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Author Topic: Dragon's Tale - a Massively Multiplayer Online RPG/Casino  (Read 96806 times)
zakorus
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March 02, 2015, 04:36:33 AM
 #301

well i for one know I am enjoying this game despite not being able to find a code. however I do hope for more games in the future. dragon's tale has alot of games don't get me wrong. but more is better. we all know that Cheesy.


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tspacepilot
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March 04, 2015, 09:18:16 PM
 #302

I've been playing DT since btc was like 5$ a coin but I've still never gotten the codes for those "affiliate" statues or for the blue ones or whatever.  I dunno, teppy, can I have a code please?
Hey, do someone has by chance a blue soldier code? I'm interested if someone still have a chance for that Roll Eyes
Both BitTOCLic and Globe soldiers codes must be ut when creating chracter, hen creating new account, so they wouldbe useless to you guys anyways.

Right, unless we made new alt accounts to use the codes or something.  I guess I end up having fun just fine by depositing and sometimes I win sometimes I lose (usually I lose).  However, it would be nice to find some new codes.  I think teppy is busy with some other projects these days though and DT is a little on the back burner.
tspacepilot
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March 07, 2015, 09:51:52 PM
 #303

I know there are a lot of DT players who use this forum but there's never much action in this thread.  I'm not really sure why.  Other gambling site threads are always getting discussion and bumps and whatnot.  DT people, where you at?

Maybe Teppy should offer us some incentive to get the bitcointalk discussion going.
GreenGremlim
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March 31, 2015, 10:45:18 PM
 #304

Is it just for me or game is down?
tspacepilot
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March 31, 2015, 10:51:11 PM
 #305

Is it just for me or game is down?

It's down for me too.
GreenGremlim
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March 31, 2015, 10:53:34 PM
 #306

Thanks for the quick reply TSP
ozak
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March 31, 2015, 11:53:59 PM
 #307

Yeah the game doesn't even load for me at all & the site is down too.
GreenGremlim
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April 01, 2015, 01:00:50 AM
 #308

Well i just heard from hezaza and jc-jack that they can connect, but i still can't :/
ozak
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April 01, 2015, 01:03:53 AM
 #309

Same here grem.  Sad
GreenGremlim
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April 01, 2015, 01:09:01 AM
 #310

yeah ozzy. cheep and cheffry have told me they cant connect either :/
teppy (OP)
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April 01, 2015, 01:20:08 AM
 #311

The server that checks the client version and updates it (and serves all the graphics resources) is down, and I can't ping it. Trying to figure out what's going on - if the machine is dead, then we do have spare machines; working on a fix now. Once I know the cause, I'll update here with an ETA.

Teppy

Dragon's Tale is the longest running Bitcoin enterprise in the world.
GreenGremlim
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April 01, 2015, 01:22:35 AM
 #312

Well finally thanks for the info Di, you were getting us worried. Weird thing is i can conect to ATITD
teppy (OP)
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April 01, 2015, 01:33:46 AM
 #313

The explanation above wasn't quite right; we have several machines that serve resources; one of them had an old file on it that pointed to a different compute server.

Everything is now running smoothly- sorry for the downtime.

Teppy

Dragon's Tale is the longest running Bitcoin enterprise in the world.
tspacepilot
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April 01, 2015, 02:18:47 AM
 #314

The explanation above wasn't quite right; we have several machines that serve resources; one of them had an old file on it that pointed to a different compute server.

Everything is now running smoothly- sorry for the downtime.

Teppy

Indeed, the game is up again.  In re "smoothly" there's this which I'm hoping you can fix sometime this year (it's been this way for 2 years...):

Code:
tspacepilot@citrus:~$ ./eClient/elaunch &
[1] 1075
tspacepilot@citrus:~$ libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile


And so on, for thousands of lines, as long as the game stays up.

The interenet tells me that if you simply link to a libpng from this decade when compiling that these errors go away.  Wanna test it?

Smiley
waterpile
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April 01, 2015, 02:20:01 AM
 #315

Anyone can connect right now?
tspacepilot
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April 01, 2015, 02:25:36 AM
 #316

Anyone can connect right now?

Connection seems fine right now.  I'm online.  Smiley
GreenGremlim
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April 01, 2015, 02:26:53 AM
 #317

Yes we are back on-line
HappyScamp
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April 04, 2015, 12:26:30 AM
Last edit: April 04, 2015, 01:27:13 AM by HappyScamp
 #318

I (Scorp) am having trouble connecting atm... Friday evening... any others?

tspacepilot
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April 06, 2015, 04:09:20 AM
 #319

I (Scorp) am having trouble connecting atm... Friday evening... any others?

Didn't get a chance to check this till today (Sunday) but it seems okay now.
ranlo
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April 07, 2015, 04:19:14 PM
 #320

The explanation above wasn't quite right; we have several machines that serve resources; one of them had an old file on it that pointed to a different compute server.

Everything is now running smoothly- sorry for the downtime.

Teppy

Indeed, the game is up again.  In re "smoothly" there's this which I'm hoping you can fix sometime this year (it's been this way for 2 years...):

Code:
tspacepilot@citrus:~$ ./eClient/elaunch &
[1] 1075
tspacepilot@citrus:~$ libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile


And so on, for thousands of lines, as long as the game stays up.

The interenet tells me that if you simply link to a libpng from this decade when compiling that these errors go away.  Wanna test it?

Smiley

Does it spam that on Windows as well? And wouldn't that mean there's basically a memory leak (in that the log would keep filling up as the game runs, boosting ram usage)?

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