Bitcoin Forum
March 07, 2026, 08:45:28 AM *
News: Latest Bitcoin Core release: 30.2 [Torrent]
 
   Home   Help Search Login Register More  
Pages: « 1 ... 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 [263] 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 ... 638 »
  Print  
Author Topic: Bitcoin puzzle transaction ~32 BTC prize to who solves it  (Read 372372 times)
AlanJohnson
Member
**
Offline Offline

Activity: 185
Merit: 11


View Profile
July 06, 2024, 01:21:26 PM
 #5241

There are people who think the puzzle is a pay-me-I-pay-you joke. They believe that someone will pay them because they have information or resources that probably aren't a solution, because if they were, those people would have claimed the reward already and wouldn't be asking someone to pay them for their idea or solution. Why would someone rent a dedicated GPU cloud for puzzle searching if they could solve it themselves with the same one? Or try to sell a fancy, colorful Python puzzle script?  Grin

I heard that during the gold fever people who made best profit were not the ones digging the gold but those who were selling them shovels and other equipment.
nomachine
Full Member
***
Offline Offline

Activity: 798
Merit: 134



View Profile
July 07, 2024, 07:53:31 PM
Last edit: July 08, 2024, 11:43:45 AM by nomachine
Merited by citb0in (1)
 #5242

I don't sell shovels.

Here is Rust puzzle script that will work from 1-256bit :

main.rs
Code:
use bitcoin::address::Address;
use bitcoin::key::PrivateKey;
use bitcoin::network::NetworkKind;
use chrono::Local;
use clap::{App, Arg};
use hex;
use num::bigint::BigInt;
use num::traits::One;

use num_cpus;
use rand::Rng;
use rand::rngs::StdRng;
use rand::SeedableRng;
use std::fs::File;
use std::io::{self, Write};
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc};
use std::convert::TryInto;
use threadpool::ThreadPool;

fn main() {
    // Print the current time when the script starts
    let current_time = Local::now();
    println!(
        "\x1b[38;5;226m[+] Puzzle search\n[+] Script started at:{}",
        current_time.format("%Y-%m-%d %H:%M:%S")
    );
    let matches = App::new("Puzzle Solver")
        .version("1.0")
        .arg(
            Arg::with_name("puzzle")
                .short('p')
                .long("puzzle")
                .value_name("PUZZLE")
                .help("Sets the puzzle number")
                .required(true)
                .takes_value(true),
        )
        .arg(
            Arg::with_name("address")
                .short('a')
                .long("address")
                .value_name("ADDRESS")
                .help("Sets the target address")
                .required(true)
                .takes_value(true),
        )
        .get_matches();

    let puzzle_str = matches.value_of("puzzle").unwrap();
    let puzzle: u128 = puzzle_str.parse().expect("Failed to parse puzzle number");
    let target_address = Arc::new(matches
        .value_of("address")
        .expect("Target address is required")
        .to_string());

    let range_start: BigInt = num::pow(BigInt::from(2), (puzzle - 1) as usize);
    let range_end: BigInt = num::pow(BigInt::from(2), puzzle as usize) - BigInt::one();

    let num_threads = num_cpus::get() as usize; // Convert to usize

    println!(
        "[+] concurrency:{}\n[+] puzzle:{}\n[+] from:{} to:{}\n[+] target:{}",
        num_threads, puzzle, range_start, range_end, target_address
    );

    let found_flag = Arc::new(AtomicBool::new(false));
    let pool = ThreadPool::new(num_threads.try_into().unwrap()); // Convert to usize

    // Handling termination signals
    let found_flag_clone = found_flag.clone();
    ctrlc::set_handler(move || {
        found_flag_clone.store(true, Ordering::Relaxed);
        std::process::exit(0); // Terminate the program
    })
    .expect("Error setting Ctrl-C handler");

    for _ in 0..num_threads {
        let target_address = Arc::clone(&target_address);
        let range_start_clone = range_start.clone();
        let range_end_clone = range_end.clone();
        let found_flag = found_flag.clone();
        let pool_clone = pool.clone();
        pool.execute(move || {
            let mut rng = StdRng::from_entropy();
            random_lookfor(&rng.gen_range(range_start_clone.clone()..range_end_clone.clone()), &range_end_clone, &target_address, &found_flag, &pool_clone);
        });
    }

    pool.join();
}

fn random_lookfor(
    range_start: &BigInt,
    range_end: &BigInt,
    target_address: &Arc<String>,
    found_flag: &Arc<AtomicBool>,
    _pool: &ThreadPool,
) {
    let mut rng = StdRng::from_entropy();
    let secp = bitcoin::secp256k1::Secp256k1::new();

    loop {
        let key: BigInt = rng.gen_range(range_start.clone()..range_end.clone());
        let private_key_hex = format!("{:0>64x}", key);
        let private_key_bytes =
            hex::decode(&private_key_hex).expect("Failed to decode private key hex");

        let private_key = PrivateKey {
            compressed: true,
            network: NetworkKind::Main,
            inner: bitcoin::secp256k1::SecretKey::from_slice(&private_key_bytes)
                .expect("Failed to create secret key from slice"),
        };

        let public_key = private_key.public_key(&secp);
        let address = Address::p2pkh(&public_key, NetworkKind::Main).to_string();
        // print!("[+] key:{}\r", key);
        // io::stdout().flush().unwrap();

        // Check if a match has been found by another thread
        if found_flag.load(Ordering::Relaxed) {
            break;
        }

        if address == **target_address {
            let current_time = Local::now();
            let line_of_dashes = "-".repeat(80);
            println!(
                "\n[+] {}\n[+] KEY FOUND! {}\n[+] decimal: {} \n[+] private key: {} \n[+] public key: {} \n[+] address: {}\n[+] {}",
                line_of_dashes,
                current_time.format("%Y-%m-%d %H:%M:%S"),
                key,
                private_key,
                public_key,
                address,
                line_of_dashes
            );

            // Set the flag to true to signal other threads to exit
            found_flag.store(true, Ordering::Relaxed);

            if let Ok(mut file) = File::create("KEYFOUNDKEYFOUND.txt") {
                let line_of_dashes = "-".repeat(130);
                writeln!(
                    &mut file,
                    "\n{}\nKEY FOUND! {}\ndecimal: {} \nprivate key: {} \npublic key: {} \naddress: {}\n{}",
                    line_of_dashes,
                    current_time.format("%Y-%m-%d %H:%M:%S"),
                    key,
                    private_key,
                    public_key,
                    address,
                    line_of_dashes
                )
                .expect("Failed to write to file");
            } else {
                eprintln!("Error: Failed to create or write to KEYFOUNDKEYFOUND.txt");
            }
            io::stdout().flush().unwrap();
            break;
        }
    }
}

Cargo.toml
Code:
[package]
name = "puzzle"
version = "0.1.0"
edition = "2021"

[dependencies]
num = "0.4.1"
num-traits = "0.2"
num-bigint = { version = "0.4.4", features = ["rand"] }
threadpool = "1.8.1"    
bitcoin = "0.32.2"
hex = "0.4.3"
rand = "0.8.5"
secp256k1 = "0.29.0"
num_cpus = "1.16.0"
chrono = "0.4.38"
clap = "3.0"
ctrlc = "3.4.4"


Build program
Code:
cargo build --release --target=x86_64-unknown-linux-gnu

it will be generated in
./target/x86_64-unknown-linux-gnu/release/puzzle


Usage example
Code:
./puzzle -p 20 -a 1HsMJxNiV7TLxmoF6uJNkydxPFDog4NQum
./puzzle -p 30 -a 1LHtnpd8nU5VHEMkG2TMYYNUjjLc992bps
./puzzle -p 66 -a 13zb1hQbWVsc2S7ZTZnP2G4undNNpdh5so
./puzzle -p 130 -a 1Fo65aKq8s8iquMt6weF1rku1moWVEd5Ua

 it's not exactly like C, but it's 10 times faster than Python. Wink

time ./puzzle -p 30 -a 1LHtnpd8nU5VHEMkG2TMYYNUjjLc992bps


  • Puzzle search
  • Script started at:2024-07-07 21:45:29
  • concurrency:12
  • puzzle:30
  • from:536870912 to:1073741823
  • target:1LHtnpd8nU5VHEMkG2TMYYNUjjLc992bps
  • --------------------------------------------------------------------------------
  • KEY FOUND! 2024-07-07 21:46:30
  • decimal: 1033162084
  • private key: KwDiBf89QgGbjEhKnhXJuH7LrciVrZi3qYjgd9M8diLSC5MyERoW
  • public key: 030d282cf2ff536d2c42f105d0b8588821a915dc3f9a05bd98bb23af67a2e92a5b
  • address: 1LHtnpd8nU5VHEMkG2TMYYNUjjLc992bps
  • --------------------------------------------------------------------------------

real   1m0.850s
user   10m54.448s
sys   0m0.196s


There are various types of RNGs in Rust, each with its own set of trade-offs and speed.

Here is a list:

https://rust-random.github.io/book/guide-rngs.html

To determine the fastest RNG for this specific use case, you might need to benchmark various RNGs within the context of this application. The next stage is to implement kangaroo full in Rust

BTC: bc1qdwnxr7s08xwelpjy3cc52rrxg63xsmagv50fa8
kTimesG
Full Member
***
Offline Offline

Activity: 756
Merit: 236


View Profile
July 08, 2024, 11:57:26 AM
 #5243

I don't sell shovels.

Here is Rust puzzle script that will work from 1-256bit :

...

There are various types of RNGs in Rust, each with its own set of trade-offs and speed.

To determine the fastest RNG for this specific use case, might need to benchmark various RNGs within the context of this application. . .
More than as a nice skill exercise to write a Rust program, there's zero benefit. It's like reducing the time needed to walk to the edge of the galaxy to the time needed to walk to Alpha Centauri. Less, but still totally unfeasible.

The bottleneck is still computing the scalar multiplication and hashing that stuff. RNG speed is a grain in the sand while the rest of the program is the entire beach.

The next stage is kangaroo full in Rust.

Good luck. Even the fastest C implementation for the actual jumps is hundreds of times slower than CUDA. A lot more watts/jump price. I'm at 5500 M jumps/s on an RTX 6000 Ada, and planning on doubling the throughput soon by switching to floats. While on an i9 13700H I could never reach more than 12 M jumps/s on a single core (and this was using SIMD, carry-free instructions, batch inversion, etc).

Off the grid, training pigeons to broadcast signed messages.
nomachine
Full Member
***
Offline Offline

Activity: 798
Merit: 134



View Profile
July 08, 2024, 01:25:28 PM
 #5244

Good luck. Even the fastest C implementation for the actual jumps is hundreds of times slower than CUDA.


What are the limitations to creating a GPU version of Kangaroo using Rust? With the availability of crates like ocl for OpenCL, which operates on any hardware accelerator compatible with the standard, and Rust-CUDA for NVIDIA GPUs, the possibilities are vast. Rust-CUDA allows you to either compile CUDA C++ kernels and invoke them from Rust or write kernels directly in unsafe Rust using the cust library. However, if you're using CUDA 12, the current Rust-CUDA project encounters issues due to breaking changes in the NVVM IR library used for code generation. In terms of performance on NVIDIA GPUs, Rust-CUDA can rival or even surpass handwritten CUDA C++ kernels (such as SGEMM/DGEMM optimized with shared memory tiling and unrolling). Nonetheless, NVIDIA's cuBLAS kernels are still preferred, especially for FP32 operations.

Comparing C++ and Rust for CUDA development, C++ has been the traditional choice due to its long-standing integration with CUDA and mature ecosystem. C++ provides extensive libraries and tools specifically designed for GPU programming, which can simplify development and optimization processes. On the other hand, Rust offers advantages in terms of memory safety and concurrency, potentially leading to fewer bugs and more secure code. Rust's ownership model ensures that memory management issues, which are common in C++, are minimized. However, the Rust ecosystem for CUDA is still evolving, and developers might encounter compatibility issues, such as those seen with CUDA 12. Despite these challenges, Rust's potential for writing safer and potentially more efficient GPU code makes it an exciting option for future developments in GPU programming.

BTC: bc1qdwnxr7s08xwelpjy3cc52rrxg63xsmagv50fa8
kTimesG
Full Member
***
Offline Offline

Activity: 756
Merit: 236


View Profile
July 08, 2024, 03:34:49 PM
 #5245

Good luck. Even the fastest C implementation for the actual jumps is hundreds of times slower than CUDA.
<<< AI-generated non-sense >>
CUDA has nothing to do with the programming language in which you're expressing what stuff you want done.

There isn't a "best" programming language for CUDA simply because the only programming language is the binary code that gets built by the nvcc compiler, and actually executed by the device. Those instructions have nothing to do with C, Rust, or whatever "normal" languages which are inclined towards a totally different computing paradigm.

C/C++ is just a first-class option because it is the main one for which NVidia offers a compiler, and as such it can internally optimize the order and efficiency of actual binary instructions executed in the end by the hardware.

Not even PTX is a programming language, it just serves as a hint to the compiler.

So the GPU "code" may do totally different things in a seemingly random order than how your program looks like.
Loads/stores, order of operations, can all be changed depending on the dependency between variables.

So stuff like comparisons between C speed and Rust and whatever are completely non-sense in this context. Forget about the notion of pointers, fancy tricks to optimize memory usage, etc. Those do not exist in how CUDA operates and how the code ends up to be at SASS level.

I was not comparing C to Rust, I was comparing device class types. FWIW you can dump a CUDA kernel in a Python script and it's exactly as performant as if you called it by flipping a switch in the GPU. Host code is irrelevant except for management tasks (moving data in and out from GPU).

Writing a CUDA kernel in Rust has no advantages over writing it in whatever language for which an NVidia compiler exists, except ofcourse if there is official documented support that one language can be optimized much better than the other.

Off the grid, training pigeons to broadcast signed messages.
Qstar
Newbie
*
Offline Offline

Activity: 11
Merit: 1


View Profile
July 08, 2024, 03:59:13 PM
 #5246

Has everyone just straight given up on this puzzle? I see lots of talk of brute force but there is clearly a pattern at work here. Have people given up trying to discern it?
nomachine
Full Member
***
Offline Offline

Activity: 798
Merit: 134



View Profile
July 08, 2024, 04:26:51 PM
 #5247

Has everyone just straight given up on this puzzle? I see lots of talk of brute force but there is clearly a pattern at work here. Have people given up trying to discern it?

Brute force? I heard someone above tried solving it by staring at the Moon intently, hoping it would feel awkward and reveal the pattern. Others have resorted to ancient puzzle rituals, sacrificing their free time and sanity on magic circles..Let's just keep randomly pressing buttons until the puzzle gets tired of us and solves itself.

BTC: bc1qdwnxr7s08xwelpjy3cc52rrxg63xsmagv50fa8
Akito S. M. Hosana
Jr. Member
*
Offline Offline

Activity: 420
Merit: 8


View Profile
July 08, 2024, 04:43:43 PM
 #5248

Has everyone just straight given up on this puzzle? I see lots of talk of brute force but there is clearly a pattern at work here. Have people given up trying to discern it?

Brute force? I heard someone above tried solving it by staring at the Moon intently, hoping it would feel awkward and reveal the pattern. Others have resorted to ancient puzzle rituals, sacrificing their free time and sanity on magic circles..Let's just keep randomly pressing buttons until the puzzle gets tired of us and solves itself.
    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⣿⣿⣿⣿⡿⠿⠿⠛⠻⠿⣷⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⡿⠟⠋⠁⠀⠀⠀⠀⠀⠀⠀⠙⢷⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣾⣿⣿⣿⠟⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣻⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⡿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⠟⠉⠉⢳⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⣿⣿⣿⣷⠀⠀⠀⠀⠀⣠⡴⠶⠦⡄⠀⠀⠈⠃⡴⢻⣷⣾⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠞⠁⢀⣴⣶⠦⡄⠐⡆⠸⣟⠚⠋⠁⠈⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⢯⣸⣿⠟⠃⠀⢷⠀⠈⠣⠀⠀⠀⠈⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⠟⠀⠀⠀⢨⡷⣄⠀⢿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⣿⣿⣿⣿⡟⠛⠿⢿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠐⠛⠀⠀⠀⠙⠆⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⡹⣄⡶⠀⠀⠀⠀⠀⠀⠀⠀⢀⣦⠀⠀⠀⣀⡤⠴⣶⠀⠀⢸⣦⣤⣄⣀⡀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⣤⣽⣿⣿⣧⡻⣷⣦⣀⡀⠀⠀⠀⠀⠀⠈⠙⠂⢶⣯⣥⣴⣾⠏⠀⠀⣼⣿⣿⣿⣿⣿⣿⣷⣦⣤⣀
⠀⠀⢀⣠⣤⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣤⡰⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠁⠀⠀⠀⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡄⠀⠘⢦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠴⠆⠀⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣯⠳⣄⠀⠉⠓⠶⠄⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⠙⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠀⠈⠓⠀⠀⠀⠀⠀⠀⠈⠓⠒⠒⠚⠙⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛
Qstar
Newbie
*
Offline Offline

Activity: 11
Merit: 1


View Profile
July 08, 2024, 06:41:58 PM
 #5249

I'm going to solve this in the next 48 hours. I'm so close.
saeedxxx
Jr. Member
*
Offline Offline

Activity: 31
Merit: 7


View Profile
July 08, 2024, 07:03:56 PM
 #5250

I'm going to solve this in the next 48 hours. I'm so close.

How do you know that you are so close? Smiley)
Qstar
Newbie
*
Offline Offline

Activity: 11
Merit: 1


View Profile
July 08, 2024, 07:15:23 PM
 #5251

I'm going to solve this in the next 48 hours. I'm so close.

How do you know that you are so close? Smiley)

Cause right before I went to work this morning my quantum machine learning algorithm made a perfect run on the first 65 addresses. Then next step is to test on unseen data, which means converting the rest to quantum states, which is easy but time consuming.

Of course overfitting which is why I went to work this morning and didn't quit my job and stay home to claim prize, but I am like 75-80% confident that I got this thing licked.
kTimesG
Full Member
***
Offline Offline

Activity: 756
Merit: 236


View Profile
July 08, 2024, 08:08:42 PM
 #5252

I'm going to solve this in the next 48 hours. I'm so close.

How do you know that you are so close? Smiley)

Cause right before I went to work this morning my quantum machine learning algorithm made a perfect run on the first 65 addresses. Then next step is to test on unseen data, which means converting the rest to quantum states, which is easy but time consuming.

Of course overfitting which is why I went to work this morning and didn't quit my job and stay home to claim prize, but I am like 75-80% confident that I got this thing licked.
Congrats on training a totally useless learning algorithm to find some matrix that correlates to a few hundred random bits.

You can find a perfect fit to any random pattern, until the point where reality slaps you in the face and the next random sample requires you do a complete retraining.

Off the grid, training pigeons to broadcast signed messages.
nomachine
Full Member
***
Offline Offline

Activity: 798
Merit: 134



View Profile
July 08, 2024, 08:47:06 PM
 #5253

my quantum machine learning algorithm

Your quantum machine? It's like a magic wand made from a unicorn's hair and a wizard's beard. Pretty powerful stuff, right?
But here's the kicker: every time you try to wave your wand at the fortress, a squad of time-traveling space wizards appear out of nowhere, performing counter-spells that neutralize your every move. And these aren't just any wizards – they're the grandmasters of the Quantum Realm, each with centuries of experience in thwarting exactly this kind of attack.

Even if you somehow manage to get past the force field, dodge the laser sharks, outsmart the cybernetic ninjas, and bypass the alien tech, you'd still have to crack the code hidden in a Rubik's Cube made of neutron stars, being juggled by a hyper-intelligent octopus from the 12th dimension.

In other words, the odds of your quantum machine breaking Bitcoin are about as likely as a three-legged unicorn winning the intergalactic hopscotch championship. While riding a unicycle. On a tightrope. Over a volcano. During a meteor shower.

BTC: bc1qdwnxr7s08xwelpjy3cc52rrxg63xsmagv50fa8
Qstar
Newbie
*
Offline Offline

Activity: 11
Merit: 1


View Profile
July 08, 2024, 09:45:56 PM
 #5254

my quantum machine learning algorithm

Your quantum machine? It's like a magic wand made from a unicorn's hair and a wizard's beard. Pretty powerful stuff, right?
But here's the kicker: every time you try to wave your wand at the fortress, a squad of time-traveling space wizards appear out of nowhere, performing counter-spells that neutralize your every move. And these aren't just any wizards – they're the grandmasters of the Quantum Realm, each with centuries of experience in thwarting exactly this kind of attack.

Even if you somehow manage to get past the force field, dodge the laser sharks, outsmart the cybernetic ninjas, and bypass the alien tech, you'd still have to crack the code hidden in a Rubik's Cube made of neutron stars, being juggled by a hyper-intelligent octopus from the 12th dimension.

In other words, the odds of your quantum machine breaking Bitcoin are about as likely as a three-legged unicorn winning the intergalactic hopscotch championship. While riding a unicycle. On a tightrope. Over a volcano. During a meteor shower.

So you're saying there is a chance! +5 for believing in me. -10 to the guy above for thinking my algorithms are useless. People are right though this puzzle is hypnotizing. I'd take even a .01 chance. My threshold for mockery is pretty high. So lay it on.

All kidding aside though this is not random data.
nomachine
Full Member
***
Offline Offline

Activity: 798
Merit: 134



View Profile
July 09, 2024, 07:30:39 AM
 #5255

So you're saying there is a chance!

Of course, there is always a chance. In the end, it's more like a lottery than a puzzle.

BTC: bc1qdwnxr7s08xwelpjy3cc52rrxg63xsmagv50fa8
sssergy2705
Copper Member
Jr. Member
*
Offline Offline

Activity: 214
Merit: 1


View Profile
July 09, 2024, 11:48:16 AM
 #5256

So you're saying there is a chance!

Of course, there is always a chance. In the end, it's more like a lottery than a puzzle.

More like a casino. Not only are the chances of winning not great, but it is also very difficult to collect the winnings))
Unless leaving half the winnings, if not more.
pbies
Full Member
***
Offline Offline

Activity: 411
Merit: 230



View Profile
July 09, 2024, 05:21:47 PM
Last edit: July 09, 2024, 06:44:46 PM by pbies
 #5257

...

I am getting errors on Mac:

Code:
error: failed to parse manifest at `/Users/pbies/cc/rust/Cargo.toml`

Caused by:
  no targets specified in the manifest
  either src/lib.rs, src/main.rs, a [lib] section, or [[bin]] section must be present

I solved that by adding:

Code:
[[bin]]
name = "puzzle"
path = "main.rs"

to .toml file.

Also build command I used was:

Code:
cargo build --release --target=aarch64-apple-darwin

BTC: bc1qmrexlspd24kevspp42uvjg7sjwm8xcf9w86h5k
madogss
Newbie
*
Offline Offline

Activity: 53
Merit: 0


View Profile
July 11, 2024, 12:51:54 AM
Last edit: July 11, 2024, 03:36:39 AM by madogss
 #5258

Puzzle vs Solo Mining
Puzzle is meant to challenge and test peoples ideas
Here's the odds
for puzzle 69 vs avalon nano 3
Using 1 3080 solving random 32 bit chunks it takes about 5 seconds from loading to moving onto the next chunk using bitcrack
1 in 68719476735 sec
1 in 68719476615 10 minutes
1 in 68713165215 1 year
Reward: 6.9BTC or $397650.45
Avalon nano 3 at full speed Solo mining BTC
1 in 147000000 10 minutes
1 in 2836 1 year
Reward: 3.125 or $180095.31
Avalon nano 3 at full speed Solo mining BCH
1 in 730000 10 minutes
1 in 14 1 year
Reward: 6.25 or $2726
as of 7/10/2024

Chances for solo mining were taken from solochance.org and chances from 3080 are from my setup.
JonJonBon
Newbie
*
Offline Offline

Activity: 6
Merit: 0


View Profile
July 11, 2024, 06:06:10 AM
 #5259

Hello everyone, can you tell me if there has been a message here for a long time? where it says "if it would be possible to divide a point on the curve by 2, then find the private key, etc.." I've seen this message here before and it was answered by someone. I can't seem to find this page.
madogss
Newbie
*
Offline Offline

Activity: 53
Merit: 0


View Profile
July 11, 2024, 08:40:25 AM
 #5260

Created this
https://github.com/Paper-Universe/Puzzle-Work
The code searches smaller ranges, saves the range, and tells you how much of the total range you have searched.
I also have the files of ranges that I've personally searched.
If you want to contribute your welcome too.
code is beginner level so might not be the best but from the tests I've done it functions properly.
Pages: « 1 ... 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 [263] 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 ... 638 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!