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Author Topic: Bitcoin puzzle transaction ~32 BTC prize to who solves it  (Read 202767 times)
greenAlien
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July 22, 2024, 08:06:00 AM
 #5481

I have also stopped with #66. This is a total war bot.
Baskentliia
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July 22, 2024, 01:11:37 PM
 #5482

Is there a new kangaroo program that actually works?
The original is limited to 125 bits. Other modded kangaroos are mostly not working.
Is there a kangaroo that works for sure that we can use for puzzle 130 and above?

34Sf4DnMt3z6XKKoWmZRw2nGyfGkDgNJZZ
lordfrs
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July 22, 2024, 01:20:37 PM
 #5483

Is there a new kangaroo program that actually works?
The original is limited to 125 bits. Other modded kangaroos are mostly not working.
Is there a kangaroo that works for sure that we can use for puzzle 130 and above?


https://github.com/mikorist/Kangaroo-256-bit


If you want to buy me a coffee

Btc = 3246y1G9YjnQQNRUrVMnaeCFrymZRgJAP7

Doge = DGNd8UTi8jVTVZ2twhKydyqicynbsERMjs
Akito S. M. Hosana
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July 22, 2024, 03:01:03 PM
 #5484

You are all m*r*ns. Creator of puzzle is well known by ChatGPT.

It is a Polish guy.

Look at this thread: https://bitcointalk.org/index.php?topic=5502994.0

Translate it automatically or just ask ChatGPT who is creator of bitcoin puzzles.

His twitter:
https://x.com/thepiachu

His blog:
http://tpbit.blogspot.com/


I'll also add

https://www.linkedin.com/in/piotr-piasecki-93511953/

https://www.crowdfundinsider.com/2017/10/123406-piotr-piasecki-joins-icomplyico-regtech-platform-token-offerings/

This is ridiculous. That some guy works for a company and have only in some BTC puzzle worth $30 million. Imagine yourself if you had BTC in quantities like mud.. Would you even work for a salary? Linkedin profile hahaha?
citb0in
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July 22, 2024, 03:10:19 PM
 #5485

Is there a new kangaroo program that actually works?
The original is limited to 125 bits. Other modded kangaroos are mostly not working.
Is there a kangaroo that works for sure that we can use for puzzle 130 and above?


https://github.com/mikorist/Kangaroo-256-bit



he asked for a kangaroo program that actually works

kTimesG
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July 22, 2024, 03:53:40 PM
 #5486

Is there a new kangaroo program that actually works?
The original is limited to 125 bits. Other modded kangaroos are mostly not working.
Is there a kangaroo that works for sure that we can use for puzzle 130 and above?
Did you actually searched for one and nothing came up? You can use nomachine's Rust Kangaroo a few posts back, or write a Python script that does the job according to your requirements (e.g. "that actually works").
Too slow? Well, don't expect to find something that "actually works", is fast, and solves 130, sitting out there for you to snug up and inherit 13 BTC tomorrow.

My best (private) CUDA kangaroo is a few times faster than any JLP-based clone, and even so I still estimate the cost to break #130 around at least $100.000 with 6 months of processing on top-end Nvidia GPU renting, and this only to collect the DPs (e.g. ~2**65 group operations). It's by no means easy to write and optimize something like this, it requires a lot of time investigating resource limits and algorithmic bottlenecks to squeeze out close to 100% CUDA peak performance. If I break 130 I will publish the stuff on GitHub, until then I'm done with giving out clues about how I achieved these performance improvements. The only thing that can beat this would be a FPGA with lots of transistors.
cnk1220
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July 22, 2024, 05:24:58 PM
 #5487

Is there a new kangaroo program that actually works?
The original is limited to 125 bits. Other modded kangaroos are mostly not working.
Is there a kangaroo that works for sure that we can use for puzzle 130 and above?


https://github.com/mikorist/Kangaroo-256-bit



he asked for a kangaroo program that actually works

Hahhahaha
Very good.
cnk1220
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July 22, 2024, 05:32:00 PM
 #5488

About puzzles, the only way I think will work 100%, is that albert0bsd told me. Mine my own block with the transaction there.
cnk1220
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July 22, 2024, 05:49:28 PM
 #5489

Is there a new kangaroo program that actually works?
The original is limited to 125 bits. Other modded kangaroos are mostly not working.
Is there a kangaroo that works for sure that we can use for puzzle 130 and above?
Did you actually searched for one and nothing came up? You can use nomachine's Rust Kangaroo a few posts back, or write a Python script that does the job according to your requirements (e.g. "that actually works").
Too slow? Well, don't expect to find something that "actually works", is fast, and solves 130, sitting out there for you to snug up and inherit 13 BTC tomorrow.

My best (private) CUDA kangaroo is a few times faster than any JLP-based clone, and even so I still estimate the cost to break #130 around at least $100.000 with 6 months of processing on top-end Nvidia GPU renting, and this only to collect the DPs (e.g. ~2**65 group operations). It's by no means easy to write and optimize something like this, it requires a lot of time investigating resource limits and algorithmic bottlenecks to squeeze out close to 100% CUDA peak performance. If I break 130 I will publish the stuff on GitHub, until then I'm done with giving out clues about how I achieved these performance improvements. The only thing that can beat this would be a FPGA with lots of transistors.

What is yours private tool benchmark?
ronin445
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July 22, 2024, 06:24:21 PM
 #5490


I dont want to see a bot came and steal it puzzle 66.
There is should be an ability to disable RBF ability maybe with an update.
I want to move to puzzle 67 but cannot.
Baskentliia
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July 22, 2024, 06:51:14 PM
 #5491

Is there a new kangaroo program that actually works?
The original is limited to 125 bits. Other modded kangaroos are mostly not working.
Is there a kangaroo that works for sure that we can use for puzzle 130 and above?
Did you actually searched for one and nothing came up? You can use nomachine's Rust Kangaroo a few posts back, or write a Python script that does the job according to your requirements (e.g. "that actually works").
Too slow? Well, don't expect to find something that "actually works", is fast, and solves 130, sitting out there for you to snug up and inherit 13 BTC tomorrow.

My best (private) CUDA kangaroo is a few times faster than any JLP-based clone, and even so I still estimate the cost to break #130 around at least $100.000 with 6 months of processing on top-end Nvidia GPU renting, and this only to collect the DPs (e.g. ~2**65 group operations). It's by no means easy to write and optimize something like this, it requires a lot of time investigating resource limits and algorithmic bottlenecks to squeeze out close to 100% CUDA peak performance. If I break 130 I will publish the stuff on GitHub, until then I'm done with giving out clues about how I achieved these performance improvements. The only thing that can beat this would be a FPGA with lots of transistors.

I think you misunderstood the situation very much.  I think that kangaroos that have been forked or modded from JLp's original kangaroo do not work. and I'm really asking about kangaroo running on 125 bit and above.
Think of a program that you have been running for months, but you have actually run it in vain due to code errors. How would you feel in this situation?
For example, the keyhunt bsgs program is a program that definitely works.
For example, Jlp kangaroo original version 125 works, it definitely works.
What I want is a perfectly updated kangaroo with no bugs.

34Sf4DnMt3z6XKKoWmZRw2nGyfGkDgNJZZ
cnk1220
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July 22, 2024, 06:54:17 PM
 #5492

Is there a new kangaroo program that actually works?
The original is limited to 125 bits. Other modded kangaroos are mostly not working.
Is there a kangaroo that works for sure that we can use for puzzle 130 and above?
Did you actually searched for one and nothing came up? You can use nomachine's Rust Kangaroo a few posts back, or write a Python script that does the job according to your requirements (e.g. "that actually works").
Too slow? Well, don't expect to find something that "actually works", is fast, and solves 130, sitting out there for you to snug up and inherit 13 BTC tomorrow.

My best (private) CUDA kangaroo is a few times faster than any JLP-based clone, and even so I still estimate the cost to break #130 around at least $100.000 with 6 months of processing on top-end Nvidia GPU renting, and this only to collect the DPs (e.g. ~2**65 group operations). It's by no means easy to write and optimize something like this, it requires a lot of time investigating resource limits and algorithmic bottlenecks to squeeze out close to 100% CUDA peak performance. If I break 130 I will publish the stuff on GitHub, until then I'm done with giving out clues about how I achieved these performance improvements. The only thing that can beat this would be a FPGA with lots of transistors.

I think you misunderstood the situation very much.  I think that kangaroos that have been forked or modded from JLp's original kangaroo do not work. and I'm really asking about kangaroo running on 125 bit and above.
Think of a program that you have been running for months, but you have actually run it in vain due to code errors. How would you feel in this situation?
For example, the keyhunt bsgs program is a program that definitely works.
For example, Jlp kangaroo original version 125 works, it definitely works.
What I want is a perfectly updated kangaroo with no bugs.



But if you want to know if one program really works, just choose a private key in 130bits range, get the public key and run the program against that.. you will know if it works or not.
suzanne5223
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July 22, 2024, 07:17:35 PM
 #5493

About puzzles, the only way I think will work 100%, is that albert0bsd told me. Mine my own block with the transaction there.
I don't see the puzzle as something that can be easily solved just like that because the puzzle was created 10 years ago (if I remember correctly) and even since then no one among the smart people in the Bitcoin space has been able to solve the puzzle.
I can remember when many tech-savvy people on this forum tried to solve it and later gave up.

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Baskentliia
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July 22, 2024, 07:43:15 PM
 #5494

Is there a new kangaroo program that actually works?
The original is limited to 125 bits. Other modded kangaroos are mostly not working.
Is there a kangaroo that works for sure that we can use for puzzle 130 and above?
Did you actually searched for one and nothing came up? You can use nomachine's Rust Kangaroo a few posts back, or write a Python script that does the job according to your requirements (e.g. "that actually works").
Too slow? Well, don't expect to find something that "actually works", is fast, and solves 130, sitting out there for you to snug up and inherit 13 BTC tomorrow.

My best (private) CUDA kangaroo is a few times faster than any JLP-based clone, and even so I still estimate the cost to break #130 around at least $100.000 with 6 months of processing on top-end Nvidia GPU renting, and this only to collect the DPs (e.g. ~2**65 group operations). It's by no means easy to write and optimize something like this, it requires a lot of time investigating resource limits and algorithmic bottlenecks to squeeze out close to 100% CUDA peak performance. If I break 130 I will publish the stuff on GitHub, until then I'm done with giving out clues about how I achieved these performance improvements. The only thing that can beat this would be a FPGA with lots of transistors.

I think you misunderstood the situation very much.  I think that kangaroos that have been forked or modded from JLp's original kangaroo do not work. and I'm really asking about kangaroo running on 125 bit and above.
Think of a program that you have been running for months, but you have actually run it in vain due to code errors. How would you feel in this situation?
For example, the keyhunt bsgs program is a program that definitely works.
For example, Jlp kangaroo original version 125 works, it definitely works.
What I want is a perfectly updated kangaroo with no bugs.



But if you want to know if one program really works, just choose a private key in 130bits range, get the public key and run the program against that.. you will know if it works or not.

No, you are wrong, the 130 bits here are not the puzzle itself. 130 bits here is the scan width.
I'm not talking about Puzzle 130, choosing two spaces, scanning and finding it.
In JPL's original kangaroo program, the scanning width is limited to 125 bits. But it can even find 256 bit wallets.

34Sf4DnMt3z6XKKoWmZRw2nGyfGkDgNJZZ
kTimesG
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July 22, 2024, 08:15:36 PM
Merited by citb0in (1)
 #5495

Who in their right mind would let some piece of software run for months without making 100% sure it provides correct results? This is an absolute joke, stating some known software in the previous posts, how many of them actually do correctness checks of their output? A single point of failure can ruin everything.

That is why test cycles exist, to make sure things work correctly, not blindly. That computations are correct.

All the outputs can be easily verified, simply check if some DP is valid using a known CPU routine. And that can be part of the running program, not part of a test suite.

If some point P is spit out by the GPU to be a DP then the check is really easy: compute base point + distance * G and assert that the point is indeed a valid DP. What more would you want as a guarantee?

All that matters is that there is a steady DP output. And I think people are way too deep into the paradigm of how the problem was handled by JLP + clones and forget the essentials, or think nothing new can be added or improved heavily. The 125-bit limitation is simply there because that is how he chose to output the DPs, stripped to the maximum problem size he wanted to solve. The calculations are of-course in full-bit mode, it can't be otherwise when dealing with the field arithmetic. But there are multiple other slowdowns, not just the 125-bit limit.

What is yours private tool benchmark?

585 million group ops/second using 35 W of power, currently. This is around 50x faster than on a single-core i9, and with way less TDP.

Maybe when I find some time I can publish a compiled CUDA kernel to solve for some smaller ranges, so skeptics can see I'm not BS-ing at all about this, while also preserving by IP.
cnk1220
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July 22, 2024, 09:51:42 PM
 #5496

Is there a new kangaroo program that actually works?
The original is limited to 125 bits. Other modded kangaroos are mostly not working.
Is there a kangaroo that works for sure that we can use for puzzle 130 and above?
Did you actually searched for one and nothing came up? You can use nomachine's Rust Kangaroo a few posts back, or write a Python script that does the job according to your requirements (e.g. "that actually works").
Too slow? Well, don't expect to find something that "actually works", is fast, and solves 130, sitting out there for you to snug up and inherit 13 BTC tomorrow.

My best (private) CUDA kangaroo is a few times faster than any JLP-based clone, and even so I still estimate the cost to break #130 around at least $100.000 with 6 months of processing on top-end Nvidia GPU renting, and this only to collect the DPs (e.g. ~2**65 group operations). It's by no means easy to write and optimize something like this, it requires a lot of time investigating resource limits and algorithmic bottlenecks to squeeze out close to 100% CUDA peak performance. If I break 130 I will publish the stuff on GitHub, until then I'm done with giving out clues about how I achieved these performance improvements. The only thing that can beat this would be a FPGA with lots of transistors.

I think you misunderstood the situation very much.  I think that kangaroos that have been forked or modded from JLp's original kangaroo do not work. and I'm really asking about kangaroo running on 125 bit and above.
Think of a program that you have been running for months, but you have actually run it in vain due to code errors. How would you feel in this situation?
For example, the keyhunt bsgs program is a program that definitely works.
For example, Jlp kangaroo original version 125 works, it definitely works.
What I want is a perfectly updated kangaroo with no bugs.



But if you want to know if one program really works, just choose a private key in 130bits range, get the public key and run the program against that.. you will know if it works or not.

No, you are wrong, the 130 bits here are not the puzzle itself. 130 bits here is the scan width.
I'm not talking about Puzzle 130, choosing two spaces, scanning and finding it.
In JPL's original kangaroo program, the scanning width is limited to 125 bits. But it can even find 256 bit wallets.


I know about 130bits, and you know what i mean.
But sorry, I'don't get what you asking for, so.
Akito S. M. Hosana
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July 23, 2024, 06:34:12 AM
 #5497

I think that kangaroos that have been forked or modded from JLp's original kangaroo do not work. and I'm really asking about kangaroo running on 125 bit and above.

how do you know it doesn't work? in this last one there is no number 125 in the code. it's all 256...there is NO way to prove it doesn't work because it's impossible to solve puzzle 130.
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July 23, 2024, 07:02:45 AM
Last edit: July 23, 2024, 11:02:24 AM by nomachine
 #5498

You can use nomachine's Rust Kangaroo a few posts back, or write a Python script that does the job according to your requirements (e.g. "that actually works").
Too slow? Well, don't expect to find something that "actually works", is fast, and solves 130, sitting out there for you to snug up and inherit 13 BTC tomorrow.

Not in Rust. Pure C++ with GMP. Here is the latest version that goes 470K Hops per second.

Code:
#include <gmp.h>
#include <gmpxx.h>
#include <chrono>
#include <ctime>
#include <fstream>
#include <iomanip>
#include <iostream>
#include <random>
#include <vector>
#include <array>
#include <set>
#include <sstream>

using namespace std;

typedef array<mpz_class, 2> Point;

const mpz_class modulo("FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEFFFFFC2F", 16);
const mpz_class Gx("79BE667EF9DCBBAC55A06295CE870B07029BFCDB2DCE28D959F2815B16F81798", 16);
const mpz_class Gy("483ada7726a3c4655da4fbfc0e1108a8fd17b448a68554199c47d08ffb10d4b8", 16);
const Point PG = {Gx, Gy};
const Point Z = {0, 0};

auto starttime = chrono::high_resolution_clock::now();

Point add(const Point& P, const Point& Q, const mpz_class& p = modulo) {
    if (P == Z) return Q;
    if (Q == Z) return P;
    const mpz_class& P0 = P[0];
    const mpz_class& P1 = P[1];
    const mpz_class& Q0 = Q[0];
    const mpz_class& Q1 = Q[1];
    mpz_class lmbda, num, denom, inv;
    if (P != Q) {
        num = Q1 - P1;
        denom = Q0 - P0;
    } else {
        if (P1 == 0) return Z;
        num = 3 * P0 * P0;
        denom = 2 * P1;
    }
    mpz_invert(inv.get_mpz_t(), denom.get_mpz_t(), p.get_mpz_t());
    lmbda = (num * inv) % p;
    mpz_class x = (lmbda * lmbda - P0 - Q0) % p;
    if (x < 0) x += p;
    mpz_class y = (lmbda * (P0 - x) - P1) % p;
    if (y < 0) y += p;
    return {x, y};
}

Point mul(const mpz_class& k, const Point& P = PG, const mpz_class& p = modulo) {
    Point R = Z;
    Point current = P;
    mpz_class k_copy = k;
    while (k_copy > 0) {
        if (k_copy % 2 == 1) {
            R = add(R, current, p);
        }
        current = add(current, current, p);
        k_copy >>= 1;
    }
    return R;
}

mpz_class X2Y(const mpz_class& X, int y_parity, const mpz_class& p = modulo) {
    mpz_class X_cubed = (X * X * X) % p;
    mpz_class tmp = (X_cubed + mpz_class(7)) % p;
    mpz_class Y;
    mpz_class exp = (p + mpz_class(1)) / mpz_class(4);
    mpz_powm(Y.get_mpz_t(), tmp.get_mpz_t(), exp.get_mpz_t(), p.get_mpz_t());
    if ((Y % 2) != y_parity) {
        Y = p - Y;
    }
    return Y;
}

bool comparator(const Point& P, const mpz_class& Pindex, const mpz_class& DP_rarity,
                std::vector<Point>& T, std::vector<mpz_class>& t, const std::vector<Point>& W,
                const std::vector<mpz_class>& w) {
    mpz_class result;
    mpz_fdiv_r(result.get_mpz_t(), P[0].get_mpz_t(), DP_rarity.get_mpz_t());
  
    if (result != 0) return false;

    T.push_back(P);
    t.push_back(Pindex);

    // Create a set of Points from T for fast lookup
    std::set<Point> T_set(T.begin(), T.end());

    // Create a set of Points from W for quick existence check
    std::set<Point> W_set(W.begin(), W.end());

    // Iterate through W and check if each element is in T
    for (const auto& match : W_set) {
        if (T_set.find(match) != T_set.end()) {
            auto it = find(T.begin(), T.end(), match);
            int index = distance(T.begin(), it);
            mpz_class tP = t[index];
            mpz_class wP = w[distance(W.begin(), find(W.begin(), W.end(), match))];
            mpz_class dec = abs(tP - wP);

            // Measure time once and reuse it
            auto end = chrono::system_clock::now();
            time_t end_time = chrono::system_clock::to_time_t(end);
            cout << "\n\033[01;33m[+]\033[32m PUZZLE SOLVED: \033[32m" << ctime(&end_time) << "\r";
            cout << "\r\033[01;33m[+]\033[32m Private key (dec): \033[32m" << dec << "\033[0m" << endl;

            // Open file once, write all data, and close it
            static std::ofstream file("KEYFOUNDKEYFOUND.txt", std::ios::app);
            file << "\n" << string(140, '-') << endl;
            file << "SOLVED " << ctime(&end_time);
            file << "Private Key (decimal): " << dec << endl;
            file << "Private Key (hex): " << dec.get_str(16) << endl;
            file << string(140, '-') << endl;

            return true;
        }
    }

    return false;
}


vector<mpz_class> generate_powers_of_two(int hop_modulo) {
    vector<mpz_class> powers(hop_modulo);
    for (int pw = 0; pw < hop_modulo; ++pw) {
        powers[pw] = mpz_class(1) << pw;
    }
    return powers;
}

string search(const vector<Point>& P, const Point& W0, const mpz_class& DP_rarity, int Nw, int Nt, int hop_modulo,
              const mpz_class& upper_range_limit, const mpz_class& lower_range_limit, const vector<mpz_class>&
powers_of_two) {
    vector<Point> T(Nt, Z), W(Nw, Z);
    vector<mpz_class> t(Nt), w(Nw);

    gmp_randclass rand(gmp_randinit_default);

    for (int k = 0; k < Nt; ++k) {
        t[k] = lower_range_limit + rand.get_z_range(upper_range_limit - lower_range_limit);
        T[k] = mul(t[k]);
    }

    for (int k = 0; k < Nw; ++k) {
        w[k] = rand.get_z_range(upper_range_limit - lower_range_limit);
        W[k] = add(W0, mul(w[k]));
    }

    long long Hops = 0, Hops_old = 0;
    auto t0 = chrono::high_resolution_clock::now();
    vector<mpz_class> memo(hop_modulo);

    for (int pw = 0; pw < hop_modulo; ++pw) {
        memo[pw] = powers_of_two[pw];
    }

    bool solved = false;
    while (!solved) {
        for (int k = 0; k < (Nt + Nw); ++k) {
            ++Hops;
            if (k < Nt) {
                mpz_class pw = T[k][0] % hop_modulo;
                solved = comparator(T[k], t[k], DP_rarity, T, t, W, w);
                if (solved) break;
                t[k] += memo[pw.get_ui()];
                T[k] = add(P[pw.get_ui()], T[k], modulo);
            } else {
                int n = k - Nw;
                mpz_class pw = W[n][0] % hop_modulo;
                solved = comparator(W[n], w[n], DP_rarity, W, w, T, t);
                if (solved) break;
                w[n] += memo[pw.get_ui()];
                W[n] = add(P[pw.get_ui()], W[n], modulo);
            }
        }

        auto t1 = chrono::high_resolution_clock::now();
        double elapsed_seconds = chrono::duration_cast<chrono::duration<double>>(t1 - t0).count();
        if (elapsed_seconds > 1.0) {
            double hops_per_second = static_cast<double>(Hops - Hops_old) / elapsed_seconds;
            auto elapsed_time = chrono::duration_cast<chrono::seconds>(t1 - starttime);
            int hours = chrono::duration_cast<chrono::hours>(elapsed_time).count();
            int minutes = chrono::duration_cast<chrono::minutes>(elapsed_time % chrono::hours(1)).count();
            int seconds = (elapsed_time % chrono::minutes(1)).count();
            stringstream elapsed_time_str;
            elapsed_time_str << setfill('0') << setw(2) << hours << ":"
                             << setfill('0') << setw(2) << minutes << ":"
                             << setfill('0') << setw(2) << seconds;
            double p_2 = log2(Hops);
            cout << "\r[+] [Hops: 2^" << fixed << setprecision(2) << p_2 << " <-> " << fixed << setprecision(0)
                 << hops_per_second << " h/s] ["
                 << elapsed_time_str.str() << "]" << flush;
            t0 = t1;
            Hops_old = Hops;
        }
    }

    cout << "\r[+] Hops: " << Hops << endl;
    auto end = chrono::high_resolution_clock::now();
    double elapsed_seconds = chrono::duration_cast<chrono::duration<double>>(end - starttime).count();
    return "\r[+] Solution time: " + to_string(elapsed_seconds) + " sec";
}

int main() {
    int puzzle = 50;
    string compressed_public_key =
    "03f46f41027bbf44fafd6b059091b900dad41e6845b2241dc3254c7cdd3c5a16c6";
    int kangaroo_power = 6;
    mpz_class lower_range_limit = mpz_class(1) << (puzzle - 1);
    mpz_class upper_range_limit = (mpz_class(1) << puzzle) - 1;

    mpz_class DP_rarity = mpz_class(1) << ((puzzle - 2 * kangaroo_power) / 2 - 2);
    int hop_modulo = ((puzzle - 1) / 2) + kangaroo_power;

    int Nt = 1 << kangaroo_power;
    int Nw = 1 << kangaroo_power;

    vector<mpz_class> powers_of_two = generate_powers_of_two(hop_modulo);

    mpz_class X, Y;
    if (compressed_public_key.length() == 66) {
        X = mpz_class(compressed_public_key.substr(2), 16);
        Y = X2Y(X, stoi(compressed_public_key.substr(0, 2)) - 2);
    } else {
        cout << "[error] pubkey len(66/130) invalid!" << endl;
        return 1;
    }

    Point W0 = {X, Y};
    auto starttime = chrono::high_resolution_clock::now();
    time_t currentTime = time(nullptr);
    cout << "\r\033[01;33m[+]\033[32m KANGAROO: \033[01;33m" << ctime(&currentTime) << "\033[0m" << "\r";
    cout << "[+] [Puzzle]: " << puzzle << endl;
    cout << "[+] [Lower range limit]: " << lower_range_limit << endl;
    cout << "[+] [Upper range limit]: " << upper_range_limit << endl;
    cout << "[+] [EC Point Coordinate X]: " << X << endl;
    cout << "[+] [EC Point Coordinate Y]: " << Y << endl;
    mpz_class expected_hops = 2.2 * sqrt(mpz_class(1) << (puzzle - 1));
    double log_expected_hops = log2(expected_hops.get_d());
    cout << "[+] [Expected Hops: 2^" << fixed << setprecision(2)
            << log_expected_hops << " (" << expected_hops << ")]" << endl;

    vector<Point> P = {PG};
    P.reserve(256);
    for (int k = 0; k < 255; ++k) {
        P.push_back(add(P[k], P[k]));
    }

    unsigned long seed = static_cast<unsigned long>(time(nullptr));
    gmp_randclass rand(gmp_randinit_default);
    rand.seed(seed);

    search(P, W0, DP_rarity, Nw, Nt, hop_modulo, upper_range_limit, lower_range_limit, powers_of_two);

    cout << "\r[+] Average time to solve: " <<
chrono::duration_cast<chrono::seconds>(chrono::high_resolution_clock::now() - starttime).count() << " sec" << endl;

    return 0;
}

 
Code:
g++ -o kangaroo kangaroo.cpp -m64 -march=native -mtune=native -mssse3 -Wall -Wextra -ftree-vectorize -flto -O3 -funroll-loops -ffast-math -fopenmp -lgmp -lgmpxx

for MacOS
Code:
clang++ -std=c++11 -o kangaroo kangaroo.cpp -m64 -march=native -mtune=native -mssse3 -Wall -Wextra -ftree-vectorize -flto -O3 -funroll-loops -ffast-math -lgmp -lgmpxx

nomachine@iMac Desktop % system_profiler SPSoftwareDataType
Software:

    System Software Overview:

      System Version: macOS 13.6.1 (22G313)
      Kernel Version: Darwin 22.6.0
      Boot Volume: macOS
      Boot Mode: Normal
      User Name: nomachine (nomachine)
      Secure Virtual Memory: Enabled
      System Integrity Protection: Enabled
      Time since boot: 1 day, 14 hours, 11 minutes

nomachine@iMac Desktop % nano kangaroo.cpp
nomachine@iMac Desktop % clang++ -std=c++11 -o kangaroo kangaroo.cpp -m64 -march=native -mtune=native -mssse3 -Wall -Wextra -ftree-vectorize -flto -O3 -funroll-loops -ffast-math -lgmp -lgmpxx
nomachine@iMac Desktop % ./kangaroo
  • KANGAROO: Tue Jul 23 08:50:41 2024
  • [Puzzle]: 50
  • [Lower range limit]: 562949953421312
  • [Upper range limit]: 1125899906842623
  • [EC Point Coordinate X]: 110560903758971929709743161563183868968201998016819862389797221564458485814982
  • [EC Point Coordinate Y]: 106403041512432555215316396882584033752066537554388330180776939978150437217531
  • [Expected Hops: 2^25.50 (47453132)]
  • [Hops: 2^24.82 <-> 469162 h/s] [00:01:03]
  • PUZZLE SOLVED: Tue Jul 23 08:51:44 2024
  • Private key (dec): 611140496167764
  • Hops: 29560288
  • Average time to solve: 63 sec

But it takes 6000 years to solve Puzzle 130 --> [Expected Hops: 2^65.50 (52175271301331128848)]  Grin

Theoretically, with 12 cores, it can achieve 5 million hops per second.
The more cores you have, the better the result will be.
However, it's not worth using this for a puzzle above 70bit. A GPU must be used instead....
Baskentliia
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34Sf4DnMt3z6XKKoWmZRw2nGyfGkDgNJZZ


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July 23, 2024, 12:03:30 PM
 #5499

I think that kangaroos that have been forked or modded from JLp's original kangaroo do not work. and I'm really asking about kangaroo running on 125 bit and above.

how do you know it doesn't work? in this last one there is no number 125 in the code. it's all 256...there is NO way to prove it doesn't work because it's impossible to solve puzzle 130.

So how do you know if it's working? Do you have proof?
Many people claim that they forked and modified the original JPL kangaroo 125-bit program and created new 256-bit kangaroo programs. So do these work? What happens if there is a code error? What if it was created incorrectly?
How would you feel if, after using it for months, someone told you that the program didn't really work?
Let me give an example: the keyhunt bsgs program definitely works.

So, is there anyone who has used the modded kangaroo program and can say this?

34Sf4DnMt3z6XKKoWmZRw2nGyfGkDgNJZZ
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July 23, 2024, 02:32:42 PM
Last edit: July 23, 2024, 02:46:09 PM by kTimesG
Merited by albert0bsd (2)
 #5500

You can use nomachine's Rust Kangaroo a few posts back, or write a Python script that does the job according to your requirements (e.g. "that actually works").
Too slow? Well, don't expect to find something that "actually works", is fast, and solves 130, sitting out there for you to snug up and inherit 13 BTC tomorrow.

Not in Rust. Pure C++ with GMP. Here is the latest version that goes 470K Hops per second.

Theoretically, with 12 cores, it can achieve 5 million hops per second.
The more cores you have, the better the result will be.
However, it's not worth using this for a puzzle above 70bit. A GPU must be used instead....

Pure self-contained Python Kangaroo with no libraries required. 225K Hops per second.

DO NOT USE THIS TO SEARCH FOR 130. It is just an educational, reference-only example. All the math uses Python integers.

kangaroo.py
Code:
import math, os, sys, time


class S:            # Scalar field
    N = 0xfffffffffffffffffffffffffffffffebaaedce6af48a03bbfd25e8cd0364141

    @staticmethod
    def add(a, b):
        return (a + b) % S.N


class F:        # Curve field
    P = 0xfffffffffffffffffffffffffffffffffffffffffffffffffffffffefffffc2f

    @staticmethod
    def add(a, b):
        return (a + b) % F.P

    @staticmethod
    def mul(a, b):
        return (a * b) % F.P

    @staticmethod
    def pow(b, e):
        return pow(b, e, F.P)

    @staticmethod
    def sqrt(a):
        return F.pow(a, (F.P + 1) // 4)

    @staticmethod
    def inv(a):
        if a == 0:
            return 0

        r = 1
        s = 0
        low = a % F.P
        high = F.P

        while low > 1:
            q = high // low
            nm = s - q * r
            nw = high - low * q
            high = low
            s = r
            low = nw
            r = nm

        return r % F.P


class Point:            # Affine point
    def __init__(self, x, y, parity=-1):
        self.x = x
        self.y = y if parity == -1 else Point.calc_y(x, parity)

    @classmethod
    def uncompress(cls, s):
        parity, xh = int(s[:2], 16), s[2:]
        if parity not in [2, 3]:
            raise Exception("Expected parity 02 or 03")
        return Point(int(xh, 16), 0, parity % 2)

    @staticmethod
    def calc_y(x, parity):
        y = F.sqrt(F.add(F.pow(x, 3), 7))   # y = sqrt(x**3 + 7)
        return y if parity == y % 2 else F.P - y


class JPoint:           # Jacobian point
    def __init__(self, x, y, z):
        self.x = x
        self.y = y
        self.z = z

    def affine(self):
        z = F.inv(self.z)
        z2 = F.mul(z, z)
        return Point(F.mul(self.x, z2), F.mul(self.y, F.mul(z, z2)))

    def mul(self, n):
        if self.y == 0 or n == 0:
            return JPoint(0, 0, 1)

        if n == 1:
            return self

        if n < 0 or n >= S.N:
            return self.mul(n % S.N)

        if (n % 2) == 0:
            return self.mul(n // 2).double()

        return self.mul(n // 2).double().add(self)

    def double(self):
        if self.y == 0:
            return JPoint(0, 0, 0)

        y2 = F.mul(self.y, self.y)
        s = F.mul(4 * self.x, y2)
        M = F.mul(3 * self.x, self.x)

        x = F.add(F.mul(M, M), - 2 * s)
        return JPoint(x, F.add(F.mul(M, s - x), -F.mul(8 * y2, y2)), F.mul(2 * self.y, self.z))

    def add(self, q):
        if self.y == 0:
            return q
        if q.y == 0:
            return self

        qz2 = F.mul(q.z, q.z)
        pz2 = F.mul(self.z, self.z)
        U1 = F.mul(self.x, qz2)
        U2 = F.mul(q.x, pz2)
        S1 = F.mul(self.y, F.mul(q.z, qz2))
        S2 = F.mul(q.y, F.mul(self.z, pz2))

        if U1 == U2:
            if S1 != S2:
                return JPoint(0, 0, 1)
            return self.double()

        H = F.add(U2, -U1)
        R = F.add(S2, -S1)
        H2 = F.mul(H, H)
        H3 = F.mul(H, H2)
        U1H2 = F.mul(U1, H2)
        nx = F.add(F.mul(R, R), -F.add(H3, 2 * U1H2))
        ny = F.add(F.mul(R, F.add(U1H2, -nx)), -F.mul(S1, H3))
        nz = F.mul(H * self.z, q.z)

        return JPoint(nx, ny, nz)


class Group:
    G = Point(
        0x79be667ef9dcbbac55a06295ce870b07029bfcdb2dce28d959f2815b16f81798,
        0x483ada7726a3c4655da4fbfc0e1108a8fd17b448a68554199c47d08ffb10d4b8
    )

    @staticmethod
    def add(p, q):
        m = F.mul(F.add(p.y, -q.y), F.inv(F.add(p.x, -q.x)))
        x = F.add(F.add(F.mul(m, m), -p.x), -q.x)
        return Point(x, F.add(F.mul(m, F.add(q.x, -x)), -q.y))

    @classmethod
    def mul(cls, p, k):
        # [k]P point scalar multiplication
        return JPoint(p.x, p.y, 1).mul(k).affine()

    @classmethod
    def batch_add(cls, ga, gb):
        n = len(ga)
        d = [0] * n
        p = [0] * n
        z = 1
        for i in range(n):
            d[i] = F.add(ga[i].x, -gb[i].x)
            z = F.mul(z, d[i])
            p[i] = z

        t = F.inv(z)

        for i in range(n - 1, -1, -1):
            if i > 0:
                xi = F.mul(t, p[i - 1])
                t = F.mul(t, d[i])
            else:
                xi = t

            m = F.mul(F.add(ga[i].y, -gb[i].y), xi)
            ga[i].x = F.add(F.add(F.mul(m, m), -ga[i].x), -gb[i].x)
            ga[i].y = F.add(F.mul(m, F.add(gb[i].x, -ga[i].x)), -gb[i].y)


class TrueRandom:
    def __init__(self, max_value: int, num_bits: int, min_value: int = 0):
        self.upper_bound = max_value - min_value + 1
        self.min = min_value
        self.num_bits = num_bits
        self.domain = 2 ** num_bits
        self.num_bytes = math.ceil(num_bits / 8)
        self.shift = 8 * self.num_bytes - num_bits

    def get_next(self):
        random_bytes = os.urandom(self.num_bytes)

        # trim to num_bits
        random_int = int.from_bytes(random_bytes, byteorder='big') >> self.shift

        # normalize from domain range to target range
        sample = self.upper_bound * random_int // self.domain

        return sample + self.min


def kangaroo_with_results(k1, k2, P, dp, herd_size):
    k_cand, counter, tbl_size = kangaroo(k1, k2, P, dp, herd_size=herd_size)

    k = k_cand[0]
    if k1 <= k <= k2:
        P_check = Group.mul(Group.G, k)
        if P_check.x == P.x:
            print(f'Key: {hex(k)}\nGroup ops: {counter}')

    return k_cand, counter, tbl_size


def create_kangaroo(kang_type, pos: int, herd_pts, herd_distances, k1, k2, P, rnd: TrueRandom, v):
    if kang_type == 0:
        # d = rnd.get_next()                    # [0, k2 - k1)
        d = (k2 - k1 + 1) + pos * v        # b/2 + i*v
        # d = (k2 - k1 + 1) // 2
        herd_distances[pos] = d
        herd_pts[pos] = Group.mul(Group.G, k1 + d)
    else:
        # d = rnd.get_next() - (k2 - k1 + 1) // 2               # [-(k2-k1)/2, (k2-k1)/2]
        d = (k2 - k1 + 1) // 2 + pos * v                             # b + i*v
        # d = 0
        herd_distances[pos] = d
        herd_pts[pos] = Group.add(P, Group.mul(Group.G, d))


def check_col(kang_type, hashmap, herd, dist, pos, k1, k2, P, dp_mask, R, v_rnd,
              respawn_dead=True,
              stop_at_dp=True):
    x = herd[pos].x

    if x & dp_mask == 0:
        item = hashmap.get(x)

        if item is not None:
            if item[0] == kang_type ^ 1:
                # collision
                d_wild, d_tame = (item[1], dist[pos]) if kang_type == 0 else (dist[pos], item[1])
                return [S.add(k1 + d_tame, - d_wild)], 0
            else:
                # print(f'Dead kangaroo at {pos}')
                if respawn_dead:
                    # create_kangaroo(kang_type, pos, herd, dist, k1, k2, P, R)
                    # move along with a small random value
                    d = v_rnd.get_next()
                    dist[pos] += d
                    herd[pos] = Group.add(herd[pos], Group.mul(Group.G, d))

                    # this will recurse until a non-dead kangaroo is produced
                    k, created = check_col(kang_type, hashmap, herd, dist, pos, k1, k2, P, dp_mask, R, v_rnd)
                    return k, 1 + created
        else:
            hashmap[x] = (kang_type, dist[pos])

    return 0, 0


def build_jump_distances(alpha, with_points=False):
    jump_points = []
    jump_distances = []

    # compute A (jump distances) such that average(A) is closest to expected alpha
    # Pollard says choosing A as powers of two feels like "needs more investigation"
    min_diff = 1
    while True:
        jump_distance = 2 ** len(jump_distances)
        jump_distances.append(jump_distance)
        if with_points:
            jump_points.append(Group.mul(Group.G, jump_distance))

        alpha_real = sum(jump_distances) / len(jump_distances)
        diff = abs(1 - alpha_real / alpha)
        if alpha_real >= alpha:
            if diff > min_diff:
                jump_distances.pop()
            break
        if diff < min_diff:
            min_diff = diff

    return jump_distances, jump_points


def kangaroo(k1, k2, P, dp: int, herd_size: int = 128):
    b = k2 - k1 + 1                                                 # size of search interval
    m = herd_size + herd_size                                       # m/2 + m/2
    # parallel case - minimize alpha for total number of jumps
    alpha = m * math.sqrt(b) / 4                                    # m * sqrt(b) / 4

    jump_distances, jump_points = build_jump_distances(alpha, with_points=True)
    alpha_real = sum(jump_distances) / len(jump_distances)

    n = len(jump_distances)

    # adjust alpha to the actual average jump distance
    alpha_expected = alpha
    alpha = alpha_real

    # expected total number of jumps for each trailing kangaroo (1 per processor)
    expected_trailing_jumps = 2 * math.sqrt(b) / m                  # 2 * sqrt(b) / m

    # beta = 0.553                      # serial case
    # ab_jumps = int(alpha * beta)      # serial case
    # max_tame_distance = int(alpha * alpha * beta + b // 2)

    # expected number of jumps done by a trailing kangaroo after it enters the [b, ...] region
    # this would equal the number of jumps done by a tame kangaroo that starts from b
    num_tame_jumps = 4 * alpha / (m * m)                        # 4 * alpha / (m**2)
    max_tame_distance = int(alpha * num_tame_jumps + b)         # average jump size * num jumps + start
    # max_wild_distance = int(alpha * num_tame_jumps + b/2)       # average jump size * num jumps + start
    # = (2*a/m)**2 = (sqrt(b) / 2)**2

    # set v to the "partition" size for a processor, and not a power of two
    v = b // m - 1                          # (b/2) / (m/2)
    # v = herd_size
    v_rnd = TrueRandom(v, 256)

    hashmap = {}
    wilds: list = [None] * herd_size
    tames: list = [None] * herd_size
    w_dist = [0] * herd_size
    t_dist = [0] * herd_size
    counter = 0
    done_ab_jumps = 0

    expected_total_jumps = math.ceil((num_tame_jumps + expected_trailing_jumps) * herd_size)
    print(
        f'processors: {m}'
        f'\n         num jump distances: {n}'
        f'\nmax jumps per tame kangaroo: {math.ceil(num_tame_jumps)}'
        f'\nmax jumps per wild kangaroo: {math.ceil(expected_trailing_jumps)}'
        f'\n       expected total jumps: {expected_total_jumps} {math.log2(expected_total_jumps):.2f} bits'
        f'\n     avg real jump distance: {round(alpha_real)} {math.log2(alpha_real):.2f} bits'
        f'\n avg expected jump distance: {round(alpha_expected)} {math.log2(alpha_expected):.2f} bits'
        f'\n expected max tame distance: {max_tame_distance} {math.log2(max_tame_distance):.2f} bits'
        # f'\n expected max wild distance: {max_wild_distance} {math.log2(max_wild_distance):.2f} bits'
    )

    R = TrueRandom(k2 - k1, 256, 0)
    dp_mask = (1 << dp) - 1

    for idx in range(herd_size):
        create_kangaroo(0, idx, tames, t_dist, k1, k2, P, R, v)
        counter += 1

        k, born = check_col(0, hashmap, tames, t_dist, idx, k1, k2, P, dp_mask, R, v_rnd)
        counter += born
        if k:
            return k, counter, len(hashmap)

        create_kangaroo(1, idx, wilds, w_dist, k1, k2, P, R, v)
        counter += 1

        k, born = check_col(1, hashmap, wilds, w_dist, idx, k1, k2, P, dp_mask, R, v_rnd)
        counter += born
        if k:
            return k, counter, len(hashmap)

    batch_jp: list = [None] * herd_size

    start_time = time.time()
    last_p_time = 0
    while True:
        if done_ab_jumps < num_tame_jumps:
            # jump tames
            for idx in range(herd_size):
                d = tames[idx].x % n
                # tames[idx] = Group.add(tames[idx], jump_points[d])        # un-batched addition
                batch_jp[idx] = jump_points[d]
                t_dist[idx] += jump_distances[d]

            Group.batch_add(tames, batch_jp)

            for idx in range(herd_size):
                counter += 1

                k, born = check_col(0, hashmap, tames, t_dist, idx, k1, k2, P, dp_mask, R, v_rnd)
                counter += born
                if k:
                    return k, counter, len(hashmap)

            done_ab_jumps += 1
            if done_ab_jumps >= num_tame_jumps:
                # new_max = max(t_dist)
                # avg_dist = sum(t_dist) / len(t_dist)
                # print(
                #     f'Tames are done.'
                #     f'\nExpected max tame distance: {max_tame_distance} {math.log2(max_tame_distance):.2f} bits'
                #     f'\nAverage max tame distance:  {avg_dist}  {math.log2(avg_dist):.2f} bits'
                #     f'\nActual max tame distance:   {new_max}  {math.log2(new_max):.2f} bits'
                # )
                # max_tame_distance = max(max_tame_distance, new_max)
                # max_wild_distance = int(max_tame_distance + b / 2)      # add initial tame - wild gap

                # create new tames herd
                for idx in range(herd_size):
                    d = b + idx * v + v_rnd.get_next()    # b/2 + i*v + z

                    t_dist[idx] = d
                    tames[idx] = Group.mul(Group.G, k1 + d)
                    counter += 1

                done_ab_jumps = 0

        for idx in range(herd_size):
            d = wilds[idx].x % n
            # wilds[idx] = Group.add(wilds[idx], jump_points[d])    # unbatched addition
            batch_jp[idx] = jump_points[d]
            w_dist[idx] += jump_distances[d]

        Group.batch_add(wilds, batch_jp)

        for idx in range(herd_size):
            counter += 1

            k, born = check_col(1, hashmap, wilds, w_dist, idx, k1, k2, P, dp_mask, R, v_rnd)
            counter += born
            if k:
                return k, counter, len(hashmap)

            if w_dist[idx] > max_tame_distance:
                # create_kangaroo(1, idx, wilds, w_dist, k1, k2, P, R)
                z = v_rnd.get_next()
                d = b // 2 + idx * v + z        # b + i*v + z

                w_dist[idx] = d
                wilds[idx] = Group.add(P, Group.mul(Group.G, d))

                counter += 1

        total_time = time.time() - start_time
        if total_time - last_p_time > 3:
            last_p_time = total_time
            print(f'Ops: {counter} Table size: {len(hashmap)} Speed: {counter / total_time:.0f} ops/s')


def run_puzzle(idx: int, pub_key, dp: int = 0, herd_size: int = 128, benchmark=0):
    # puzzle #X has (X - 1) unknown bits
    k1 = 1 << (idx - 1)
    k2 = (k1 << 1) - 1

    # subtract k1 to search in a [0, k2 - k1) interval
    k2 -= k1
    k1 = 0

    P = Point.uncompress(pub_key)

    # subtract (k2 - k1)G from P to bring target point's k to [0, k2 - k1) interval
    P = Group.add(P, Group.mul(Group.G, -(k2 + 1)))

    now = time.time()
    _, ops, hashmap_size = kangaroo_with_results(k1, k2, P, dp, herd_size)
    total_time = time.time() - now
    print(f'Ops: {ops} Stored: {hashmap_size}')
    print(f'Speed: {ops / total_time:.0f} ops/s')


if __name__ == '__main__':
    # r, p = int(sys.argv[1]), sys.argv[2]
    # run_puzzle(r, p, dp=0, herd_size=128)

    # run_puzzle(32, '0209c58240e50e3ba3f833c82655e8725c037a2294e14cf5d73a5df8d56159de69',
    #            herd_size=512)

    run_puzzle(48, '0291bee5cf4b14c291c650732faa166040e4c18a14731f9a930c1e87d3ec12debb',
               dp=8, herd_size=1024)

Puzzle 48:
Code:
processors: 2048
         num jump distances: 38
max jumps per tame kangaroo: 6899
max jumps per wild kangaroo: 11586
       expected total jumps: 18927375 24.17 bits
     avg real jump distance: 7233629130 32.75 bits
 avg expected jump distance: 6074001000 32.50 bits
 expected max tame distance: 190638869267657 47.44 bits
...
Ops: 17607859 Table size: 68719 Speed: 225400 ops/s
Key: 0x2de6d7ce3b9b
Group ops: 18288933
Ops: 18288933 Stored: 71317
Speed: 222616 ops/s
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