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Author Topic: [ANN] cudaMiner & ccMiner CUDA based mining applications [Windows/Linux/MacOSX]  (Read 3426873 times)
cbuchner1 (OP)
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April 19, 2014, 09:30:54 PM
 #11241

Whoops helps to make it compile x64 code on an x64 system; anyway still only about 60% hash power with the 6.0 toolkit.

6.0 has known performance regressions that will only go away in 6.5, according to my sources @ nVidia. It mostly affects the Compute 3.0 kernels, based on my testing.

This, and the fact that I didn't observe any performance gains on Maxwell, has led me to skip this toolkit.

Christian
ivanlabrie
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April 19, 2014, 10:05:17 PM
 #11242

Nope. The second i stop it the game crashes, i have to reload it but no lag. But crysis 3 runs fine whilst mining?Huh

Crysis 3 is a gpu bound game...specially at higher resolutions (1080p and up), 750ti's use a bit of cpu and maybe your setup isn't stable oc wise.
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April 19, 2014, 10:32:05 PM
 #11243

My 780 isnt overclocked. I dont see why the older games would stutter and crysis wouldnt.

I think some may be reading what i am saying wrong, so i will write it so its easier to understand

Crysis 3: 1080p maxed graphics - runs perfect
Borderlands 2: 1080p maxed out - lags
Metro 2033: 1080p maxed out - lags only if i enable advanced physx

So to state, the most demanding game runs fine whilst mining. The least demanding game stutters its ass off while mining.

Cpu usage on any game never hits higher then 25 or 30%. So cpu isnt an issue

Owner of: cudamining.co.uk
djm34
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April 19, 2014, 10:50:30 PM
 #11244

My 780 isnt overclocked. I dont see why the older games would stutter and crysis wouldnt.

I think some may be reading what i am saying wrong, so i will write it so its easier to understand

Crysis 3: 1080p maxed graphics - runs perfect
Borderlands 2: 1080p maxed out - lags
Metro 2033: 1080p maxed out - lags only if i enable advanced physx

So to state, the most demanding game runs fine whilst mining. The least demanding game stutters its ass off while mining.

Cpu usage on any game never hits higher then 25 or 30%. So cpu isnt an issue
direct 11 vs previous version ?
Could be also the hyperthreading, in older game it isn't very well implemented (or barely... although I don't remember if crysis was using many threads either...)

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BTC: 1NENYmxwZGHsKFmyjTc5WferTn5VTFb7Ze
Pledge for neoscrypt ccminer to that address: 16UoC4DmTz2pvhFvcfTQrzkPTrXkWijzXw
bigjme
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April 19, 2014, 10:53:14 PM
 #11245

Metro 2033 is directx 11, only plays up on certain things.
Crysis 3 is directx 11 and runs fine
Borderlands 2 is directx 9

I mean maybe borerlands puts itself entirely on a single core by i only have 3% cpu usage from ccminer sooo.... yeh....

Strange

Owner of: cudamining.co.uk
ivanlabrie
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April 19, 2014, 11:31:25 PM
 #11246

Well maybe usage doesn't directly translate into how bad it'll make games stutter lol
It's not like Micro$oft's performance and usage metrics are any good (considering how 'good' their bloatware runs) xD
bigjme
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April 19, 2014, 11:34:35 PM
 #11247

Very true. It just seems that the older the game the worse it runs while mining xD aha

Owner of: cudamining.co.uk
ManIkWeet
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April 20, 2014, 01:10:42 AM
 #11248

I assume most of the Crysis 3 is done on the GPU side, the CPU only updates object positions/animation frames...
Older games may update a lot more, like upload each vertex of the model for each animation frame, as VRAM was an issue at that time...
Any way to find your PCIe bandwidth usage?
Also would explain why enabling physx goes nuts...

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bigjme
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April 20, 2014, 01:15:02 AM
 #11249

Yeh exactly, what do you guys use to find out how much bandwidth is being used?

I know one of my risers is in a x16 speed so i am wondering if i can force down to x1? I mean i dont see why were unable to force a speed and not just a version

Especially with making sure it runs x1 and not trying to run x16. It would save a lot of interupts and save some bandwidth so it doesnt start to limit what other lanes can have.

I may be wrong and might be able to do it, i dont know. Ive messed with compiling, and building. But ive never gone into the bios and checked what i can set and change

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jack80
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April 20, 2014, 07:50:56 AM
 #11250

Still stuck at 325 kh/s maximum on maxwell 750ti in scrypt ? yet we could not find anything for a boost to 400 kh/s ?Smiley .






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INTRODUCING WAVES
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djm34
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April 20, 2014, 03:07:09 PM
 #11251

clone of HVC coming in (may-be... it's an IPO coin... and people seems to start to understand)
 https://bitcointalk.org/index.php?topic=577437.0  (launch beginning of may)

There is a "subtle" difference, the vote has been removed.
Was wondering, would it work with ccminer without any modification ?

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bigjme
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April 20, 2014, 04:06:13 PM
 #11252

clone of HVC coming in (may-be... it's an IPO coin... and people seems to start to understand)
 https://bitcointalk.org/index.php?topic=577437.0  (launch beginning of may)

There is a "subtle" difference, the vote has been removed.
Was wondering, would it work with ccminer without any modification ?

You would have to remove the error message that gets sent if you try to mine hvc without voting. That wouldnt be too hard, you would also need to prevent the code that submits the votes from running. Again that wouldnt be too hard

Owner of: cudamining.co.uk
kaldewej
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April 20, 2014, 06:34:56 PM
 #11253

is it normal that my antivirus detects cudaminer as malware?
bigjme
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April 20, 2014, 06:36:43 PM
 #11254

Yes because it generates "keys" as it normally calls it. And it is sending data over the network. So dont worry about it

Owner of: cudamining.co.uk
ManIkWeet
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April 20, 2014, 06:37:13 PM
 #11255

is it normal that my antivirus detects cudaminer as malware?
Yes, is it normal for people to ask things already stated and burried in the thread?
Also yes Smiley

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cbuchner1 (OP)
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April 20, 2014, 07:03:51 PM
 #11256

is it normal that my antivirus detects cudaminer as malware?

It's because of the asshats who put cpu and gpu miners as payloads into trojans, so they can create a botnet to mine into their wallets.

The antivirus signatures are not specific enough to single out individual mining tools (many of them are variants of the cpuminer by jgarzik or pooler), so cudaminer is flagged as malware too.

Christian

bigjme
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April 20, 2014, 07:10:34 PM
 #11257

christian, quick questions.
For the new groestl mega ultra release, are you keeping cpu-miner as the base or did you decide to re-write it?

just wondering because of me putting my webserver stuff into it Smiley

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cbuchner1 (OP)
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April 20, 2014, 10:51:46 PM
 #11258

christian, quick questions.
For the new groestl mega ultra release, are you keeping cpu-miner as the base or did you decide to re-write it?

at the moment I am re-writing groestl, so it gets the speed boost also on Compute 3.0 devices.

the question about the miner codebase is pretty undecided at the moment.
ManIkWeet
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April 20, 2014, 11:28:24 PM
 #11259

christian, quick questions.
For the new groestl mega ultra release, are you keeping cpu-miner as the base or did you decide to re-write it?

at the moment I am re-writing groestl, so it gets the speed boost also on Compute 3.0 devices.

the question about the miner codebase is pretty undecided at the moment.

Question would be: can you do it more efficient/better?
If not, why bother? Except for the license...

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airwalker2662
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April 20, 2014, 11:54:52 PM
 #11260

christian, quick questions.
For the new groestl mega ultra release, are you keeping cpu-miner as the base or did you decide to re-write it?

at the moment I am re-writing groestl, so it gets the speed boost also on Compute 3.0 devices.

the question about the miner codebase is pretty undecided at the moment.


Will that also fix the ~600k loss on 3.5 devices like the 750ti?
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