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Author Topic: (JWL) JEWELS 🔷 HEROES LAUNCHED 🔷 1ST JWL USE CASE 🔷 TRADING ON BITTREX  (Read 212605 times)
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bitChipper
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September 07, 2016, 10:44:12 PM
 #1821

Official update for Jewels has been posted - https://steemit.com/jewelscoin/@pro4never/jewelscoin-ico-results-and-progress-9-7-2016

When can I sell things in the game for jewels ?? Lots of lovely jewels !! Then I can withdraw then and trade them on the market and get even more !! Then get better things in the game. Good for the economy of jewels.

When we start working on the auction house. This is planned a little later down the road and will be directly integrated into Heroes. Be patient Smiley

Announcement day today. I hope they announce bittrex integration.
I hope so as well. Don't know why it is taking so long. Want to start trading JWLs, but i don't like/support Yobit..
This is addressed in our announcement/update as well as a tidbit about what you can do to help!

AVG flagged a virus on the install of the game, any info about false positives with the download?
False flag. It's because a *.dll for our version of the game hooks various functions to allow you to connect to our server.

Waiting for the Big News. Anyone want to speculate on what the Big News is?

I suppose that it's just a progress update, and maybe block explorer, nothing too fancy or big.
Block Explorer is in the OP Tongue
https://chainz.cryptoid.info/jwl/


Nice, thanks for the info. Good to see a dev/project manager in here answering questions and concerns. I have been waiting for a good MMO to integrate a crypto-currency. BitCrystals and others of the like are cool but don't really fit as a role playing game ya know?

I feel like it's a perfect match, crypto and gaming that is. Look at entropia univers! I remember back in the day when UO accounts would go for 100s of dollars on markeedragon ( i think that was the forum name). Even back in the 90s there was a demand for a digital currency. Give projects like this 2-5 years and we could see an expansive internet economy of gamers trading and spending.
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September 07, 2016, 10:51:53 PM
 #1822

Awesome, thank you for the update!

Looking forward to that auction house! Smiley


But the thing I am looking most forward to is this nice ingame casino! Screens look sooo nice!

We're super excited to start posting more details about the gambling games! I'd say by next week's update we should have a lot more concrete to share regarding them.

Right now it's all background work and not really flashy or interesting from an end user perspective.
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September 07, 2016, 10:54:18 PM
 #1823

placebo, watch out
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September 07, 2016, 10:55:08 PM
 #1824

Awesome, thank you for the update!

Looking forward to that auction house! Smiley


But the thing I am looking most forward to is this nice ingame casino! Screens look sooo nice!

We're super excited to start posting more details about the gambling games! I'd say by next week's update we should have a lot more concrete to share regarding them.

Right now it's all background work and not really flashy or interesting from an end user perspective.

Looking forward to the details when avail. All eyes are on you guys Smiley
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September 08, 2016, 03:36:44 AM
 #1825

Official update for Jewels has been posted - https://steemit.com/jewelscoin/@pro4never/jewelscoin-ico-results-and-progress-9-7-2016

When can I sell things in the game for jewels ?? Lots of lovely jewels !! Then I can withdraw then and trade them on the market and get even more !! Then get better things in the game. Good for the economy of jewels.

When we start working on the auction house. This is planned a little later down the road and will be directly integrated into Heroes. Be patient Smiley

Announcement day today. I hope they announce bittrex integration.
I hope so as well. Don't know why it is taking so long. Want to start trading JWLs, but i don't like/support Yobit..
This is addressed in our announcement/update as well as a tidbit about what you can do to help!

AVG flagged a virus on the install of the game, any info about false positives with the download?
False flag. It's because a *.dll for our version of the game hooks various functions to allow you to connect to our server.

Waiting for the Big News. Anyone want to speculate on what the Big News is?

I suppose that it's just a progress update, and maybe block explorer, nothing too fancy or big.
Block Explorer is in the OP Tongue
https://chainz.cryptoid.info/jwl/


Great update as usual. Can I ask a question, will the gambling games be ready this month, at least for beta. I bought a lot of jewels to be able to gamble it mostly and am looking forward to that the most.

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September 08, 2016, 04:59:43 AM
 #1826

Awesome, thank you for the update!

Looking forward to that auction house! Smiley


But the thing I am looking most forward to is this nice ingame casino! Screens look sooo nice!

We're super excited to start posting more details about the gambling games! I'd say by next week's update we should have a lot more concrete to share regarding them.

Right now it's all background work and not really flashy or interesting from an end user perspective.

Dear Jewels team. Since jewel can be bought either via paypal and exchange, we need a 3rd option for the normal player to buy jewels and able to trade them easily.

When i first started crypto, exchange was too overwhelming and i opted to either bank transfer or paypal. Thus i believe there is a 3rd option that you ca buy matured jewels without the hassle of chargeback. You can approach this "direct" seller which i personally used and very satisfied with when I started venturing in crytpo world and as a laymen is very easy to understood. This may attract more people and player into buying and using jewels:

Based in Netherelands: https://www.litebit.eu/  
https://bitcointalk.org/index.php?topic=603927.0

Anycoind direct: https://anycoindirect.eu/en
https://bitcointalk.org/index.php?topic=1088034.msg11600298#msg11600298

Based in Austria
https://www.bitpanda.com/

Venturing into asian buyer is also important IMHO. Hence you need to find good partner there too.
For you other player in the middle east and asia, i strongly suggest that the jewel team approach local crypto seller there so that laymen user can purchase and sell jewels without going to exchange.
Most user and player want jewels fast. They dont trade them. But if you provide easy payment via bank, local payment method that easy for your player, jewel will be ahead in term of adoption. Many coin fail in this matter. They aim only to trader and speculator not the NORMAL people. YOu have this opportunity now.  Grin




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September 08, 2016, 05:51:52 AM
 #1827

placebo, watch out

He's nothing. Dont let him get to you.
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September 08, 2016, 06:27:28 AM
 #1828

Official update for Jewels has been posted - https://steemit.com/jewelscoin/@pro4never/jewelscoin-ico-results-and-progress-9-7-2016

When can I sell things in the game for jewels ?? Lots of lovely jewels !! Then I can withdraw then and trade them on the market and get even more !! Then get better things in the game. Good for the economy of jewels.

When we start working on the auction house. This is planned a little later down the road and will be directly integrated into Heroes. Be patient Smiley

Announcement day today. I hope they announce bittrex integration.
I hope so as well. Don't know why it is taking so long. Want to start trading JWLs, but i don't like/support Yobit..
This is addressed in our announcement/update as well as a tidbit about what you can do to help!

AVG flagged a virus on the install of the game, any info about false positives with the download?
False flag. It's because a *.dll for our version of the game hooks various functions to allow you to connect to our server.

Waiting for the Big News. Anyone want to speculate on what the Big News is?

I suppose that it's just a progress update, and maybe block explorer, nothing too fancy or big.
Block Explorer is in the OP Tongue
https://chainz.cryptoid.info/jwl/


Excellent job Jewels dev !

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September 08, 2016, 06:34:20 AM
 #1829

...

When we start working on the auction house. This is planned a little later down the road and will be directly integrated into Heroes. Be patient Smiley
...


And stuff like that is quite big why Smiley ?

http://www.therichest.com/rich-list/most-popular/10-of-the-most-expensive-virtual-items-in-video-games/

No 1 : 1. Club Neverdie in Entropia Universe – $635,000
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Auction houses provides a lot of stuff for people and move a lot of volume into popular game it won't have to be p2w at same time.

Request / 26th September / 2022 APP-06-22-4587
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September 08, 2016, 07:06:38 AM
 #1830

...

When we start working on the auction house. This is planned a little later down the road and will be directly integrated into Heroes. Be patient Smiley
...


And stuff like that is quite big why Smiley ?

http://www.therichest.com/rich-list/most-popular/10-of-the-most-expensive-virtual-items-in-video-games/

No 1 : 1. Club Neverdie in Entropia Universe – $635,000
****

Auction houses provides a lot of stuff for people and move a lot of volume into popular game it won't have to be p2w at same time.


this part though why we need jewels. Jewels make online trading more save+feasible and solve a lot of underground auction problem. Grin

Quote
As Zeuzo was widely considered the best rogue character in the game, buyers were willing to pay big to acquire the account. Unfortunately for the new owner, Blizzard banned the account after just five days, as account selling is prohibited by their Terms of Use.
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September 08, 2016, 07:46:22 AM
 #1831

Awesome, thank you for the update!

Looking forward to that auction house! Smiley


But the thing I am looking most forward to is this nice ingame casino! Screens look sooo nice!

We're super excited to start posting more details about the gambling games! I'd say by next week's update we should have a lot more concrete to share regarding them.

Right now it's all background work and not really flashy or interesting from an end user perspective.

I'm still waiting on the information on how I can help out for the new game, no one responded back with the info =P

World without fiats!
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September 08, 2016, 07:55:27 AM
 #1832

Jewels is still not on coinmarketcap  Huh
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September 08, 2016, 08:03:17 AM
 #1833

Awesome, thank you for the update!

Looking forward to that auction house! Smiley


But the thing I am looking most forward to is this nice ingame casino! Screens look sooo nice!

We're super excited to start posting more details about the gambling games! I'd say by next week's update we should have a lot more concrete to share regarding them.

Right now it's all background work and not really flashy or interesting from an end user perspective.

I'm still waiting on the information on how I can help out for the new game, no one responded back with the info =P
Check your PMs.

Jewels is still not on coinmarketcap  Huh
We submitted a request to coinmarketcap about a day after being listed on Yobit, so just be patient and I am sure they will add us Smiley

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September 08, 2016, 09:23:18 AM
 #1834

I like the Dev team's quick response time here, it shows us all that you guys are on it and respect your supporters. Great job! Grin

100110100011010011
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September 08, 2016, 11:25:51 AM
 #1835

Awesome update Devs! Curious as to how much the mark up will be when purchasing Jewels via Paypal
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September 08, 2016, 11:52:23 AM
Last edit: September 08, 2016, 12:12:30 PM by userpacman1
 #1836

When can I sell things in the game for jewels ?? Lots of lovely jewels !! Then I can withdraw then and trade them on the market and get even more !! Then get better things in the game. Good for the economy of jewels.

Dev said on Slack: "Soon after ICO ends and coins are distribuited we will implement on ApexConquer a token system. Heroes will follow as soon as possible, we want to be sure everything works fine."

That's how it  works. JWL coin is not implemented in the game trading and it won't because it has a too slow transaction (block) time for ingame trading. Imagine yourself trading a sword for JWL and wait for confirmations...
Chris had to find an "escamotage":

You buy from a website (called JWL portal) with JWL an equivalent number of jewel tokens (transferring JWL from your "Personal JWL Wallett" to "Website JWL Big Wallett").
You should be able to buy stuff with these tokens from Dev ingame shop or from other players, or sell stuff for these tokens.
Whenever you like you should be able to convert these tokens back to JWL 1:1 (from "website JWL Big Wallett" to your "personal wallett"). Chris basically issue 1 million JWL tokens and sell part of it for USD, these tokens are backed from "1 million JWL Paypal fund" to grant convertibility.

The only problem with this feature is these tokens don't exist yet, nor we can see a way to trade them ingame. Both Apex and Heroes use CPS as premium currency.
Developer could use a "CPS like" token to speed things up, but I bet current players base won't be happy. They're loaded with CPS, and some CPS were/are sold on website (some are gained in game). No items are sold for gold in the game internal market (player to player), only CPS are used.
Please consider actual players are loaded with CPS and we're going to say them "Your actual currency is going to lose purchasing power tomorrow. It's because an additional currency will be implemented"
Also consider actual players keep buying CPS with United States Dollars on website, (10 USD for 2500 CPS): donation page is still up today though ICO ended and JWL coins were distribuited.
Do not forget actual players still don't know anything about JWL, there is no message in game, nor on ApexConquer Forum, nor on Facebook page. Not a single actual player knows a new currency will be implemented soon, there is no word about it on ApexConquer homepage or Heroes one. There is of course a little link to your wallett/ico page, visible after you login, but I guess only us are used to click it.
A normal player would not click,  or in case he does he would probably ignore it, because he did read nothing about the project and see no news elsewhere.



----------------------------------------------------------------------------------------------------------------------------------------------



What follows is my personal opinion, it's worth nothing so please "take it with a grain of salt". Do not use it for investments pourpose or such, it's just my 2 cents of JWL.



  • We could have kindly spoken in last month with actual base players, explain JWL project and it's solidity. Of course someone would be pissed, but I guess most of them would have gladly endorsed it as we all did.
  • We could have found a way to "sterilize" (economically speaking) a part of actual CPS monetary mass in some way, in order to lower impact of JWL implementation.
  • We could have converted a little bit of website paypal funds (this coin has a 10% premine, but the 5% for paypal seems a bit high), for somehow "refund" CPS big usd buyers. Who cares if 2% funds are used to payback players and they drop immediatly JWL on exchanges, it's just a 6.5 BTC worth and if they silly enough to sell under ICO price someone here would buy them all.
    For a little cost we may had USD customers to download JWL wallett if they want to cash in. After they sell all of their "free" JWL... they will want them back to buy stuff ingame and maybe will start trading on exchanges :-)
    Normal traders wouldn't buy from Chris for a premium, when they can buy cheaper on exchanges. I guess most of USD website buyers could totally ignore JWL and it's convertibility in BTC. They simply want tokens to use ingame.. (and they will spend part of them on Chris ingame shop refilling the tokens fund, that's why I think 5% is a bit high)


Also we should have stopped selling them CPS for USD (Later they buy more they will be pissed. Wouldn't you Huh)




Instead we're going to "impose" use of JWL tokens in game. How could players react?

1) Many of them, ( and among them most influent players, guild deputies are often the richer ones) will be pissed. They will try to ignore our tokens and keep trading for CPS, a kind of black market: typical issue of a dual currency country.
2) Eventually we should close CPS trading system in the market. Some player may leave, others will embrace new currency.

I may do not care if they leave if there a solid enough players base to substain such a drop. If we do not go under a certain "critical mass" we can recover.
Have we enough players? I doubt it: 250 players online does'nt mean 250 persons playing.

Everyone in Conquer has usually an archer for hunting stuff and a trojan for melee pvp. Do not forget a market character, or you can't sell stuff hunted with archer, to equip your favourite char. (so 80 persons is more realistic) Someone add a water tao for revive and guild wars (more experienced players) or a FireTao/Warrior, just for curiosity. Do not forget it's night somewhere, people may be sleeping, or at school, or whatever so these 80 people never play togheter, they're simply away form computer, for most of the day.
That's because characters you do not use are parked in Training Grounds gaining Experience Points hitting a pole: it's a 2004 game, very little resources are needed to run multiple inctances of it.
Seriously all of your characters are permanently in Training Grounds, except the one you're playing with..
Reduce the windowed game screen to taskbar, run another instance and you may "play" with 10 characters at once 24/7. You wouldn't notice any lag on your computer. When I was younger I used to leave 5 characters on TG, permanently, one for every class, plus one in the market.

So, I consider JWL as a future currency for rebirth project more than a ingame Conquer currency, and act accordingly.
You said:  "Then I can withdraw then and trade them on the market and get even more !! Then get better things in the game. Good for the economy of jewels. "  
Wise words man, wise words  Kiss

Rant over, gotta go back to work. Please forgive my poor english.






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September 08, 2016, 12:10:53 PM
Last edit: September 08, 2016, 12:29:30 PM by XbladeX
 #1837

...

Yes but you are talking about current state of game not game you can create with marketing and stuff like that for 200 000 real $.

You can simply create 2nd server with JWL as premium currency on 2nd server you can hire GM to provide support and events JWL high quality tournaments
ther  is plenty way to work arround you have real 200 000 $ to make some it is doable ^^

Noone espect that main game currency will be JWL it is no sence but premium one why no ?
Premium skin drop tradable with JWL why not. Not p2w but supporting server.

While JWL not investment:
"
Project Rebirth will be an entirely new game built from ground up which makes it evidently clear that "Pro4never" will need to assemble a team of skilled individuals to create this new game from scratch. While Project Rebirth may be similar in style of game to Apex, it is a completely new game built from ground up and is not a content expansion like “Heroes” is to “Apex” meaning that everything needs to be rewritten. Pro4Never has already shown expertise in the field of game creation and marketing hence Project Rebirth was an inevitable goal.
"

today you don't need force JWL in game but later will be i am not pissed off i can wait
look at that :
http://www.pcgamer.com/starbound-sells-over-1-million-copies/
simple INDIE GAME that has good devs it goes arround 20$ m capital

PS: some advisement on MMORPG.com and you have servers with 1000+ people if its all played good

Request / 26th September / 2022 APP-06-22-4587
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September 08, 2016, 12:30:44 PM
Last edit: September 08, 2016, 12:46:42 PM by userpacman1
 #1838

...

Yes but you are talking about current state of game not game you can create with marketing and stuff like that for 200 000 real $.

You can simply create 2nd server with JWL as premium currency on 2nd server you can hire GM to provide support and events JWL tournaments
ther  is plenty way to work arround you have real 200 000 $ to make some it is doable ^^

Noone espect that main game currency will be JWL it is no sence but premium one why no ?
Premium skin drop tradable with JWL why not. Not p2w but supporting server.

I agree with you, there is plenty of things Chris may do, I only said safeguarding current players base would be first step to show it's already a consistent project and attract more players/investors.
Older player may help newbies creating a nice community, both powerleveling or by chat. Forum could be brought back to life.. and so on, giving a "Rebirth" impression to a wandering investor. Forum gives the idea server is slowly lacking of active players instead, probably because it is, ingame market may confirm it.

Instead the chosen way was ignoring players. CPS are still sold for USD on website today, and no JWL promotions on Facebook, Forum, In-game, nor on ApexConquer or Heroes homepage. Probably not to discourage players to buy CPS with USD for as long as possible. Fair enough, it's his own server and he does what he think it's better but in my country older people use to say "if you pull too much the rope, it eventually breaks", I guess in english it's "to push one's luck too far" or something like that.

That's the sum of my rant, I think this from the very first day the ICO started, and I told nothing in the public thread not to disturb Chris during his marketing campaign, but now he has BTC, he released JWL, I guess I can share my opinion with the community without being accused of anything.
I still fully support the project but as I wrote  "I consider JWL as a future currency for Rebirth project more than a ingame Conquer currency, and act accordingly".
I hope Dev team can find something helpful in that long post of mine, I apologize if I may be overcritic, english is not my native language and I may appear harsher than I am. :-)
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September 08, 2016, 01:25:29 PM
Last edit: September 08, 2016, 01:59:25 PM by XbladeX
 #1839

...
That's the sum of my rant, I think this from the very first day the ICO started, and I told nothing in the public thread not to disturb Chris during his marketing campaign, but now he has BTC, he released JWL, I guess I can share my opinion with the community without being accused of anything.
I still fully support the project but as I wrote  "I consider JWL as a future currency for Rebirth project more than a ingame Conquer currency, and act accordingly".
I hope Dev team can find something helpful in that long post of mine, I apologize if I may be overcritic, english is not my native language and I may appear harsher than I am. :-)
...

you have to see big picture Pokemon GO ext there is many concept to monetize economy with JWL
many kick starter games make success if they have good dev

look at eg. starbound 1 000 000 copies per 10$... i think that only good mmorpg will be blast even retro one

your problem is that you look at project by OLD version not new games
And GAMES is rinsing industry while older guys have most cash and those like retro RPG
PS: 1st btc was for 0,01 $ Cheesy

Facts good devs means all like:

https://www.kickstarter.com/projects/starworksart/universum-war-front-fps-rts-moba-rpg-in-one-space

Successfully raised $45,650 with 1,210 backers
game is cool ^^ - i have copie
reviews are motly positiv and its project with just  $45,650 it get higher notes than AAA games Cheesy

And now game is here for 20E
http://store.steampowered.com/app/392580/?l=polish

So don't fall into "it will be bad ayy" because we have good dev and ONLY good dev can do something from thick AIR



MMO market is rising EVERY YEAR - so investing in JWL is not that bad as you think
and this is crypto at some point game Coins will blow up Cheesy like annon did even just for pump
especially when we are at 200k $ market cap belive me in easy pump it to 2m$ on news

Request / 26th September / 2022 APP-06-22-4587
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September 08, 2016, 02:02:51 PM
 #1840

Awesome, thank you for the update!

Looking forward to that auction house! Smiley


But the thing I am looking most forward to is this nice ingame casino! Screens look sooo nice!

We're super excited to start posting more details about the gambling games! I'd say by next week's update we should have a lot more concrete to share regarding them.

Right now it's all background work and not really flashy or interesting from an end user perspective.

Great, looking forward to it! Cheesy

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