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Author Topic: [ANN][MOTO] Motocoin  (Read 178167 times)
WilliamLie2 (OP)
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February 23, 2015, 02:54:17 PM
 #1861

If people can still grab some coins by playing it, it would be fun though.
For this coin to be human-mineable price must be very low.
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BTCat
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February 28, 2015, 11:32:15 AM
 #1862

Keep trading it, we can have it survive.

Next week we can try make it here:
https://www.cryptopia.co.nz/Home/Voting
unamis76
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February 28, 2015, 12:00:58 PM
 #1863

Keep trading it, we can have it survive.

Next week we can try make it here:
https://www.cryptopia.co.nz/Home/Voting

I see we're pending... I bet they'll add us Smiley
BTCat
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February 28, 2015, 12:56:41 PM
 #1864

Keep trading it, we can have it survive.

Next week we can try make it here:
https://www.cryptopia.co.nz/Home/Voting

I see we're pending... I bet they'll add us Smiley

Yes I've submitted it. Perhaps they first want to test the blockchain. Not sure if we got enough people here to make it. Additionally you can vote with DOTcoin, 1 mill would guarentee a listing (about 0.25 btc).

If others want to donate towards that I'm willing to add 200,000.
sa_ddam213
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February 28, 2015, 10:47:32 PM
 #1865

Keep trading it, we can have it survive.

Next week we can try make it here:
https://www.cryptopia.co.nz/Home/Voting

I see we're pending... I bet they'll add us Smiley

Yes I've submitted it. Perhaps they first want to test the blockchain. Not sure if we got enough people here to make it. Additionally you can vote with DOTcoin, 1 mill would guarentee a listing (about 0.25 btc).

If others want to donate towards that I'm willing to add 200,000.

Yeah sorry for the delay adding this to the votes, we just wanted to check out the source and give it a test first.

BTW, this coin is awesome, love the game aspect Smiley


As for voting don't send in any DOT, I have a feeling this will just get listed :p


Keep it up guys Smiley

Fuck I hate this site
nora69
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February 28, 2015, 11:40:07 PM
 #1866

noge? Huh Huh Huh Huh Huh Huh Huh Huh Huh
e1ghtSpace
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March 12, 2015, 07:28:42 AM
 #1867

Still no HMC? Sad
I wish he would say something to let us know he's ok.

Edit: Hey look, we're being added to that exchange.
unamis76
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March 12, 2015, 11:33:03 AM
 #1868

HMC seems absent, but I have a feeling he will return... And good news in being added on the exchange! Smiley
sparkster
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March 12, 2015, 09:22:19 PM
 #1869

HMC seems absent, but I have a feeling he will return... And good news in being added on the exchange! Smiley

What he can do, anyway? He is a programmer, not a marketer. Everything works as he intended. Bots secure the chain on daily basis and supply new blocks regularly while people still can mine by hand.

Also, on a side note about some coin with a sad history: MOTO is true pool-less coin on the moment, lol.
BTCat
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March 12, 2015, 09:54:08 PM
 #1870

It's too hard to play, I've tried and it's near impossible but not totally.
The bots will have to back off some to make this playable and attract more interested people.
No use to market it as a proof-of-play if it can't really be played for reasonable reward.
But we have gone through all these types of comments and nothing has changed.
MOTO needs a dev that is willing to give the power back to the people.
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March 13, 2015, 04:54:12 PM
 #1871

Took me 20 minutes to mine a block by playing. Long, but it proved me it's still possible. There's periods that you have some more time.
eXXeZZ
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March 13, 2015, 08:29:55 PM
 #1872


I need some working nodes, my Motocoin wallet won't connect.
If someone can add some nodes here, it would be great.

Thanks.
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March 13, 2015, 08:33:28 PM
 #1873


I need some working nodes, my Motocoin wallet won't connect.
If someone can add some nodes here, it would be great.

Thanks.

Did you do this?

(Windows users may also need to install x86 runtimes from http://www.microsoft.com/en-us/download/details.aspx?id=40784 to use this release.)
eXXeZZ
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March 13, 2015, 09:49:20 PM
 #1874


I'm on Linux (Xubuntu) so that's not working for me.
I used the github source to compile.
sparkster
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March 14, 2015, 10:14:20 PM
 #1875


I need some working nodes, my Motocoin wallet won't connect.
If someone can add some nodes here, it would be great.

Thanks.

Here we go.

37.153.97.65:13107
91.77.184.72:13107
46.165.208.140:38554
109.171.80.246:52201
5.138.49.154:56022
213.97.213.246:61109
185.3.135.50:53775
82.213.142.244:49443
88.198.12.244:53546
212.234.48.207:63031
e1ghtSpace
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March 14, 2015, 10:19:42 PM
 #1876


I need some working nodes, my Motocoin wallet won't connect.
If someone can add some nodes here, it would be great.

Thanks.

Did you do this?

(Windows users may also need to install x86 runtimes from http://www.microsoft.com/en-us/download/details.aspx?id=40784 to use this release.)
I'm petty sure you only need that for the game to work.
willoweb
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March 18, 2015, 09:32:07 AM
 #1877

Can someone please reupload the bot and explain how to use it in Win/Linux environment?
Can my GPU help to run it better?
Anyways, this game needs a facelift, please can't someone help me to implement my artistic ability. I really am an artist, not a programmer... I have very tasteful ideas that should be implemented to make a good impression. This game looks totally 1989.
Someone please if you'd like to give my creativity a technical brush to apply to the game, give me a hoot, please. I think it will look great.
Or write a tutorial in HTML format on how to create graphics and implement it yourself.

1) for instance the wheels should have like yin yangs in them, without the holes, the spermlike hemisphere should glow (the white one, leaving a fading semi transparent mote (glow) as it turns and moves forward.
2) the sprite should have a new bike designed and rider, with color harmony and grace of lines taken into consideration.
3) the background should not be tiled clouds for instance, but a large stretched canvas of a digital painting or a specific artist, for example one I know, a classical south african artist, Pierneef, has very eye-catching style of trees and clouds.
4) the foreground should contrast not only in light level but also in color balance against the background, for light and colour juxtaposition for maximum artistic effect, and the rocks the rider rides on should thus artistically interplay through colour with the background, to create an overall artistic harmony.

I have ideas for at least 2 visual options, and I would like someone to help me implement them, so that the player can chose which of these he wants.
One is sunset-like with glowing clouds and mountains, with rocks in the foregroudn, a kind of twilight scene, the other is a more rich green jungle like atmosphere with lambent lime green foreground objects to contrast with the deeper jungle colours. I have yet to ascertain the appearance of the sprite further, but I think the spermlike yinyang glowing and leaving a semitransparent mote is good for now. Yes, moto, mote is also a word ;P

But I would like to implement the background and foregrounds before tackling the sprite.

Also once a coin is "mined"  "it" should appear in front of the rider "magically" and then be "consumed" and disappear as the rider rides through it, perhaps making a small sound like a cash register. There could also be fine dust particles drifting around in the background, but very few, for a hint of animism without demanding too much calculation power.

Kleks Academy
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     ▄██▄ ▀▄▀
      ▀▀▀▀  ▀▄
THE LEGEND RETURNS!
▀██████▄   TWITTER   ▀▄   INSTAGRAM   ▄▀   DISCORD   ▄█████▀
      █▄
     ▐███
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██     ██████████████                 ██████████████████████████████████████████████████████████████████
►►  Powered by
BOUNTYDETECTIVE
e1ghtSpace
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March 23, 2015, 09:27:00 PM
Last edit: June 03, 2015, 07:15:19 AM by e1ghtSpace
 #1878

Can someone please reupload the bot and explain how to use it in Win/Linux environment?
Can my GPU help to run it better?
Anyways, this game needs a facelift, please can't someone help me to implement my artistic ability. I really am an artist, not a programmer... I have very tasteful ideas that should be implemented to make a good impression. This game looks totally 1989.
Someone please if you'd like to give my creativity a technical brush to apply to the game, give me a hoot, please. I think it will look great.
Or write a tutorial in HTML format on how to create graphics and implement it yourself.

1) for instance the wheels should have like yin yangs in them, without the holes, the spermlike hemisphere should glow (the white one, leaving a fading semi transparent mote (glow) as it turns and moves forward.
2) the sprite should have a new bike designed and rider, with color harmony and grace of lines taken into consideration.
3) the background should not be tiled clouds for instance, but a large stretched canvas of a digital painting or a specific artist, for example one I know, a classical south african artist, Pierneef, has very eye-catching style of trees and clouds.
4) the foreground should contrast not only in light level but also in color balance against the background, for light and colour juxtaposition for maximum artistic effect, and the rocks the rider rides on should thus artistically interplay through colour with the background, to create an overall artistic harmony.

I have ideas for at least 2 visual options, and I would like someone to help me implement them, so that the player can chose which of these he wants.
One is sunset-like with glowing clouds and mountains, with rocks in the foregroudn, a kind of twilight scene, the other is a more rich green jungle like atmosphere with lambent lime green foreground objects to contrast with the deeper jungle colours. I have yet to ascertain the appearance of the sprite further, but I think the spermlike yinyang glowing and leaving a semitransparent mote is good for now. Yes, moto, mote is also a word ;P

But I would like to implement the background and foregrounds before tackling the sprite.

Also once a coin is "mined"  "it" should appear in front of the rider "magically" and then be "consumed" and disappear as the rider rides through it, perhaps making a small sound like a cash register. There could also be fine dust particles drifting around in the background, but very few, for a hint of animism without demanding too much calculation power.

If I knew how to code I would help, but I don't. Sad

If you want to edit the pictures you can open the folder that comes with the game and you can see some pictures in there, these pictures are the ones that the games uses. All you need to do is edit them and restart the game and then the edited pictures will be used.
willoweb
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March 23, 2015, 10:25:44 PM
 #1879

ah ok. but still, there should be some transparency gradient glowing things floating around that look like glowing dust particles and shit...
i can't do that...
unless the game can take PNGs which takes transparency gradients, that could look pretty cool...

Kleks Academy
▄▄▄███████▄▄▄
▄▄███▀▀       ▀▀███▄▄
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██▀                     ▀██
██▀ ███     ▄▄█▀         ▀██
███  ███▄▄██▀             ███
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███  ███    ▀███▄          ███
██▄ ▀▀▀      ▀███▄       ▄██
██▄            ▀▀███▄▄▄ ▄██
▀██▄▄               ▄▄██▀
▀▀███▄▄       ▄▄███▀▀
▀▀▀███████▀▀▀
      ▄█
     ███▌
 ██▄ ▀█▀
 ▀██▌▄▀▄██
█▄ ▀ █ █▀
▀██▄▐▌  ▄█
▄ ▀▀▐▌ ██▀
 ███ █ ▀ ▄█▄
  ▀▀▀ █  ██▀
  ███▄ █ ▀ ▄█▄
   ▀▀▀▀ ▀▄ ███
     ▄██▄ ▀▄▀
      ▀▀▀▀  ▀▄
THE LEGEND RETURNS!
▀██████▄   TWITTER   ▀▄   INSTAGRAM   ▄▀   DISCORD   ▄█████▀
      █▄
     ▐███
      ▀█▀ ▄██
    ██▄▀▄▐██▀
     ▀█ █ ▀ ▄█
    █▄  ▐▌▄██▀
    ▀██ ▐▌▀▀ ▄
  ▄█▄ ▀ █ ███
  ▀██  █ ▀▀▀
▄█▄ ▀ █ ▄███
███ ▄▀ ▀▀▀▀
 ▀▄▀ ▄██▄
▄▀  ▀▀▀▀
██     ██████████████                 ██████████████████████████████████████████████████████████████████
►►  Powered by
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sparkster
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March 25, 2015, 07:30:53 AM
 #1880

I didn't check it for long time, so I don't know how long ago MOTO was added, but it's so. Grin
https://www.cryptopia.co.nz/Exchange

If WilliamLie2 is somewhere around, I hope he will add the new exchange to the OP. It's not a lot of work. Engrish,yay
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