The Town has obligation to have 10% of the "opened" area in unsold raw chaps, and this means that new land will be opened soon in some way. We have already used many Smiley These may initially be higher than 1,000 mil per chap, but unlikely lower as Town has the monopoly on new land.

Contact me for purchase of any of these.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 29, 2016, 12:15:52 AM
 #3592

Just checked Master Goldsmith. Pretty cool. It's great to see things taking shape.
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May 29, 2016, 03:44:16 AM
Last edit: May 29, 2016, 08:16:07 AM by Roopatra
 #3593

Greetings from the TownSwipe corporation,

After a recent sweep of dead characters the TownSwipe has acquired many game items that are now for sale at nice discounted prices, compared to previous lowest asks. Full list of Townswipe items can be found behind this link: https://cryptokingdom.me/player/playerItems/248

Common Shares:
Check the marketplace for
S-GH
S-LL
S-NP
S-PGC
S-RAQ
S-RW
S-SIF
S-STO
S-TH

Collectible Silver, at new silver conversion price (41,500m /CKS):
A unique opportunity to collect almost the full series of silver coins and items, or for someone who wants to start making markets! These sold quickly, but we still have some THS1; 3 CKG silver rings left! They make for nice gifts. (We also donated 5 of these silver rings to the LotRaffle. Nobles may consider donating something (that doesn´t spoil immediately, or have taxes attached to it) as well, to character #254)

Knight's Battle Equipment
PWS-4, Sword; Ancient, Imported at 100mil
PWA-3, Knight's Body Armor; Ancient, Imported at 75mil
PWI-2, Knight's Shield; Ancient, Imported at 50mil
PWH-3, Knight's Helmet; Ancient, Imported at 25mil

Don't forget the sales on Land and Gems either:
Freaky Friday Weekend sales: All land prices slashed -10%
Old Town
1-E-E32 @ 90mil 81mil
1-N-C5 @ 260mil (includes building) 234mil
1-N-C6 @ 260mil 234mil
1-NW-P11 @ 120mil 108mil
1-SW-L26 @ 50mil 45mil

New Town:
2-C-C5 @ 70mil 63mil
2-NW-H4 @ 400mil Includes the item/BFO-1 The Maximos Labyrinth made out of living plants 360mil
2-W-V1 @ 240mil 216mil
2-W-V6 @ 396mil 356mil

Culture&Science

3-W-C12 @ 120mil 108mil

People's Borough (B.22) land 20mil /q 18mil /q
22-N-D12 now 54mil
22-N-D14 now 108mil
22-N-D29 now 18mil
22-NE-A11 now 27mil SOLD!
22-S-F15 now 67mil

Borough 4 9mil /q now at 8mil /q
4-C-A15 now 12.8mil
4-NW-E5 now 8mil
4-NW-F2 now 8mil
4-NW-G1 now 8mil
4-NW-G6 now 8mil
4-NW-H2 now 8mil
4-NW-H3 now 8mil
4-NW-H5 now 8mil
4-NW-H6 now 8mil
4-NW-H8 now 8mil
4-NW-H9 now 8mil

Gem prices slashed -10%
DIA5 at 100mil 90mil
EMEX at 70mil 63mil
TOPX at 40mil 36mil
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May 29, 2016, 04:33:15 AM
 #3594


Just checked Master Goldsmith. Pretty cool. It's great to see things taking shape.

Check out the new Welcome Page!

This one is geared towards the New Players, with all the information that helps you get started with the game. When registering a new character, the welcome page loads as a starting screen for the first 10 logins into your character. After that you are already considered an old player, and login redirects to Billboard.

Don't mind the lack of visual effects; Welcome page is still getting its visual update, as Syksy is creating some cool images Crypto Kingdom -style that will be updated to the welcome page once ready.

It has never been this easy to refer Crypto Kingdom to your friends; now all New Players can access all important game info directly after registering, and start their journey in Crypto Kingdom!

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May 29, 2016, 07:32:58 AM
Last edit: May 29, 2016, 01:42:21 PM by rpietila
 #3595

Bitch(TM)  -  Rating Agency founded


Bitch will evaluate the securities for their investment merits on the following 3 subjects, and give a rating of C-B-A-AA-AAA in each:

1. Corporate governance.

A: The company must have CEO, his salary and perks, mission, and dividend policy listed in the item details page.
AA: The above, plus dated NAV calculation, which is updated when it changes materially and/or profit/loss statements or projections.
AAA: 10 years of flawless track record in "AA" level.
B: Gaps in CEO performance related to what the info says or other small issues, or the info sheet is inadequate or partly outdated.
C: Info missing.

2. Ownership

A: The company is widely owned and nobody has absolute majority (over half).
AA: The company is widely owned and nobody has over 1/3.
AAA: The company is very widely owned and nobody has over 1/4.
B: Ownership is concentrated, or someone owns absolute majority.
C: Very concentrated ownership.

3. Markets

A: The stock has active aftermarket and though there is spread, it is possible to find a good price to buy and sell with some time at hand.
AA: There is market making or similar activity going on, allowing in practice the purchase and sale without waiting period.
AAA: The stock is extremely liquid, small spread, and/or there is a market making that enables going in and out of a sizable position (200 mil) without punitive slippage.
B: The stock is sparsely traded and in practice, the beneficial trades need to be negotiated over chat or the bid/ask system over time.
C: The stock is hardly traded at all.
 
The rated companies are shown in "Common Stock" in Agora. If a company received at least "A" in all categories, their stock level is bumped to "1" (from "0"). Four companies exist in the 1 Class:

NewCorp
RWWC
B22 Corp
Bank (The Hypothecary Bank in CryptoTown)

The following companies can rise to 1 Class by doing the recommended actions:

Marketmaking for stock:

General Surety
Martti Tailors (1 bil minimum marketcap: current = 0.5 bil)

Giving out the accurate corporate information in the item description/notes:

HODL Fund
Grizzly Bear
Town Hall

(nearly everything will be 1 Class by doing both, since the only remaining requirement is that the corp is not majority owned by one char)

New: Star Rating: In addition to the detailed rating, the 1 Class securities receive star rating, which is (number of A's in the detailed rating - 2 ). The star rating allows them to be shown first in the alphabetical list of securities.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 29, 2016, 03:11:54 PM
 #3596

Coming soon - Italian Furniture


It does not make sense to import something as heavy as furniture from something as far as Italia, unless it is seriously awesome.

The last time a major new set of house necessities/luxuries was introduced, was already 21 years ago (Ming China). The Italian Furniture is similar in the way that:

- it has in total 18 different items, each fungible;
- different items in the series fit together well;
- convertible from IC in unlimited amounts but for limited time only, no future production of the same items;
- is the icebreaker/flagship series of an item type that will also have less prestigious alternatives in the future;
- is therefore a collectible.

The pieces are Most Elaborate or Very Elaborate, so you will certainly find lesser quality more cheaply in the future, but this model is not obtainable at all except for the limited time (will be announced 1 year in advance and end latest 1648-1650 when the Quartermillennial Silver Tableware comes).

The prices range 10...500 IC and the item levels K4...K9.

Please see the Duty Paid IC Shop for the items, or compare in the Furniture (CAF) item type with the existing ancient furniture!


ITF-17
Exquisite Table with 12 Chairs
This is the largest and most exquisite of all the table sets, with most precious wood and silver intarsia.
Also the chairs are magnificently made and light as a feather.



HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 29, 2016, 06:19:37 PM
Last edit: May 29, 2016, 06:44:44 PM by rpietila
 #3597

GM event:   TERRIBLE TREACHERY !

The Kingdom has enjoyed peace ever since Louhi was assumed dead, Embassy of Sweden was built, Ironlock was secured and Prince(pending) kronicblazer was ransomed from the Polonian rebels. Perhaps our security had taken a vacation because about the same time terrible news reach CryptoTown from all the corners of the realm: 10 Ancient Battle Aquilas cannot be found! This leaves us with 17 only, and our enemies with 10!    Embarrassed Shocked  Undecided

All COA-items had a 20-40% chance of being stolen by various treacherous means by unknown actors, with the exception of 0% for Forte Spagnolo (because no one is allowed to the castle due to latest events) and 100% for SirJacket (which was already captured by King of Polonia forces and is assumed to be in Polonian rebels' hands). Most active, disciplined and large troops had 20% chance; smallest and sloppiest troops or outright storaged items had 40%.

Check yours!  Undecided


This is clearly done by a concerted action and we do not know the enemy yet. Prompt SCI spending might give clues as to the whereabouts of these items and their possessor/s. They are believed to give the ancient boost of 20%/30% to the Command to enemies as well as to us. If nothing else helps, they can be captured in the battlefield against the enemy if they bring it against our forces.

Zenon was summoned and at a cost of 500 SCI (paid), he gave the following minutes:
Quote from: Zenon
At the present, it is not possible to say who stole them, but everything points to that it was one orchestrated action by a cunning, determined and resourceful actor. I should have warned you that Battle Aquilas that Crypto Kingdom has, are a rare phenomenon and very coveted all around, and their security in peacetime is as, if not more, important than in wartime. When we get more info on some of the cases, we can rule in/out supernatural forces, or make assumptions on the natural culprits. With prompt spending (which means NOW), perhaps some of the items can be obtained before they can be transported out of country.

Oh btw, it seems only 3,000*SCI is needed for the Medicine of Youth to be live. The project has been going on since 1616 and I wish it to be completed as it is the last step before the Medicine of Life with potential immortality to the partakers. My spirit is telling me that my time in this realm is about to end. This is all I have left to do, please help.

Spend SCI towards getting info on a stolen aquila by CONSUME SCI amount [item_id]. Timestamp matters.

Prompt spenders of SCI towards the Medicine of Youth project (CONSUME SCI amount [MoY]) get a ridiculously good return:
- Each SCI spent (max 300 per character) gives one ticket in the MoY-raffle
- The existing project (currently managed by Royal House as Zenon was merged to it) has 7,000 tickets, corresponding to the 7000/10000 readiness (no foreign help has been received on this one)
- All the time, hassle, facilities and ingredients (including the base VOH for each bottle of the elixir) have been/will be paid by the project at no compensation
- The final number of bottles (probably around 500) will be raffled to the tickets.

Please see for yourself if there is quota left. The excess SCI spent will be returned.

King's managed characters have a 24 hour moratorium before they may act on this.



GM event:   Shameful state of University, Literary Society, and Scientific Progress

Despite good intentions to make scientific progress happen in the realm, SCI is universally shunned and worthy projects remain unfunded.

SPOIL SCI 20 [shameful]

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 29, 2016, 09:05:31 PM
 #3598

GM event:   TERRIBLE TREACHERY !
10 Ancient Battle Aquilas cannot be found!

The GM event was played on live IRC solver, with the following results:

Upon large spends of SCI, it was deduced that the following parties had the following chances of being the mastermind:
local robbers   1
english   2
french   2
swedish   3
danish   1
rossiyan   1
polonian king   1
pope   1
polonian rebels   1
louhi   1
dragon   1
mystical   1
empire   3
certain player   1

Then it was determined by d20, who the culprit was. Events were played, resulting in the gaining back of 4/9 aquilas. The story was similar in all the eyewitnesses (some were taken without witnesses though): short and well-built nice people with accent were making friends with the guardians of the aquilas, and at the same moment (determined by the time it took for the news to reach CryptoTown), lured the guardians to a drinking binge using imported VOD, and stole the item. Our select horses were better than theirs, so a basic interception worked in most cases, and a few of the suspects remain for interrogation.

An additional round was arranged where the King had send all available forces to Petrichor to blockade the river. (It was at that time known that the culprit was not the Rossiyans nor any of the far foreign powers. An additional 3 aquilas were caught. Only 2 remained missing, and the trail of evidence points to the North. What if Louhi is not dead? Or her heir has assumed the throne? Or what is behind all this?

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 29, 2016, 09:22:01 PM
 #3599

sorry for all the things not going to the Billboard - it is under a rehaul, with a new Welcome billboard for new players etc...

Tailor-1 conversion update as we are nearing the end of the conversion period at 10 IC

About 3 hours left, until I may update the price if I feel like that, the d20 says so, and I am awake.

DJJACKET (31): 158
FREEMASONRY (385): 150
M-TAILORS (436): 133
OZ (26): 61
NEWCORP (60): 40
HOKUSAI (64): 30
CROWN (1): 23
CRICHTON (130): 20
PLATH (198): 15
KRONICBLAZER (46): 10
CRYPTONIC (120): 7
GERALDINHO (217): 6
JOSé (232): 5
NORTHFACE (182): 2
MADAM_STOKA (259): 2
RAMSEY (184): 1
PETRICHOR (196): 1
STONEHAVEN (197): 1

It shows that we have 665 TAI-1 existing, which might be about right. It will be very interesting to see how it turns out. For sure the "meantime" before the Clans is out, will be as interesting as the shifting to the Clans as the NPCC will now have access to cheap suits, which they however need to sell to the players (and gain points in the meantime) before the era of NPCC is finished.

Smiley

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 29, 2016, 11:29:33 PM
 #3600



The Coronation - Event Time and All Sub-Events with possibility to win Gems


The coronation live event will be held in November 19th-22nd 1642 (officially summer 1640..) that is Saturday June 4th, 2016, at 19 UTC lasting about 3 hours. It happens in IRC freenode ##crypto-kingdom.


Everyone who wants to "attend" Coronation, and not be present in the live event, should message "Crown" ingame latest a month (24 hours) before the  event, and make sure his stats for the sub-events are registered in the appropriate places by admins (other than me). This overrides all previous possible messages on the subject.


The Sub-Events that may win prizes are as follows:


Sharpshooter (Pistol-shooting contest)
rules upthread

Horseback (Pistol-shooting contest)
rules upthread

Half-Section (Pistol-shooting contest)
rules upthread

Residence (Lifestyle contest)

This contest evaluates the style of the players. Each House may participate only once (with the main character). The things evaluated are:
- Style of the Residence/Villa (only one each may exist per character, their IC payouts are summed up)
- Style of Carriage(s)
- Quality of Horses in personal Stables
- Size and Quality of Wardrobe (Unique suits and SFS items)
- Number and Stature of household items (Gold, Silver and Ming China cutlery and tableware; Italian Furniture; Mirrors)
- ART items in the house.
King determines the order of lifestyle status, and hence, prizes.

Coronet (item contest)
- King determines the order of stature of Coronets (with no regard to the level of the owner) and this is recorded as permanent information in the item details as well for the awe of future generations.

Sophomore (beauty contest)

Everyone started in 1601-1619 are eligible. Tell about yourself and your game, what you think of CK, what your character aims to accomplish and how it is going, etc. This will need to be done beforehand on the thread, or copypasted to the IRC window in the live event. Popular vote determines who gets the prizes.

Freshman (beauty contest)

Everyone started in 1620-1639 are eligible. Tell about yourself and your game, what you think of CK, what your character aims to accomplish and how it is going, etc. This will need to be done beforehand on the thread, or copypasted to the IRC window in the live event. Popular vote determines who gets the prizes.

Prize Pool

The total number of gems is transferred to SSP. It is currently worth 1,340 mil.

The DIA10 will be raffled as a grand prize among the winners of all the 7 Sub-Events.

The Event Winners get as follows:

Sharpshooter: DIA5
Horseback: SAPX
Half-Section: COA-16
Residence: EMEX
Sophomore: DIA2
Freshman: DIA2
Coronet: TOPX

Depending on how many participants are and how well they perform, the King may award additional prizes of:
DIA1
RUB
SAP
EME
TOP. In total, there are 52 such gems in the pool.

The unawarded prizes will be raffled among all the guests, as follows:
- The peers get 200 raffle tickets for attending the event
- Others get 100 tickets
- Participants in the sub-events get 50 tickets (max 350 per char).

The Main Menu link Master Goldsmith, will be finished tomorrow!


HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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