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Author Topic: Crypto Kingdom - 1991 Retro Virtual World(City)  (Read 632634 times)
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proride
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May 04, 2016, 02:58:56 PM
 #3501

Hello!
BLD           1,184
STO1              75,400
M             4,350,000
KMT   0
Windows Cost   2 WIRS
approx total (M)   19,854,000
Per sqm (M)   342,310

It is for 1-C-F5

Public Gardens, Old Town

But there no SAVE button. What else I need?
What means M? Moneritos?

Can anyone help me??

M are Moneritos. So you'd need 4.35 Monero to complete the building.

I have it already, and all another stuff too.

So it won't save when you hit the save changes button?

There is no this button.. only Preview

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May 04, 2016, 03:00:31 PM
 #3502

I sent that bug to PJ, but he was away for the last few days though. Hopefully it will be fixed soon.
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May 04, 2016, 03:03:18 PM
 #3503

I sent that bug to PJ, but he was away for the last few days though. Hopefully it will be fixed soon.


TY for the unswer!!

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May 04, 2016, 03:12:58 PM
 #3504

Small bug on chrome when signing up: https://snag.gy/dQwWLO.jpg


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May 04, 2016, 04:12:31 PM
 #3505

I sent that bug to PJ, but he was away for the last few days though. Hopefully it will be fixed soon.


TY for the unswer!!

Update from PJ - " regarding issue with lot 1-C-F5 it should be fixed now"

Try it now!
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May 05, 2016, 08:24:46 AM
Last edit: May 05, 2016, 09:33:34 AM by rpietila
 #3506



The First Decennial Pistol Shooting Contest

Year: 1640
Venue - Sharpshooter: House of Magnificence Garden, 2-N
Venue - Horseback: Jousting Ground in front of Citadel, 1-W
Venue - Half-Section: In the fields behind San Pietro


The Coronation guests and all the others may participate in the contest, if they have the equipment.

Sharpshooter
Required: Pistol

Each contestant has 3 tries to achieve the best single hit score. The intermediate results are given after each round, affecting the preparations for the next. The single hit result is calculated as follows:

+ Contestant age (1 point if between 15-100 years, 2 points (total) if 20-70 years, 3 points if 25-55 years, 4 points if 30-40 years, else 0 points)
+ Pistol item level (6-10 points)
+ Sharpshooter advance training (5, 10, 20, 50, 100 SCI give 1-5 points towards all 3 hits, must be spent latest 1639 with [Sharp])
+ Aiming for the hit (1, 2, 4, 8, 16, 32, 64, 125, 250, 500, 1000 SCI give 1-10 points extra for 1 hit, respectively)
+ d20 roll

Therefore, HM The King is more than 100 years old (+0), has a K6 level standard pistol (+6), has consumed 100*SCI in advance with note [Sharp] (+5), aims for the hit with 64*SCI (+7), so has a base of 18.

Martti is 32 years old (+4), has a pearly_matter inlaid K8 pistol borrowed from Sir Crichton (+8), has consumed 20*SCI in preparation (+3), aim is worth 8*SCI (+4), so his base of 19 beats the King's.

The d20 roll is the deciding factor with 1-20 points added to the total, but small advantages in base points do stack towards the overall odds of winning because of many rounds.

1st Prize: DIA5


Horseback
Required: Horse
Required: 2 Pistols
Optional: Most Ancient Unique Suit
Optional: Wine

Rules of the Discipline: Contestants gallop around the Jousting Ground on horseback (one at a time). Galloping too fast will lead to fall and disqualification. This also has 50% chance of spoiling the suit. The horse is unaffected. When gallop is cleared, two pistols are fired during one flight to the target (effigy of Prince Boguslaw whose sin is to mistreat the peasants). Only hits count. 2 tries and higher one is evaluated.

+ Pistol item level (6-10 points)
+ Horse item level (1-9 points)
+ Suit item level (3-10 points)
+ Good Feeling (12, 24, 60, 120, 240, 500, 1000, 2000, 5000, 10000 bottles of Wine consumed (any unspoiled wine, total amount counts) give 1-10 points extra for 1 try, respectively - - the wine is consumed by the spectators of course!)
+ d20 roll determining success in gallop: set the speed you are aiming at (5-20). If d20<speed, you fall => disqualified, else 5-20 points according to speed
+ Firing pistols is [ max(0; d20-10) + max(0; d20-10) ] meaning that if you get at least 11 in the die roll, you start getting points from the hit with maximum points being 20/20 twice, yielding 20 points for shooting through both the eyes. If you don't get any points with either pistol, you are disqualified.

Total points of qualified results count, and only the better of the 2 tries is evaluated.

1st Prize: SAPX


Half-Section
Required: 1 Officer (LT-COL)
Required: 4 PTE...MSG (any)
Required: 5 Horses
Required: 4 Pistols
Optional: up to 4 additional pistols for the total of 8 maximum.

Half-Section must be forces that have been under your command since 1638 the latest, and the horses and pistols need to be part of their usual weaponry since the same year (this one). Each recognised Military Unit may participate (unlike in the other 2 where one player may only participate once).

Points are calculated as follows:
+ Forces according to level (officers 5-9, troops 1-4)
+ Horses according to level (1-9 each; no same horses as are used in other contest)
4-8 evaluations of [ max(0; d20-10) ] based on the # of pistols.

No disqualification is possible. 1 try, Highest result wins.

1st Prize: Ancient Battle Aquila (+20 command)


Prizes

The best 3 in every discipline win gems straight. In addition,
1. All participants enter into the Main raffle to win more.
2. Winners of disciplines get a ticket to the Diamond raffle, where a DIA10 is at stake.

The situation with the most valuable gems in the Kingdom is:

DIA20 Imperial Diamond. Raffled to HSH The Prince of Forte Spagnolo, who after learning that he had won it, has respectfully declined to sell it to the King's bid at 250,000,000. It is not known where it will be mounted.

DIA10 Diamond. Raffled to HH The Duke of New Liberty, who wanted to keep it. Will be mounted to the front top of the Duchy of New Liberty Coronet.

DIA10 Diamond. Given to HM the King by the King of France. Will be mounted to the (new) Sceptre.

DIA10 Diamond. Given to HM the King by the King of France. Main Prize in the Coronation Diamond Raffle.

RUBX Large Ruby. Raffled to Wizard Developer PJ. Sold to the King at 100 mil. Front lower stone in the (new) Crown.

RUBX Large Ruby. Raffled to Wizard Developer PJ. For sale at 125 mil.

RUBX Large Ruby. Given to HM the King by the King of France. Will be given in the Coronation to a guest excelling in something, tba.

RUBX Large Ruby. Given to HM the King by the King of France. Will be given in the Coronation to a guest excelling in something, tba.

SAPX Large Sapphire. Raffled to King. Sold in the market to PJ for 48 mil. Now for sale by him at 80 mil.

SAPX Large Sapphire. Raffled to King. Will be mounted to the Sceptre.

SAPX Large Sapphire. Raffled to the Estate of superresistant, will (probably) be sold by the Town to finance construction projects.

SAPX Large Sapphire. Given to HM the King by the King of France. Will be given in the Coronation to a guest excelling in something, tba.

SAPX Large Sapphire. Given to HM the King by the King of France. Main Prize in Horseback Pistol Shooting.

PEAZ Huge Pearl. Gained by the King upon converting 1000*PEA. Everyone from now on will get 1*PEAZ if the #exists of PEA reaches the new thousand (next one is 2,000 since #exists is 1,338). There will therefore be one PEAZ in existence for every 1,000 PEA. It is undecided where this will go, King is not selling it however. The conversion price of PEA is up as a result: 4 IC/PEA (was: 3).


The King of France gem gift (2/2 part of initial gem allocation) is listed below:
2*DIA10
2*RUBX
2*SAPX

3*DIA5
4*EMEX
5*DIA2
7*DIA1
8*TOPX

20*RUB
30*SAP
40*EME
57*TOP

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 05, 2016, 12:55:49 PM
Last edit: May 05, 2016, 03:13:52 PM by rpietila
 #3507

General Surety est'd 1640 [approved by TC July 13, 1638]

Our late father had many projects on the table, related to the strengthening of the financial structure of the Kingdom. They are now coming to fruition with the establishing of General Surety Insurance Company (GS) and the Bank is starting to give loans via an automated interface.

The need for General Surety emerged from the unaddressed problem of semi-lawful negative M balances. As we know, item M is a claim to 0.000001 XMR in a depository operated by HH The Duke of Ramsey. The depository itself of course has risks, but since it is outside of the game, that risk management is not my primary concern.

What is my concern, however, is that the depository currently operates on a fractional reserve, albeit minimal (about 1-5%). This is because the current stage of game development requires strong money transfer (allowing the balance to go negative as a result). This is normally disabled, but enabled for money only, originally for the reason that the Town does not have a back-taxes management. Many operations in the game would be disintegrated if a command batch would transfer the item to A but bounce the crediting of B due to A's delinquency, resulting in no money to B and no record of the bounce. (Also Town has no time to collect their dues at this stage even if the system supported the recording of them).

From the part of Saddam's depository, the situation is awkward. They need to honor the withdrawals, yet do not have any control over how many positive instances of M are floating around, because when someone goes in overdraft, the amount of positive M rises, the total exists remaining constant of course.

There is currently no guarantor for abandoned negative balances. But should be. And this is the first job of the new company:

Articles

Whereas, the above concern is pressing and important to solve to further solidify the financial structure of the Game;

Whereas, the means for guaranteeing the balances mentioned, exist in the accounts of the players;

Whereas, the operation can be made commercially satisfactory due to the inherent opportunity of collecting interest from the overdrafts, more than offsetting the estimated amount of terminal delinquencies resulting in credit/insurance losses;

Whereas, the establishment of the company opens up unlimited other possibilities in the fields of insurance;

So, Therefore, let the Corporation of General Surety be established with the bylaws as follows:

1. The corporation seeks to be able to insure 25% of the total exists of M balances simultaneously at all times, and in addition have guarantees for all the other insurance that it may underwrite.

2. So that the above would be possible, the corporation maintains an immediate balance, but also has deep commitments from its partners to cover the black swan events. Also other forms of reinsurance are allowed but not in the plans for now.

3. The corporation has several asset classes:

S-GSA  -  A-class shares are tradable and their risk is limited to the immediate funds of the corporation (the balance in the corporation's account, ie they can at most go worthless). It is expected that normal operations of the corporation are profitable and the immediate funds are continuously enough to cover even large statistical events (the largest single semi-lawful negative balance is in the tune of -300 mil, and if a palace is insured for fire, it may result in -1000 mil insurance payment, both well within the planned amount of immediate funds [palace fire module comes after Clans, est 1660]).

S-GSB  -  Reserved
S-GSC  -  Reserved

S-GSD  -  D-class shares are allocated by a combination of a beauty contest and auction to wealthy and established characters. They have the same dividend as A-class shares, but if a massive liability is realised to the corporation, the following happens:
* S-GSA shares are annulled.
* S-GSD owners will immediately be charged from their M balances the full amount of the liability, prorated. This will cause the insured party to be refunded whole, and the negative balances transferred to the partners (the owners of S-GSD).
* The M account overdraft facility rate will be set to 10% APR (to ensure that the balances are covered by the partners rather sooner).
* The general meeting of GS will be called to decide the future (with only S-GSD present).
* S-GSA will be reissued to replenish the immediate funds.
* After 2 (game)years the earliest, if a partner still has a negative balance, the corporation may access the account to sell non-M assets according to its discretion but starting from the most liquid, to cover the overdraft.

Each D-class share underwrites 25 mil risk, so this is the maximum amount that may be forcibly withdrawn prior to the general meeting, and the meeting may not decide any more liability except to those who expressly allow it (in which case the Nay-votes and absent shares are annulled).

To be eligible to subscribe and own D-class shares, the owner needs to possess 100 mil worth of game assets (at unforced liquidation prices), per S-GSD. The corporation will monitor the situation and will give a 2-year notice to those whose wealth is not enough. If the situation persists, the excess S-GSD will be annulled at the corporation's discretion. (If they are perceived to have negative value given the circumstances, this may not happen).

Since S-GSD represents a liability as well as an asset, it cannot be consumed nor given.


S-GSE  -  Reserved
S-GSF  -  Reserved

The reserved share types are for the future if more tranches of risk participation are deemed needed.

4. The general meeting is called if 10% of all shares so demand from the CEO. The corporation selects a CEO with simple majority of all shares and decides the pay - initially at 20 mil/year. The CEO conducts all the operations of the company unless the general meeting expressly reserves some powers for themselves, or as stipulated in the Articles. The CEO decides the amount of dividend, which must be equal to all shares. It also operates a share buyback (bidding for its own shares), to ensure aftermarket.

Articles may be changed if there is a simple majority of all the asset classes, votes counted separately per class.

5. The parties currently in concern, give monopoly on the guaranteeing of negative M balances and right to collect annual interest on them, to the corporation. This may be revoked earliest 1700 by the Town. Initially the overdraft rate is set to 3.5% APR and it may be 10% maximum.

The Town will bear the (minor) costs on the development of the overdraft interest calculation. All other development costs related to the corporation's activities will be borne by the corporation. [Town approved the proposal]

6. The corporation will enforce all the guarantees arising from the ownership of unprivileged shares to the maximum, in the order specified in the Articles (if more than one class of guarantee-bearing shares are issued).

7. The IPO of S-GSA is up to 500 units @ 5.0 mil. [IPO is listed, maximum participation per character is limited to 50 shares]

The price of S-GSD is not known at the moment, but all (up to 500 units) will be sold at the same price and the proceeds go to immediate funds.

[currently are listed the shares:
S-GSD30
S-GSD25
S-GSD20
S-GSD15
S-GSD10
These represent the binding interest in acquiring S-GSD at prices 3.0, 2.5, 2.0, 1.5 and 1.0 mil per share, respectively. When you buy these shares, do not accumulate the amounts, rather if your preference is to get 20 shares if price is 2.5 and 40 if it is 2.0, buy 20+20. The actual amount you get, will depend also on your financial standing, the price will be the same for all the emission, and you will be credited the shares plus billed automatically.


The immediate funds may only be invested very conservatively so that they can instantly be liquidated (sold to the bid) if needed, and 50% of them must be as M at all times.

8. Only lawful activities are insurable. Hacks etc. are covered if the loss is final, and there was no fault in the depository's part. Depository is responsible for keeping the collateral (XMR) intact. Unlawful conduct by players is subject to competent ingame courts (King). Integrity of changelog is monitored and eventually arbitrated by GM (currently me). GM is selected by the Town Council. Town council is selected by the players who hold gold, for Who has the gold, makes the rules.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 06, 2016, 06:13:48 AM
Last edit: May 09, 2016, 03:12:52 AM by Roopatra
 #3508

 
A day in Crypto Kingdom

In order to rekindle and encourage player activity, Cryptotown is running a writing competition, and will be minting a new bronze token to award to the winners.

This first contest's theme is "A day in Crypto Kingdom". Write a story from your character's perspective, recounting something that happened, a particular occasion, etc.

The deadline is the 30th of april at midnight UTC, on saturday evening, so you have more than a month to think about, and write your piece.

Please post your entry on this thread.



'A day in Crypto Kingdom' writing contest has ended and the winner has been picked from the submitted entries.
The winner is the Earl of Petrichor, Syksy. Congratulations! You have received a prize, CT1639 token.
Everyone can read the winning story here https://bitcointalk.org/index.php?topic=819073.msg14706331#msg14706331
 
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May 06, 2016, 10:51:40 AM
 #3509

I sent that bug to PJ, but he was away for the last few days though. Hopefully it will be fixed soon.


TY for the unswer!!

Update from PJ - " regarding issue with lot 1-C-F5 it should be fixed now"

Try it now!

"Oh snap! You can't change existing building "
But there no any..

PLEASE HELP!!! I cant playing normaly for 2nd game year!!

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May 06, 2016, 11:37:01 AM
 #3510

Hi proride! And welcome back!

The Town Council members with both the authority and means to help you, are (IRC nick, char_id, BCT username):

SirJacket, 31, djjacket (Mayor)
Roopatra, 17, roopatra
kronicblazer, 46, kronicblazer (speaks Chinese)
moneromooo, 88,


You need to get their attention so that you can first figure out what the problem is, and then solve it Smiley


HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 06, 2016, 12:07:19 PM
 #3511

Jewelry Editor Delayed

I am sad to inform that Jewelry Editor is delayed because of my urgent business of designing other things. The Coronation event will be arranged in 1640 as far as writing history is concerned, but in real time it may be earliest after the Jewelry Editor is launched and functional to be able to create your coronets and other things needed for the coronation.

The carriages ordered, will be newed and billed in time as well.

The 2/2 gemstone allocation (coronation gift from the King of France) arrived, and will at the most part be distributed as gifts and prizes to the coronation guests. It was also used to set up market making for all royal jewels (diamond, ruby, sapphire, emerald, topaz) so that the spread is 50% max. This enables better planning with your own jewelry, and having jewelry in coronation qualifies you for extra gemstones as well!

The design of the Crown is revealed

"Solid gold crown of 1,000 CKG, with four gold arches, 10*PEA each, enclosing the cover of 10*SFS, with 1*PEAZ on top where the arches meet. Band of RUBX, 2*EME, 2*RUB, 2*EME, 1*RUB encircling head symmetrically at 45° of each other, starting from front. Eight raised alternating gold fleur-de-lis and strawberry leaves on top of each stone on the band. The raised parts feature DIA5, 2*PEA, 2*DIA1, 2*PEA, 1*DIA1, starting from front. Very elaborate work, item level calculated automatically from editor."

At midprices of gold and the other items, the Crown is worth 810 mil as materials. If it is broken down or remodeled, only the IC cost (not known yet) is lost.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 07, 2016, 05:35:41 PM
Last edit: May 07, 2016, 07:21:04 PM by rpietila
 #3512

General Surety IPO ongoing

Char_id 395 "GSIC" is the first insurance company in CK. In the beginning, it insures the negative M balances against failure to collect. The negative balances are a short-term feature anyway, which is needed at this stage of the game. It is intended that M will only be positive as all the rest are, when we have time to develop the system more.

Last night's partly erroneous overdraft interest collection was reversed completely and will not be recollected. This night is a new try. A negative balance is billed at 0.5% overnight rate (3.5% APR). Rules do not change, it is still forbidden to deliberately get yourself negative. The interest rate provides an incentive to get out of it, unlike previously.

Somewhere in the future, GSIC seeks to start the insurance of game items (such as buildings against fire, valuable suits against spoil, basically anything that has a small chance of something negative happening with large consequences). It will also experiment with exotic investment products, everything that the Bank cannot due based on their rules.

GSIC has 2 series of stock:

S-GSA is being offered @ 5.0 mil. It is the usual share that pays dividend and may go to zero value at max, if the company goes bankrupt.

S-GSD auction is going on in the stock market. You can buy several dummy shares that indicate interest of buying S-GSD at variable prices. It is priced at significantly lower (currently we are eyeing @ 1.5 mil) and has the same absolute dividend as the S-GSA. Because you get 3.33x the dividend income for the same money, there has to be a catch, and that is: underwriting of company insurance portfolio. If the company liabilities exceed its assets due to a black swan event, one S-GSD is liable to fund the company at max 25 mil. Despite this, buying them in small quantities is lucrative, because of the greatly increased return on investment, and if a terrible event happens, everyone else loses as well.

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May 07, 2016, 06:06:53 PM
 #3513

If I understand General Surety correctly, in order to pay a claim or claims, first the funds held on hand by General Surety are used, then if there are not enough funds, funds from S-GSA are used and if the total funds from funds on hand and S-GSA are not enough then a call on S-GSD is made to satisfy the balance.

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May 07, 2016, 07:20:37 PM
 #3514

If I understand General Surety correctly, in order to pay a claim or claims, first the funds held on hand by General Surety are used, then if there are not enough funds, funds from S-GSA are used and if the total funds from funds on hand and S-GSA are not enough then a call on S-GSD is made to satisfy the balance.

The sale prices of both S-GSA and S-GSD go to the company account, which in the Articles is called immediate funds.

The company is responsible for all claims as a whole, with its assets (= immediate funds). There is no distinction whether the funds were obtained by selling S-GSA or S-GSD or if they were profits or losses.

If the claims exceed the immediate funds, S-GSA are wiped out and S-GSD need to pay up to 25 mil per share.

If the claims are more than this, the company pays only up to 25 mil * (number of S-GSD) and goes bankrupt.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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May 08, 2016, 08:32:46 PM
 #3515

Monday 9th of May at about 19 UTC: County event solver real-time IRC session.

To announce your county plans and preparations, edit the announcements in Main Menu -> Counties -> Name_of_your_County


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May 09, 2016, 11:15:49 PM
 #3516

Monday 9th of May at about 19 UTC: County event solver real-time IRC session.

To announce your county plans and preparations, edit the announcements in Main Menu -> Counties -> Name_of_your_County

This was held, the time of course was January 19th, 1639  Grin

The forces occupied Ironlock without issues and HH The Duke of North Face reinstated as Earl of Ironlock.

The problems ensued when his regiment was sent deep into Polonia in search and destroy mission against Prince Boguslaw. The increasing hostility of the local peasants did not stop the advance, but when we had already turned back, the large army sent all the way from the King of Polonia intercepted us and forced surrender. All the men, officers and CO Marquess of Grass were taken POW, losses were 7 troops. The weapons and horses were probably lost. This one is pending negotiations in the kingdom level. Despite having lived as neighbors for ever, we have not so far had diplomatic relations with the Crown of Polonia.

Also it was found out that to the south from Plath, a well organised county, lead by a Prince-Bishop, is found. Our forces turned back without provoking hostilities.

With Polonia first time showing some teeth, it is possible that our border there will soon find its natural course (barring war). With Sweden, there remains a host of open claims but they are not a pressing concern due to alliance. The border against Rossiya is only established in the OldDuchy, otherwise it remains much unclear. The borders of Grass and WhiteCross and what to find behind them, remain undiscovered.

Complete details on events, plus loot calculation, will be posted by Rak to the County Billboard ingame + summary here.

Next Event Solver will be held in summer 1641, to pacify the coronation year.

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May 11, 2016, 07:47:46 AM
Last edit: May 11, 2016, 08:48:55 AM by rpietila
 #3517

 Shocked  Health Challenge module cracked!  Shocked

Since about 1615, a large part of our game enjoyment has been the sourcing the best consumables and enjoying them in the atmosphere of indulgent pleasure (Health Challenge module started).

.... or perhaps not that much  Undecided The characters in the lower levels eat their veggies obediently every day, but that is not so fun, really.

The higher level ones have all the goodies in their cellars but get so little feedback on the consumption that they almost feel bad upon finishing off a nice bottle of cognac - certainly not the way things are supposed to be  Grin


So let us publish the consumables and their effects, so that CLXII feels as it is supposed to:

AYA (Substance) - Health: 10 , Culture: 4 , Wisdom: 100
SW3 (Spirit) - Health: 50 , Culture: 2 , Wisdom: 3
CLXII (Spirit) - Health: 34 , Culture: 6 , Wisdom: 5
SW2 (Spirit) - Health: 42 , Culture: 2 , Wisdom: 2
CAV (Food) - Health: 30 , Culture: 2 , Wisdom: 1
DOM (Wine) - Health: 21 , Culture: 4 , Wisdom: 5
LAG (Spirit) - Health: 20 , Culture: 4 , Wisdom: 1
RME (Spirit) - Health: 19 , Culture: 4 , Wisdom: 2
W1603A (Wine) - Health: 21 , Culture: 2 , Wisdom: 1
W1602F (Wine) - Health: 12 , Culture: 4 , Wisdom: 1
CXO (Spirit) - Health: 20 , Culture: 2 , Wisdom: 1
VOH (Spirit) - Health: 20 , Culture: 2 , Wisdom: 1
W1600M (Wine) - Health: 13 , Culture: 2 , Wisdom: 1
ABS (Spirit) - Health: 15 , Culture: 1 , Wisdom: 5
W1603 (Wine) - Health: 9 , Culture: 2 , Wisdom: 0
GIN (Spirit) - Health: 12 , Culture: 1 , Wisdom: 0
COH (Substance) - Health: 4 , Culture: 2 , Wisdom: 5
RON (Spirit) - Health: 12 , Culture: 0 , Wisdom: 0
MUS (Substance) - Health: 3 , Culture: 0 , Wisdom: 10
BRA (Spirit) - Health: 10 , Culture: 0 , Wisdom: 0
W1608 (Wine) - Health: 5 , Culture: 1 , Wisdom: 0
W1611 (Wine) - Health: 7 , Culture: 0 , Wisdom: 0
VOD (Spirit) - Health: 7 , Culture: 0 , Wisdom: 0
FOIE (Food) - Health: 7 , Culture: 0 , Wisdom: 0
W1615P (Wine) - Health: 5 , Culture: 0 , Wisdom: 0
W1616 (Wine) - Health: 5 , Culture: 0 , Wisdom: 0
W1629S (Wine) - Health: 5 , Culture: 0 , Wisdom: 0
W1628 (Wine) - Health: 5 , Culture: 0 , Wisdom: 0
MEAT (Food) - Health: 5 , Culture: 0 , Wisdom: 0
W1614 (Wine) - Health: 4 , Culture: 0 , Wisdom: 0
W1613W (Wine) - Health: 4 , Culture: 0 , Wisdom: 0
W1620 (Wine) - Health: 4 , Culture: 0 , Wisdom: 0
W1634F (Wine) - Health: 4 , Culture: 0 , Wisdom: 0
VEG (Food) - Health: 4 , Culture: 0 , Wisdom: 0
CIG (Substance) - Health: 2 , Culture: 0 , Wisdom: 3
SHI (Substance) - Health: 2 , Culture: 0 , Wisdom: 3
W163W (Wine) - Health: 3 , Culture: 0 , Wisdom: 0
BEER (Small Drink) - Health: 2 , Culture: 0 , Wisdom: 0
CAN (Substance) - Health: 1 , Culture: 0 , Wisdom: 1
MEAD (Small Drink) - Health: 1 , Culture: 0 , Wisdom: 0

All the effects have variety_bonus, causing the single bottle consumption per item per year to be counted 400% of its base value, towards all the Health, Culture and Wisdom.

...and suddenly the good stuff started making all the more sense...  Wink


Free tips:
- Health bomb is a strategy aiming to skip several levels of healthchallenge_remaining at one go. This is sometimes useful and is usually done with VEG, MEAT, FOIE or midprice drinks.
- Wines mature to be much better; entry level wine can be Health: 3 (or even 2) - after as little as 37 years, a completely ordinary young wine W1603 is at Health: 9 and CUL: 2, making it 10 times more valuable easily.
- Substances are not bad as they are "free health" (not consuming drinks quota), usually with good variety bonuses.
- 15 (!) items give effect in all 3 categories, and they are expensive, but do the numbers - 400% is also a good bonus.

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May 11, 2016, 09:14:19 AM
 #3518

Evaluating consumables, short course

CLXII (Spirit) - Health: 34 , Culture: 6 , Wisdom: 5

This has a consume value that can be derived as follows:
- Number consumed: 1 => all effects at 400%
- Primary reason to consume: CUL (brings in 24*CUL). The value of CUL is linear, the book value is 70k and King's secret conservative valuation is 50k per point. The latter is used. Value of CUL: 24*0.05 = 1.20 mil.
- Bonus: 20*WIS. It is possible to substitute CAN consumption with MUS, which brings in 9*WIS more at the cost of 90k. Therefore the 20*WIS are worth 20*10k = 0.2 mil.
- Bonus: 136*Health. If the challenge is very bad, this could be worth much more, but in a usual old guy challenge, the marginal health point may be worth about 5k. Therefore value of health effect: 0.78 mil.

This makes one bottle worth about 2.2 mil when no special health need is present. No more CLXII will be created, and it is the first spirit in the game, from the year 1600. As Cognac, it does not spoil, and all the effects are likely to go up (at a snail's pace of course), with no mechanism to go down. A piece of trivia - the IPO price in 1600 was 4.2 mil.


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May 11, 2016, 03:36:49 PM
 #3519

Evaluating consumables, short course

CLXII (Spirit) - Health: 34 , Culture: 6 , Wisdom: 5

This has a consume value that can be derived as follows:
- Number consumed: 1 => all effects at 400%
- Primary reason to consume: CUL (brings in 24*CUL). The value of CUL is linear, the book value is 70k and King's secret conservative valuation is 50k per point. The latter is used. Value of CUL: 24*0.05 = 1.20 mil.
- Bonus: 20*WIS. It is possible to substitute CAN consumption with MUS, which brings in 9*WIS more at the cost of 90k. Therefore the 20*WIS are worth 20*10k = 0.2 mil.
- Bonus: 136*Health. If the challenge is very bad, this could be worth much more, but in a usual old guy challenge, the marginal health point may be worth about 5k. Therefore value of health effect: 0.78 mil.

This makes one bottle worth about 2.2 mil when no special health need is present. No more CLXII will be created, and it is the first spirit in the game, from the year 1600. As Cognac, it does not spoil, and all the effects are likely to go up (at a snail's pace of course), with no mechanism to go down. A piece of trivia - the IPO price in 1600 was 4.2 mil.


HM in his modesty discounts the rich, complex aroma and unusually long, wonderfully pleasant finish of this exceptional blend.  It presents a distinguished flavour profile that is unlikely ever to be reproducible by the craft and presents a perfect pairing to some of the Kingdom's most delectable meals.

Completely aside from all of the aforementioned benefits most eloquently described by HM.  The color, aroma and taste is incomparably magnificent.

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May 11, 2016, 06:31:59 PM
 #3520

Evaluating consumables, short course

CLXII (Spirit) - Health: 34 , Culture: 6 , Wisdom: 5

This has a consume value that can be derived as follows:
- Number consumed: 1 => all effects at 400%
- Primary reason to consume: CUL (brings in 24*CUL). The value of CUL is linear, the book value is 70k and King's secret conservative valuation is 50k per point. The latter is used. Value of CUL: 24*0.05 = 1.20 mil.
- Bonus: 20*WIS. It is possible to substitute CAN consumption with MUS, which brings in 9*WIS more at the cost of 90k. Therefore the 20*WIS are worth 20*10k = 0.2 mil.
- Bonus: 136*Health. If the challenge is very bad, this could be worth much more, but in a usual old guy challenge, the marginal health point may be worth about 5k. Therefore value of health effect: 0.78 mil.

This makes one bottle worth about 2.2 mil when no special health need is present. No more CLXII will be created, and it is the first spirit in the game, from the year 1600. As Cognac, it does not spoil, and all the effects are likely to go up (at a snail's pace of course), with no mechanism to go down. A piece of trivia - the IPO price in 1600 was 4.2 mil.


HM in his modesty discounts the rich, complex aroma and unusually long, wonderfully pleasant finish of this exceptional blend.  It presents a distinguished flavour profile that is unlikely ever to be reproducible by the craft and presents a perfect pairing to some of the Kingdom's most delectable meals.

Completely aside from all of the aforementioned benefits most eloquently described by HM.  The color, aroma and taste is incomparably magnificent.

bought it)

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