proride
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November 16, 2016, 01:09:31 PM |
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Hi, all! I have Well-tended vegetable garden (Tradable) and Equipment for making Mead (Tradable, Commoners only) but there is no producing in my account.. What the reason? TY for unswer!
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generalizethis
Legendary
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Activity: 1750
Merit: 1036
Facts are more efficient than fud
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November 16, 2016, 04:10:26 PM Last edit: November 16, 2016, 04:25:01 PM by generalizethis |
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Hi, all! I have Well-tended vegetable garden (Tradable) and Equipment for making Mead (Tradable, Commoners only) but there is no producing in my account.. What the reason? TY for unswer!
Hi proride, At the moment, consumption and consumable creation is off until we figure out how to keep the economy running while the GM is busy with MK implementation. I realize it's kind of a tease to not have item creation, but we are still beta and working out the kinks is part of the process. Hopefully, the early birds will be rewarded for their insight and patience as we work towards getting the economy in full swing again. hmc_
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generalizethis
Legendary
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Activity: 1750
Merit: 1036
Facts are more efficient than fud
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November 16, 2016, 06:04:22 PM |
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For those interested in the NPC cards, here's a sample: The Black Dragon will take some time to reach maturity on the UFO (code for it will take my friend a few weeks to draw him). This venerable dragon was created by Selficide-Stock.
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generalizethis
Legendary
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Activity: 1750
Merit: 1036
Facts are more efficient than fud
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November 18, 2016, 02:33:33 AM |
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EVENT continued: part 2 of Admin Game...The Captain leaves. Martti notices strange music coming from a pair of leathers ears on the table. He quickly grabs them, looks them over, "Sohn ee." He translates it as "Put, on me" https://soundcloud.com/mastersofhardcore/official-masters-of-hardcore-podcast-by-angerfist-077
--On 5:38 he skips to the year.
here, let me help you....
https://soundcloud.com/fadermedia/fader-mix-endgame
The ground shifts as Martti is grabbed by the collar "Who the fuck is Dr. D.C. Barker!"
"I am--W-w-where?" Martti catches himself.
The Captain laughs, "You're just now asking that? Kid, you've got to learn about the universe. Dorothy lost her slippers and the Tin-Man looks like Oz. What's really gonna blow your mind is how you didn't notice the lights never flicker and when the ground shifts the table's locked to the ground, and you ain't ever heard music like that before -- so when I tell you won't remember a word of this unless a song triggers it and you wake and realize there's a scar on your back -- it's gonna be DejaVu all over again. Now that you're all caught up. Who is Dr. D.C. Barker?"
Martti tries to remember. But is slapped back to the moment by a blasting sound -- ground shimmying hard left. He grabs the table for support. Here hears a grunt from outside the door.
The Captain yells out, "I know, I know, but he doesn't-- o we'll have to come back." The guttural yelp from the door seems to agree and the captain closes the laptop. "Sorry, about this."
Martti sees a bright flash, then https://www.youtube.com/watch?v=K5mnqxwErTk MIN: 04:00
continued...
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proride
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November 18, 2016, 08:10:56 AM |
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Hi, all! I have Well-tended vegetable garden (Tradable) and Equipment for making Mead (Tradable, Commoners only) but there is no producing in my account.. What the reason? TY for unswer!
Hi proride, At the moment, consumption and consumable creation is off until we figure out how to keep the economy running while the GM is busy with MK implementation. I realize it's kind of a tease to not have item creation, but we are still beta and working out the kinks is part of the process. Hopefully, the early birds will be rewarded for their insight and patience as we work towards getting the economy in full swing again. hmc_ But, command "health" gives You may still eat 195 units, drink 150 units and use 200 units of wisdom this year.
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papa_lazzarou
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November 18, 2016, 09:01:23 AM |
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Hi, all! I have Well-tended vegetable garden (Tradable) and Equipment for making Mead (Tradable, Commoners only) but there is no producing in my account.. What the reason? TY for unswer!
Hi proride, At the moment, consumption and consumable creation is off until we figure out how to keep the economy running while the GM is busy with MK implementation. I realize it's kind of a tease to not have item creation, but we are still beta and working out the kinks is part of the process. Hopefully, the early birds will be rewarded for their insight and patience as we work towards getting the economy in full swing again. hmc_ But, command "health" gives You may still eat 195 units, drink 150 units and use 200 units of wisdom this year. Well, it has been a really long year...
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proride
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November 18, 2016, 12:31:36 PM |
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Hi, all! I have Well-tended vegetable garden (Tradable) and Equipment for making Mead (Tradable, Commoners only) but there is no producing in my account.. What the reason? TY for unswer!
Hi proride, At the moment, consumption and consumable creation is off until we figure out how to keep the economy running while the GM is busy with MK implementation. I realize it's kind of a tease to not have item creation, but we are still beta and working out the kinks is part of the process. Hopefully, the early birds will be rewarded for their insight and patience as we work towards getting the economy in full swing again. hmc_ But, command "health" gives You may still eat 195 units, drink 150 units and use 200 units of wisdom this year. Well, it has been a really long year... No, previous week was 0 0 0!
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papa_lazzarou
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November 18, 2016, 02:56:25 PM |
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No, previous week was 0 0 0!
TIME will be UNPAUSED
(I got this conviction after buying the assets, just telling that no one would think I am conducting the game to my book.)
The unpausing will in the beginning only cause the time to start ticking, no other immediate effects. We will enable the scripts that are low-maintenance and therefore possible to be reinstated, despite my time constraints. - The first such script is 0.50% monthly (real-daily) overdraft interest. - CK dividends will become annual (real-weekly). - Others will be announced prior to them taking effect.
I will now trust that the King and other admins communicate the GM decisions such as this to the Billboard etc.
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generalizethis
Legendary
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Activity: 1750
Merit: 1036
Facts are more efficient than fud
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November 18, 2016, 05:13:35 PM |
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Hi, all! I have Well-tended vegetable garden (Tradable) and Equipment for making Mead (Tradable, Commoners only) but there is no producing in my account.. What the reason? TY for unswer!
Hi proride, At the moment, consumption and consumable creation is off until we figure out how to keep the economy running while the GM is busy with MK implementation. I realize it's kind of a tease to not have item creation, but we are still beta and working out the kinks is part of the process. Hopefully, the early birds will be rewarded for their insight and patience as we work towards getting the economy in full swing again. hmc_ But, command "health" gives You may still eat 195 units, drink 150 units and use 200 units of wisdom this year. Well, it has been a really long year... No, previous week was 0 0 0! Per Wizard-Dev PJ, "Health challenge statistic is related to each year, but that [will] not effect players current health status. So, it's currently off"
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Syksy
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Merit: 105
A Lingering Ghost
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November 18, 2016, 05:42:10 PM Last edit: November 18, 2016, 06:13:02 PM by Syksy |
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Even if it says that you may consume 200 food, 200 drink and 200 wisdom, it should also read that your remaining health challenge is None (=the level where you take no health damage). Thus no concerns, it's already covered (Though, it might be that I had None now because I had None before - in any case the health challenge shouldn't be running even if the quota resets).
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ArticMine
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Activity: 2282
Merit: 1050
Monero Core Team
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November 18, 2016, 08:13:49 PM |
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Is anyone interested in the opportunity of a consume challenge? A one-time opportunity to boost your health_remaining by consuming stuff?
(We have had them before and are even now paused with the NPCC that also is one. The issue from admin standpoint is that production is impossible to match with consumption without adequate ongoing resources, which do not exist.)
Yes. I would be interested.
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JasonXG
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November 18, 2016, 08:59:34 PM |
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I have noticed my character has aged one year as the game is now unpaused. But why have I not really coeved my weekly dividents ? Also now I must buy more divendent items once the price will be low now and go up later right ?
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Syksy
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Activity: 260
Merit: 105
A Lingering Ghost
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November 18, 2016, 09:02:41 PM |
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Is anyone interested in the opportunity of a consume challenge? A one-time opportunity to boost your health_remaining by consuming stuff?
Very interested,Kind regards, Your average Ailing Marquess
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generalizethis
Legendary
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Activity: 1750
Merit: 1036
Facts are more efficient than fud
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November 19, 2016, 01:03:13 AM |
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Is anyone interested in the opportunity of a consume challenge? A one-time opportunity to boost your health_remaining by consuming stuff?
(We have had them before and are even now paused with the NPCC that also is one. The issue from admin standpoint is that production is impossible to match with consumption without adequate ongoing resources, which do not exist.)
Yes I have noticed my character has aged one year as the game is now unpaused. But why have I not really coeved my weekly dividents ? Also now I must buy more divendent items once the price will be low now and go up later right ?
Time is unpaused, but AFAIK the only function that will take place is negative balance interest--so no worries unless you have a negative balance. Health challenge won't effect you unless you want to do the Bonus HC game in the above post, but that won't have a negative impact on your stats, just give you an opportunity to buff the stat as we move towards the Clans expansion.
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Syksy
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A Lingering Ghost
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November 19, 2016, 01:10:11 PM Last edit: November 19, 2016, 01:26:33 PM by Syksy |
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In accordange to the arrival of Clans Module, Grizzly Gear and Garments (GGG) has activated and listed a big inventory of the whole spectrum of clothing from WOS-A1 to WOS-G! (WOS- is the prefix for clothing; WOS-A1, WOS-B1, WOS-C1, WOS-D1, WOS-E1, WOS-F and WOS-G are the non-unique clothing presumably necessary for the Clans) Don't buy 2nd hand stuff, favor the quality of GGG! 14:58 < Syksy> Ladies and gentlemen, fashion yourself in the cushion-like softness with the sturdiness of a bear in fighting the grim dark and cold of the Northern hemisphere by favoring Grizzly Gear & Garments, here to fulfill all your clothing needs in these challenging times! 14:59 < Syksy> Do not buy secondary quality products from NPCC, favor GGG 14:59 < Syksy> You don't want to clothe yourself in flea-market 2nd hand style do ya!? Certainly not! </heavily biased paid advertisement>
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MoneroMooo
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November 19, 2016, 08:33:03 PM |
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The first University-sponsored games were held in ##crypto-kingdom today, under the (not so) benevolent of one of the faculty, who (not very) kindly accepted to be our host tonight. Due to an unfortunate glut of CAN in the lot raffle, we kinda all ended up with the same score (except sirjacket, who we lost in borough 4, but would otherwise likely have topped the best score, so we average the probabilities) Since the rules anticipated that there would be ties, the following participants are awarded a moderate bonus in WIS: Syksy rederin Mooo tombot hmc Sirjacket We will confer with the king as to what amount of bonus is appropriate, and have it carried over in game. Congrats to all participants!
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JasonXG
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November 19, 2016, 09:21:31 PM |
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Yes, they are good, and around them I possibly mentioned about the actual clothes requirements for each type of NPC as well. As a rule of thumb, the entry-level guys need 2 sets and higher level need 3. The requirements are logical (even if you don't find the exact spex, I will find it when needed and enforce it).
WOS-G (brown) Peasant - Manual outside worker WOS-F (grey) Servant - Manual inside worker WOS-E1 (green) Artesan - Craft worker, better suit for the poor WOS-D1 (white) Academic - Academic work, plus eg. chef WOS-C1 (orange) Festive - Better suit for rich WOS-B1 (red) Merchant - A few positions only
These will be used. Since all suits can also be converted from IC, that will act as the guide for pricing.
Yes that's all good and all but ehst exactly do they do ? Noone has told me yet. How do you out them on as well ? Also the raffle how do I see what place I'm in ? Could you please not put 1M into the raffle its really annoying.
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MoneroMooo
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November 19, 2016, 10:19:08 PM |
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Yes that's all good and all but ehst exactly do they do ? Noone has told me yet. How do you out them on as well ? Also the raffle how do I see what place I'm in ? Could you please not put 1M into the raffle its really annoying.
Suits are needed by the rules. They don't do anything except fill the need defines by the rules You don't put them on explicitely. You own them, and they're deemed to be worn where appropriate. If you're in IRC participating in a story, you may decide you're wearing a particular once, as befits the story, for example. But really, it's a quota as defined by the rules.
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generalizethis
Legendary
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Activity: 1750
Merit: 1036
Facts are more efficient than fud
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November 20, 2016, 03:36:03 PM |
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