Bitcoin Forum
September 01, 2024, 08:02:00 PM *
News: Latest Bitcoin Core release: 27.1 [Torrent]
 
   Home   Help Search Login Register More  
Pages: « 1 ... 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 [265] 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 »
  Print  
Author Topic: Bitcoin puzzle transaction ~32 BTC prize to who solves it  (Read 203754 times)
kTimesG
Member
**
Offline Offline

Activity: 122
Merit: 24


View Profile
July 08, 2024, 11:57:26 AM
 #5281

I don't sell shovels.

Here is Rust puzzle script that will work from 1-256bit :

...

There are various types of RNGs in Rust, each with its own set of trade-offs and speed.

To determine the fastest RNG for this specific use case, might need to benchmark various RNGs within the context of this application. . .
More than as a nice skill exercise to write a Rust program, there's zero benefit. It's like reducing the time needed to walk to the edge of the galaxy to the time needed to walk to Alpha Centauri. Less, but still totally unfeasible.

The bottleneck is still computing the scalar multiplication and hashing that stuff. RNG speed is a grain in the sand while the rest of the program is the entire beach.

The next stage is kangaroo full in Rust.

Good luck. Even the fastest C implementation for the actual jumps is hundreds of times slower than CUDA. A lot more watts/jump price. I'm at 5500 M jumps/s on an RTX 6000 Ada, and planning on doubling the throughput soon by switching to floats. While on an i9 13700H I could never reach more than 12 M jumps/s on a single core (and this was using SIMD, carry-free instructions, batch inversion, etc).
nomachine
Member
**
Offline Offline

Activity: 402
Merit: 22


View Profile
July 08, 2024, 01:25:28 PM
 #5282

Good luck. Even the fastest C implementation for the actual jumps is hundreds of times slower than CUDA.


What are the limitations to creating a GPU version of Kangaroo using Rust? With the availability of crates like ocl for OpenCL, which operates on any hardware accelerator compatible with the standard, and Rust-CUDA for NVIDIA GPUs, the possibilities are vast. Rust-CUDA allows you to either compile CUDA C++ kernels and invoke them from Rust or write kernels directly in unsafe Rust using the cust library. However, if you're using CUDA 12, the current Rust-CUDA project encounters issues due to breaking changes in the NVVM IR library used for code generation. In terms of performance on NVIDIA GPUs, Rust-CUDA can rival or even surpass handwritten CUDA C++ kernels (such as SGEMM/DGEMM optimized with shared memory tiling and unrolling). Nonetheless, NVIDIA's cuBLAS kernels are still preferred, especially for FP32 operations.

Comparing C++ and Rust for CUDA development, C++ has been the traditional choice due to its long-standing integration with CUDA and mature ecosystem. C++ provides extensive libraries and tools specifically designed for GPU programming, which can simplify development and optimization processes. On the other hand, Rust offers advantages in terms of memory safety and concurrency, potentially leading to fewer bugs and more secure code. Rust's ownership model ensures that memory management issues, which are common in C++, are minimized. However, the Rust ecosystem for CUDA is still evolving, and developers might encounter compatibility issues, such as those seen with CUDA 12. Despite these challenges, Rust's potential for writing safer and potentially more efficient GPU code makes it an exciting option for future developments in GPU programming.
kTimesG
Member
**
Offline Offline

Activity: 122
Merit: 24


View Profile
July 08, 2024, 03:34:49 PM
 #5283

Good luck. Even the fastest C implementation for the actual jumps is hundreds of times slower than CUDA.
<<< AI-generated non-sense >>
CUDA has nothing to do with the programming language in which you're expressing what stuff you want done.

There isn't a "best" programming language for CUDA simply because the only programming language is the binary code that gets built by the nvcc compiler, and actually executed by the device. Those instructions have nothing to do with C, Rust, or whatever "normal" languages which are inclined towards a totally different computing paradigm.

C/C++ is just a first-class option because it is the main one for which NVidia offers a compiler, and as such it can internally optimize the order and efficiency of actual binary instructions executed in the end by the hardware.

Not even PTX is a programming language, it just serves as a hint to the compiler.

So the GPU "code" may do totally different things in a seemingly random order than how your program looks like.
Loads/stores, order of operations, can all be changed depending on the dependency between variables.

So stuff like comparisons between C speed and Rust and whatever are completely non-sense in this context. Forget about the notion of pointers, fancy tricks to optimize memory usage, etc. Those do not exist in how CUDA operates and how the code ends up to be at SASS level.

I was not comparing C to Rust, I was comparing device class types. FWIW you can dump a CUDA kernel in a Python script and it's exactly as performant as if you called it by flipping a switch in the GPU. Host code is irrelevant except for management tasks (moving data in and out from GPU).

Writing a CUDA kernel in Rust has no advantages over writing it in whatever language for which an NVidia compiler exists, except ofcourse if there is official documented support that one language can be optimized much better than the other.
Qstar
Newbie
*
Offline Offline

Activity: 7
Merit: 1


View Profile
July 08, 2024, 03:59:13 PM
 #5284

Has everyone just straight given up on this puzzle? I see lots of talk of brute force but there is clearly a pattern at work here. Have people given up trying to discern it?
nomachine
Member
**
Offline Offline

Activity: 402
Merit: 22


View Profile
July 08, 2024, 04:26:51 PM
 #5285

Has everyone just straight given up on this puzzle? I see lots of talk of brute force but there is clearly a pattern at work here. Have people given up trying to discern it?

Brute force? I heard someone above tried solving it by staring at the Moon intently, hoping it would feel awkward and reveal the pattern. Others have resorted to ancient puzzle rituals, sacrificing their free time and sanity on magic circles..Let's just keep randomly pressing buttons until the puzzle gets tired of us and solves itself.
Akito S. M. Hosana
Jr. Member
*
Offline Offline

Activity: 49
Merit: 1


View Profile
July 08, 2024, 04:43:43 PM
 #5286

Has everyone just straight given up on this puzzle? I see lots of talk of brute force but there is clearly a pattern at work here. Have people given up trying to discern it?

Brute force? I heard someone above tried solving it by staring at the Moon intently, hoping it would feel awkward and reveal the pattern. Others have resorted to ancient puzzle rituals, sacrificing their free time and sanity on magic circles..Let's just keep randomly pressing buttons until the puzzle gets tired of us and solves itself.
    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⣿⣿⣿⣿⡿⠿⠿⠛⠻⠿⣷⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⡿⠟⠋⠁⠀⠀⠀⠀⠀⠀⠀⠙⢷⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣾⣿⣿⣿⠟⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣻⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⡿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⠟⠉⠉⢳⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⣿⣿⣿⣷⠀⠀⠀⠀⠀⣠⡴⠶⠦⡄⠀⠀⠈⠃⡴⢻⣷⣾⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠞⠁⢀⣴⣶⠦⡄⠐⡆⠸⣟⠚⠋⠁⠈⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⢯⣸⣿⠟⠃⠀⢷⠀⠈⠣⠀⠀⠀⠈⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⠟⠀⠀⠀⢨⡷⣄⠀⢿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⣿⣿⣿⣿⡟⠛⠿⢿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠐⠛⠀⠀⠀⠙⠆⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⡹⣄⡶⠀⠀⠀⠀⠀⠀⠀⠀⢀⣦⠀⠀⠀⣀⡤⠴⣶⠀⠀⢸⣦⣤⣄⣀⡀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⣤⣽⣿⣿⣧⡻⣷⣦⣀⡀⠀⠀⠀⠀⠀⠈⠙⠂⢶⣯⣥⣴⣾⠏⠀⠀⣼⣿⣿⣿⣿⣿⣿⣷⣦⣤⣀
⠀⠀⢀⣠⣤⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣤⡰⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠁⠀⠀⠀⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡄⠀⠘⢦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠴⠆⠀⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣯⠳⣄⠀⠉⠓⠶⠄⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⠙⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠀⠈⠓⠀⠀⠀⠀⠀⠀⠈⠓⠒⠒⠚⠙⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛
Qstar
Newbie
*
Offline Offline

Activity: 7
Merit: 1


View Profile
July 08, 2024, 06:41:58 PM
 #5287

I'm going to solve this in the next 48 hours. I'm so close.
saeedxxx
Newbie
*
Offline Offline

Activity: 11
Merit: 0


View Profile
July 08, 2024, 07:03:56 PM
 #5288

I'm going to solve this in the next 48 hours. I'm so close.

How do you know that you are so close? Smiley)
Qstar
Newbie
*
Offline Offline

Activity: 7
Merit: 1


View Profile
July 08, 2024, 07:15:23 PM
 #5289

I'm going to solve this in the next 48 hours. I'm so close.

How do you know that you are so close? Smiley)

Cause right before I went to work this morning my quantum machine learning algorithm made a perfect run on the first 65 addresses. Then next step is to test on unseen data, which means converting the rest to quantum states, which is easy but time consuming.

Of course overfitting which is why I went to work this morning and didn't quit my job and stay home to claim prize, but I am like 75-80% confident that I got this thing licked.
kTimesG
Member
**
Offline Offline

Activity: 122
Merit: 24


View Profile
July 08, 2024, 08:08:42 PM
 #5290

I'm going to solve this in the next 48 hours. I'm so close.

How do you know that you are so close? Smiley)

Cause right before I went to work this morning my quantum machine learning algorithm made a perfect run on the first 65 addresses. Then next step is to test on unseen data, which means converting the rest to quantum states, which is easy but time consuming.

Of course overfitting which is why I went to work this morning and didn't quit my job and stay home to claim prize, but I am like 75-80% confident that I got this thing licked.
Congrats on training a totally useless learning algorithm to find some matrix that correlates to a few hundred random bits.

You can find a perfect fit to any random pattern, until the point where reality slaps you in the face and the next random sample requires you do a complete retraining.
nomachine
Member
**
Offline Offline

Activity: 402
Merit: 22


View Profile
July 08, 2024, 08:47:06 PM
 #5291

my quantum machine learning algorithm

Your quantum machine? It's like a magic wand made from a unicorn's hair and a wizard's beard. Pretty powerful stuff, right?
But here's the kicker: every time you try to wave your wand at the fortress, a squad of time-traveling space wizards appear out of nowhere, performing counter-spells that neutralize your every move. And these aren't just any wizards – they're the grandmasters of the Quantum Realm, each with centuries of experience in thwarting exactly this kind of attack.

Even if you somehow manage to get past the force field, dodge the laser sharks, outsmart the cybernetic ninjas, and bypass the alien tech, you'd still have to crack the code hidden in a Rubik's Cube made of neutron stars, being juggled by a hyper-intelligent octopus from the 12th dimension.

In other words, the odds of your quantum machine breaking Bitcoin are about as likely as a three-legged unicorn winning the intergalactic hopscotch championship. While riding a unicycle. On a tightrope. Over a volcano. During a meteor shower.
Qstar
Newbie
*
Offline Offline

Activity: 7
Merit: 1


View Profile
July 08, 2024, 09:45:56 PM
 #5292

my quantum machine learning algorithm

Your quantum machine? It's like a magic wand made from a unicorn's hair and a wizard's beard. Pretty powerful stuff, right?
But here's the kicker: every time you try to wave your wand at the fortress, a squad of time-traveling space wizards appear out of nowhere, performing counter-spells that neutralize your every move. And these aren't just any wizards – they're the grandmasters of the Quantum Realm, each with centuries of experience in thwarting exactly this kind of attack.

Even if you somehow manage to get past the force field, dodge the laser sharks, outsmart the cybernetic ninjas, and bypass the alien tech, you'd still have to crack the code hidden in a Rubik's Cube made of neutron stars, being juggled by a hyper-intelligent octopus from the 12th dimension.

In other words, the odds of your quantum machine breaking Bitcoin are about as likely as a three-legged unicorn winning the intergalactic hopscotch championship. While riding a unicycle. On a tightrope. Over a volcano. During a meteor shower.

So you're saying there is a chance! +5 for believing in me. -10 to the guy above for thinking my algorithms are useless. People are right though this puzzle is hypnotizing. I'd take even a .01 chance. My threshold for mockery is pretty high. So lay it on.

All kidding aside though this is not random data.
nomachine
Member
**
Offline Offline

Activity: 402
Merit: 22


View Profile
July 09, 2024, 07:30:39 AM
 #5293

So you're saying there is a chance!

Of course, there is always a chance. In the end, it's more like a lottery than a puzzle.
sssergy2705
Copper Member
Jr. Member
*
Offline Offline

Activity: 197
Merit: 1


View Profile
July 09, 2024, 11:48:16 AM
 #5294

So you're saying there is a chance!

Of course, there is always a chance. In the end, it's more like a lottery than a puzzle.

More like a casino. Not only are the chances of winning not great, but it is also very difficult to collect the winnings))
Unless leaving half the winnings, if not more.
pbies
Full Member
***
Offline Offline

Activity: 283
Merit: 128



View Profile
July 09, 2024, 05:21:47 PM
Last edit: July 09, 2024, 06:44:46 PM by pbies
 #5295

...

I am getting errors on Mac:

Code:
error: failed to parse manifest at `/Users/pbies/cc/rust/Cargo.toml`

Caused by:
  no targets specified in the manifest
  either src/lib.rs, src/main.rs, a [lib] section, or [[bin]] section must be present

I solved that by adding:

Code:
[[bin]]
name = "puzzle"
path = "main.rs"

to .toml file.

Also build command I used was:

Code:
cargo build --release --target=aarch64-apple-darwin

BTC: bc1qmrexlspd24kevspp42uvjg7sjwm8xcf9w86h5k
madogss
Newbie
*
Offline Offline

Activity: 32
Merit: 0


View Profile
July 11, 2024, 12:51:54 AM
Last edit: July 11, 2024, 03:36:39 AM by madogss
 #5296

Puzzle vs Solo Mining
Puzzle is meant to challenge and test peoples ideas
Here's the odds
for puzzle 69 vs avalon nano 3
Using 1 3080 solving random 32 bit chunks it takes about 5 seconds from loading to moving onto the next chunk using bitcrack
1 in 68719476735 sec
1 in 68719476615 10 minutes
1 in 68713165215 1 year
Reward: 6.9BTC or $397650.45
Avalon nano 3 at full speed Solo mining BTC
1 in 147000000 10 minutes
1 in 2836 1 year
Reward: 3.125 or $180095.31
Avalon nano 3 at full speed Solo mining BCH
1 in 730000 10 minutes
1 in 14 1 year
Reward: 6.25 or $2726
as of 7/10/2024

Chances for solo mining were taken from solochance.org and chances from 3080 are from my setup.
JonJonBon
Newbie
*
Offline Offline

Activity: 3
Merit: 0


View Profile
July 11, 2024, 06:06:10 AM
 #5297

Hello everyone, can you tell me if there has been a message here for a long time? where it says "if it would be possible to divide a point on the curve by 2, then find the private key, etc.." I've seen this message here before and it was answered by someone. I can't seem to find this page.
madogss
Newbie
*
Offline Offline

Activity: 32
Merit: 0


View Profile
July 11, 2024, 08:40:25 AM
 #5298

Created this
https://github.com/Paper-Universe/Puzzle-Work
The code searches smaller ranges, saves the range, and tells you how much of the total range you have searched.
I also have the files of ranges that I've personally searched.
If you want to contribute your welcome too.
code is beginner level so might not be the best but from the tests I've done it functions properly.
kTimesG
Member
**
Offline Offline

Activity: 122
Merit: 24


View Profile
July 11, 2024, 10:13:39 AM
Last edit: July 11, 2024, 10:32:14 AM by kTimesG
 #5299

Hello everyone, can you tell me if there has been a message here for a long time? where it says "if it would be possible to divide a point on the curve by 2, then find the private key, etc.." I've seen this message here before and it was answered by someone. I can't seem to find this page.
Division by 2 just means to multiply by 1/2 mod N.
1/2 just means 2's inverse so that 2*x = 1 mod N.
Inverse of x mod N just means xN-2 mod N (Fermat Little Theorem).

Let's take F = { y(x) = 2x mod 11, 0 < x < 11 }

and some known y = 5: 2x = 5 mod 11

"Divide" public key by 2: 2x/2 = 5/2 mod 11

2x-1 = 2-1 * 5 mod 11
2-1 = 211-2 mod 11 = 6

So: 2x-1 = 5*6 mod 11 = 8

Great, now you have to find x - 1. Repeat? Sounds like nothing really changed.

Let's take F = { (x, y) = [k]G, 0 < k < N }

and some known (x, y) = Q: [k]G = Q

"Divide" public key by 2: [k/2]G = [1/2]Q

[k/2]G = [2-1]Q
2-1 = 2N-2 mod N

So: [k/2 mod N]G = [2N-2 mod N]Q

Great, now you have to find k / 2. Repeat? Sounds like nothing really changed.

If you fall into the trap that k is somehow half the size now, remember this:
1. Division of a field element means multiplying the element with the divisor's field inverse.
    k is not an integer in an infinite field, but a finite field. You can't just half it's value, that only makes sense in an
    infinite field, and only if such an inverse really exists.
2. Groups do not have multiplication operation, only addition. There's no such thing as multiplying or division of elliptic points, they form a group, not a field. "Point multiplication by k" just means adding the point to itself k times. "Division by k" means adding the same point to itself kN-2 mod N times. You need to respect the definitions of what something can be called a "group" or "field", "finite" vs "infinite", not invent or borrow properties from different structures. It can't work.
JonJonBon
Newbie
*
Offline Offline

Activity: 3
Merit: 0


View Profile
July 11, 2024, 12:22:56 PM
 #5300

Hello everyone, can you tell me if there has been a message here for a long time? where it says "if it would be possible to divide a point on the curve by 2, then find the private key, etc.." I've seen this message here before and it was answered by someone. I can't seem to find this page.
Division by 2 just means to multiply by 1/2 mod N.
1/2 just means 2's inverse so that 2*x = 1 mod N.
Inverse of x mod N just means xN-2 mod N (Fermat Little Theorem).

Let's take F = { y(x) = 2x mod 11, 0 < x < 11 }

and some known y = 5: 2x = 5 mod 11

"Divide" public key by 2: 2x/2 = 5/2 mod 11

2x-1 = 2-1 * 5 mod 11
2-1 = 211-2 mod 11 = 6

So: 2x-1 = 5*6 mod 11 = 8

Great, now you have to find x - 1. Repeat? Sounds like nothing really changed.

Let's take F = { (x, y) = [k]G, 0 < k < N }

and some known (x, y) = Q: [k]G = Q

"Divide" public key by 2: [k/2]G = [1/2]Q

[k/2]G = [2-1]Q
2-1 = 2N-2 mod N

So: [k/2 mod N]G = [2N-2 mod N]Q

Great, now you have to find k / 2. Repeat? Sounds like nothing really changed.

If you fall into the trap that k is somehow half the size now, remember this:
1. Division of a field element means multiplying the element with the divisor's field inverse.
    k is not an integer in an infinite field, but a finite field. You can't just half it's value, that only makes sense in an
    infinite field, and only if such an inverse really exists.
2. Groups do not have multiplication operation, only addition. There's no such thing as multiplying or division of elliptic points, they form a group, not a field. "Point multiplication by k" just means adding the point to itself k times. "Division by k" means adding the same point to itself kN-2 mod N times. You need to respect the definitions of what something can be called a "group" or "field", "finite" vs "infinite", not invent or borrow properties from different structures. It can't work.


Yes, I read about it here on the forum! thanks for the answer! But there was a message on this branch with a division by 2. and there was an answer to it, but I don't remember which one and on which page these messages are also I don't remember. But the question is, if it were possible to divide public keys by 2? would it make it easier to find the private key? what I remember seems to be the answer to that message was "if we could divide the public key by 2, then finding the private key would be easy, and it seems to have given the formula", if I was wrong, please correct me!
Pages: « 1 ... 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 [265] 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!