chrysophylax
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Activity: 2898
Merit: 1091
--- ChainWorks Industries ---
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January 14, 2016, 08:48:53 AM |
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Just new in here. Anyone can point me how to setup my own service node? Any tutorial?
Thanks!
We don't have any tutorials yet but we will. (When servicenodes actually get released). It may be a while before then, but not too long. Looks like the price is stable at 0.00017 btc. I hope it stays that way. If anyone is interested, I made a cool animation: https://youtu.be/wu-WfaJjvaEHeres a picture of a frame: (click on it for a high res version) if you want to - i can setup a longer term render of it at a much higher res using blender ( under linux ) if you have the source for it ... that is really kool mate ... #crysx
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e1ghtSpace
Legendary
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Activity: 1540
Merit: 1001
Crypto since 2014
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January 14, 2016, 09:25:38 AM |
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Just new in here. Anyone can point me how to setup my own service node? Any tutorial?
Thanks!
We don't have any tutorials yet but we will. (When servicenodes actually get released). It may be a while before then, but not too long. Looks like the price is stable at 0.00017 btc. I hope it stays that way. If anyone is interested, I made a cool animation: https://youtu.be/wu-WfaJjvaEHeres a picture of a frame: (click on it for a high res version) if you want to - i can setup a longer term render of it at a much higher res using blender ( under linux ) if you have the source for it ... that is really kool mate ... #crysx Seriously!!?? That's awesome, thanks man. Ok, i'll work a little more on it and then i'll give you the source, though it might be a few days. I can just give you the .blend, right? I found an awesome background for it too, it's from NASA.
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Abou Talha
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January 14, 2016, 09:32:36 AM |
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Boom ! 20k sats, Spread community is growing every day, nobody is dumping and we are still waiting for Servicenodes, Poloniex, Microsoft and more.
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chrysophylax
Legendary
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Activity: 2898
Merit: 1091
--- ChainWorks Industries ---
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January 14, 2016, 09:40:05 AM |
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Just new in here. Anyone can point me how to setup my own service node? Any tutorial?
Thanks!
We don't have any tutorials yet but we will. (When servicenodes actually get released). It may be a while before then, but not too long. Looks like the price is stable at 0.00017 btc. I hope it stays that way. If anyone is interested, I made a cool animation: https://youtu.be/wu-WfaJjvaEHeres a picture of a frame: (click on it for a high res version) if you want to - i can setup a longer term render of it at a much higher res using blender ( under linux ) if you have the source for it ... that is really kool mate ... #crysx Seriously!!?? That's awesome, thanks man. Ok, i'll work a little more on it and then i'll give you the source, though it might be a few days. I can just give you the .blend, right? I found an awesome background for it too, it's from NASA. yup - seriously ... i was so heavily into 3d graphics and pure raytracing ( not scanline rendering like autocad at the time ) back when povray was THE opensource utility to use ... i know fedora 23 x64 has blender in the repo - but i have no idea how to use it ... its been a long time since the days of povray ... so ill install it - and get started when you are ready mate ... i had built a grid system a while back to process these images and animations on a very powerful multicomputer system grid ... it comprised of many many MANY computers linked up and processing as one machine with may cpus ... nowadays - gpus do the exact same thing in a single card ... ... so if you up for it - i am to ... no matter how long the animation takes ... #crysx
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e1ghtSpace
Legendary
Offline
Activity: 1540
Merit: 1001
Crypto since 2014
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January 14, 2016, 12:10:13 PM |
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Just new in here. Anyone can point me how to setup my own service node? Any tutorial?
Thanks!
We don't have any tutorials yet but we will. (When servicenodes actually get released). It may be a while before then, but not too long. Looks like the price is stable at 0.00017 btc. I hope it stays that way. If anyone is interested, I made a cool animation: https://youtu.be/wu-WfaJjvaEHeres a picture of a frame: (click on it for a high res version) if you want to - i can setup a longer term render of it at a much higher res using blender ( under linux ) if you have the source for it ... that is really kool mate ... #crysx Seriously!!?? That's awesome, thanks man. Ok, i'll work a little more on it and then i'll give you the source, though it might be a few days. I can just give you the .blend, right? I found an awesome background for it too, it's from NASA. yup - seriously ... i was so heavily into 3d graphics and pure raytracing ( not scanline rendering like autocad at the time ) back when povray was THE opensource utility to use ... i know fedora 23 x64 has blender in the repo - but i have no idea how to use it ... its been a long time since the days of povray ... so ill install it - and get started when you are ready mate ... i had built a grid system a while back to process these images and animations on a very powerful multicomputer system grid ... it comprised of many many MANY computers linked up and processing as one machine with may cpus ... nowadays - gpus do the exact same thing in a single card ... ... so if you up for it - i am to ... no matter how long the animation takes ... #crysx Wow. Thanks Crysx. So, how many samples can you do? The animation used 100 samples/frame (took around 22 seconds/ frame) and the image used 10000. So, 2000 seconds or 33 minutes. I think it was actually less than that, but yeah you get the idea. More samples = less noise = longer render time. I am trying to bring the render time down but I really don't know how to, I am using portals and I think it is creating less noise but that's about it. If anyone can help, it will be appreciated.
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chrysophylax
Legendary
Offline
Activity: 2898
Merit: 1091
--- ChainWorks Industries ---
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January 14, 2016, 12:54:17 PM |
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Just new in here. Anyone can point me how to setup my own service node? Any tutorial?
Thanks!
We don't have any tutorials yet but we will. (When servicenodes actually get released). It may be a while before then, but not too long. Looks like the price is stable at 0.00017 btc. I hope it stays that way. If anyone is interested, I made a cool animation: https://youtu.be/wu-WfaJjvaEHeres a picture of a frame: (click on it for a high res version) if you want to - i can setup a longer term render of it at a much higher res using blender ( under linux ) if you have the source for it ... that is really kool mate ... #crysx Seriously!!?? That's awesome, thanks man. Ok, i'll work a little more on it and then i'll give you the source, though it might be a few days. I can just give you the .blend, right? I found an awesome background for it too, it's from NASA. yup - seriously ... i was so heavily into 3d graphics and pure raytracing ( not scanline rendering like autocad at the time ) back when povray was THE opensource utility to use ... i know fedora 23 x64 has blender in the repo - but i have no idea how to use it ... its been a long time since the days of povray ... so ill install it - and get started when you are ready mate ... i had built a grid system a while back to process these images and animations on a very powerful multicomputer system grid ... it comprised of many many MANY computers linked up and processing as one machine with may cpus ... nowadays - gpus do the exact same thing in a single card ... ... so if you up for it - i am to ... no matter how long the animation takes ... #crysx Wow. Thanks Crysx. So, how many samples can you do? The animation used 100 samples/frame (took around 22 seconds/ frame) and the image used 10000. So, 2000 seconds or 33 minutes. I think it was actually less than that, but yeah you get the idea. More samples = less noise = longer render time. I am trying to bring the render time down but I really don't know how to, I am using portals and I think it is creating less noise but that's about it. If anyone can help, it will be appreciated. im unsure how that would work with blender - but there was no way you could reduce image time in povray ... it rendered EVERY light ray and its consequences on the surfaces of each object perfectly ... i built a grid based on the povray renderer and mpi - which cut the rendering time down by a HUGE amount ... but that was a while back - and i have no idea about how to do anything in blender ... but these machines are on 24 / 7 - and the cpu time is almost completely free - as thefarm only uses the gpus to mine ... let me know ... #crysx
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defunctec
Legendary
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Activity: 1092
Merit: 1000
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January 14, 2016, 02:02:01 PM |
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Price Analysis And Projected Income From ServiceNodes Image #1 - Today's chart Showing highs of 0.00020000Huge volume over the past two months. Image #2 - Spreadcoin hit new all time highs today since the takeover by georgem and the team.A big congratulations to gerogem is in order! Image #3 - Why I think spreadcoin's price will go nutsWe are seeing more volatility and high volume. Servicenodes aren't even out in testnet and we see a marketcap of $400,000 or 0.00020000 sats. IMO a successful test and release of Servicenodes could bring a marketcap of around $1,300,000 - $1,800,000 or 0.0005 - 0.0007 (because of low liquidity). Servicenodes seem to be within reach and i think people know it... People know this could be huge. Image #4 - Potential income from servicenodes is too good to ignoreWe reached $0.085 per SPR today, which we can see at this price how much can be made from owning 10 Servicenodes Image #5 - Lets adjust it for my prediction upon release of SN'sWith an SPR price of $0.40 or $1,850,000 marketcap Image #6 - Speculation on the price of Spreadcoin once PoBN is releasedWith an SPR price of $2.00
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defunctec
Legendary
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Activity: 1092
Merit: 1000
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January 14, 2016, 02:26:38 PM |
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Paying 10000 per spr now is stupid.
LOL Did you miss what happened inbetween? The price dropped below 7700, briefly. How do i know this? I had buy orders all the way down to 0.00004. The lowest buy order was 7700 . I hope the guy i said that to took my advise. He'd be laughing now, like me Edit: The low infact was 7200 sats. Whats with the flag? lol
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coins101
Legendary
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Activity: 1456
Merit: 1000
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January 14, 2016, 05:13:06 PM |
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Have I said this already?
Satoshi originally thought mining and nodes would be in one place. Your computer.
We now have nodes and mining software. They don't have to be in the same place.
Q. Should the coinbase for SPR be split 50/50 with nodes (sevicenodes) and miners to give recognition to the importance of both miners and a decentralised node network?
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minerpage
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January 14, 2016, 05:29:02 PM |
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Q. Should the coinbase for SPR be split 50/50 with nodes (sevicenodes) and miners
Sounds good to me
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defunctec
Legendary
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Activity: 1092
Merit: 1000
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January 14, 2016, 05:39:36 PM |
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Have I said this already?
Satoshi originally thought mining and nodes would be in one place. Your computer.
We now have nodes and mining software. They don't have to be in the same place.
Q. Should the coinbase for SPR be split 50/50 with nodes (sevicenodes) and miners to give recognition to the importance of both miners and a decentralised node network?
It's an interesting question, i'v thought about it myself. Yes, is 'my' answer. Nodes will be providing all of Spreadcoin's use/features and prices rises in the future. This is my logic, the thing is using this logic why not pay node hosts 60/40 or 70/30 lol. I'd be more than happy to see 50/50, but would be interesting to see what more people think? Edit: I'll work on a spreadsheet incorporating 50% coinbase share.
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minerpage
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January 14, 2016, 05:48:50 PM |
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Nodes will be providing all of Spreadcoin's use/features
Agree, nodes and miners are equally important in my opinion. SPR SN Network will be one of the first networks that provide a multitude of services, never seen before. In the near future, it will become clear what those services will be. The decentralized nature means that node operators will be able to choose what they support and run, SPR is not dictating anything, even the price for running the nodes is defined by the market. Rather exciting!
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coins101
Legendary
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Activity: 1456
Merit: 1000
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January 14, 2016, 06:03:09 PM |
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Nodes will be providing all of Spreadcoin's use/features
Agree, nodes and miners are equally important in my opinion. SPR SN Network will be one of the first networks that provide a multitude of services, never seen before. In the near future, it will become clear what those services will be. The decentralized nature means that node operators will be able to choose what they support and run, SPR is not dictating anything, even the price for running the nodes is defined by the market. Rather exciting! That sounds to me like we need a variable distribution. As services generate income, there should be a switch to send more to miners?
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coins101
Legendary
Offline
Activity: 1456
Merit: 1000
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January 14, 2016, 09:55:03 PM |
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5 Reasons why Bitcoin could fail. We'll be doing our bit to avoid this event by dealing with reason nr.5: https://youtu.be/M6Sf7kcbDWk?t=3m51s
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minerpage
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January 15, 2016, 12:16:26 AM |
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Holy Spreadcoin!
Looks promising
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e1ghtSpace
Legendary
Offline
Activity: 1540
Merit: 1001
Crypto since 2014
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January 15, 2016, 01:40:48 AM |
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Just new in here. Anyone can point me how to setup my own service node? Any tutorial?
Thanks!
We don't have any tutorials yet but we will. (When servicenodes actually get released). It may be a while before then, but not too long. Looks like the price is stable at 0.00017 btc. I hope it stays that way. If anyone is interested, I made a cool animation: https://youtu.be/wu-WfaJjvaEHeres a picture of a frame: (click on it for a high res version) if you want to - i can setup a longer term render of it at a much higher res using blender ( under linux ) if you have the source for it ... that is really kool mate ... #crysx Seriously!!?? That's awesome, thanks man. Ok, i'll work a little more on it and then i'll give you the source, though it might be a few days. I can just give you the .blend, right? I found an awesome background for it too, it's from NASA. yup - seriously ... i was so heavily into 3d graphics and pure raytracing ( not scanline rendering like autocad at the time ) back when povray was THE opensource utility to use ... i know fedora 23 x64 has blender in the repo - but i have no idea how to use it ... its been a long time since the days of povray ... so ill install it - and get started when you are ready mate ... i had built a grid system a while back to process these images and animations on a very powerful multicomputer system grid ... it comprised of many many MANY computers linked up and processing as one machine with may cpus ... nowadays - gpus do the exact same thing in a single card ... ... so if you up for it - i am to ... no matter how long the animation takes ... #crysx Wow. Thanks Crysx. So, how many samples can you do? The animation used 100 samples/frame (took around 22 seconds/ frame) and the image used 10000. So, 2000 seconds or 33 minutes. I think it was actually less than that, but yeah you get the idea. More samples = less noise = longer render time. I am trying to bring the render time down but I really don't know how to, I am using portals and I think it is creating less noise but that's about it. If anyone can help, it will be appreciated. im unsure how that would work with blender - but there was no way you could reduce image time in povray ... it rendered EVERY light ray and its consequences on the surfaces of each object perfectly ... i built a grid based on the povray renderer and mpi - which cut the rendering time down by a HUGE amount ... but that was a while back - and i have no idea about how to do anything in blender ... but these machines are on 24 / 7 - and the cpu time is almost completely free - as thefarm only uses the gpus to mine ... let me know ... #crysx Wait, so you're going to use CPUs to render it? I used my R90 290X and it took pretty long. Both images took 20 minutes each. Anyway, which looks better; (click on the image to see it larger) This: Or This:
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minerpage
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January 15, 2016, 02:05:00 AM |
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Or This: I like the NASA background on it
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